The lack of PVP is a huge plus for me, since I dislike the shallow FFA PVP extraction shooters are known for. (Have one great fair fight, then get ganked by a third squad who cleans you up.) Atmosphere still feels amazing. Level design feels weak, and I'd love to see them make traversable areas less ambiguous. Also they understood that if you're replaying the same level it's important to have enemies be dynamic, and that's great. But it's also important for the level itself to be dynamic (I'm assuming it's not mostly based on the footage shown here; I haven't actually played). You know, things like (a) a rope ladder let you access a roof last time and it's not here this run, (b) a door blocked the way last time, but it's completely blown open this time, and even huge-scale things like (c) holy crap that entire skyscraper that I looted the ground floor of last run is now toppled over and completely steering me to a different quarter of the level! I'd also love to see more systems around stealth and looting, if those are the focuses. (And it seems they should be given the "scavenger" aesthetic.) Stuff like a Noise System for looting. * when you look at a container you have a vague indicator showing how much noise your character thinks will be made just _searching_ the container. * this noise can then obviously attract nearby enemies. Sometimes it'll be safe to make a lot of noise. Other times not. * additionally the act of looting after you've searched could have noise too, and if they want to go deep on this then provide two buttons Loot All (which loots everything quickly but noisily) and Careful Loot All (which is considerably slower, but far less noisy). * oh and this also assumes there are _mobile_ patrols of enemies that can end up penalizing the slower looting Then beyond that, just developing the stealth system more (really just straight-up steal elements from Metal Gear Solid 5) seems like it'd make things more interesting. Basically I'm 100% on board with a game that wants to have this sort of focus, but they really have to _invest_ into the style they've created.
@tonygoodkind7858 yeah, I was looking through the forums and I could see that a lot of people like the stealth element, it's not really divided in terms of like pvp and p ve more people support pve, which is really great, and I think this is really refreshing, Now, in terms of the stealth system from what I can gather, it seems that the new update affected the AI and also affected the stealth systems and missions in the game. I'm probably gonna end up in. Pull the trigger and get the game to support the devs. The demo was fun. I just need to see a little bit more development before I actually go ahead and pull the trigger. But hey, thanks for taking the time to watch the video and I love your comment, man, thank you.
I have been interested in this game since Riloe made a video about it. I did not buy it at launch because I wanted to see what other peoples impressions of it were and as far as I've seen this game has the potential to be a great extraction shooter with an original aesthetic and atmosphere. I will be there if it does become that. Till then, Imma watch from the sidelines.
@@kreynusr4242 same, I wanted to pull the trigger so badly. But with updates far and in between. It's best to wait. Thanks for taking the time out to watch the video and responding!
🤣“Humanity is in the toilet and you are not even fancy enough to be the plunger." bro this line's gold and imma steal it MAY THE MECH GOD ALWAYS SHELTER UR WATER BOTS
would love to see some helldivers content
I can try and do something
The lack of PVP is a huge plus for me, since I dislike the shallow FFA PVP extraction shooters are known for. (Have one great fair fight, then get ganked by a third squad who cleans you up.)
Atmosphere still feels amazing.
Level design feels weak, and I'd love to see them make traversable areas less ambiguous. Also they understood that if you're replaying the same level it's important to have enemies be dynamic, and that's great. But it's also important for the level itself to be dynamic (I'm assuming it's not mostly based on the footage shown here; I haven't actually played). You know, things like (a) a rope ladder let you access a roof last time and it's not here this run, (b) a door blocked the way last time, but it's completely blown open this time, and even huge-scale things like (c) holy crap that entire skyscraper that I looted the ground floor of last run is now toppled over and completely steering me to a different quarter of the level!
I'd also love to see more systems around stealth and looting, if those are the focuses. (And it seems they should be given the "scavenger" aesthetic.)
Stuff like a Noise System for looting.
* when you look at a container you have a vague indicator showing how much noise your character thinks will be made just _searching_ the container.
* this noise can then obviously attract nearby enemies. Sometimes it'll be safe to make a lot of noise. Other times not.
* additionally the act of looting after you've searched could have noise too, and if they want to go deep on this then provide two buttons Loot All (which loots everything quickly but noisily) and Careful Loot All (which is considerably slower, but far less noisy).
* oh and this also assumes there are _mobile_ patrols of enemies that can end up penalizing the slower looting
Then beyond that, just developing the stealth system more (really just straight-up steal elements from Metal Gear Solid 5) seems like it'd make things more interesting.
Basically I'm 100% on board with a game that wants to have this sort of focus, but they really have to _invest_ into the style they've created.
@tonygoodkind7858 yeah, I was looking through the forums and I could see that a lot of people like the stealth element, it's not really divided in terms of like pvp and p ve more people support pve, which is really great, and I think this is really refreshing,
Now, in terms of the stealth system from what I can gather, it seems that the new update affected the AI and also affected the stealth systems and missions in the game. I'm probably gonna end up in. Pull the trigger and get the game to support the devs. The demo was fun. I just need to see a little bit more development before I actually go ahead and pull the trigger.
But hey, thanks for taking the time to watch the video and I love your comment, man, thank you.
I have been interested in this game since Riloe made a video about it. I did not buy it at launch because I wanted to see what other peoples impressions of it were and as far as I've seen this game has the potential to be a great extraction shooter with an original aesthetic and atmosphere. I will be there if it does become that. Till then, Imma watch from the sidelines.
@@kreynusr4242 same, I wanted to pull the trigger so badly. But with updates far and in between. It's best to wait.
Thanks for taking the time out to watch the video and responding!
🤣“Humanity is in the toilet and you are not even fancy enough to be the plunger."
bro this line's gold and imma steal it
MAY THE MECH GOD ALWAYS SHELTER UR WATER BOTS
@vcqrsfdwc1987 Thank you
Best looking game with the most generic gameplay, IMO. Wish they'd stuck with the open world idea.
@onanthebarbarian4842 I had no clue, and I didn't see anything for the open world idea mentioned. That would have been a game changer for sure.