10 Ways to End D&D Campaigns

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  • Опубликовано: 9 авг 2021
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    RPGs and D&D are full of campaign beginnings, but we rarely see campaign endings. Today let's talk about 10 ways you can END your Dungeons & Dragons campaign!
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Комментарии • 260

  • @theDMLair
    @theDMLair  2 года назад +7

    𝗱𝗦𝗰𝗿𝘆𝗯 - Get finely crafted boxed text for your RPG game ▶▶ www.dscryb.com/thedmlair - Use coupon code THEDMLAIR for 10% off!
    𝐋𝐚𝐢𝐫 𝐌𝐚𝐠𝐚𝐳𝐢𝐧𝐞 - Reduce prep time and improve your games with this monthly D&D magazine ▶▶ www.patreon.com/thedmlair
    𝗧𝘄𝗶𝘁𝗰𝗵 𝗟𝗶𝘃𝗲 𝗦𝘁𝗿𝗲𝗮𝗺𝘀 - Get your DM questions answered ▶▶ www.twitch.tv/thedmlair

  • @mattbur742
    @mattbur742 2 года назад +68

    My first campaign was Lost Mines of Phandelver, the players TPK'd (they were all unconscious, only one technically died but we decided to end it) in the final dungeon after a character wore a flameskull as a headdress. In the next mini-campaign (different DM), the original party's goblin companion was the questgiver, and various places were named after our dead heroes. In our most recent campaign, Curse of Strahd (I DM), we found that Strahd had decided to save the unconscious original party and disperse them around Barovia. The new CoS party met up with the members of the old group and the older heroes helped them in various locations that looked real TPK-prone. We've also had one-shots where we tried to beat the villain from LMoP.

    • @jacoboswald4726
      @jacoboswald4726 2 года назад +5

      Holy shit, this is such a good creative and complex idea. You should write for Marvel or DC comics

    • @michaelthomas1916
      @michaelthomas1916 Год назад

      Good stuff!

    • @Daniel-lh4rm
      @Daniel-lh4rm Год назад +1

      Hmm, my players couldn't defeat the opening goblin fight

    • @burger7088
      @burger7088 Год назад

      @@Daniel-lh4rm my players had some… lucky roles… and there were no more Goblines 😂

    • @ToonZ_1776
      @ToonZ_1776 12 дней назад

      That's funny.
      My first time DMing was through LMoP. Didn't TPK but I didn't exactly do great DMing. After that we started icespire peak. Then went on some custom side missions. The characters got trapped in a corrupted world tree.
      I've created my own world and campaign, and in a party of five, 3 were corrupted, 2 escaped. They will eventually come across all of them. More to it, but I love that I came across this. Even a couple years late.

  • @slimee8841
    @slimee8841 2 года назад +70

    WE NEED TO SEE THE FINAL BATTLE, THE BARBARIAN MUST RAGE ONE LAST TIME

    • @theDMLair
      @theDMLair  2 года назад +8

      If a barbarian rage has each time and always does half damage to himself will he ever be able to kill himself?

    • @sssargon8569
      @sssargon8569 2 года назад +5

      @@theDMLair I'm sorry, I can't understand this for the life of me

    • @mynameismarkchun
      @mynameismarkchun 2 года назад

      @@sssargon8569 if a barbarian each time it rages loses half his/her health will they be ever able to kill themself

  • @ryanrodgers3099
    @ryanrodgers3099 2 года назад +49

    For 3 (villain making an offer), a really fun way to end *with combat* if the players accept, is to have them actually fight along side the villain in whatever the final objective is. Have them help the BBEG conquer the last city, or fight the party's former mentors and sponsors. It's likely to be a bit of a bloodbath, but adding some flashy set pieces or opportunities for the party to really flex their signature abilities can make it feel fun and satisfying even if the fight isn't particularly hard.
    For 9, I like creating another party that's a lower level, with a short quest to resurrect the original party, then letting the OG party get the second shot. Seems more narratively and emotionally satisfying to have the OG party finish things rather than "strangers." If the new party fails, or the OG party fails again, the new party can get leveled up to match and then we'll have spent some time with the new party and it'll still feel good to avenge the original PC's.

  • @alimargaming8722
    @alimargaming8722 2 года назад +28

    I like your idea of sending in another elite squad if the party does TPK. In my game, I'm using Piety rules from Theros and I've discussed with the players that if any of them die, they have the option to come back as a champion of their God that was sent to uphold their character's mission, basically giving an explanation as to where this new player comes from, and allowing them to immediately jump into the game and keep playing

  • @LostFunocity
    @LostFunocity 2 года назад +31

    I totally saw that plug coming and yet I still laughed.

    • @theDMLair
      @theDMLair  2 года назад +6

      I may not be sneaky but I still got funny in the department

    • @Frederic_S
      @Frederic_S 2 года назад

      @@theDMLair indeed you are, Mr dungeonmaster, Sir!

  • @Kai-ow9gi
    @Kai-ow9gi 2 года назад +36

    8: Personally one of my favorite routes, it’s also great to use characters past in new campaigns by means of background activities, their legacies impacting the new party or if it’s a later time in the universe perhaps there is a monument or museum piece on party. Another favorite is 9, I love allowing the players to come in to challenge the same boss they’re last group fell to, only to see their fallen corpses across the boss room.

    • @mrdoesmoe
      @mrdoesmoe 2 года назад +3

      I've done the first part before but I haven't had a tpk yet they're pretty smart.

    • @Sarados1980
      @Sarados1980 2 года назад +3

      @@mrdoesmoe I'm currently planing a new Starfinder campaign and when I listen to this tip, I instanly think: I have to do this. Maybe the new crew will find the derelicted spaceship (including the AI) from the my AotS crew or something like this...

    • @mrdoesmoe
      @mrdoesmoe 2 года назад

      @@Sarados1980 that sounds very cool man and sounds very eerie.

  • @SakraIgor0qNomoko
    @SakraIgor0qNomoko 2 года назад +28

    I made the mistake of a deus ex machina to avoid a TPK after over balancing the BBEG fight, but letting each character have their own epilogue (shorter for npcs) really saved the ending.

    • @agsilverradio2225
      @agsilverradio2225 2 года назад +3

      I did something similar, but it was with an early-mid game encounter.
      ...
      I used 3 thugs, against a 4 player level 1 party, instead of 3 Ruffians.
      My players made a valiant effort to stop them harassing some town's folk, but got knocked out.
      ...
      Seeing the pc's heroism, afew town guards mustered up the currage to rescue the p.cs, in a poorly discussed deus-ex-machina.
      ...
      The thugs all survived, and became recurring characters.

    • @Battleguild
      @Battleguild 2 года назад +1

      @@agsilverradio2225
      They called themselves:
      The Rowdy Ruff' Boys

  • @brilliantcut2488
    @brilliantcut2488 2 года назад +8

    In a fantasy-based Stargate campaign, I had a section of the campaign called "The Chronicles" where the party played 15th level characters in the past who were responsible for originally liberating the world from the big bad. When they raided a tomb dedicated to those heroes later on, they found some of their items as loot.

  • @andrewmeigel2088
    @andrewmeigel2088 2 года назад +11

    Love the generational campaign idea. I have a side game for my players when too many folks can't make a session where they play flashback games as their mentors. Choices they make in those sessions effect their main adventure and help me flesh out the npcs' backstory in a more engaging way. Seems similar to what you're suggesting, and honestly I think we have more fun with those sessions than the main game some times.

  • @tannerray5014
    @tannerray5014 2 года назад +11

    The campaign I run is a post apocalyptic fantasy game, and legacy has always been super important to it. Characters have become gods, ruled cities, and built essential services back up like banks and post offices.

  • @Calebgoblin
    @Calebgoblin 2 года назад +12

    In case anyone missed it, "strongholds and followers" is a book by MCDM and I highly recommend it

    • @Calebgoblin
      @Calebgoblin 2 года назад +2

      Worth mentioning though, it was partially revised in the following book kingdoms and warfare which is really top notch

    • @theophrastusbombastus1359
      @theophrastusbombastus1359 2 года назад +1

      I haven't found much use for it tbh. I enjoyed the discussion of the ideas leading up to release more than the ideas themselves

  • @CaptainFoofoo64
    @CaptainFoofoo64 2 года назад +12

    Starting at an inn/tavern makes perfect sense, an inn/tavern is the center of a community's social life as well a perfect place to gather a variety of info and allies.
    To end, figure what level the campaign will end. This will help a DM plot the campaign. Then work with players to plan out their PCs.

    • @andrewtomlinson5237
      @andrewtomlinson5237 2 года назад +8

      I know that starting at a tavern is now regarded as some sort of Unholy Sin, but starting them in a tavern allows for what I consider to be one of the best campaign endings you can run. Sitting in the same tavern, drinking the same drinks they had at the start, being served by the same NPC, (playing the same background music if you use it...) with them reflecting on the journey...
      You'll make at least one of them cry if you do this...

  • @sleepinggiant4062
    @sleepinggiant4062 2 года назад +3

    Great video! We all agreed a bit ago that our biggest gripe was campaigns that get going and never finish. We get to mid level and start to get powerful, and we simply stop playing it. The players wanted to continue, but the GM would get burned out. Our best solution was to give the GM a break, so we rotate out GMs (and games), and usually have two going at once and switch back and forth. We also decided to play prewritten modules that take us from 1st to high level. The Pathfinder Adventure Paths were great. The newer 5e adventures are pretty good too. It's worked out great so far.

    • @theDMLair
      @theDMLair  2 года назад +2

      That's awesome. I'm happy to hear your group has found a method that helps campaigns actually finished.:-)

  • @nevoyu
    @nevoyu 2 года назад +11

    My last campaign ended with my players trying to kill the demonlord who served as a patron for the warlock in an attempt to free her from her pact.

    • @alexinfinite7142
      @alexinfinite7142 2 года назад

      What happened?

    • @Murmaider4
      @Murmaider4 2 года назад

      This is where my story is leaning towards! There's a church basically right out of Castlevania s3 that my level 5 players are boldly trying to charge into

    • @nevoyu
      @nevoyu 2 года назад

      @@alexinfinite7142 TPK, but everyone enjoyed it.

  • @MisterDiceGuy
    @MisterDiceGuy 2 года назад +9

    This comes in at a perfect time. My campaign is likely to come to an end in the next few weeks. The enemy has undergone a transformation I've hinted at since March that their actions failed to prevent and the reason why it happened is going to relate to their backstories that has also been hinted at which guarantees a fight(and its gonna be good). So many things are coming together and Im so excited. This gave me an idea to allow for them to take the evil path (might be tempting for one of my players) but we have a cleric, a couple barbarians with strong morals, and a sweet fey companion who are likely to be 100% against. Also giving them the opportunity for a bonus battle.

  • @christophercronkhite5694
    @christophercronkhite5694 2 года назад +2

    I love the way you slid Dscryb into the intro! Smoothest product placement ever! 😂 I mean it, I always laugh at tv shows when a couple characters are driving in a car and one makes some comment about it, and the other responds with something like “oh, this is the 20xx whatever, I love how it has (whatever special feature)” and the other says “oh wow” as they go into detail. And it NEVER comes across natural, It’s soo forced. But your delivery was perfect 😂

    • @theDMLair
      @theDMLair  2 года назад +1

      Awesome thank you. I always try to put forth the "sleezy plugs" in as palatable way as possible.:-)

  • @dadadajasper
    @dadadajasper 2 года назад +8

    Killing a lvl 20 druid:
    While wildshaped, get their form hp down low.
    Then Power Word: Kill.
    Done.

    • @tyler1673
      @tyler1673 2 года назад

      Most dms would rule that as the wild shape being destroyed by the magic rather than an actual kill

    • @dadadajasper
      @dadadajasper 2 года назад +2

      @@tyler1673 I disagree with that statement.
      I dont think you know most DMs
      And we're talking about a 9th lvl spell.
      If 'most DMs' would rule as you say, they are unaware of the exact wording of the spell.

    • @tokeullharremoes1347
      @tokeullharremoes1347 2 года назад

      Moon druids earth elemental have 126 hp.

    • @dadadajasper
      @dadadajasper 2 года назад +1

      @@tokeullharremoes1347 Hence why I said "While wildshaped, get their form hp down low. THEN use power word kill."

    • @tokeullharremoes1347
      @tokeullharremoes1347 2 года назад

      @@dadadajasper i miss read

  • @drizzo4669
    @drizzo4669 2 года назад +3

    The end of my campaign, the players were forced to deal with an ancient primordial fire elemental that had gotten loose towards the middle of the campaign. It was a quest thread that the groups druid either forgot or ignored.
    It had since been slowly burrowing its way to the core of the world and as a result was causing earthquakes and volcanoes to erupt all over the surface.
    They saiedl on a submersible warship , while being pursued by a Kracken. Once at the center of the planet, they froze the primordial with and ancient, powerful artifact they got from the plane of ice.
    At the last minute, Tiamat showed up (well actually, she had been the ships wizardthe whole time. They'd been fight with her since around 5th level).
    Tiamat swoops in, finishes the fight, takes all the credit and is regarded as the savior of the world, when other gods refused to intervene.
    Gravity was weird, seemingly random at the core but I actually had it worked out in my head for those who tried to figure it out.

  • @pondrthis1
    @pondrthis1 2 года назад +2

    Something that worked AMAZINGLY well in my first campaign (and only finished one so far) is, rather than a level 20 interlude, an _evil_ interlude.
    The players ran an adventure as custom evil PCs to show what's going on behind the scenes and build tension. Those evil PCs became lieutenants that cropped up time and again, and their evil patron became the penultimate foe. They had already dispatched most of those evil PCs by the time they reached the ending, but two and the patron remained as one of the encounters in the insane gauntlet I'd set up for them. They were actually the hardest of the encounters, if I recall correctly.

  • @Lcirex
    @Lcirex 2 года назад +7

    The best legacy pursuit is to create one spell named after yourself per spell level.

  • @AltogetherGuy
    @AltogetherGuy 2 года назад +4

    I always set a soft session limit at the start of every campaign. It means we’re all on the same page about how much time is left. I ran 3 campaigns over last year. First one the players lost and the world ended. Second one ended with the party lifting the great curse but only one PC survived. Last campaign though, they saved the world and every soul that had come before and forever after.

  • @kerrysanders2854
    @kerrysanders2854 2 года назад

    Great video love the channel and all the tips

  • @saibogu002love
    @saibogu002love 2 года назад +6

    The legacy is so awesome because it makes people plan than after campaign already, their conclusion to their arc... And it all can be blown off depending how the actual Final Challenge goes.

  • @jakenuernberger7709
    @jakenuernberger7709 2 года назад +1

    Keep up the awesome work!

  • @linus4d1
    @linus4d1 2 года назад

    A very timely video. My 2 year campaign is coming to a close soon.

  • @adwenger0066
    @adwenger0066 2 года назад +1

    Speaking of building a legacy... We had got a mansion after saving one of the largest towns in the world. In our finale, we were able to lure the BBEG there, and we used the mansion's trap to kill the BBEG and send his ashes into orbit. I made a Simulacrum of one of the other players, and in the middle of fake negotiations with the BBEG, she used the passphrase that triggered twelve 5th-level Glyphs of Warding to go off at the same time. We destroyed our mansion, but saved the world... Legacies can be rebuilt, the world cannot.

  • @adamleach2981
    @adamleach2981 2 года назад

    Some great suggestions. Thank you for the insight.
    ⚔️🗡️🗝️

  • @taylorfriend6787
    @taylorfriend6787 2 года назад

    Super helpful thank you

  • @genostellar
    @genostellar 2 года назад

    When I feel burnt out, you always give me the drive I need to work on my campaign some more.

  • @gnarthdarkanen7464
    @gnarthdarkanen7464 2 года назад +2

    At my Table, we often carry on world/settings beyond the first Campaign... It helps rotating GM's to let the others help flesh out the map as we go along, too...
    AND particularly after "officially retiring" an adventure Party, with epilogue and all, whenever I can slip one of the older Epic Heroes into the Game again, I call on their original Player to RP the gig... give them the basics for the scene...
    We've adventured together a while, so I understand any Player's personal style before I do this, just to avoid too many miscommunications or distractions and temptations... BUT we usually work pretty well together... It's a chance to be the earlier epic Character and have a little fun... AND it can get pretty intense, too...
    I've had quite a number of Campaigns go past Level 20... Multiclassed Characters are one option... AND the math in XP per Level isn't difficult... neither are the general bonuses, depending on Player intention and some RP (of course)...
    PC's that last the tests of Character Arc, and Time have a dubious tendency to ascend to godhood or go on to create new worlds of their own and the like... Though becoming a Lich hasn't been exactly unheard of...
    The more you build together with a Group, the more elaborate and epic the inside stories get, and you no longer NEED those "info-dumps" for everyone to understand the Lore!!! They were there when it was CREATED... HELL... They often had hands in CREATING SOME OF IT!!!
    ...AND nobody forgets that... NOBODY! ;o)

  • @Obosii
    @Obosii 2 года назад

    Some nice ideas, Luke. Thanks.

  • @ruenvedder5921
    @ruenvedder5921 2 года назад +1

    Your videos just keep getting better

  • @mke3053
    @mke3053 2 года назад +1

    Great original topic!!! Also the sketch.

  • @EJMonkey
    @EJMonkey 2 года назад +3

    Man, if only my players wouldn't flake out on me... :/. I've got a climactic ending planned for like 15-20 sessions down the road, but we got stuck in the cancellation death spiral like 5 sessions in after reviving our previously dead campaign. :(

  • @mackenzieoakes5661
    @mackenzieoakes5661 2 года назад

    Thank you so much, this is the only good advice I've heard on yt so far. I will be ending my campaign with a few ideas from this. Will update

  • @JakeConrad666
    @JakeConrad666 2 года назад +1

    I love the first point: Foreshadowing, and I believe I've done it really well in my game. The characters have found magic items from centuries ago that belonged to adventurers thought lost and defeated by a petrifying entity. They have encountered gargoyles and other beings of stone that attack them. They've encountered a medusa in the underdark kidnapping humanoids, petrifying them and then animating them to form a gargoyle army. They've learned that the medusa works for a blue dragon called the Queen of Statues. Later they fought and killed two blue dragons in the desert and learned that this same Queen of Statues is their mother! They've been pestered with more gargoyles now that they've killed the two dragon children, and they have an idea that the mother dragon is BBEG and they know that one day they'll encounter her but they don't know is that I've planned that encounter to happen immediately within the next session!

  • @niko3648
    @niko3648 2 года назад

    You always have such great tips in your videos. It's kinda insane.

    • @theDMLair
      @theDMLair  2 года назад +1

      Awesome. Thank you so much.

  • @Sarados1980
    @Sarados1980 2 года назад +2

    Awesome video (again), very helpful for new and old DMs alike.
    But I would also add one thing:
    Make their previous decision count and tie in decision they made back at the beginning of the campaign. Examples would be: Bring back a NPCs they saved at level 2 or give them the relict they brought back to the temple at level 10). I did this in my „Attack of the Swarm“-campaign and I even went so far and let some major NPCs sacrifice themselves to give the players more time (a classic “Finally I can pay my debt! Say my son, that I love him!”). And my player LOVED it, it gave the real impression of a living world where decisions mattered.
    >>> Short Breakdown of the fight - SPOILERS FOR STARFINDER AP “ATTACK OF THE SWARM” AHEAD

  • @schylerfontenot7358
    @schylerfontenot7358 2 года назад

    This was such a fun video for brainstorming my campaign with. Not even close to finishing, but gives me ideas for how I should go about it

  • @ratman505
    @ratman505 2 года назад +1

    2:08 - Now I'm officially allowed to take your advice, hell yeah!

  • @CaptainFirefred
    @CaptainFirefred 2 года назад

    I read your tag as Thed-Mal-Ir and I like it a lot

  • @lesouth0348
    @lesouth0348 Год назад

    When I first started, I was very introverted and self centered, and I reflected that in my characters. I had a whole arc where as we progressed, I began to open up, until the final boss, we would have died, but my roguelock used mage hand to steal a bag of holding from the monk, ran towards bbeg (it was also thematically fitting that I did it since I was the bbegs bastard son) and then I placed the bag of holding inside my own, sending us both to the astral plane.
    In the epilogue the rest of my party were heroes, and they went on stage and told the whole city that I was the one to thank, and my character had a statue built of him, and it's still there in our campaign that is 300 years in the future.
    The party and dm are still my homies

  • @jeffreyseamons5514
    @jeffreyseamons5514 2 года назад +3

    Wow, number eight shocked me!

    • @theDMLair
      @theDMLair  2 года назад +1

      It was intended to be a shocker. I'm happy to hear that you enjoyed it. LOL

  • @danak7818
    @danak7818 2 года назад

    Awesome ideas. My campaign is nowhere near the end, but these were great for planning in advance.

  • @benpuffer7891
    @benpuffer7891 2 года назад +1

    Would your advice change if the characters were level lower level, say lv 8, and the campaign was ending ?

  • @reesetoomsen2740
    @reesetoomsen2740 2 года назад +1

    Funny, today is the day I begin the last stretch of the campaign I've been running for 3 years. Players are lvl 26 and wield four psudo-infinity stones and today must fight Vecna, PLUS six uniquely themed liches, AND an ancient dracolich. Vecna isn't even the real bbeg either, but I don't what to say who is in case my players are reading this.

  • @barrelrollio
    @barrelrollio 2 года назад +1

    The encore adventures are a good touch - let those players touch the sun! As for the video, great content, but I'd love Chapters breaking up all the tips for easy reference.

  • @sfrink1425
    @sfrink1425 2 года назад

    When I have a Boss Fight situation, or we are coming to the end of a campaign, I start off the session by playing "Carry On My Wayward Son", by Kansas. If anyone here has ever seen the TV show "Supernatural", you know exactly why. My players do, and when they hear this song, they freak out, knowing that something big is coming. It increases the tension, and prior to hearing the song, they start feeling the anticipation. So when the session starts and they hear it, they go nuts.

  • @dannymarcum7166
    @dannymarcum7166 Год назад

    Big benefit for having your players make a legacy is being able to put a campaign in the same storyline through one mean or another , like several years after the end of a campaign in the story have a new batch of heroes and have the old characters be a sort of guide , one of the characters I want to do is a character that fails at time traveling and splits his soul across time and space and to the party he just disappears , but many years later a new set of heroes walk into the saloon ( it’s set in a western campaign) and see a shadowy figure sitting at the bar , the barkeep has been the only one that could see him all these years
    But because of his work he couldn’t help , but now there is a new cast that can venture across the multiverse to try to piece back together that man’s soul , and crucial npcs have the same name as the original character .

  • @TheAnimemixmaster
    @TheAnimemixmaster Год назад

    I've only ever had two of my campaigns reach of finale. And I've been dming since 2003. But man where they earned and were they beautiful. Everything from a wish wiping memories of horrible deeds, to a player meeting another player in a run-down Saloon in the afterlife just to talk one last time. Have you ever done like enter to win competition to join your D&D table. Or do like a one shot for fans.

  • @PilotSun-rg9bh
    @PilotSun-rg9bh 2 года назад

    Love your intros!

  • @oniminikui
    @oniminikui 2 года назад

    I have a campaign where there is a guild full of player characters. Depending on what level the adventure will determine which characters they take along. The characters (that are not involved in the adventure) get downtime while that is going on. There are characters creating potions of healing for any adventurers to take on their missions.
    I am also currently taking on a trial project for a separate group: Good vs Evil. There are 2 squads for each side and I am currently DM'ing 3 of the 4 groups and playing in the 4th. The campaign will last 5 weeks (4 weeks to build their characters up and fight the boss that I have planned out for them and the 5th week for a pvp match). We are currently in week 4. It's been an amazing experience playing with new people and see other people play-style compared to the normal group that I have been playing with for over a year or more.

  • @AquaLantern
    @AquaLantern Год назад +1

    Love the idea of players leaving legacies. One of the BEST ways to do that is in the Pathfinder module Wrath of the Righteous. In this, the players have Mythic Tiers which basically allow them to ascend to godhood by endgame. Ergo, you can have player characters ascend, and then have FUTURE characters become followers of that character, incorporating them into the setting's pantheon!

  • @QuanTrietLOL
    @QuanTrietLOL 2 года назад

    My LMOP ended with PCs tearfully burried Black Spider (I managed to pull a mini backstory for him outta my asssss, which made them sympathize with his action somewhat after they killed him).
    After that, each of them gets a magic item from the forge. And they part ways.
    - The monk, finally proved her combat prowess, returned to her dojo and welcomed by her master as his equal.
    - The paladin accepted the invitation of the Lord's Alliance and joined their rank.
    - The hexblade, unable to find an answer to unseal his lover's soul in Phandalin, got frustrated and left on his own. On his way out, he stole a mysterious book of necromany noone could decipher. What he's gonna do with it, noone knows for sure.
    - The fighter and cleric kept traveling together to find their next adventure. And share some high quality weed to whoever they meet.
    A memorable ending to me

  • @ewarstler7020
    @ewarstler7020 Год назад

    Thank you for this video. My knuckleheads have made it to the "end" of a 4year homebrewed monstrosity. I have been trying desperately to figure out how to end it (real life health issues aside) and I've written out about a dozen scenarios... That I hate. But all of that has been tossed out the window. Thank you. I didn't want to railroad them into what I thought the end should be. Turning that choice over to them will be far better for everyone. Tysm for doing what you do!

  • @connordavidson2087
    @connordavidson2087 2 года назад +1

    My players wiped against Auril in the frozen city after returning the sun I Rime of the Frostmaiden, and so I actually implemented the "Rematch" idea. I had them make some new characters (two actually had characters made that had been introduced before) to go fight Auril at her lair before Auril could restore her eternal night. I had told them to make backups "just in case" several times before this point, but they were feeling pretty invincible. Let me run one of my favorite bosses twice - and the second bout had the players have to fight ice statues made from some of the first defeated group.
    Overall was a great experience, I thought. But it taught me to implement something into all future campaigns I run - have the players make backup characters that the dm can run as NPCs they know and encounter, so if something "tragic" happens, or a player figures their current character can bow out for now, a new character can easily be introduced to smoothly join the party.

  • @trg4youtv855
    @trg4youtv855 2 года назад

    Ive been a dm running a game for a couple teenagers for about 6 months now, we did the starter box lost mines of phandelver from beginning to end, after that was over i decided to build my own realm, they have been going through my world going on 3 months now, i think they like it more then the box set adventure, i havent even written the whole story for my world, mostly because the story gets written as they find hidden paths and then more adventures are unlocked. So far there is no obvious badguy in my world, its just a explore, find cool things and maybe uncover secret plots, i do have one character who drank a goblet of popularity, if they roll a d20 15 or higher their eyes and blood change pink, he saw a vision of a kimgdom where people drink slime and words formed in his head "rightful hier to the slime kingdom" of course now they have to travel there and take out a boss warlock with special skills for him to become the true slime king, but that wont even be close to the end of the adventure.

  • @tukman16
    @tukman16 2 года назад

    Nice tips. My style of dming usually provides lvl20 adventures before the final battle instead of after. And I still give no magic items to the players, unless those are utility focused hahaha

  • @paavohirn3728
    @paavohirn3728 2 года назад +1

    Gotta love it that as a non - native speaker I'm yelling in my mind "it's phylactery!" 😂

    • @theDMLair
      @theDMLair  2 года назад +2

      Hey you're doing a better job than I am. :-) LOL

    • @paavohirn3728
      @paavohirn3728 2 года назад +1

      @@theDMLair I used to have some challenges with everyday English because I learned the language originally from AD&D books and Dragonlance novels 🤣
      It was a fun bit in your video with the phylactery. I'm happy you kept it 😁

  • @Comicsluvr
    @Comicsluvr 2 года назад

    While I've never had an encore D&D game, I have done this in other systems where our PCs come back months or even years after the campaign ended for a session or two and they're always fun!

  • @darthmaul8278
    @darthmaul8278 Год назад

    I love how he made a real life clone of himself to have 2 characters on screen

  • @RIVERSRPGChannel
    @RIVERSRPGChannel 2 года назад

    Some good ideas
    My party is at level 18 (3.5), but I had to quit DMing for awhile. We will play again in October with those characters.

  • @radianceguardians
    @radianceguardians 2 года назад +1

    I love your shirt so much Luke!! Cat as a DM. I can’t stop staring at it. I want that shirt. Besides the shirt, awesome video as always.

  • @KnicKnac
    @KnicKnac 2 года назад

    The 3.5 campaign we had a castle we conquered and during downtime we had to talk to the advisors we hired. After the final epic battle we all retired to different parts of the kingdom we helped defend. Seven of us were in charge of different aspects of government. We ended at level 24. I still remember the homebrew game to this day. So much fun.

  • @martinzemanek2257
    @martinzemanek2257 2 года назад

    I am sad Luke, but it's already 2021... Anyway what do you think about gimmick Bos fight

  • @Zai-kyu
    @Zai-kyu 2 года назад

    I am actually entering the end game of my campaign. The PC's have 3 BBEG's to deal with, all with separate agenda's that are not aligned. 1 of these is the ACTUAL BBEG of the game. They are currently lv 18 and I am using milestone xp. My plan is as they fight the first 2 BBEG's, "if" and when they defeat them, they will gain a level for each of them, placing them at lv 20 for the final bbeg. I am very excited for this. I am a long time DM, but this is the first campaign I have run that has continued with the same players long enough to reach this point!

  • @jamescrawford8538
    @jamescrawford8538 2 года назад +1

    Always entertaining

  • @ZanderFoster
    @ZanderFoster 2 года назад +1

    I had to watch 4 ads before the vid really started. Skip to 4:16 to start vid

  • @techadeptcrafts
    @techadeptcrafts 2 года назад

    Several end of campaigns to describe. Here goes a multi-post. One-shot campaign at school for a group of my daughter’s friends who joined the club and wanted to learn how to play DnD. The Sister’ of Moradin ended up lasting for 6 months as they didn’t want to stop. Think the Netflix 3-part series on Dracula. They had to hunt a Vampire who had risen in the crypts below their abbey. Mother Superior gather two parties of sisters together, taking the smaller elite force with her to the lower levels and sending the newer sisters ( the party) to clear the upper levels of the crypt. At one point they find a mirror locked behind a stasis field that shows a vision of shifting futures/pasts/presents. One scene shows some members of the party in the future. A luck check determines who is in the scene.
    As they rejoined her the walked in on the scene of the Mother Superior being killed by the Vampire. They then had to fight it. They won and returned above to morn. However, several days later, the Mother Superior rises again as the new Vampire and starts to lay waste to the Abbey.
    Cut scene to 30 years in the future. The sisters are rebuilding the Abbey. Only three of the nine remain - those that passed the luck check, with the one that rolled the highest now the new Mother Superior. Campaign over.
    The girls are now running two seperate campaign groups on their own and have grown to 12.

  • @thrasew
    @thrasew Год назад

    I played the module red hand of doom. In this particular module I've started them all as part of a psyonic's Guild. What they didn't know was that the Guild master and the favorite teacher were the teacher were the same person and it was a doppelgänger LordWhat they didn't know was that the Guild master and the favorite teacher were the teacher were the same person and it was a doppelgänger Lord. As I ran the adventure lots of things happened but every time they had a chance to talk to somebody important I ended up giving them clues that they seem to know this person more than they should. In the end in the epic battle against the entire army army and they end up fighting TM at they did some crazy stuff like dropping an F5 tornado onto the army which by the way I had to figure out how that did damage. And eventually they kill the aspect of Tiamat. Then they spend the next month or so helping clean up the town after the war. Having several interactions with the guy in charge. Then when it came to the final ceremony where they were getting awarded all these things and made champions of The Valley the Lord Gives them all special magical amulets. And then in front of everyone accuses them of war crimes of murder of all sorts of stuff theft you just name it he Nate every crime you can think of and had witnesses and everything ethere's an everything else and of course the ambulance nullified I'd most if not all of the players powers. So they all end up arrested and while they're awaiting punishment. The Lord reveals himself as the leader of the Guild as their favorite teacher and teacher and as a doppelgänger Lord gangerlord and ends up up transporting them to a whole different world. It didn't want to martyr the characters in any way it was easier just to have them disappear but the doppelgänger could not allow people who were so powerful to have a chance to come against it. So the game ended with them being punished and thrown into a new hostile world.

  • @goranfrka
    @goranfrka 2 года назад

    OMG , No8 was REAL superb !! ty Luke !!!

    • @theDMLair
      @theDMLair  2 года назад

      Heck yeah number 8 was the bomb. LOL

  • @stocktonlevel1goblin
    @stocktonlevel1goblin Год назад

    Dnd idea(that I doubt i have the skill or experience to do): at the beginning the players are told an ancient tale. Every thing was peaceful intill hundreds of tarrasques came and caused mass destruction. However, a powerful warrior came and slayed all. Then the "king" of these beastes came. The hero killed it but the wounds from the fight killed him as well. It's present day and the heros are just doing stuff for gold but they soon learn some one is trying to revive the king tarrasque. After a story's worth of getting strong the fight (and hopefully kill) this mad wizard. But the story isn't over yet (unless the wizard killed the party) as after normal quests they find a destroyed village with the sol survivor telling them a mad wizard did it. You get stronger as you learn more about this guy and you get to fight him at some point. However after a few turns of taunting, they sweep the party with an attack that hits all of them and does more than their total HP. but they are found and healed. You eventually fight him for real, and it's going great. The party beats him with nothing but a few healing items lost. However, the villain starts to laugh, cutting the party's celebration short. The villain laughes more as his blood under the hero's feet starts to feel. . . *fuzzy*
    " *YOU FOOLS* " the villain yells as the walls (and him) disappear. The party sees this new villain in front of the corpse. . . *of the king tarrasque*
    " *pretty cool, huh?* " the bbeg claps his hands. *and the beast rises* he jumps into the soul of the beast and fuses with it. Now the party faces it. It's fast, it's tanky,, and the hits are heavy enough to crack the earth.

  • @nxla6836
    @nxla6836 2 года назад

    Man, double plug, the intro skit and in the video. "Death to pluggers!" I love how self aware you are Good Sir Luke.

  • @maximumdm9612
    @maximumdm9612 Год назад

    I cannot wait for the end of my current Campaign. I'm the DM and it's my first time actually ending a Campaign we are less then 5 games away from the end.
    We've been playing this for almost like 4 years now. It was the first game we started when the group started. It's gotten to the point where we've put our other games on hold to finish this one. So Tankards? Let's wreck this game!! Hoping for another happy landing!

  • @thewolfstu
    @thewolfstu 2 года назад

    9:50 "Combat being such a big feature"
    In a Role Play Game.
    I would love it if I could of talked down a BBEG instead of being forced to fight them. XD

  • @frigginsepone446
    @frigginsepone446 2 года назад

    8:23 Sounds like someone watched a Matt Colville campaign and was as disappointed by the ending as I was... 🤪

  • @motleycruerocks159
    @motleycruerocks159 2 года назад

    My players hit level 20 a while ago, I'm using a homebrew 31-50 rule set that I found online to let them keep the fun going while retaining a sense of progression. They're loving it so far

  • @SupermonkeyGH
    @SupermonkeyGH 2 года назад

    All the campaigns I’m currently running tie in with each other, but they’re all low level. However I will keep that trend going once they’ve ended and the next generation takes over. Great vid bro!

  • @c_bass1971
    @c_bass1971 2 года назад

    nice!

  • @NateGlitch
    @NateGlitch 2 года назад

    Hey, quick question luke...where did you get that bomb-@$$ dm screen??? 😁
    (Need it asap)

    • @theDMLair
      @theDMLair  2 года назад +1

      That's the original heroquest dungeon master screen. I have no idea where you can get it I don't even think they sell anymore. It's from like the 80s.

    • @NateGlitch
      @NateGlitch 2 года назад

      @@theDMLair I'll sell you my firstborn for it 😂
      Thanks dude!

  • @kewlpackstudios
    @kewlpackstudios 2 года назад

    oooooh... A Battle Royale post-game... I love that idea. In fact, it would be a fantastic little trapped/escape room scenario. Or maybe this...
    The super ultra BBEG that had authority over the slain BBEG has heard of the party and their exploits. Now he wants to figure out which PC is most worthy, so as to recruit them to his evil band of world-ending miscreants. To that end, he arranges an elaborate trap which teleports the party to a demi-plane wherein they find themselves in an enclosed "arena" made of multi-planar magical walls/floor/ceiling. It is filled with racks and tables of all manner of weapons, components, and resources needed for a gladiatorial contest.
    Because of the power of the magic that brought them here, they cannot finger-snap an escape. Teleport, etc. doesn't work. No exits. The only way to escape this trap is all out combat until one hero is left standing. At that point, the party is spirited away and appear before the super ultra BBEG (maybe before his throne and all the aforementioned miscreants) where the winner of the contest is invited to join the ranks... if he refuses, well... maybe that opens up the next high level adventure.
    Or something along those lines.

  • @brandondillman5848
    @brandondillman5848 Год назад

    Opening businesses is one way to leave a legacy that I always found super fun.

  • @the_mighty_bearcat
    @the_mighty_bearcat 2 года назад

    lol at the Hero Quest game screen and red dragon mask for the DM. I feel stereotyped.

  • @jasonreed7522
    @jasonreed7522 2 года назад

    For #9 an very easy way to justify the second party is that the first party either told someone or was sponsored and when they don't come back the sponsor / alerted important person then hires a second party to try and finish the job.
    With this approach definitely consider have some logical advancements from when the party died to the new hires going in.
    Alternatively this was a different party that had been fighting the bbeg in some other area and was independently here to kill the BBEG.

  • @Jimbo77777
    @Jimbo77777 2 года назад

    4 I love to hear this because I wasn't sure If I should use 4 CR 22, 1 CR 24, and 1 CR 28 creature.

  • @bastiancole3565
    @bastiancole3565 10 месяцев назад

    I feel like i've gotten more foreshadowing from Lord Paxton from these videos than your players ever did xD. On the note of a end game boss fight being interesting, i give them boss phases like in Dark Souls. My players will eventually be heading down into this Abyssal trench to confront an Apex creature of the deep, Azurashiva, Abyssal Damnation, a colossal leviathan that controls the water itself. They'll have a phase dedicated to confronting her within the water, given mounts or special spells that help them manuever in the water, until she hits a threshold and changes the field. She will raise a ceiling of water in her fury, creating this large arena pocket filled with floor to ceiling twisters of water in place of columns, forcing the players to once again adapt their strategy to challenge the queen of the deep. Now that does work because the boss is a large spectacle fight, but for a humanoid character they have to show off what makes them who they are. Strahds a vampire hes gonna do vampire stuff. It sounded like Lord Paxton himself wasn't that big of a deal but he had political power and was all about moving the pieces around the board. Similar to the king on a chess board he doesnt do much but commands the masses so having some seriously suped up guards in his boss room, like a duo of hardcore warriors sworn to defend him, would do the trick as regular minions just wouldnt cut it.

  • @nicholasharris4306
    @nicholasharris4306 2 года назад

    My 2/3 of my PCs died 1 room from the final mcguffin. They decided not to re roll new characters. We skill challenged the 1 remaining PC as an epilogue, where he tried to stop the BBEG alongside allies - knowing it'd be futile anyway. BBEG won.
    Out next campaign will be set 1 kingdom over, just after the BBEG wins, so that they can get some levels. Have a while new adventure... But, finally, find a need to head back and take out their original foe.

  • @sindicate3189
    @sindicate3189 2 года назад +1

    Players never told me the were burned out until they quit.

  • @raff3486
    @raff3486 2 года назад

    Here I am to say to the youtube algorithm that you don't suck.

  • @O4C209
    @O4C209 2 года назад

    My current campaign has Level 5 PCs that occasionally have "dreams" where the players play Level 15 PCs from 60 years prior that are all connected to their current PC. Example: Level 5 Bard is playing his grandfather who at the time was a Level 15 Ranger.
    It's slowly revealing what the whole campaign is actually about. It also shows they weren't random strangers in a tavern at the beginning of the campaign although they thought they were.

  • @mikefahey9910
    @mikefahey9910 Год назад

    Liked revisiting the 20th level character / low level - dual campaign idea

  • @l1ghtd3m0n3
    @l1ghtd3m0n3 2 года назад +1

    Sometimes I like the fakeout of an easy final boss - a paper tiger can still be an interesting villain, especially if you make their right-hand person the *actual* final challenge.

  • @chippiebeal4344
    @chippiebeal4344 2 года назад

    I was trying too read the barbarian's character sheet during the speech

  • @Chillixion
    @Chillixion 2 года назад

    I’m so proud that I can finally watch this video. I have two sessions left until my campaign ends, and I’m proud to actually have a complete campaign 😭

  • @jillianh7565
    @jillianh7565 Год назад

    My character has a few possible endings for my groups campaign. As of now she can either become the queen of Neverwinter, the vampire bride to Alexander Von Roeyen, start a family etc. As our group has two sessions left I honestly wonder which ending would be the most salifying because on one hand, she is the rightful heir to Neverwinter; but on the other hand, she loves Alexander dearly and would want to spend eternity with him in Barovia once we defeat Strahd so.....what do you think?

  • @GuardianTactician
    @GuardianTactician 2 года назад

    On the point about a battle royal and level 20 druids being likely to win, easy answer to that is the 9th level spell Power Word Kill. Doesn't matter if they have 99 hp or less in their true form or their shapeshift. It kills them outright.

  • @agsilverradio2225
    @agsilverradio2225 2 года назад

    9:20 This could work, but only if it's a redeamable tragic-villain.
    ...
    There also ought to be an even more evil surprise villain, so the party still has something to fight!

  • @blackhawk8920
    @blackhawk8920 2 года назад

    My homebrew deck of many things(fortune cookie) was my 1st permanent death of player.

  • @CarpeVeracity
    @CarpeVeracity 2 года назад

    One of my players is building a secret base that none of the other players know about UNTIL NOW.