Elden Ring | PS5 - Xbox Series S/X - PC | Graphics Comparison

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  • Опубликовано: 3 окт 2024
  • PS5:
    2160p at 30fps (unlocked framerate)
    1620p at 60fps (common resolution)
    44,80Gb
    Series S:
    1440pp at 30fps (unlocked framerate)
    1080p at 60fps (common resolution)
    48,90Gb
    Series X:
    2160p at 30fps (unlocked framerate)
    1620p at 60fps (common resolution)
    48,90Gb
    PC:
    50,04Gb
    I recommend you buy the game at Instant-Gaming with a -28% discount: www.instant-ga...
    This comparison has been made with the launch patch applied to all versions.
    The PC version runs on an RTX 3080 and 32Gb of RAM at 2160p.
    Xbox Series improves its performance with the use of VRR (if we have a compatible monitor). PS5 does not have this option, although it does have a higher average FPS.
    If we run the PS4 game on PS5, we get a perfect framerate at 1800p (with temporal reconstruction) sacrificing the graphical improvements offered on the native PS5 version.
    I consider it a bad decision not to lock the framerate in quality mode on consoles. It would also be a good idea to lower the resolution to 1440p in PS5/SeriesX FPS mode.
    Load times are faster on PC (with an Nvme m.2 SSD) and PS5.
    There are PC drops during loading areas and some fights. It's some kind of bug that should be fixed sooner or later.
    FPS mode lowers the quality of shadows, reflections and anisotropic filtering on all console versions. In Series S these settings are lower.
    The tall grass pop-in is quite noticeable on consoles. The PC version has a much longer draw distance in this regard.
    Same texture quality on all platforms in general.
    Overall, a typical performance of a FromSoftware game. Far from being perfect on all platforms, it's likely to get better over time (especially on PC). FromSoftware should consider revamping the graphics engine in their next game.
    If you have a VRR compatible screen, I would choose the Xbox version over PS5.

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