“I still have to go to work”. Granted, “work” constitutes extreme violence against robots in pursuit of Iris’s ever more efficient demise, but still: “work”.
Honestly i think i much prefer this type of video where its just you talking throughout most of it as someone that tends to multitask, hearin ya talk in the background about what ya enjoy actually is pretty enjoyable
I really appreciate this man, a lot of people in the comments seem to be sharing this sentiment and I am very greateful and happy that I have a core audience that is here for me. But unfortunately it’s just no sustainable, at least not with a niche game like roboquest. I am seriously trying to break into bigger markets, though and Borderlands is the one I’m interested in the most because I’ve been a silent participator in that community for the better part of 12 years and I think it’s time I just try to be less “silent” with it.
@haderaxe well no matter what its best to know you atleast have an audience here thats here for the person and not the game, so if you wish to branch out know youll have me and what seems like many others here stickin around for ya Also would be cool to see some Borderlands content on the channel for the upcoming year so i would say go for it, perhaps some dlc runs or series with goals or challenges in place before 4 comes out
Maya dying was so unnecessary but man it made for some absolute peak emotional moments during that Krieg dlc, that shit has me weeping every single time I play through it
The mindset of someone watching to make their brain happy and not having the capacity to shrug off you having different interests to them or making different tactical plays to you boggles my mind. Take a breath folx.
The calypso twins being super obnoxious was the whole point too! Did I hate them and their dialogue? Yes, was I supposed to? Also yes, so people can't even use that as a negative for borderlands 3
Just because it was intended doesn’t mean it was good though. It’s definitely valid criticism for people to have against the game. I definitely think game is amazing, but until we started getting DLC and dedicated drops put back into the game, it was definitely tough to get past all the calypso twin stuff. The maliwan, jakobs, and some of the side quests were awesome stories for base game, though.
@haderaxe fair point, that thought process is just what got me through the super annoying portions. I do agree that the story got better with the dlcs and rough with the main game
I just had an insane run with the panchakus with Guardian. I got CD out of a chest I think near the beginning. By the end of it, it had warmup, haste, lucky, and I want to say cadence. And stim bubble. I was swinging so fast I could hardly see them.
Borderlands 3 hot take. Troy wasn’t half bad. He wasn’t great, but I didn’t find him that annoying. In my opinion, tyreen was significantly worse, and she genuinely makes me blood boil as to how annoying she is, but I didn’t mind Troy that much
For me, Krieg's dlc was my favorite. I know it's small, I know it wasn't as much as the other dlcs for B3, but I actually did love the story as Krieg was my main in B2.
I definitely feel like Troy by himself would have been a much better villain, but would have been too similar to a young Handsome Jack and I think people might have called him a reskinned Jack. Good food for thought though.
Is this a weird place to make this rant, yes, but I wanna talk about what he says about BL3. I LOVE BL3. Genuinely. It's a fun game and I probably am in the same boat as Haderaxe in terms of the BL2 vs BL3 argument. However, I do think that BL3 missed one huge opportunity. Build diversity is not super present in base BL3 (or BL2, but I'm discussing this as a fix, not a big note). TLDR; I really love BL3, but I hope that BL4 really capitalizes on the variety of characters and playstyles that can be possible. Especially with all the new action skill options! It is so frustrating to pick up a playthrough and remember that the character has like... 2 or 3 viable builds at most, and they all kinda feel the same. I'm gonna use Amara for my examples because she's the character I am most comfortable with by far. Amara has three builds: Phasewitch (Grasp enemies, Ties that Bind, kill everything with high fire rate splash) Cryo-Boom (Use Unweave the Rainbow, deal splash damage to frozen enemy, profit) Melee (It's... It's a melee build...?) There are some other niche builds with Stone for example that work but those three are the ones that everyone uses 90% of the time. Except, despite the fact that Amara effectively has 12 unique action skills, there are only two (maybe three) that really matter. IMO, there should be a ridiculous build that goes along with every action skill and it should be baked into the skill trees! Why go through the trouble of making all of that just to basically say, "Let the community figure it out." There are some action skills that have 0 sense (looking at you phaseslam and phase slam variants) outside of one niche annoint that isn't even good enough to justify! Long story short, my biggest hope for BL4 is that every character has more build diversity with specific and useful skills that make them play unique. An example of this, Moze's Bloodletter builds. Having nothing but shield to keep you alive makes you build around the game in a completely new way that we haven't seen in Borderlands yet. There are lots of ways to do this, but here's a super simple example. Vault Hunter 1 is portrayed as this super scary minigun powered maniac, with a turret on their back that just mows down enemies. Vault Hunter 2 is portrayed as a big, scary, melee based character. VH1: Should have skills that prioritize fire rate and action skill duration/cooldown VH2: Should have survivability and big damage potential How to make them different: VH1: Each tree mods the turret in different ways, focusing on the three core damage types (Fire, Shock and Corrosive) and adding additional effects to all of those damage types (Shocked enemies move slower, Fire enemies take more damage and Corrosive enemies lose resistances for example). This than builds into making the turret and VH1s guns have bigger magazines, faster reload speeds, faster fire rate, and perhaps even extra projectiles. VH2: The three trees focus on different damage types, melee, gun and explosive, but focuses on mixing all three. For example, an initial skill of the melee tree is (on a cooldown) add amp damage equal to x% of melee damage to all weapon damage; and the explosive tree adds explosive damage to weapons and/or melee, etc. Each skill tree also have their own method of survivability. Additionally, to make VH2 stand out, prioritize damage per shot rather than fire rate or mag size. Focus solely on keeping damage high at all costs (maybe even including taking more damage themselves or losing fire rate on weapons). Now, have all these things been done before, seperately, in Borderlands games. Yes, but the goal is not just to have these few skills and some jumping points between them (BL2 & 1 had this problem the most), but instead fully realized builds that looked at each action skill and their variations and make a build dedicated JUST to that action skill in the skill tree. Like for VH2, having what is basically an action skill that is effectively throwing a giant bomb (Think Axton's Nuke), than there should be a whole section of a skill tree dedicated to either reducing cooldown or giving more charges to it so that it could be spammed more and take advantage of the explosive tree in totality. There are just so many things created but underutilized for each character and it makes me genuinely upset considering how much I love this series.
i fully agree with your standpoint on the calypso twins. HOWEVER! i honestly believe they were created to be hated from the beginning. everything they did made you hate them more and more. typhon deleon tries to take the blame for it, almost begging you to pity them. but any chance for that is soon taken, and the fires of hatred towards the twins burns anew. the fights themselves were kinda meh though
Dude you better make borderlands 4 content wether its play throughs or builds. I'll watch it all Edit:also how would i get into warframe because it looks so cool i just have a hard time understanding all the stuff so I kinda get pushed away from it
I never played Borderlands (not a single one) even though I have all the games. I never found the time to play them and there was always some other game on my radar that I wanted to play first.
i love boerlands too. even tiny tina's. The problem for me is that boderlands always do something great and other stuff they really mess up. like in BL3 the story is garbage but the gameplay is 10/10. the take downs are also cool ( a bit repetitive, overral positive) and compared to BL 2 you have less end game content, but still, i think BL 3 is great. In Tiny tina's they made a great story, stages, enemies, boss fights, but there is no content besides the main story. Those dungeons are repetitve and the loot is pretty low because of the luck mechanic. But i think tiny tina's is a cool game overall. im really hoping this time they can make everything function in the game: the sotry, gameplay, loot and end game content. Im really hyped for BL 4, i hope they can bring those elements together.
nah you are spitting with those borderlands takes. even if bl4 is the most mid ass pile of slop according to the internet, i will still put 300 hours into it and i will ENJOY THE SHIT out of it. i never could get into bl2 and the games before it because the movement and gunplay just felt so outdated, but both bl3 and tiny tina (especially tiny tina's level design and memorable area designs) were a great time for me, and i am excited for what they cook up for bl4. i think a lot of people forget that randy is one guy and gearbox is still a passionate collective of individuals who really want to deliver a great game, and i trust them.
I'm kind of a dedicated BLs hater, despite having a good amount of time in BL2 and 3 due to friends, but I can't imagine hating on someone for finding joy in something in this day and age. It's just popular to hate on Borderlands lately and people think it's OK to take it out on the fans
Ite so on the subject of name, Whybdoesnt terry and haderaxe drop serephs. They are both invincibles, and tbh terra is harder that some of the others. Unless you use the rock. But i gotta saying really appreciate someone being positive about bl3. As good as bl2 was, the raids were boring and unbalanced as hell. Where as both takedowns were the best endgame borderlands has ever had
I love the borderlands series played so much 1 and 2 and presequel , but i played wonderland before i even touched 3 and the only dlc I've played thus far from 3 was bounty of blood after I picked it up the game recently. The main story was dogshit and there where so many pacing issues (eden-6 has tone and pacing issues imo) . But bounty of blood made me love the game. Need to go back and play the other dlc stories asap if they're as good as you say.
I think you overestimate what the average gamer does with a game like BL. They will play through the story once, maybe touch a higher difficulty for a bit then shelve the game. People who play content over and over in an attempt to get loot are in the minority. As such, the story being so so bad is what the vast majority of people will see. The biggest issue with BL4 will be if Randy Pitchford opens his big mouth and causes some unnecessary controversy.
I wish I could be more excited about bl4, but I'm just not. After wonderlands just not being good at all in my opinion (not my thing AT ALL but i get it), and Gearboxes recent mistakes ( I'm looking at you Seekers Of The Storm) I'm not real excited about the game. And the trailer didn't really excite me much. So yeah, I'm just not excited about it, and this is coming from someone who LOVES borderlands, but I understand why you are excited.
I absolutely get your point. I played bl2 for around 2k hours and bl3 for 1.2k. But wonderlands was a disaster... I played that for max 40-50 hours. But what i like to tell myself is that wonderlands was just a borderlands spinoff game und not compareable with the "main-games". They tried alot of stuff in wonderlands that they would never try to implement in the bigger borderlands titles. I'm not losing my hopes, that bl4 can become a really good game.
“I still have to go to work”. Granted, “work” constitutes extreme violence against robots in pursuit of Iris’s ever more efficient demise, but still: “work”.
Honestly i think i much prefer this type of video where its just you talking throughout most of it as someone that tends to multitask, hearin ya talk in the background about what ya enjoy actually is pretty enjoyable
I really appreciate this man, a lot of people in the comments seem to be sharing this sentiment and I am very greateful and happy that I have a core audience that is here for me.
But unfortunately it’s just no sustainable, at least not with a niche game like roboquest.
I am seriously trying to break into bigger markets, though and Borderlands is the one I’m interested in the most because I’ve been a silent participator in that community for the better part of 12 years and I think it’s time I just try to be less “silent” with it.
@haderaxe well no matter what its best to know you atleast have an audience here thats here for the person and not the game, so if you wish to branch out know youll have me and what seems like many others here stickin around for ya
Also would be cool to see some Borderlands content on the channel for the upcoming year so i would say go for it, perhaps some dlc runs or series with goals or challenges in place before 4 comes out
Maya dying was so unnecessary but man it made for some absolute peak emotional moments during that Krieg dlc, that shit has me weeping every single time I play through it
The mindset of someone watching to make their brain happy and not having the capacity to shrug off you having different interests to them or making different tactical plays to you boggles my mind. Take a breath folx.
The calypso twins being super obnoxious was the whole point too! Did I hate them and their dialogue? Yes, was I supposed to? Also yes, so people can't even use that as a negative for borderlands 3
Just because it was intended doesn’t mean it was good though. It’s definitely valid criticism for people to have against the game.
I definitely think game is amazing, but until we started getting DLC and dedicated drops put back into the game, it was definitely tough to get past all the calypso twin stuff.
The maliwan, jakobs, and some of the side quests were awesome stories for base game, though.
@haderaxe fair point, that thought process is just what got me through the super annoying portions. I do agree that the story got better with the dlcs and rough with the main game
I just had an insane run with the panchakus with Guardian. I got CD out of a chest I think near the beginning. By the end of it, it had warmup, haste, lucky, and I want to say cadence. And stim bubble. I was swinging so fast I could hardly see them.
Borderlands 3 hot take. Troy wasn’t half bad. He wasn’t great, but I didn’t find him that annoying. In my opinion, tyreen was significantly worse, and she genuinely makes me blood boil as to how annoying she is, but I didn’t mind Troy that much
For me, Krieg's dlc was my favorite. I know it's small, I know it wasn't as much as the other dlcs for B3, but I actually did love the story as Krieg was my main in B2.
Maya was my main in BL2.
What does this mean?
I definitely feel like Troy by himself would have been a much better villain, but would have been too similar to a young Handsome Jack and I think people might have called him a reskinned Jack. Good food for thought though.
New Roboquest melee run, let's gooo!
Is this a weird place to make this rant, yes, but I wanna talk about what he says about BL3.
I LOVE BL3. Genuinely. It's a fun game and I probably am in the same boat as Haderaxe in terms of the BL2 vs BL3 argument. However, I do think that BL3 missed one huge opportunity. Build diversity is not super present in base BL3 (or BL2, but I'm discussing this as a fix, not a big note).
TLDR; I really love BL3, but I hope that BL4 really capitalizes on the variety of characters and playstyles that can be possible. Especially with all the new action skill options! It is so frustrating to pick up a playthrough and remember that the character has like... 2 or 3 viable builds at most, and they all kinda feel the same.
I'm gonna use Amara for my examples because she's the character I am most comfortable with by far.
Amara has three builds:
Phasewitch (Grasp enemies, Ties that Bind, kill everything with high fire rate splash)
Cryo-Boom (Use Unweave the Rainbow, deal splash damage to frozen enemy, profit)
Melee (It's... It's a melee build...?)
There are some other niche builds with Stone for example that work but those three are the ones that everyone uses 90% of the time. Except, despite the fact that Amara effectively has 12 unique action skills, there are only two (maybe three) that really matter. IMO, there should be a ridiculous build that goes along with every action skill and it should be baked into the skill trees! Why go through the trouble of making all of that just to basically say, "Let the community figure it out." There are some action skills that have 0 sense (looking at you phaseslam and phase slam variants) outside of one niche annoint that isn't even good enough to justify!
Long story short, my biggest hope for BL4 is that every character has more build diversity with specific and useful skills that make them play unique.
An example of this, Moze's Bloodletter builds. Having nothing but shield to keep you alive makes you build around the game in a completely new way that we haven't seen in Borderlands yet.
There are lots of ways to do this, but here's a super simple example.
Vault Hunter 1 is portrayed as this super scary minigun powered maniac, with a turret on their back that just mows down enemies. Vault Hunter 2 is portrayed as a big, scary, melee based character.
VH1: Should have skills that prioritize fire rate and action skill duration/cooldown
VH2: Should have survivability and big damage potential
How to make them different:
VH1: Each tree mods the turret in different ways, focusing on the three core damage types (Fire, Shock and Corrosive) and adding additional effects to all of those damage types (Shocked enemies move slower, Fire enemies take more damage and Corrosive enemies lose resistances for example). This than builds into making the turret and VH1s guns have bigger magazines, faster reload speeds, faster fire rate, and perhaps even extra projectiles.
VH2: The three trees focus on different damage types, melee, gun and explosive, but focuses on mixing all three. For example, an initial skill of the melee tree is (on a cooldown) add amp damage equal to x% of melee damage to all weapon damage; and the explosive tree adds explosive damage to weapons and/or melee, etc. Each skill tree also have their own method of survivability. Additionally, to make VH2 stand out, prioritize damage per shot rather than fire rate or mag size. Focus solely on keeping damage high at all costs (maybe even including taking more damage themselves or losing fire rate on weapons).
Now, have all these things been done before, seperately, in Borderlands games. Yes, but the goal is not just to have these few skills and some jumping points between them (BL2 & 1 had this problem the most), but instead fully realized builds that looked at each action skill and their variations and make a build dedicated JUST to that action skill in the skill tree. Like for VH2, having what is basically an action skill that is effectively throwing a giant bomb (Think Axton's Nuke), than there should be a whole section of a skill tree dedicated to either reducing cooldown or giving more charges to it so that it could be spammed more and take advantage of the explosive tree in totality.
There are just so many things created but underutilized for each character and it makes me genuinely upset considering how much I love this series.
i fully agree with your standpoint on the calypso twins. HOWEVER! i honestly believe they were created to be hated from the beginning. everything they did made you hate them more and more. typhon deleon tries to take the blame for it, almost begging you to pity them. but any chance for that is soon taken, and the fires of hatred towards the twins burns anew. the fights themselves were kinda meh though
I think this is the best I've seen you play, your movement was on point. Maybe you need to ramble about Borderlands every video lol
Missed the first shop, saw coffee mug and cucumber
I played BL3 exclusively for like two years, and maybe 5% of that time was playing the story. Usually just to get my mules to sanctuary. Lol
Dude you better make borderlands 4 content wether its play throughs or builds. I'll watch it all
Edit:also how would i get into warframe because it looks so cool i just have a hard time understanding all the stuff so I kinda get pushed away from it
talk all you want bro i like you for your excitement over games and chill just ignore the morons
Bl3 story skip takes you to max lvl with their newest update
I never played Borderlands (not a single one) even though I have all the games. I never found the time to play them and there was always some other game on my radar that I wanted to play first.
Todd Howard😂
i love boerlands too. even tiny tina's. The problem for me is that boderlands always do something great and other stuff they really mess up. like in BL3 the story is garbage but the gameplay is 10/10. the take downs are also cool ( a bit repetitive, overral positive) and compared to BL 2 you have less end game content, but still, i think BL 3 is great. In Tiny tina's they made a great story, stages, enemies, boss fights, but there is no content besides the main story. Those dungeons are repetitve and the loot is pretty low because of the luck mechanic. But i think tiny tina's is a cool game overall.
im really hoping this time they can make everything function in the game: the sotry, gameplay, loot and end game content. Im really hyped for BL 4, i hope they can bring those elements together.
nah you are spitting with those borderlands takes. even if bl4 is the most mid ass pile of slop according to the internet, i will still put 300 hours into it and i will ENJOY THE SHIT out of it. i never could get into bl2 and the games before it because the movement and gunplay just felt so outdated, but both bl3 and tiny tina (especially tiny tina's level design and memorable area designs) were a great time for me, and i am excited for what they cook up for bl4.
i think a lot of people forget that randy is one guy and gearbox is still a passionate collective of individuals who really want to deliver a great game, and i trust them.
we cant forget about tiny tina's wonderlands. that was a great BL game
talking abt borderland reminds me of the rougelands series
you should play that again i think that would be cool
I'm kind of a dedicated BLs hater, despite having a good amount of time in BL2 and 3 due to friends, but I can't imagine hating on someone for finding joy in something in this day and age. It's just popular to hate on Borderlands lately and people think it's OK to take it out on the fans
Ite so on the subject of name,
Whybdoesnt terry and haderaxe drop serephs. They are both invincibles, and tbh terra is harder that some of the others. Unless you use the rock.
But i gotta saying really appreciate someone being positive about bl3. As good as bl2 was, the raids were boring and unbalanced as hell. Where as both takedowns were the best endgame borderlands has ever had
I love the borderlands series played so much 1 and 2 and presequel , but i played wonderland before i even touched 3 and the only dlc I've played thus far from 3 was bounty of blood after I picked it up the game recently. The main story was dogshit and there where so many pacing issues (eden-6 has tone and pacing issues imo) . But bounty of blood made me love the game. Need to go back and play the other dlc stories asap if they're as good as you say.
I think you overestimate what the average gamer does with a game like BL. They will play through the story once, maybe touch a higher difficulty for a bit then shelve the game. People who play content over and over in an attempt to get loot are in the minority.
As such, the story being so so bad is what the vast majority of people will see.
The biggest issue with BL4 will be if Randy Pitchford opens his big mouth and causes some unnecessary controversy.
I wish I could be more excited about bl4, but I'm just not. After wonderlands just not being good at all in my opinion (not my thing AT ALL but i get it), and Gearboxes recent mistakes ( I'm looking at you Seekers Of The Storm) I'm not real excited about the game. And the trailer didn't really excite me much. So yeah, I'm just not excited about it, and this is coming from someone who LOVES borderlands, but I understand why you are excited.
Same boat here.
I would love to be pleasantly surprised though!
I absolutely get your point. I played bl2 for around 2k hours and bl3 for 1.2k. But wonderlands was a disaster... I played that for max 40-50 hours. But what i like to tell myself is that wonderlands was just a borderlands spinoff game und not compareable with the "main-games". They tried alot of stuff in wonderlands that they would never try to implement in the bigger borderlands titles. I'm not losing my hopes, that bl4 can become a really good game.