CS2 Mapping Academy #10 - VIS Optimization (Counter Strike 2)

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  • Опубликовано: 9 янв 2025

Комментарии • 63

  • @LEDs
    @LEDs Год назад +18

    Thanks for teaching me about the new vis!

  • @lampenpam
    @lampenpam Год назад +3

    I wish there was something like a hint texture from Source 1 so you can cut generated cluster. I sometimes feel like it would really help hiding things from certain positions like I had in Source 1.

  • @TEK-
    @TEK- Год назад

    Great video! Super helpful for understanding a seemingly complex concept like VIS

  • @gereral1_jackofalltrades
    @gereral1_jackofalltrades 11 месяцев назад +1

    Call of duty had something like vis. When mapping I worked in 45-degree angles door to door and 90 degrees building to building. Only 45 degrees to the next area would be rendered. So when I mapped I would set square sections and make sure hallways and doors are staggered so you cannot see into 3 rooms but 2. This will tell COD not to render one of 3 rooms. So if you had 3 sections or say rooms 2 would show up but 3rd would not be drawn.

  • @Irregular4.2
    @Irregular4.2 Год назад

    insanely potent tutorial! thanks chimona

  • @elecmagnetic
    @elecmagnetic Год назад +2

    6:48 So 'Not a Vis Contributor' just acts as func_detail from Source 1?

  • @iceW00LF
    @iceW00LF Год назад +2

    I have encountered problems with VIS on the Manison map. There the map has both an open type and a corridor type.
    I especially noticed that if you drag some object, the VIS starts to behave strangely...
    To reset my VIS, I deleted the LOS file, but for some reason it didn’t help)))
    In any case, I learned everything at random, but your videos help a lot, thank you very much
    PS Excuse my English, it’s not exactly practiced in Chechnya)))

    • @q.f3549
      @q.f3549 11 месяцев назад

      дай Аллах вашему народу процветания. ты что карте для кс2 создаешь?

    • @iceW00LF
      @iceW00LF 11 месяцев назад

      @@q.f3549 Баракаллох1, увлекаюсь)

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад

      Join our discord discord.gg/eagle-one and we can help you solve your issue!

    • @iceW00LF
      @iceW00LF 11 месяцев назад

      @@q.f3549 Я думал я ответил, баракаллох1. Да, есть немного.

  • @BlackBlur888
    @BlackBlur888 Год назад

    damn i made it to the end for now. hopefully more soon!

  • @saccharine997
    @saccharine997 Год назад

    This channel is so awesome!!

  • @thewaterwasfine
    @thewaterwasfine Год назад

    a vid on smart props would be so helpful

  • @ndstrlsm
    @ndstrlsm Год назад

    You are on fire man!

  • @upzerg
    @upzerg Год назад

    Valve 소프트웨어 엔지니어들 역시 대단하네요👍 비디오 튜토리얼도 항상 감사하게 보고 있어요

  • @josefmud161
    @josefmud161 Год назад

    Great editor, when it's working... Constant crashes, usually 1 second after maps are loaded or when manipulating with props... Currently no advise online helps with this issue...

  • @o74769
    @o74769 Год назад +1

    what is the command to check visleaves in cs2?

  • @stigler.
    @stigler. Год назад

    i dont know why but i cant see the 3d skybox in playable space, when i noclip out of the playable space i can see it. im pretty sure its something about vis.

  • @melc311
    @melc311 Год назад

    Is it better to manually remove faces that aren't visible or use nodraw like in Source 1?
    Are there any drawbacks to using nodraw, because I find it easier to manipulate brush-like geometry for quick iteration.

    • @gustavohab
      @gustavohab Год назад +1

      Well, you are supposed to build 99% of geometry with quads, ans quads will not generate unecessary extra faces

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад

      Depends on the face if it will leak when deleted

  • @Drewstir68
    @Drewstir68 9 месяцев назад

    I'm trying to understand the difference between solid block light and just deleting a face, I use solid block lights around windowsills, but if there's two faces facing each other that the player doesn't see, I can just delete it?

  • @thatcipher
    @thatcipher Год назад

    Won't vis-hint tell vis where to render? Why do we still need to seal the map then? Cant you just shape the rooms with vis-hints?
    Or does vis-hint just tell vis to have custom settings like vis-resolution in a certain area?

    • @o74769
      @o74769 Год назад

      that will still create leaks... if ur map is not properly sealed... i feel like the vis in source 2 is inferior to source and golden source engine.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад

      Dont rely on vis hints

  • @rettor7793
    @rettor7793 Год назад

    How to get rid of the "please bake light maps" thing?

  • @kantulfc7468
    @kantulfc7468 Год назад

    Hey Mr Eagle can you explain or make tutorials how to make model (props) on cs2? .mdl

  • @ranchorelaxo420
    @ranchorelaxo420 Год назад

    Please do cubemaps for big open areas like rats maps or open maps D:

  • @VozzyVids
    @VozzyVids Год назад

    Hey im looking for someone to make me a map👋

  • @duebianerreviews
    @duebianerreviews Год назад

    HERO!

  • @Saveliyko
    @Saveliyko Год назад

    Sorry for the off-topic question. I'm creating a map and am almost done. I want the map to always start with deathmatch mode. All entities "info_deathmatch_spawn" and "point_nav_walkable" were placed on the map. But when I start the map, the game will not allow me to choose any side, “all teams are full.” What did I miss?

    • @josefmud161
      @josefmud161 Год назад

      This happened to me, when I had 0 player spawns for T/CTs. Correct way explained in part 1 of this tutorial series. Hope it helps!

    • @Saveliyko
      @Saveliyko Год назад

      @@josefmud161 info_deathmatch_spawn entities were located on the map in the amount of 16. The problem was solved when I put the map in the workshop for personal use, marked death match, and launched it in the game. But now there’s another problem, the bots don’t want to move, or rather, they don’t do it often and most of the time they stand there, occasionally moving when the player gets into their view, they don’t want to kill each other at all. This does not happen with the normal bomb planting mode. Also, the same message “[AI BT]: Unable to find team spawn (target team = 4)” is constantly written to the console when I launch my map through the workshop. And one more problem, for some reason the bots can see me perfectly through all the doors on the map. We need more information about creating maps in CS2, and even more information about solving common errors and mistakes created by beginners in mapping :)

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад

      Glad you got it figured out! Join our discord discord.gg/eagle-one and we can help you solve your other issues!

  • @KalkuehlGaming
    @KalkuehlGaming Год назад

    I am shocked how much you know. Do you got any own projects you released?
    One question. Do you know if it is possible to use a .vanity.vmap without having to start cs2 in -insecure?
    I would love to create a customized vanity map for my clan but cs2 doesnt read the map without -insecure.

    • @mythicalgod
      @mythicalgod Год назад

      Maybe one day they will allow it because that really seems like a cool idea.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  11 месяцев назад +1

      We've released multiple projects through HLA and S&box so S2 has been my one and only - thank you for your kind words!

  • @xanacitytoronto
    @xanacitytoronto Год назад

    time to take notes