◼This deck is insane 🔥 At the time, I gave Ishiru Tear full power a 9.3 rating but I would give it the same rating as the one in this video. But to clarify, I think shizu Tear it's just way better. Ishizu cards, besides allowing you to play on the opponent's turn, would be really annoying to this deck because of the Shuffler. It would definitely be a match in Tear's favor. ◼That doesn't take away from the fact that this deck is really good. I'm not sure if it's better than the pure version but if the deck is hit by the banlist like OCG it will be a popular version. ◼In some duels, I was using just 1 Flamberg but sometimes complicated a lot the lines at least for me, so I decide to play 2 instead. Also, I decide to use for the final list The Link 4 Salad instead Ambowhale but I think both are valid options.
@@dhiaajalloul7218 well i think sneaky eyes = tear full power but who know but sneaky eyes maybe better in some cases because sneaky eyes can run up to 12 hand trap I know that tears can play in turn zero
Farewell Ceasar and Beatrice, it was nice playing you both for all these years. I don't see a way they stay legal with Fiendsmith out, especially if we get a list after Fiendsmith already sold enough.
Inb4 runick stun evolves and plays fiendsmith just to search majesty's fiend, protect against handtraps, and link it off once its purpose has been fullfilled... yeah I think we know which floodgate is gonna get hit next.
Hey, Exodio. Deck suggestion for you. The L&D Dragon cards with Branded. I've been messing around with it and it has potential. Just not good at Branded, but I can provide the list I've been trying to make work.
If you switch sunlight wolf by Beatrice u can make the fiendsmith a 1 card combo for snake eye full combo by send snake eye ash w Beatrice then making princess
Making apollousa so easily available for everyone on the next set is proof that it'll only see some play after the fiendsmith deck releases and then it's getting banned.
You forgot one of the most important combos, it's 1 card combo with fiendsmith himself, you first make link 2 fiendsmith then make Beatrice, Beatrice sends snake-eyes ash, then you link summon promethean princess to summon snake-eyes ash then go brrr
First game you played into nib beer Cesar ever came out. I feel like the combos need to be optimized. Put flameberge up before 5th that way you can just continue to combo
Yes please fiendsmiths are a 1-1.5 card combo into Beatrice, Caesar or their archetype boss. I would like to still be able to play Magical Musketeer Fiendsmith Runick.
@@batpool2787inoffensive yet they make Caesar generic, are a one card combo engine, search floodgates like Majesty Fiend, can produce Omni negates or use Beatrice to mill any card without the normal summon. If people cry about Sinful/Diabel and want them hit, there is no logical reason Fiendsmiths shouldn't get the same treatment when they are an even better engine. Fiend link will be busted in summer and people will complain about it just like Snake eyes, having no restriction at all simply doesn't cut it in modern ygo
@@babrad oh I forgot about majesty’s fiend. Also I’m not sure what omnis the deck is producing besides dies irae. I personally think that Beatrice should have been banned a long time ago because of stuff like transaction rollback. Also saying that fiendsmith is the better engine is a stretch for one it losses HARD to basic stuff like droll and ash, also it’s not as explosive as snake-eye or sinful spoils cards. The fiendsmiths are mostly super broken in light/fiend decks.
@@batpool2787 I was talking about their lvl9 fusion you mentioned. Having Caesar as a completely generic end board piece is also nasty, and the reason it was completely fair all this time is that it required dedicated decks utilizing it, typically losing to a held imperm or book of moon. IMO it's not sinful that's the broken engine but Snake Eyes instead. And they will be hit eventually to promote future sales just like they weren't hit yet because they haven't sold enough. But unless we go to rogue strategies like Infernoble or T.G, their ceiling is quite limited despite their consistency unlike Fiendsmiths that have way more freedom to do nasty stuff. When Fiendsmiths come out you have to take into account Summon Sorc will also be legal with the errata (probably reprinted in Terminal Revenge) so you can make Unchained Rage + Trap + Caesar/fusion 9 + Phantom of Yubel with any 2 monsters + 1 extender of either engine (1 monster if it is Beckoning Beast) Having tested them extensively, I believe they are severely underestimated
Esto es lo que pasa cuando Poplar le pide a su mami Diabellstar permiso para visitar a su papi fan del Rock n' Roll, y se deja llevar por las malas influencias. No puedo creer que tenga puntuaciones tan altas; la decklist se ve tan...normal, no parece la gran cosa a simple vista. Las engine de Snake-Eye que ya conocemos, las handtraps que ya conocemos, y un par de cartas de este nuevo arquetipo; incluso el Extra Deck tiene monstruos más o menos normales, y predecibles. Hay varias cosas en las que pensar. Primero, las puntuaciones no son perfectas; son el resultado de calificar varios aspectos individuales, así que un deck con puntaje menor no necesariamente es peor que otro con puntaje mayor. Los puntajes son una forma divertida de transmitir una idea más o menos certera en relación a su contexto. Necesito mencionar algo tan obvio (al menos para mí mismo) porque me resulta chocante que un deck con un puntaje mayor a Tear Ishizu aparezca tan pronto...aunque ya pasaron 2 años honestamente...que rápido pasan los años... Segundo, la fortaleza de este deck es la generación ilimitada de recursos; sin "commitment", ni costos, son capaces de invadir el campo con 4 o más monstruos a cada rato, y todos estos monstruos tienen efectos tanto en el campo como en el cementerio que generan ventaja gratis. Esto habilita 2 resultados para ellos: 1) Si son interrumpidos en el campo, pueden invocar Links para usar los efectos del cementerio, sin olvidar que estos monstruos Link *tambien* tienen efectos en el campo, y cementerio. No tienen "chokepoints", no pueden ser detenidos. 2) Tanta generación de materiales, y recursos gratis les permite invocar monstruos con altos requerimientos como el D/D/D, y Apollousa. Usualmente ese tipo de monstruos no son la gran cosa, son lo que queda tras los baneos a los negadores genéricos más poderosos como Baronne. Normalmente sería muy costoso llegar a estos bosses genéricos restantes; no valdrían la pena, y sería fácil lidiar con ellos por separado. Pero este deck genera tantos recursos que se puede permitir el invocarlos a todos al mismo tiempo. Tercero, Konami sigue sin aprender la lección: Está mal hacer monstruos Link-1! Están rotos! Monstruos Link-2 genéricos de por sí ya son problemáticos, pero con Link-1 se va todo al diablo. En fin, el hecho de que además juegen tantas handtrap es loquísimo; ya sería suficiente desafío el lidiar con su campo establecido, con el ciclar y reciclar de sus monstruos, y la infinidad de "starters" que les queda en mano para empezar todo de nuevo, pero si le agregas las handtraps se vuelve algo imposible. Es como que en el Master Duel tu oponente se arme un campo poderoso que necesitas desarmar para establecer el tuyo propio, y no morir, pero en la Draw Phase te activan Maxx C en la cara. El hecho que el único deck que pudo vencerlo aquel compuesto por towers durante la Main Phase, y que puede atacar como 10 veces por más de 30K de daño es decir bastante. Realmente me da muchas cosas en las que pensar este deck. Ojalá no sea realmente tan poderoso, y dominante como se muestra en el video. Aprendí mucho con este video, muchas gracias Exordio. Tu contenido siempre es del bueno.
Tear full power 9.3 / infernoble full power 9.5 / snaky eyes 9.5 / dragon link full power 9.2 or 9.3 i don't remember / branded 9 ''''' so i think 9.5 / is the higher reating . But i think tear should go to 9.5 or 9.6 / prank kids 9 / unchained 8.8 / you need more? 😂
Ahora veo que Fiendsmith es el motivo detrás de que Lurrie se volviera cotizado para snake eyes jaja, igual creo que su versión con fabled es más divertida por los combos con los sincros
Me niego a creer que esta baraja sea posible armarla para cuando llegue fiendsmith a tcg, ya para ese entonces tienen que hacer algo con snake eyes, y luego hay gente que dice que no es tier 0
Man, Poplar is such a problem card. I really hope we don't have another Halq situation where we end up hitting everything around the card instead of the actual problem.
How would you hit snake eye? I think Flamberge to 1 and field spell to 0 would weaken it without killing it, although it's starting to deserve the banhammer.
To be honest, I really don't like seeing fiendsmith paired with SE. It will just make pay 2 win players use the same SE deck for 8 month and get the fiendsmith cards way too expensive for people who actually want to play interesting decks to afford...
When your deck consists of 12 cards any of them one card combo , it is impossible to die with all these free boss monsters. I mean, if prank kids meow back right now its will be tir 1 or 2 because of that. This is a stupid design for a deck, and I hope that Konami does not repeat the same thing, but you know😂😂😂
◼This deck is insane 🔥 At the time, I gave Ishiru Tear full power a 9.3 rating but I would give it the same rating as the one in this video. But to clarify, I think shizu Tear it's just way better. Ishizu cards, besides allowing you to play on the opponent's turn, would be really annoying to this deck because of the Shuffler. It would definitely be a match in Tear's favor.
◼That doesn't take away from the fact that this deck is really good. I'm not sure if it's better than the pure version but if the deck is hit by the banlist like OCG it will be a popular version.
◼In some duels, I was using just 1 Flamberg but sometimes complicated a lot the lines at least for me, so I decide to play 2 instead. Also, I decide to use for the final list The Link 4 Salad instead Ambowhale but I think both are valid options.
I haven't played for a while, but giving sneaky eyes 9.5 points makes it strong like a tear, and maybe that means sneaky eyes tir 0 😮💨😢
Tearlaments Ishizu wouldn’t be as good if their GY effects/conditions actually had brain cells connected with them.
So without the shufflers and with the millers,
*ichizu tear=snake-eyes deck?*
@@dhiaajalloul7218 well i think sneaky eyes = tear full power but who know but sneaky eyes maybe better in some cases because sneaky eyes can run up to 12 hand trap I know that tears can play in turn zero
@@OmarAhmed-pk8zs it would be an epic duel without the shufflers between these 2
Farewell Ceasar and Beatrice, it was nice playing you both for all these years.
I don't see a way they stay legal with Fiendsmith out, especially if we get a list after Fiendsmith already sold enough.
My D/D/D deck catching strays out here
lmao majesty's fiend is unironically full fiendsmith combo
yeah lol, its literally become main deck bagooska as ur standard plan B
THIS DECK’S GETTING CRAZY
LET’S ROCK
**jukebox doesn’t start playing
SLASH
Solid and nice deck, the Fiendsmith engine is really good
just solid? This motherfucker is literally tier 0/0.5 and probably the 2nd best ever after Ishizu Tearlaments
Devil Never Cry 🔥🔥🔥
Devil may cry 😭
@@OmarAhmed-pk8zs Devil MUST Cry 🗣️
@@vergil_must_cry Devil must cry if he get banned next banlist muhhhhhhh 🥹🥹🥹🥹😢😢😢😮💨😮💨😮💨😮💨😮💨
lol The second to last had a super simplified gamestate, then just full combo exploded from one card.
Inb4 runick stun evolves and plays fiendsmith just to search majesty's fiend, protect against handtraps, and link it off once its purpose has been fullfilled... yeah I think we know which floodgate is gonna get hit next.
Runick won't die unless they ban Fountain which is won't be happened (except if they intend to k*ll the deck)
just ban runick tip & limit runick fountain
Oh my God, I think this deck might be stronger than War Rock
Nuh war rock tire 0+ even tear not close
Hey, Exodio. Deck suggestion for you. The L&D Dragon cards with Branded. I've been messing around with it and it has potential. Just not good at Branded, but I can provide the list I've been trying to make work.
0/10 dead hands 💀
90% won rate - 5 going first 4 going second - 15 cards one card combo - 9.5 / 10 overall so yuh next tir 0 of course
If you switch sunlight wolf by Beatrice u can make the fiendsmith a 1 card combo for snake eye full combo by send snake eye ash w Beatrice then making princess
so its basically standard SE with fiendsmith as extender
*17-18 one card combo( also 19-20 extenders ) WTF!!!! :*
3 snake ash(starter and extender)
+
3 bonfire(both)
+
3 diabell(both)
+
3 wanted(quick spell)(both)
+
3 FiendSmith(both)
+
2-3 poplar(both)
+
2 Fiendsmith(spell) (extender)
Making apollousa so easily available for everyone on the next set is proof that it'll only see some play after the fiendsmith deck releases and then it's getting banned.
Está potente el deck y ni pensé que fueran a combinar tan bien.
You can save a relinquished anima by using ash to send snake eye diabelstar at the beginning and then poplar placing it later
You forgot one of the most important combos, it's 1 card combo with fiendsmith himself, you first make link 2 fiendsmith then make Beatrice, Beatrice sends snake-eyes ash, then you link summon promethean princess to summon snake-eyes ash then go brrr
Yeh, but in TCG we have every Snake-Eyes card at 3. In OCG, they need more ways to access to the snake engine doing that line.
First game you played into nib beer Cesar ever came out. I feel like the combos need to be optimized. Put flameberge up before 5th that way you can just continue to combo
Videos was made before the new TCG world premiere fusions, si the combos would change a bit tbh
Fueron las clasificaciones mas insane que vi
I love fiendsmiths, but I hope they don’t get hit because of snake-eye or Beatrice. This archetype is inoffensive on its own.
Maybe it's time for breatrice to be banned 💀
Yes please fiendsmiths are a 1-1.5 card combo into Beatrice, Caesar or their archetype boss. I would like to still be able to play Magical Musketeer Fiendsmith Runick.
@@batpool2787inoffensive yet they make Caesar generic, are a one card combo engine, search floodgates like Majesty Fiend, can produce Omni negates or use Beatrice to mill any card without the normal summon.
If people cry about Sinful/Diabel and want them hit, there is no logical reason Fiendsmiths shouldn't get the same treatment when they are an even better engine.
Fiend link will be busted in summer and people will complain about it just like Snake eyes, having no restriction at all simply doesn't cut it in modern ygo
@@babrad oh I forgot about majesty’s fiend. Also I’m not sure what omnis the deck is producing besides dies irae. I personally think that Beatrice should have been banned a long time ago because of stuff like transaction rollback. Also saying that fiendsmith is the better engine is a stretch for one it losses HARD to basic stuff like droll and ash, also it’s not as explosive as snake-eye or sinful spoils cards. The fiendsmiths are mostly super broken in light/fiend decks.
@@batpool2787 I was talking about their lvl9 fusion you mentioned.
Having Caesar as a completely generic end board piece is also nasty, and the reason it was completely fair all this time is that it required dedicated decks utilizing it, typically losing to a held imperm or book of moon.
IMO it's not sinful that's the broken engine but Snake Eyes instead. And they will be hit eventually to promote future sales just like they weren't hit yet because they haven't sold enough.
But unless we go to rogue strategies like Infernoble or T.G, their ceiling is quite limited despite their consistency unlike Fiendsmiths that have way more freedom to do nasty stuff.
When Fiendsmiths come out you have to take into account Summon Sorc will also be legal with the errata (probably reprinted in Terminal Revenge) so you can make Unchained Rage + Trap + Caesar/fusion 9 + Phantom of Yubel with any 2 monsters + 1 extender of either engine (1 monster if it is Beckoning Beast)
Having tested them extensively, I believe they are severely underestimated
Esto es lo que pasa cuando Poplar le pide a su mami Diabellstar permiso para visitar a su papi fan del Rock n' Roll, y se deja llevar por las malas influencias.
No puedo creer que tenga puntuaciones tan altas; la decklist se ve tan...normal, no parece la gran cosa a simple vista.
Las engine de Snake-Eye que ya conocemos, las handtraps que ya conocemos, y un par de cartas de este nuevo arquetipo; incluso el Extra Deck tiene monstruos más o menos normales, y predecibles.
Hay varias cosas en las que pensar.
Primero, las puntuaciones no son perfectas; son el resultado de calificar varios aspectos individuales, así que un deck con puntaje menor no necesariamente es peor que otro con puntaje mayor.
Los puntajes son una forma divertida de transmitir una idea más o menos certera en relación a su contexto.
Necesito mencionar algo tan obvio (al menos para mí mismo) porque me resulta chocante que un deck con un puntaje mayor a Tear Ishizu aparezca tan pronto...aunque ya pasaron 2 años honestamente...que rápido pasan los años...
Segundo, la fortaleza de este deck es la generación ilimitada de recursos; sin "commitment", ni costos, son capaces de invadir el campo con 4 o más monstruos a cada rato, y todos estos monstruos tienen efectos tanto en el campo como en el cementerio que generan ventaja gratis.
Esto habilita 2 resultados para ellos:
1) Si son interrumpidos en el campo, pueden invocar Links para usar los efectos del cementerio, sin olvidar que estos monstruos Link *tambien* tienen efectos en el campo, y cementerio.
No tienen "chokepoints", no pueden ser detenidos.
2) Tanta generación de materiales, y recursos gratis les permite invocar monstruos con altos requerimientos como el D/D/D, y Apollousa.
Usualmente ese tipo de monstruos no son la gran cosa, son lo que queda tras los baneos a los negadores genéricos más poderosos como Baronne.
Normalmente sería muy costoso llegar a estos bosses genéricos restantes; no valdrían la pena, y sería fácil lidiar con ellos por separado.
Pero este deck genera tantos recursos que se puede permitir el invocarlos a todos al mismo tiempo.
Tercero, Konami sigue sin aprender la lección: Está mal hacer monstruos Link-1! Están rotos!
Monstruos Link-2 genéricos de por sí ya son problemáticos, pero con Link-1 se va todo al diablo.
En fin, el hecho de que además juegen tantas handtrap es loquísimo; ya sería suficiente desafío el lidiar con su campo establecido, con el ciclar y reciclar de sus monstruos, y la infinidad de "starters" que les queda en mano para empezar todo de nuevo, pero si le agregas las handtraps se vuelve algo imposible.
Es como que en el Master Duel tu oponente se arme un campo poderoso que necesitas desarmar para establecer el tuyo propio, y no morir, pero en la Draw Phase te activan Maxx C en la cara.
El hecho que el único deck que pudo vencerlo aquel compuesto por towers durante la Main Phase, y que puede atacar como 10 veces por más de 30K de daño es decir bastante.
Realmente me da muchas cosas en las que pensar este deck.
Ojalá no sea realmente tan poderoso, y dominante como se muestra en el video.
Aprendí mucho con este video, muchas gracias Exordio. Tu contenido siempre es del bueno.
Raidraptor best deck
Que good 😎 (Aún ni le doy play al vídeo)
La Exordio banda que tiene la campantia activada es lo máximo 💗
Cuándo se lanzan estas tarjetas?
Not a huge fan of the combo lines you chose, but the deck will be super fun
damn 9.5
creo que es lo mas alto que vi desde que descubri tu canal
ahora me pica la curiosidad, ¿cual fue el deck con la calificacion mas alta?
Tear full power 9.3 / infernoble full power 9.5 / snaky eyes 9.5 / dragon link full power 9.2 or 9.3 i don't remember / branded 9 ''''' so i think 9.5 / is the higher reating . But i think tear should go to 9.5 or 9.6 / prank kids 9 / unchained 8.8 / you need more? 😂
But if asked me what is the strongest deck without banlist ill say dragon link or what ever 10/10 >>>>>>>>>>>>>>>> all other ( tir 0 ) dragons solo
Podrías hacer un video utilizando fiendsmith con chimera
Ahora veo que Fiendsmith es el motivo detrás de que Lurrie se volviera cotizado para snake eyes jaja, igual creo que su versión con fabled es más divertida por los combos con los sincros
Glad to see you been cooking, Memento with InFo support when?
puedes hacer fiendsmith vaalmonica, vaalmonica tiene un pendulo buscable con la magica
Ahora estoy ma hypeado por Fiendsmith
A la verrrrrrrrrrggg!!!! Demasiado OP esa cosa! Tiene que limitar a Ash de los SNAKE ese poder es ridículo
BEATRICE AND CEASAR WILL DEFINITELY GET HIT
Check the title man @Exordio
fiendsmith & White wood probably kill the game 💀
Devil May Cry x Bayonetta.
Me niego a creer que esta baraja sea posible armarla para cuando llegue fiendsmith a tcg, ya para ese entonces tienen que hacer algo con snake eyes, y luego hay gente que dice que no es tier 0
¿Soy el único quien tiene el presentimiento de que algo muy malo va a pasar? 😟😟
Man, Poplar is such a problem card. I really hope we don't have another Halq situation where we end up hitting everything around the card instead of the actual problem.
Can ypu do fiendsmith yubel
He already has a video of that
@@ChampionMarx where
Try psy-frame snake eyes trust
Are you sure that’s is higher than ishuzu tear ?
In the pinned I mentinoed that would have similar scores but Tear is better.
@@ExordiodelDuelista thank you for the reply and I love your videos so much❤️
el sonido que suena al barajar el deck me pone nervioso😅
Es momento de regresar al yugioh o no ?
How would you hit snake eye? I think Flamberge to 1 and field spell to 0 would weaken it without killing it, although it's starting to deserve the banhammer.
Mannadium please
why are you using moon of the closed world, you arent using link 5
because it can be linked off into the fiendsmith link 1 which is full
combo so any 2 monsters = fiendsmith combo
Look at the first replay
Smoll Underworld Goddess is Light Fiend,it can be used to access Fiendsmith Link-1
@@ferdyoktav The lackluster boardbreaker suddenly became nightmare mermaid? You can’t just make this stuff up.
also dope vid
Day 6 of asking for galaxy-eyes with new support deck.
Ya baneen esas madres 🗿, linkuriboh no tenia la culpa de nada 🥲
se puede fiendsmith con melodisus?
Todo se puede con fiendsmith
Now hear me out…Fiendsmith Snake-eye Infernoid
Fiend Smith MEMENTO??
Alright Beatrice second big 3 War Criminal waifu that will sent to jail because of Fiendsmith
To be honest, I really don't like seeing fiendsmith paired with SE. It will just make pay 2 win players use the same SE deck for 8 month and get the fiendsmith cards way too expensive for people who actually want to play interesting decks to afford...
Ok
Exordio, I love you, but please. Let snake eye die, I can't deal with them anymore 😓
You do know ttt and evenly matched are cards right?
When your deck consists of 12 cards any of them one card combo , it is impossible to die with all these free boss monsters. I mean, if prank kids meow back right now its will be tir 1 or 2 because of that. This is a stupid design for a deck, and I hope that Konami does not repeat the same thing, but you know😂😂😂
@@auvoeyou do know they omega you X2 right?
@@auvoe They have grave interactions tho
@@OmarAhmed-pk8zsPrank kids cant be compared. They can easily lose to a bounce card
Hypee ❤❤
Why fiendsmith it's not found in master duel? I searched and nothing cards
Majesty broken
Apollosa needs to be banned, how is that first turn fair..
please play stirke bounzer instead as it insulates you from any monster hand trap
it negates only on field effects
Photon Strike Bounzer can only negate monster effects that activate on field
@@Ghostavrrr oh, mb
Can this deck just fucking die already
Sick