Ryo's Ryuuko Ranbu Evolution

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  • Опубликовано: 24 дек 2024

Комментарии • 634

  • @MegumiHayashida
    @MegumiHayashida 2 года назад +319

    It's all fun and games until Ryo double squat

    •  2 года назад +25

      Or when he actually cancels a move to ryuuko ranbu: destroy (unblockable)

    • @asho3894
      @asho3894 2 года назад +1

      Double squat?

    • @eligriswald7827
      @eligriswald7827 2 года назад +19

      @@asho3894 the command input of the move results in him ducking twice before performing the move

    • @pillow69420
      @pillow69420 2 года назад +1

      @@eligriswald7827 ooh now i get it

    • @jackalsmalls4995
      @jackalsmalls4995 2 года назад +1

      @ wtf is that

  • @Nhan6241
    @Nhan6241 2 года назад +476

    Fun fact: The King Of Fighters '95 is the only game officially allows you to do Ryo's Ryuuko Ranbu mid air, you can do it in The King Of Fighters '94 but it was due to a glitch.

    • @sabirahmed3585
      @sabirahmed3585 2 года назад +7

      Whoa

    • @carlosaugusto9821
      @carlosaugusto9821 2 года назад +27

      Which is deeply missed since that time. Along with the long range fireball and air fireball.

    • @sladejosephwilson2300
      @sladejosephwilson2300 2 года назад +10

      @@carlosaugusto9821 I can do without it. I just wished he got his command grab back and had faster hops.

    • @KryptonianLuis
      @KryptonianLuis 2 года назад +5

      What about fatal fury wild ambitions? I do recall being able to do ryuuko and haoshokoken in air.

    • @Nhan6241
      @Nhan6241 2 года назад +9

      @@KryptonianLuis He can do Haou Shoukou Ken mid air, but not Ryuuko Ranbu.

  • @AshtheOne
    @AshtheOne 2 года назад +252

    Ryuko Ranbu certainly is one of the most memorable super special moves in fighting games.

    • @gamblerfls
      @gamblerfls 2 года назад +53

      Because it was pretty much the first super special move in the history of fighting games. No other game had it before Art of Fighting 1.

    • @AshtheOne
      @AshtheOne 2 года назад +5

      @@gamblerfls Exactly.

    • @DFloyd84
      @DFloyd84 2 года назад +18

      And don't forget it, dweebenheimer! :)

    • @mixmixture7049
      @mixmixture7049 2 года назад +4

      Kim is cool too

    • @carltasticdrew9633
      @carltasticdrew9633 2 года назад +4

      ULTRAAAAAAAA!!!!!!

  • @IrishKyokushin
    @IrishKyokushin 2 года назад +137

    Ryo is criminally underrated.

    • @EmmanuelGS78
      @EmmanuelGS78 2 года назад +11

      Gladly he's very trendy in XV, mostly for his jump B

    • @sladejosephwilson2300
      @sladejosephwilson2300 2 года назад +5

      Yes he is.

    • @jeremybrown9611
      @jeremybrown9611 Год назад

      yes indeed

    • @slimeburger7644
      @slimeburger7644 Год назад +2

      ​@@EmmanuelGS78is his jump b really good? I mean I know it crosses up, but is it that useful?

    • @crashingblow3753
      @crashingblow3753 Год назад +6

      I think it's because of the obvious fact that he is a complete rip off of Ryu from Street Fighter. At least in terms of appearance. Gameplay is obviously a little different, but I can see many people dismissing Ryo as a second-rate Ryu wannabe. Even I was guilty of having that mentality at some point.

  • @sehrschee
    @sehrschee 2 года назад +42

    Man...90s KOFs were truly something special... amazing.
    I like the 98 Ultimate Match Version.. feels well rounded..

    • @jeremybrown9611
      @jeremybrown9611 Год назад +4

      98' imo is one of the greatest fighting ever put together

    • @darksuns7384
      @darksuns7384 8 месяцев назад +1

      KOF 98 on the Dreamcast was peak

  • @fhagane6821
    @fhagane6821 2 года назад +161

    Aof3 still looks amazing even to this day. Props to the development team

    • @luke_y_444
      @luke_y_444 2 года назад +16

      I agree with you, it is still today one of the most beautiful 2D video games in history.

    • @obananagato
      @obananagato 2 года назад +21

      Thats the beauty of rotoscoping
      When done correctly It ages beautifuly

    • @realamericannegro977
      @realamericannegro977 2 года назад +8

      Yep reminds me of Last Blade's graphics.

    • @xm_heecka.laddder.job_mx5962
      @xm_heecka.laddder.job_mx5962 Год назад

      Welcome to 90's quality

    • @fhagane6821
      @fhagane6821 Год назад +1

      @@xm_heecka.laddder.job_mx5962 I was there actually.

  • @Chairsium
    @Chairsium 2 года назад +75

    Look at the sprite work on Art of Fighting 3 though, oh my goodness. That shit's smooth.

    • @dexterboy2736
      @dexterboy2736 2 года назад

      😉👍

    • @RafaelAlCid
      @RafaelAlCid 2 года назад

      Motion Capture.

    • @dnkakusei
      @dnkakusei 2 года назад +9

      @@RafaelAlCid To be specific, it's actually Rotoscope.

    • @123arskas
      @123arskas 8 месяцев назад

      Loved AOF3

  • @sladejosephwilson2300
    @sladejosephwilson2300 2 года назад +78

    I love this super. It's one of the reasons why I mained him.

    • @carlosaugusto9821
      @carlosaugusto9821 2 года назад +21

      It was the most revolutionary move of its age. Not only for being a super in the early 90s. The looks, the fact its a low life move, and its not just a big fireball or a buffed Srk, etc.
      And most importantly its not an "automatic" move - its single hit that has to connect and then trigger a whole animation. That's important because Capcom was late to put supers in SF (2 years is a LOT in the 90s gaming scene) and even so, all their supers were just a cheap duplication of moves or a cheap buffed move, like Ryu and Ken supers. It took a while for Capcom to make interesting SF supers.
      Plus, skipping to nowadays... Looking how supers work in MK, TK, SC, DOA, and even SF (most of SF5), we can realize that most of the fg world became modeled by Ryuuko Ranbu. It's a plain hit that, if connected, triggers a whole elaborated animation.

    • @CoachMike87
      @CoachMike87 2 года назад +2

      Same, he’s been my main since day 1

    • @sladejosephwilson2300
      @sladejosephwilson2300 2 года назад +8

      @@carlosaugusto9821 It was ground breaking during it's time. I also realized that Art of Fighting relies on meter management to access more moves like KOF.

    • @sladejosephwilson2300
      @sladejosephwilson2300 2 года назад +5

      @@CoachMike87 Same. I use him in every game he is in. Except Fatal Fury Special because is a secret character and getting to him is very difficult.

    • @sakazakivolnutt
      @sakazakivolnutt 2 года назад +4

      @@carlosaugusto9821 This is really amazing! That's why we have to respect AOF, it's so legendary and was so revolutionary.

  • @abdallasa7077
    @abdallasa7077 Год назад +26

    THAT AOF SOUND.
    You know the one.
    Best sound effect in fighting games.

    • @AntonioCardenasT
      @AntonioCardenasT 8 месяцев назад +2

      My friends and I call it "el tablazo"

    • @andrewjones198
      @andrewjones198 7 месяцев назад +2

      Love it

    • @williamdiamant457
      @williamdiamant457 4 месяца назад

      can you tell me where it appears? I'm not super big on fighting games

    • @LuminescentShine
      @LuminescentShine 2 месяца назад +3

      It's that loud sound which sounds like someone hitting the ground of a dojo very hard. It's in the older games and recent games but, I listed most of them.
      0:08, 0:14, 0:26, 0:33, 0:48, 0:55, 1:07, 1:13, 1:27, 11:38, 11:45-11:47, 12:28, 12:42, 12:51-12:53, 13:02-13:05

  • @retrogames3404
    @retrogames3404 2 года назад +10

    WTF!! What a awesome video. Impressive. Ryo is my favorite character on KOF. Best combo ever!!

  • @jakemuller8626
    @jakemuller8626 2 года назад +41

    This move was so OP I used to flex with this one, letting the enemy hit me so I can do this special move in Art Of Fighting, good old times.

  • @CaptainVulcan
    @CaptainVulcan 2 года назад +41

    The OG Super Movie in combat games. Even after seeing it for almost 30 years, it still looks cool seeing Ryo pummel his opponent with it.

    • @Chrisy45054
      @Chrisy45054 2 года назад +7

      I also like that in KOF XIII and onwards, Ryo's MAX Ryuuko Ranbu has him finishing with Haoh Sho Ko Ken.

    • @realamericannegro977
      @realamericannegro977 2 года назад +2

      Basically SNK moves in general look sicker than most stuff out now even if you go back to 92

    • @mantraki
      @mantraki 4 месяца назад

      Which is the way that Takuma finishes his ranbu so is a neat detail​@@Chrisy45054

  • @matesecundaria5566
    @matesecundaria5566 2 года назад +46

    El sonido final del especial es lo más llamativo. Ese eco que casi siempre lo ha acompañado en todas las participaciones de Ryo.

    • @alexmqn3496
      @alexmqn3496 2 года назад +4

      el art of fighting 2 el mejor feeling y la expresion de ryo cuando da el ultimo golpe

  • @HectorDomino.
    @HectorDomino. 2 года назад +47

    Lets agree we all had one hell of a childhood!

    • @rodolfocesarizquierdo6470
      @rodolfocesarizquierdo6470 2 года назад +2

      Would not trade it for the world

    • @mrbuttercup37
      @mrbuttercup37 Год назад

      locked away in a room playing video games alone... ok

    • @LuminescentShine
      @LuminescentShine 2 месяца назад

      ​​​@@mrbuttercup37You must have had no friends. Fighting games are meant to be played with others. Especially in an arcade center with people which is were these games originally came from (a public entertainment center.) Way to expose yourself.

    • @mrbuttercup37
      @mrbuttercup37 2 месяца назад

      @@LuminescentShineIt's true that I didn't have friends growing up. I don't have anything to hide. But it doesn't refute my point. There weren't any real arcades where I grew up either. In a lot of ways the arcade was just as isolating, because kids would just retreat into games to get away from their parents. And a lot of people never grew out of this and are living this way to this day. Are you one of these people?

  • @AndresRodriguez-hc6nu
    @AndresRodriguez-hc6nu 2 года назад +13

    Ryo is one of my favorites KOF characters. Good video!

  • @Danxh_HunterX_21XX
    @Danxh_HunterX_21XX 2 года назад +70

    The truth was the special that was the most difficult for me to do as a child, both in Art ot fighting and in KOF from 94 to 96, but now it is very simple hehe :3

    • @kingsdream7876
      @kingsdream7876 2 года назад +4

      Try doing it, casually / competitively 100%... As consistency as simple like any EASY commen projectile that can be performed, yeah real simply lol. Try KOF 02 or both Remixes after that, Ulm or Edition versions. 5% and life while max mode. Down, Down Forward, Forward + Hard Punch dote=Neutral, then light punch.
      Now if this can be done practically and inconsistently. Yeah good luck with that.

    • @JohnGaming55
      @JohnGaming55 2 года назад +2

      @@kingsdream7876 the ranbu motion is mad easy, also nobody’s gonna do that ranbu HSDM in ‘02 UM, not practical enough.

    • @ericjones9668
      @ericjones9668 2 года назад

      I remember this being very hard when I was young 😂 what’s the command for this?

  • @OtomoTenzi
    @OtomoTenzi 4 месяца назад +4

    This dude has and will always be one of my favorite videogame characters of all time... He's faster than Ryu, hits harder than Ken, and is cheaper than Akuma; just DEVASTATING when controlled by the hands of an expert!

  • @noeldc
    @noeldc 2 года назад +23

    I remember the shock I experienced the first time this was done to me in the arcades in 1992, and the shock some other sucker experienced when I did it to them a day later.

    • @carlosaugusto9821
      @carlosaugusto9821 2 года назад +4

      First supers in fg history, along with FF2 that came out in the same year... 92, just the year later the 1st SF2 release.

    • @KamranConsultant4Hire
      @KamranConsultant4Hire Год назад

      Awesome memory!

  • @xaionik
    @xaionik 2 года назад +21

    Damn, Ryo was in so many goddamn games.

  • @Francisco-dx7hj
    @Francisco-dx7hj 2 года назад +68

    I love the battle damage shown on the face in the earlier games. Wish they continued that.

    • @carlosaugusto9821
      @carlosaugusto9821 2 года назад +10

      It's a shame no later fgs picked that feature that was invented by SNK in 92 - just the year after the 1st SF2 release. Even all other SNK games. And that is shameful especially now in the 3d era, that is much easier to make it.
      AOF from 92 invented face bruises, weak poses (in low life your have a weak pose animation), crumple ko animations (with crouch hits), taunts, battle intros, meter, meter management, special ko animations (King's clothes ripped, later expanded) etc etc.
      There are many details that could be picked up to enhance the 2d fg experience, but the companies dont care. One exception is MK applying body modifications since MK9. That's a fg that is taking more advantage of the technology.

    • @hugejackedman3447
      @hugejackedman3447 2 года назад +2

      @@carlosaugusto9821 Well there was also the ill fated Tao Feng on the Xbox that also implemented this feature. If you've never heard of it, that's probably a good thing! 😂

    • @WRILLI4M
      @WRILLI4M 2 года назад +1

      Up to this day, I believe only MK features battle damage since the reboot. SF6 will supposedly do as well.

    • @paloddinkhanhueso3432
      @paloddinkhanhueso3432 2 года назад

      Now crapcom is gonna do that in sf6

    • @LuminescentShine
      @LuminescentShine 2 месяца назад

      ​@@hugejackedman3447The game isn't as terrible as you make it out to be. But it is definitely janky

  • @dr.dreiolu
    @dr.dreiolu 2 года назад +5

    The man returns
    also; happy to also see an evolution video of this move show it KO as well

  • @franciscobutte
    @franciscobutte 2 года назад +13

    '94 and '95 are my favorite. Solid and rapidfire punches.

    • @sakazakivolnutt
      @sakazakivolnutt 2 года назад +3

      It's even faster on neo geo battle coliseum

  • @Nhan6241
    @Nhan6241 2 года назад +18

    Why were Fatal Fury Wild Ambition, NeoGeo Battle Coliseum (Buryoko Ranbu) and The King Of Fighters Maximum Impact 1 not included in this video?(Buriki One is understandable since it's rare af, but these two?)

    • @000mjd
      @000mjd 2 года назад +3

      I dont remenber if he was capable to do it in Buriki one

    • @YeldellGW
      @YeldellGW 2 года назад +1

      Probably referring to the alternate version he had in NGBC which was done by using the controller to input the various attacks after the initial DM command.
      Been awhile since I listened to the Buriki One OST, but I’m fairly certain Ryo didn’t have to move in that game. Don’t recall a voice clip of it in his voice collection.

    • @Nhan6241
      @Nhan6241 2 года назад +2

      @@000mjd He has one in Buriki One, that's why he has "Buryoko Ranbu"(the Deadly Rave-like move) in NGBC.

    • @SUPERSONICGIRLIFY
      @SUPERSONICGIRLIFY 2 года назад

      Maximum Impact 1 was labeled "Neowave" for some reason.

    • @Nhan6241
      @Nhan6241 2 года назад +2

      @@SUPERSONICGIRLIFY It was Neowave, this video didn't include Maximum Impact 1.

  • @realchezboi
    @realchezboi 6 месяцев назад +2

    i love that sweet knock sound

  • @fatihmericozarslan3245
    @fatihmericozarslan3245 2 года назад +15

    Ryuko Ranbu, the ultimate technique of Sakazaki family.

  • @likky1
    @likky1 2 года назад +18

    i always liked the uppercut finisher more than the fire ball one more honestly

    • @athospomier6989
      @athospomier6989 2 года назад +1

      x2

    • @YoungLeosword
      @YoungLeosword 2 года назад +3

      There’s a variant where the finishing blow is an uppercut followed by a straight followed by TODOME DA. :3

  • @jibanmoraisgames683
    @jibanmoraisgames683 2 года назад +70

    Com certeza, o melhor especial do Ryo ė o da KOF 97. Os gritos " ora, ora, oraaa" transmitem uma empolgação contagiante. 😆

    • @billowar2
      @billowar2 2 года назад +2

      famoso "mata cachorro"
      kkkkkkkkkk

    • @RafaelAlCid
      @RafaelAlCid 2 года назад +6

      Pegue os do KOF 94, 95 e Art Of Fighting 2!
      Ali que você sentia o *impacto* e a *força* dos golpes: os sons, o zoom, as câmeras lentas, as pausas.
      Desde KOF 96 que os golpes da perderam esse impacto (The King XIII ainda conseguiu algum, mas não como 94).
      Mesma coisa foi Samurai Shodown: o 2 era massa (pausas, sons, câmera lenta, LIFE. No IV parecia que tava cortando papel).

  • @CozyCoffeeLofi
    @CozyCoffeeLofi 5 месяцев назад +2

    What can I say, this guy aged well 🥰✨

  • @sakichugouken2474
    @sakichugouken2474 2 года назад +4

    The reason i started playing KoF since KoF 94 came out. Was so obsessed with that Super

  • @AmazingSpider-Man
    @AmazingSpider-Man 3 месяца назад +1

    Fun Facts: Art of Fighting introduced taunts and Ryo was the first guest character in a fighting game; he was a secret boss in Fatal Fury Special. The next year Capcom put Akuma as a secret playable character in X-Men: Children of The Atom.

  • @couchbrogames7499
    @couchbrogames7499 7 месяцев назад +1

    Dude this vid is so cool. I'm using for my video game as inspiration.

  • @KamranConsultant4Hire
    @KamranConsultant4Hire Год назад +6

    Woah, a Ryo Sakazaki video is about to do 1 million views...😲

  • @Cloud971
    @Cloud971 2 года назад +10

    1:24 Still the best sound of Ryuuko Ranbu for me. 😎😎😎

  • @leyendskiller
    @leyendskiller Год назад +4

    When I was a child I chose him because I thought he was a Dragon Ball character..

  • @KenjiAsakura09
    @KenjiAsakura09 2 месяца назад +1

    We can never thank SnK enough for indirectly creating Dan, one of the best SF characters ever

  • @SamuraiSun
    @SamuraiSun 2 года назад +3

    Nice GAME Video😉👍️✨龍虎乱舞!

  • @dragonbladeiv9224
    @dragonbladeiv9224 2 года назад +9

    All hail the original KING of fighters🙌

  • @supershanky
    @supershanky 2 года назад +10

    Ryo looks like a Dragon Ball character more than DB characters itself!

    • @sladejosephwilson2300
      @sladejosephwilson2300 2 года назад +7

      In KOF 15 his hair looks like a super saiyan 2 haircut and his body and face make him look like a fist of the north star character.

    • @rodrigosalvez250
      @rodrigosalvez250 Год назад +1

      ​@@sladejosephwilson2300He is a Kenshiro clone

    • @OtomoTenzi
      @OtomoTenzi 4 месяца назад +1

      I think he looks like a mix of both Ken and Ryu.

    • @LuminescentShine
      @LuminescentShine 2 месяца назад +2

      ​@@rodrigosalvez250He is a homage to Ryu made by the creator, also took inspiration from Ken, Kenshiro, some Jo Jo, and DBZ

    • @LuminescentShine
      @LuminescentShine 2 месяца назад +1

      ​@@OtomoTenziHe took inspiration from ither fighters and anime

  • @JbrockPony
    @JbrockPony 2 года назад +11

    Something about Ryo’s wide stance looks much more cooler than his current closed stance.

    • @pakkuman1
      @pakkuman1 2 года назад +6

      I wish they'd incorporate both so that Ryo could changes stances mid-fight, maybe gain access to modified specials/supers based on past games.

    • @carlosaugusto9821
      @carlosaugusto9821 2 года назад +3

      @@pakkuman1 The only practical solution is bring back Ex chars, the original "variations" (used in MK) that were invented by SNK in the 90s.
      Basically means the alternate version of one char is hidden in the same slot - it doesnt waste other slots like Ryu and E. Ryu in SF4. The char has a different moveset and supers.
      The last time SNK used the idea was in KoF 13, where you can pick Ex Kyo (based on the Nests Kyo), Ex Iori (classic Iori with flames) and Ex Takuma (Mr Karate).

    • @pakkuman1
      @pakkuman1 2 года назад +2

      @@carlosaugusto9821 That's true. I saw the stance change concept in a MUGEN version of Ryo, so I thought it seemed pretty cool. Though given the amount of production it'd take for a whole new animation set, it'd probably be easier to make those EX chars after all

    • @RationalMinded
      @RationalMinded 2 года назад +4

      They could've used both as his idle animation. Missed opportunity.

    • @WarriorBoy
      @WarriorBoy 2 года назад

      @@pakkuman1 This is a great idea

  • @causeigotyoubabe2380
    @causeigotyoubabe2380 2 года назад +5

    BRUTALITY !

  • @happyslapsgiving5421
    @happyslapsgiving5421 24 дня назад +2

    *Hisshoooo... Buraiken!!!*

  • @SJkopa
    @SJkopa 2 года назад +2

    I am ecstatic to see my favorite character Ryo's handwriting.

  • @biglui
    @biglui 2 года назад +13

    The first secret special in fighting games. 😊

  • @datboygood187
    @datboygood187 Год назад +4

    Art of fighting a true classic

  • @kjhenry100
    @kjhenry100 Год назад

    4:53 The spinning uppercut that lands hits on the rotation is epic!

  • @pearljaime2
    @pearljaime2 2 года назад +3

    "Go home before you get hurt".
    - Ryo 1995
    After sending the opponent to the ER.

  • @beekarinsaan
    @beekarinsaan 2 года назад +11

    Funny how Ryo keeps getting younger in the later games after AOF. 🤣😂

    • @sladejosephwilson2300
      @sladejosephwilson2300 2 года назад +5

      KOF is a different timeline where aging barely happens for any character

    • @WRILLI4M
      @WRILLI4M 8 месяцев назад +1

      ​@@sladejosephwilson2300save for specific exceptions, like Terry, Robert and Rock.

    • @OtomoTenzi
      @OtomoTenzi 4 месяца назад +2

      I know man, when AOF first debuted, the storyline was supposed to be set in the 70's. 🤔
      50 years later, and he still looks barely even 25... This guy is practically IMMORTAL!!!

    • @LuminescentShine
      @LuminescentShine 2 месяца назад +1

      ​@@OtomoTenziKOF timeline. He looks older as Mr. Karate

    • @OtomoTenzi
      @OtomoTenzi 2 месяца назад +1

      @@LuminescentShine Yeargh, but his sister NEVER aged... 😝

  • @kellymays5138
    @kellymays5138 8 месяцев назад +1

    Ryo is legendary

  • @ゲーム紹介とる猫
    @ゲーム紹介とる猫 7 месяцев назад +2

    とっても良い動画ですね

  • @DehAlmeida
    @DehAlmeida 2 года назад +3

    Wild ambition and Mr karate II versions on max impact 2 / reg A are missing

  • @jackies83
    @jackies83 2 года назад +9

    Art of Fighting 2 is still my all time favorite. Takuma was the shit!!

    • @realamericannegro977
      @realamericannegro977 2 года назад +1

      I wish they gave us another collection with all 3 games patched to have better hit detection and easier input reads.

  • @mauricioribeiro5897
    @mauricioribeiro5897 2 года назад +37

    Faltou o Ryo de Fatal Fury: Wild Ambition PS1, mais precisamente ao acertar o Adversário que tenha apenas 1%de HP de defesa mas que tome o golpe durante a defesa, a cena fica muito interessante

    • @AshtheOne
      @AshtheOne 2 года назад

      Eu fiz aqui e a única coisa que muda é a explosão no primeiro hit.

    • @mauricioribeiro5897
      @mauricioribeiro5897 2 года назад +1

      @@AshtheOne não sei qual versão de console vc testou, ou se foi em algum emulador, mas sim em um PS1 slim não lembro a versão, não tem slowdown nos primeiros 3 ou 7 Hits , mas sim no FAT o meu tinha slowdown nos primeiros Hits e eu gostava muito de fazer isso só para curtir esses combo em câmera lenta.
      E no emulador do ps1 epsxe para rolar slowdown, vai depender do plugin usado e placa do PC, hoje em dia no meu pc essa câmera lenta é só no primeiro hit também :(

  • @alpyre
    @alpyre Год назад +1

    08:29: The King Of Fighters : Maximum Impact

  • @joshualedesmasegovia
    @joshualedesmasegovia 2 года назад +5

    Which The King of Fighters Bosses Characters would you like to return as DLC Team in The King of Fighters XV for me Team Rugal and Team NESTS Bosses

    • @idrisstokes5745
      @idrisstokes5745 2 года назад +1

      I want Orochi, Orochi Iori and Orochi Leona

  • @belladonna4765
    @belladonna4765 2 года назад +2

    Awesome!

  • @DavidSan25
    @DavidSan25 8 месяцев назад

    This is art, I love how the beats sounded in kof 95

  • @lunnihyre4215
    @lunnihyre4215 2 года назад +2

    This is probably what akuma does under the shadows of the raging demon.

  • @TheFoxxUnit
    @TheFoxxUnit 11 месяцев назад +2

    Wild ambition 🫠

  • @kurtobidelnoire2910
    @kurtobidelnoire2910 2 года назад +7

    I'm still trying to execute the other Ranbu in 2002.

    • @kurtobidelnoire2910
      @kurtobidelnoire2910 2 года назад

      @Rellyali1987 yep

    • @demonstrate1
      @demonstrate1  2 года назад +1

      It has to be one of the hardest moves i’ve executed. It appeared multiple times too

    • @kurtobidelnoire2910
      @kurtobidelnoire2910 2 года назад

      @Samin Yashar Sam i was able to perform to just now thx

  • @CoachMike87
    @CoachMike87 2 года назад +2

    My main since KOF 94’. Never gets old

  • @LuminescentShine
    @LuminescentShine 2 месяца назад +1

    13:02-13:04 music to my ears.

  • @KevinSkye1
    @KevinSkye1 Год назад +4

    The more I started appreciating Ryo over the years, the more I couldn't effing stand CVS's version of him.

    • @orlanzo2621
      @orlanzo2621 11 месяцев назад +1

      Yea Capcom definitely gimped him in the CvS games, part of me thinks it was done on purpose, lol.

  • @DenkyManner
    @DenkyManner 2 года назад +4

    The backgrounds in Capcom vs SNK 1 were so good, it's sad they went with the 3d background fad. At the time it seemed like a good idea.

  • @zukoulou7464
    @zukoulou7464 6 месяцев назад +1

    Ryô Sakazaki ! 😊
    Hidden in Fatal Fury : Wild Ambition (japanese Playstation)
    * September 1999

  • @ReisSns
    @ReisSns 2 года назад +3

    You forgot Fatal Fury Wild Ambition.

  • @cipherpol925
    @cipherpol925 2 года назад +4

    Ryo was already doing Ultra Combos before Ultra Combos were even a thing

    • @YoungLeosword
      @YoungLeosword 2 года назад +1

      Plus, I’m pretty sure the Buster Wolf is older than the Shinku Hadouken. ^w^

    • @carlosaugusto9821
      @carlosaugusto9821 2 года назад

      SNK invented "ultras". Originally in FF you only used supers in low life. In SS, you fill your super bar only taking hits.

    • @carlosaugusto9821
      @carlosaugusto9821 2 года назад

      @@YoungLeosword Buster Wolf was invented in 99, and Shinkuu Hadouken in 94. Maybe you mixed it up with Power Geyser? That one was invented in 92, before SF.
      AOF and FF had supers before all Capcom fgs. SS added supers 1 year later SF, but it was a different meter. It was basically the Ultra meter from SF4. So SS2 from 94 already had another idea found in SF4.

    • @YoungLeosword
      @YoungLeosword 2 года назад

      @@carlosaugusto9821
      Ah, I thought it had been included in some movesets during the Orochi saga. I may have been under the impression because of its inclusion in a small number of Terry summon tokens from AS, but I should try to remember that that isn’t a reliable reference by itself, hurr. X3

  • @daisa1506
    @daisa1506 Год назад +2

    Ryo did Shinryureppa before SF6 Ken if you think about it.

  • @chris_t2020
    @chris_t2020 Год назад +2

    11:22 Athena sounds like a squeaky toy 🤣

  • @mattm7798
    @mattm7798 7 месяцев назад

    I love how SNK wasn't shy at all about saying "yeah, we're using SF2 as an inspiration"

    • @vandagylon2885
      @vandagylon2885 7 месяцев назад +4

      SNK were mostly comprised of former capcom employees at the time

  • @MarianoMariano987
    @MarianoMariano987 2 года назад +4

    Excelente 👏🏼👏🏼👏🏼

  • @jalenikezeue4114
    @jalenikezeue4114 Год назад +1

    Ryo has The spirit of 🐲

  • @atlante4368
    @atlante4368 2 года назад +2

    KOF Neowave is the best due to the pretty hit sparks and the classic "Ora ora ora ora!" from 97-2002.

  • @bostaff7030
    @bostaff7030 2 года назад +1

    Me encantó este video ojalá hagas más igual. Exelente tarde para todos

  • @SAVUFILMS
    @SAVUFILMS 2 года назад +2

    These hands rated E for everyone

  • @AngeloMiguel-tq9di
    @AngeloMiguel-tq9di 10 месяцев назад +2

    ART OF FIGHTING 3 IS GOAT

  • @manoelwellington3579
    @manoelwellington3579 2 года назад +4

    2:13 eu gostava mais dessa posição de luta dele

  • @elbucho8867
    @elbucho8867 2 года назад +3

    The second super special move (super) in Fighting games only after Hao Shokoken.

    • @sladejosephwilson2300
      @sladejosephwilson2300 2 года назад

      Kind of. But you don't have to unlock Ryuuko Ranbu. Ryo already has it. Hao Shokoken has to be unlocked if you complete the mini game.

  • @Morsmalleo
    @Morsmalleo Год назад

    Ryo's Special Spirit Moves list from *"Art of Fighting"* , the SNES version:
    - Ko'oh Ken
    ⬇️↘️➡️ + X
    - Heinshipu Kyaku (Heinshipu Kick)
    ↙️➡️ + X
    - Zanretsuken
    ➡️⬅️➡️ + R
    - Haoh Shoukou Ken (Hao-Ken)
    ➡️⬅️↙️↘️➡️ + X
    - Ryuuko Ranbu (Final Counter Attack)
    ⬇️↘️➡️ L+X

  • @Wolfie1262
    @Wolfie1262 2 года назад +1

    The Gameboy version of KoF 95 sometimes did some weird graphical glitches when you did this move.
    This kind of super is my favorite. It’s just satisfying.
    I tend to play characters that utilize it, Ryo, Kim, Michelangelo, etc

  • @deathblowringo4168
    @deathblowringo4168 Год назад

    I liked the concept in the input in KOF 01 and 02 (UM) like you had to input it the same way as the first Art of Fighting were it was also Ryo's debut game. (In KOF 00, instead was both punch buttons at the same time)

  • @Coyoda
    @Coyoda 2 года назад +2

    Art of fighting is the first game to ever create super moves/combos, otherwise titled desperation moves for that, fatal fury, and king of fighters.

  • @virsagomk2
    @virsagomk2 2 года назад +1

    You're missing the other Ryuko Ranbus from Buriki One & NGBC directional-input version.

    • @AshtheOne
      @AshtheOne 2 года назад

      As far as I know its extremely difficulty to find Buriki One. Isn't? He also missed the Fatal Fury Wild Ambition one.

  • @Sieg_W
    @Sieg_W 2 года назад +4

    Never knew Ryo was in Fatal Fury 2..

    • @dattranthanh4813
      @dattranthanh4813 2 года назад +3

      Is Fatal fury special, a upgrade version of Fatal fury 2

    • @KamranConsultant4Hire
      @KamranConsultant4Hire Год назад +1

      He is also in Fatal Fury Wild Ambition as Mr Karate 2

  • @zukoulou7464
    @zukoulou7464 2 года назад +1

    _ Brothers team :
    Ryô, Gato, Adel ! (KOF XI. PS2)
    _ Mexico team :
    Ryô, Robert, Takuma (KOF 94)
    _ Bikers team :
    Ryô, Angel, Kronhen. (KOF XV)
    A hidden character in Fatal Fury : Wild Ambition. (US & japanese Playstation)

  • @AR-82
    @AR-82 6 месяцев назад +1

    0:58.
    Lee's face revealed.

  • @ukhouseRJ
    @ukhouseRJ 2 года назад

    Where do you have all these gamee??

  • @호혈사일족최강전설
    @호혈사일족최강전설 11 месяцев назад

    (↓↘→↘↓↙← + C)
    It's a quick input method when the HP gauge blinks, but it doesn't work, why is that?

  • @Pretty-Beautiful-Lady
    @Pretty-Beautiful-Lady 2 года назад +2

    🙋🏻‍♀️ Ryo KOF 94 Re-Bout, Ryo The King of Fighters All Star, Ryo Buriki One, Ryo The King of Fighters Arena. And more ....?

  • @shanebluesky7452
    @shanebluesky7452 8 месяцев назад

    Ryo has been given justice in kofxv. He's top tier

  • @realchezboi
    @realchezboi Год назад +2

    KOF13 looks REALLY good

    • @demonstrate1
      @demonstrate1  Год назад +1

      True, I also like the direction KOFXV is going in

  • @egg64
    @egg64 2 года назад +2

    I'll never forget that some lil kid showed me how to do this in the first Art of Fighting. Of course after he hit me with it like 5 times because I didnt realize it was unblockable.

    • @sladejosephwilson2300
      @sladejosephwilson2300 2 года назад

      Ryo has an unblockable version in KOF 2002 um

    • @terenceprieto3964
      @terenceprieto3964 6 месяцев назад

      a simple down punch blocks the move. like fire balls. pre-parry.

  • @krazyKenHo
    @krazyKenHo 2 года назад +3

    SNK Kenshiro's for life!!!

  • @gobzdzilla
    @gobzdzilla 2 года назад

    KoF 97 were my favourite versions. KoF13 and recent one are fire too.
    You also ate first Maximum Impact marker at 8:29.

  • @user-stanrbm
    @user-stanrbm Год назад +1

    Brutality!

  • @benjamincatalan2352
    @benjamincatalan2352 2 года назад

    Where can I download the games plus it's emulator?

  • @bhaswaraarizon5012
    @bhaswaraarizon5012 2 года назад +3

    "Uuuuuuuultraaaaaaaaa Commmmmbooooooooooo!!!".
    .
    .
    .
    .
    .
    .
    .
    .
    .
    .
    .
    .
    before Killer Instinct made it a thing

  • @shinhiryozenchikiza6540
    @shinhiryozenchikiza6540 2 года назад +3

    Wow 😯😮

  • @mingyaowu7720
    @mingyaowu7720 Год назад

    The best part doing and finishing the opponent in the capcom vs snk in the stage where you see takuma in the background and whole place collapse😅🤣

  • @TINHOGOMES
    @TINHOGOMES 2 года назад +3

    Vídeo muito bom, não sei se é muito exigência minha mas... Deveria ter o nome do jogo que ele está participando e o ano de lançamento.
    Mas repito, O VÍDEO ESTÁ MUITO BOM!

  • @SegredosdeKonoha
    @SegredosdeKonoha 2 года назад

    DESCRIPTION in 8:29 ???
    Maximun Impact???