This is an early trailer for the ill-fated Sega Saturn version of Virtua Fighter 3 that never was to be. Unfortunately its all CG and has zero in-game footage. :(
@@mortenera4423 Supposedly it looked great but the proto is long gone I'm sure unless if Yu Suzuki has a copy. Don't know why Sega never acknowledges VF3.
@@symboss953 Lol no, it wouldn't have been. 1: Virtua Fighter was exclusive to Sega consoles at the time 2: The N64 has its own hardware-related pros and cons, but it could never reach the same level of graphics as Model 3. And cartridges were just too small for a fighting game (The only exception is Mortal Kombat Trilogy)
Era para ser um dos últimos jogos de Saturn. Poderia ter fechado com ''Chave de ouro''. O Sega Saturn poderia ter mais alguns anos de vida. Obrigado por postar o Trailer!
supposedly that what vf3 on saturn eventually became... vcd channel has interestng theory about it. and it kinda feels that way after realizin those vf characters are diff then their vf2 versions. sad it got pushed onto dreamcast. would have made a last epic game on saturn to show its 3D prowess in comparison to psx. 😯
Sega should have focused on the story in later sequels towards these characters. Somewhat like how Street Fighter characters are well known and it would have improved the overall experience of the game.
Huh. Well, that explains it. I always did wonder why the inteo cutscene for VF3tb always looked like a lower level of 3D than what the Dreamcast normally could put out.
Wish that AM-2 had made a fighter that was easier to develop rather than to have Taka-Arashi: they struggled to make him fight thoroughly for VF4 and 5.
VF3 for Saturn? That's probably why Fighters Megamix had VF3 moves. The moves were prepared in the Saturn days (with Janet Marshall from Virtua Cop getting Aoi's moves) I kinda wish they made a Fighters Megamix 2. I also wish they would include more characters into VF that originated outside the game.
a saturn port of virtua fighter 3 should have happened so that dreamcast could have ports of virtua fighter 4 and virtua fighter 5. the team battle thing should have been reserved for later entries in the franchise. also there should have been saturn ports of scud race, waverunner, indy 500, wing war, outrunners, spikeout, behind enemy lines, gunblade NY, fighting wu shu, racing jam, mortal kombat 4, virtua striker, metal slugs 2 and 3; king of fighters 2000 or 01; and motor raid.
They could add so many characters to VF that have already been around! The Shinobi- Himself Shenmue- Ryo Hazuki, Ren, Joy, Virtua Cop- Rage, Smarty, and Janet Streets of Rage- Axel, Max, Blaze, Shiva ALSO- the characters from Spike Out, Out Run Crazy Taxi, House of the Dead, Zombie Revenge and more! That's without even mentioning any Fighting Vipers or Sonic Characters (it would kinda lose some realism with Sonic Characters so if not Megamix, leave em out) I'm sure you get my point.
@@nazmulslater8398 That entirely depends on what you mean by "better." Using well-optimized code, the Saturn can push more polygons than the Playstation can. Saturn also tends to have less texture warping than Playstation. Playstation has alpha blending built in, while Saturn only has half-transparencies built into hardware. However, there are still lots of tricks you can implement with Saturn in order to fake transparencies and other effects. The Saturn is, therefore, more flexible and a bit more powerful than the Playstation because of the many chips it has and the ways they can be utilized. However, it's much more poorly documented and and the development tools are lacking. The Saturn requires more work and clever coding more to the hardware level to achieve fantastic results, but it IS possible (just look at the homebrew game Hellslave, done by a single programmer). The Playstation on the other hand is much easier to program for and with better development support, so not much effort is required to get good results. With minimal effort, the Playstation will almost always look better than the same effort given to the Saturn. But with more effort, the ceiling of the Saturn is a bit higher than the Playstation's.
@@rars0n only problem a programmer has to take there time utilizing and learning the hardware with no deadline. The hardware is much powerful than the ps1, however during that time the hardware was not great for making deadlines as a gaming. developer.
@@maroon9273 I wouldn't say it's much more powerful, they were pretty evenly matched. Especially when it came to specific effects which the PSX had baked in that the Saturn did not. Obviously development times were significantly longer on Saturn, which was a problem for third-party developers. Lots of Saturn games got cancelled because of development time.
O ANIMAL é claro que os gráficos não seriam assim, apenas a apresentação do jogo. Os gráficos pelo o que tudo indica seriam um pouco mais aperfeiçoados do que o virtual fighter 2 que já era fantástico.
I have to say, the Saturn was just not a powerhouse for most arcade games. Just about every arcade port has suffered from some type of compression or limitation. House of the Dead for instance, ugly framerate and flat models Daytona USA doesn't even look like its original arcade graphics. Mortal Kombat II has brief but annoying loading times, and the music doesn't even match the arcade version.
Arcade 2D stuff is another story, it did arcade perfect experiences. Games like Radiant Silvergun, Soukyugurentai, All Capcom fighters and you can go on and on. 3D was ugly in the 32 and 64 bit era, it has its charm but the 2D was at its pinacle.
House of the Dead was actually an unfinished release. There was more work to be done to that port but Sega pulled the plug on it and released it in it's current build
About Daytona...you know that the arcade machine uses the Model 2 arcade board, which was a lot more powerful than any console of it's time!? So it's no surprise that the graphics weren't on par.
This was included on the dreamcast port of VF3 Team Battle.
This is before they transfer to the Sega Dreamcast
yea this is the ending CG you unlock after beating vf3tb for it
Oh man, what a tease! It's all full motion video! I wonder what the game REALLY would have looked like on the Saturn...
A polygonal mess
@@mortenera4423 Supposedly it looked great but the proto is long gone I'm sure unless if Yu Suzuki has a copy. Don't know why Sega never acknowledges VF3.
It would have just been Virtua Fighter 2 with extra characters.
@@mortenera4423 n64 would have been a great choice to port vf3 instead of dreamcast
@@symboss953 Lol no, it wouldn't have been.
1: Virtua Fighter was exclusive to Sega consoles at the time
2: The N64 has its own hardware-related pros and cons, but it could never reach the same level of graphics as Model 3. And cartridges were just too small for a fighting game (The only exception is Mortal Kombat Trilogy)
Era para ser um dos últimos jogos de Saturn. Poderia ter fechado com ''Chave de ouro''. O Sega Saturn poderia ter mais alguns anos de vida. Obrigado por postar o Trailer!
I remember this airing on uk tv gone midnight. We got Fighters Megamix instead but still, at the time it was cool to see
Yep, saw this once on channel 4 late in the night nobody believed me lol
@Workinclass0 Yeah same!
supposedly that what vf3 on saturn eventually became...
vcd channel has interestng theory about it.
and it kinda feels that way after realizin those vf characters are diff then their vf2 versions.
sad it got pushed onto dreamcast. would have made a last epic game on saturn to show its 3D prowess in comparison to psx.
😯
Sega should have focused on the story in later sequels towards these characters. Somewhat like how Street Fighter characters are well known and it would have improved the overall experience of the game.
I totally agree with that point, but it probably take a 1 or 2 years to release that game if they concentrate in the game story as well
I’m faster than lightning!
It's like you're moving in slow motion!
"go ahead! knock yourself out!" *motions for battle* :3 ❤❤
Huh. Well, that explains it. I always did wonder why the inteo cutscene for VF3tb always looked like a lower level of 3D than what the Dreamcast normally could put out.
Wish that AM-2 had made a fighter that was easier to develop rather than to have Taka-Arashi: they struggled to make him fight thoroughly for VF4 and 5.
VF3 for Saturn? That's probably why Fighters Megamix had VF3 moves. The moves were prepared in the Saturn days (with Janet Marshall from Virtua Cop getting Aoi's moves) I kinda wish they made a Fighters Megamix 2. I also wish they would include more characters into VF that originated outside the game.
a saturn port of virtua fighter 3 should have happened so that dreamcast could have ports of virtua fighter 4 and virtua fighter 5. the team battle thing should have been reserved for later entries in the franchise. also there should have been saturn ports of scud race, waverunner, indy 500, wing war, outrunners, spikeout, behind enemy lines, gunblade NY, fighting wu shu, racing jam, mortal kombat 4, virtua striker, metal slugs 2 and 3; king of fighters 2000 or 01; and motor raid.
Nostalgia. :)
Does anybody know where to find only the music track of the video, without the sound FX on top ???
In a portuguese kids show support by sega a beta of VF3 was played before dreamcast get out i remember till today
それぞれが何のために戦っているのかが分かりやすい。
Now this is the ending CG you unlock after beating vf3tb for Dreamcast
0:38 Yokozuna was included lol XD
i heard that vf3 was already ported to ss but sega cancelled it when the dc is around the corner
Exactly right.
실제로 개발은 했을듯..
DC발매로 인해 SS판 발매 춰소 하고
VF3TB가 DC로 발표 됐죠
쉔무도 SS로 개발하다가 DC로 갈아탔죠
당시 패미통 잡지 책 SS 게임 발매 스케줄 마지막 미정 타이틀에 오래도록 있었던거 기억하네요..
*it was on CD-Rom and a FREE 4MB cartridge!* 💡
1:43
Virtua Fighter predicted the future...Psp/tablets...
They sure did!
That's acutally way, way older...at least from back in Star Trek The Next Generation. At the time, i think PDA's were a thing already.
They could add so many characters to VF that have already been around!
The Shinobi- Himself
Shenmue- Ryo Hazuki, Ren, Joy,
Virtua Cop- Rage, Smarty, and Janet
Streets of Rage- Axel, Max, Blaze, Shiva
ALSO- the characters from Spike Out, Out Run Crazy Taxi, House of the Dead, Zombie Revenge and more!
That's without even mentioning any Fighting Vipers or Sonic Characters (it would kinda lose some realism with Sonic Characters so if not Megamix, leave em out) I'm sure you get my point.
It would surpassed anything 3d on the PSX. A show piece of the 2 CPU's power
I Agree , it would be the ultimate Saturn Show piece
@@sridrawings4510 saturns graphics arentbetter than ps1 if ps1 was pushed to the limit i think it can handle vf3
@@nazmulslater8398 That entirely depends on what you mean by "better." Using well-optimized code, the Saturn can push more polygons than the Playstation can. Saturn also tends to have less texture warping than Playstation. Playstation has alpha blending built in, while Saturn only has half-transparencies built into hardware. However, there are still lots of tricks you can implement with Saturn in order to fake transparencies and other effects.
The Saturn is, therefore, more flexible and a bit more powerful than the Playstation because of the many chips it has and the ways they can be utilized. However, it's much more poorly documented and and the development tools are lacking. The Saturn requires more work and clever coding more to the hardware level to achieve fantastic results, but it IS possible (just look at the homebrew game Hellslave, done by a single programmer). The Playstation on the other hand is much easier to program for and with better development support, so not much effort is required to get good results.
With minimal effort, the Playstation will almost always look better than the same effort given to the Saturn. But with more effort, the ceiling of the Saturn is a bit higher than the Playstation's.
@@rars0n only problem a programmer has to take there time utilizing and learning the hardware with no deadline. The hardware is much powerful than the ps1, however during that time the hardware was not great for making deadlines as a gaming. developer.
@@maroon9273 I wouldn't say it's much more powerful, they were pretty evenly matched. Especially when it came to specific effects which the PSX had baked in that the Saturn did not.
Obviously development times were significantly longer on Saturn, which was a problem for third-party developers. Lots of Saturn games got cancelled because of development time.
0:57 🥂
0:35 I still love Taka Arashi.
This is the intro of Virtua Fighter 3 ON DREAMCAST
No, the DreamCast version was TB- 'Team Battle'. A remix version of this one.
Very interesting.
I would like to know how the game would have been on Saturn, maybe the same graphic of VF2 but with 2 characters more
I'm sure it would've used the 4MB RAM cartridge
@@mortenera4423It wouldn't have been released in the USA then.
0:45 to 1:15 makes me think of Shenmue
Lewis C. Shenmue is based on virtua fighter.
Joel perez join virtua fighter 3
Huge Tekken vibe going on in this teaser.
Virtua Fighter came before Tekken and was better. 🤷♂️
shit! nice find.
Saturno não aguentaria esses gráficos nem no melhor sonho dele !
O ANIMAL é claro que os gráficos não seriam assim, apenas a apresentação do jogo. Os gráficos pelo o que tudo indica seriam um pouco mais aperfeiçoados do que o virtual fighter 2 que já era fantástico.
Lie!!!
There's no such thing, This was never an indicative of a Saturn game, this is included in VF3 Team Battle on Dreamcast.
I have to say, the Saturn was just not a powerhouse for most arcade games. Just about every arcade port has suffered from some type of compression or limitation.
House of the Dead for instance, ugly framerate and flat models
Daytona USA doesn't even look like its original arcade graphics.
Mortal Kombat II has brief but annoying loading times, and the music doesn't even match the arcade version.
Arcade 2D stuff is another story, it did arcade perfect experiences. Games like Radiant Silvergun, Soukyugurentai, All Capcom fighters and you can go on and on. 3D was ugly in the 32 and 64 bit era, it has its charm but the 2D was at its pinacle.
Aaron AJ Knight you just named the ONLY few arcade games that were disapointing and for good reasons: bad developers or lack of development time.
House of the Dead was actually an unfinished release. There was more work to be done to that port but Sega pulled the plug on it and released it in it's current build
About Daytona...you know that the arcade machine uses the Model 2 arcade board, which was a lot more powerful than any console of it's time!?
So it's no surprise that the graphics weren't on par.
@@FunkyFranky80 Can you imagine Dreamcast ports of Model 2 games? Virtua Fighter 2, Virtua Cop, etc