Thank you so much man, I'm learning a lot thanks to you! I would also find very useful a continuation about how to improve your movement in general around the stage, how to combine backdash, dash and sidestep. Sometimes I feel like a dummy while the opponent doesn't stop to make me whiff just of his/her movement.
Eh i disagree. Normal bbn, bbn, bbn backdash without cancel is better than the two first methods. Quarter circle back is especially bad if you get used to doing thst method and then later on decide to switch main to someone with a backsway. It's harder to unlearn bad habits than it is to learn harder but more efficient methods.
This is great, as a long time 2D fighting gamer, the movement in Tekken has taken some getting used to. A few questions for you: 1. How do you do backdash #2 with a sway character, like Paul? 2. How much better is the KBD than #2? I can KBD a bit but not consistently and it kills my hands after a while lol.
1. unfortunately you cannot do the reverse wavedash for backsway characters. i do the sidestep backdash because i cant do kbd fluently enough for it to be a better option. 2.kbd is at least a little better than reverse wavedash because you are always blocking either stand block or crouch blocking (reverse wavedash there is a down input in there so you can get caught out sometimes), and also it's just more fluent as a backdash anyway. it might not make a huge difference, but my feeling is that every little helps, especially at the highest level of play. but for most online you can get away with reverse wavedash imo, alot of tekken players use this backdash.
Wow, ive not watched the video, i will later. Played tekken for years, creators never talk about 'ladder stepping' Backdash sidestep Edit: I saw your thumbnail
Hey, I know you didn't ask me but I'll share my method. In training, when I go through a characters move list I'll set the option I think it's called "action after being hit or block" and set that to stand block. I'll also set up dummy to block all. And then set the punish option to do a jab. Once all that is set, anytime I hit the dummy they will immediately jab as soon as possible. From here I'll try out various moves to see what is safe, what move of mine can be interrupted, etc. One frame trap I use often (although it has its weaknesses, i use it just to punish mashers) is f3 >4, u1. If they try to jab interrupt me after f3>4 my u1 will hit on counter hit and I can continue my pressure. This is just one example.
A specific guide would be; how to win matches consistently. Not like: use this character to win cause they're broken. But rather the mindset and fundamentals to winning consistently.
Thank you so much man, I'm learning a lot thanks to you! I would also find very useful a continuation about how to improve your movement in general around the stage, how to combine backdash, dash and sidestep. Sometimes I feel like a dummy while the opponent doesn't stop to make me whiff just of his/her movement.
I didnt even know about the first back dash !!!
finally i got it, thanks!
Soon as I finish updating, I'm going to implement this.
thanks for tips ❤
Thanks you i will try
Eh i disagree.
Normal bbn, bbn, bbn backdash without cancel is better than the two first methods.
Quarter circle back is especially bad if you get used to doing thst method and then later on decide to switch main to someone with a backsway.
It's harder to unlearn bad habits than it is to learn harder but more efficient methods.
absolutely it's just bad executed kbd and shouldn't be learned. Bad habit
This is great, as a long time 2D fighting gamer, the movement in Tekken has taken some getting used to. A few questions for you:
1. How do you do backdash #2 with a sway character, like Paul?
2. How much better is the KBD than #2? I can KBD a bit but not consistently and it kills my hands after a while lol.
It kills my hand too lol. I find after 2 or 3 my hand is done but it's usually more than enough to create space
1. unfortunately you cannot do the reverse wavedash for backsway characters. i do the sidestep backdash because i cant do kbd fluently enough for it to be a better option.
2.kbd is at least a little better than reverse wavedash because you are always blocking either stand block or crouch blocking (reverse wavedash there is a down input in there so you can get caught out sometimes), and also it's just more fluent as a backdash anyway. it might not make a huge difference, but my feeling is that every little helps, especially at the highest level of play. but for most online you can get away with reverse wavedash imo, alot of tekken players use this backdash.
Look up kbd guide by phidx
Is there any difference by doing B N DB B
What I really want to know is if there is any real benefit to KBD over wave dash back aside from if you play a sway character.
KBD is safer on block against mids I believe. QCB puts you in crouch for a split second.
@@Snuredrams appreciate it. Maybe that's why I'm getting hit on backdash sometimes
KBD seems so hard with characters that have sway. Like i always have to sidestep backdash otherwise i get hit while in sway
Characters with sway you have to do the actual KBD (Expert version) in order for it to work.
Wow, ive not watched the video, i will later.
Played tekken for years, creators never talk about 'ladder stepping'
Backdash sidestep
Edit: I saw your thumbnail
nice method dude!
Thank you man really
best KBD tutor out there, thanks a lot man
Good job👍 thanks
Beginner way you aren't blocking attacks during the up or down version and can get hit.
Great video! Def gonna help
Great Video !
How do u practice frametraps? and can u show us some with reina
Hey, I know you didn't ask me but I'll share my method. In training, when I go through a characters move list I'll set the option I think it's called "action after being hit or block" and set that to stand block. I'll also set up dummy to block all. And then set the punish option to do a jab. Once all that is set, anytime I hit the dummy they will immediately jab as soon as possible.
From here I'll try out various moves to see what is safe, what move of mine can be interrupted, etc. One frame trap I use often (although it has its weaknesses, i use it just to punish mashers) is f3 >4, u1. If they try to jab interrupt me after f3>4 my u1 will hit on counter hit and I can continue my pressure. This is just one example.
can you make a vidoe about wabedash?
Just take the second type of backdash he showed and reverse the commands
A specific guide would be; how to win matches consistently. Not like: use this character to win cause they're broken. But rather the mindset and fundamentals to winning consistently.
It’s called playing the game
@@rubo8925naw man let him keep lookin for shortcuts that aren’t there 😂
@@rubo8925literally people are so stupid and whiny
Should actually try and think for yourself. But you can keep losing instead if you would like
Look up PhiDX , hes pretty good at teaching
You play on Normal controller?
The recovery for back dash has been reduced greatly so beginners can just spam back back and do a decent back dash movement lol
KBD doesn't have down input or you'll get a sway move. PhiDX has a better KBD tutorial.
He never stated that the second was a kbd…….. just a normal backdash cancel. You clearly didn’t paid attention to the video