The BIG Problem with Hexblade Warlock - D&D
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- Опубликовано: 3 окт 2024
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XP to level 3 with Davvychappy, potentially a bit a Critical Role with dungeoneering, tabletop community next to tabletop RPG, dungeons and dragons, Fjord, Beau, Jester, Yasha, Caleb, Nott, 5th edition dragons, 3.5e, dungeon dudes, DM GM, dungeon master, game master tips sprinkle a bit of Caduceus, Mollymauk in the Mighty Nein. Matt Mercer.
The hardest part about multiclassing into hexblade warlock is finding a patron
EASY... you multi class out of warlock XD hehe
I only ever play hexblade multiclasses in campaigns that start level 2 or higher so I can justify the multiclass in my backstory.
I had a character once whose ancestor was a famous paladin that saved the world... and he was a worthless bum that couldn't do anything right no matter how hard he tried (I created myself basically) and so, with the permission of her God Helm, she came back to the material realm as a spirit that can possess any weapon in order to help him out... but mostly to stop him from embarrassing her further.
Thats not hard at all either throw a hook inside your backstory that gives you some access to a magic artefact/weapon or you find a random concious magic weapon and make it your patron and last just flavor it however you want to just ask your dm hey can i multiclass into this and that but i want to flavor it like this and that so it fits my charakter better if your dm is not a shithead hell probably let you do that flavor shoud be free
Lol, this put everybody on defensive in the comments.
as a dm i always try to balance mechanically strong chars with story consequences, because with great power, comes great respossitie
Pretty sure that last thing just goes in your ass...
Not sure what kind of campaign you're playing, but hey, you do you.
@Flyin' Steve huh bards would be stripped of any and all money they didn't just earn yesterday
Exactly, the downside of being a warlock should be _you're a warlock who's sold his soul._
@@DinsRune warlocks don’t get their powers from patrons, they’re taught it.
@@gabrielsimpson8714 try that one again.
I wonder when someone is gonna make a elden ring dnd campaign
Critical role did a oneshot if you are interested!
@@DarkSack97 and that basically at game release.
@@DarkSack97 can u link plz?
Probably in a little while, now I kinda want to make a campaign set in the dark soul setting at the end of the age of fire when undead started to be a thing, only issue Is that I need to figure out how to do the respawning mechanic
I'm working on it ;)
I played a hexblade multiclass gunslinger and had my pistol as my pact weapon that I'd use to cast my EB and other spells from, later in the campaign i somehow was able to cast healing spells. My partys reaction when they realised i could only heal you if i shot you was priceless. Playing that was one of my favourite characters I've ever played.
Self redundant shots
You just had to use the classic runescape theme
yep!
@@MonkeyDM Tossing the nostalgia blades all around are we
@@MonkeyDM I have noticed alot of runescape themes lately I played in 07 and I still play now.
Im glad someone else commented on this!
Runescape was my first MMO and it holds a special place for me. To all that see this share in my joy and have a great day!
I just got off runesacpe and seen this thought I was still playing
As jocat once said
"Gotta look pretty for that big eldrich bonus"
If you think about it, warlocks have the first parasocial relationship in D&D
Pact of the Blade should've given Cha to attacks, it would require a 3 level dip at least and would give more melee options and actually give someone other than a Daolock, Hexblade or Undeadlock a reason to take it. Obviously if you roll good stats it'll be easier but if you use Standard Array or Point Buy it might be harder.
I think it should be an invocation at least. Like lvl 5 requirement, pact of the blade prerequisite if you want and when you take it you use your cha for attack and damage with your summoned weapons because they're made with your or your patrons magic. I homebrew it. I'd argue allowing it at lvl 3 but it allows for min maxing way too early in the game and I'm too inexperienced at DMing 5e to balance it yet. So I'm saying 5 to be safe in my own games lol.
@@auroramcbride1688 I can get that. As is I've been dming for about 12 years and started my TTRPG experience with Palladium so I tend to encourage powerbuilding to an extent and usually buff bad subclasses over debuffing strong ones. But that's just me no right or wrong way. If I was running a Bladelock I'd be happy to get Cha attacks at all without choosing Hexblade.
This is actually what we do at my table is lock it behind blade pact, remove it from hexblade. This doesnt remove hexblade viability as they still get medium armor proficiency and the outright GOOD subclass features. This way you can be more open with your patron, but not punishing the lock for doing so and wanting to melee(or shoot a bow instead of EB.)
I think another part of the problem is that Warlocks are by and far the worst pure casters in the late game. They get so many less spell slots and they get spell slots that arent spell slots after level 5, which dont even recover on a short rest, which is supposed to be their schtick!
@@CyberChaosV2
I dealt with the spell slot issue by homebrewing that warlocks get a bonus spell slot every 2 levels, didn't break the game at all, it just made the warlock a tad stronger
@@iampierce7474 yeah? How'd they handle themselves in combat compared to other full casters if you dont mind me asking?
You missed a pun here. They use charisma for their attacks because their smile is so disarming
*breathtaking
BTW the idea behind charisma being their attack ability is that ‘charisma’ in D&D is a measure of a character’s soul’s power - hence why it’s used for resisting banishment or possession.
When the Hexblade uses their weapon, it’s their soul and magical prowess swinging for them, not their physical ability.
Nah i think it's much more fun if they attack with their beauty, imagine a hexblade attacking by throwing it back
Tip for DND don't think of charisma as your smile it is more like your force of presence
That makes sense
wtf is force of presence
@@muhii2559 essential it's like when someone walks into a room and you don't see them but you know they're there.
sounds like bullshit@@Hope-kp3lb
that's pretty cool and interesting thank you for the idea it reminds me of sword singers from TES where some redguards kind of extend their soul into their sword or whatever something like that i don't remember i haven't read into TES lore for years now@@Hope-kp3lb
Barb-locs and Battle-Blades (Battlemaster) make for fun multiclass combos, even though you have a bit more to consider with the Barbarian multiclass
One disadvantage of a Barbarian multiclass build is no spellcasting while Raging..A Sorcerer with the Quicken MetaMagic can use the Bladeward cantrip to gain Resistance ( as a bonus Action !) to piercing, slashing, and bludgeoning- copying the Rage Dmg resistance !
A Fighters Action Surge ( lvl2) is worth it for even more Dmg output..
My dm said that all classes are overpowered if you know how to play it
But some you don't even know how to play well to be broken.
and he's 100% right, but some combos are very strong while being no brainers
Your DM isn't the brightest bulb huh. I mean you can't say Monk or Barbarian is broken. Paladin, Wizard, cleric? Yeah without a doubt.
@@WhyYouMadBoi I think the DM means including multiclassing. I mean you're probably still right about the monk as an exception to this rule, but theres some pretty broken stuff you can accomplish with multiclassing a bear totem barb
@@WhyYouMadBoi I mean, a properly abused gun monk can be pretty crazy, and barbarian is a terror if it’s a race with an inherent fly speed and mobile, letting you constantly harrass opponent much longer than the wizard can. Ultimately, it’s more about getting the maximum leverage from an ability than it is by playing fair.
Undead warlock is far scarier for a 1-Dip. That mode where you deal the frightened condition to everything is nuts. Free control on any ranged damage build you got
Lvl 7 conquest paladin enters chat* "You don't say?"
@@nathans.3618 yeah I'm actually playing ar reborn with that multi class and have the mace of terror it is so much fun
That's not more busted especially considering the number of times you can use it per day at lower levels. Then you factor in various spells or attacks that can cause frighten that aren't as limited as much on the uses per day and that aspect of the Undead Warlock becomes much less scary
The broken thing about it is Hexblade Warlock synergizes so well with the Paladin class or the Swashbuckler Rogue subclass and both!
Having hexblade's curse+multi attacks+sneak attack+eldritch smite+divine smite is obscene damage and you crit on a 19
It's really not overpowered if you're putting enough levels for eldritch smite. The reason hexblade would ever be considered overpowered is because it's a front loaded subclass.
Adventures of the padlock
HexSwash isn't actually very powerful
I always love your music choice. Zelda and runescape makes me so happy. 😌
Always hits the nostalgia hard. Good stuff.
This background RS music brought back memories
Pathfinder over here like…
“Cough cough, nothing to see here…”
That's why on our table, all featers in champion subclass for fighter is now in core class.
Charisma is more than your smile
For this charisma is your stance, which does a lot for your damage
If I remember correctly, charisma is also supposed to be like force of will
so rizzed i convinced my sword to help with my edge alignment
Warlock is like a bag of chips though. You can never just take one...level...
maybe in your games, not every dm is a faggot
I get peeved when people reduce charisma to smiling (or in a broader sense, just sexappeal) when its really the power of commanding with your pressence. For a sorcerer its their innate flamboyant magic, for a paladin its their piety and voice, but for a warlock its the sinister and cloaked presence of their patron seeping out of them.
While true, that still doesn't really explain how it helps them wield a sword
This is why players have to sell me on a multiclass.
You can't just take a warlock level if you haven't found a patron in game yet.
Ah, make the party never encounter a patron so warlocks are banned
Half-Drow Paladin/Hexblade that follows Eilistraee and her silver sword.
@@snake698 no, if they communicate that they want to multi class into warlock I'll let them encounter a fitting patron.
@@connorhamilton5707 see, this is fine.
Mmm... From my POV Sorlocks are only better than sorcerer at 1, 2 and 6. Then you lose way too much power. So I would let them change if they feel like they want to swing a sword once per turn.
Best way to make it fun. Sword extensions
Multiclassing is optional. Thank goodness
Your smile is just that *"sharp"*
A disarming smile, if you will
The only truly broken thing in D&D is a Mark of Handling Human against a DM that forgot the Tarrasque is immune to being charmed.
Also called cheating, you know? When a player willing and knowingly breaks the rules and hopes the DM won't remember or notice so they can break the game and try to "win" DND?
A bit late, but in a game I was in, I accidentally destroyed an entire encounter with my hexblade. He had the warlock invocation that let him see in both magic and nonmagic darkness, and used a glaive as his weapon. He also had the darkness spell. Our characters went into a dungeon, and my character dropped darkness on some goons and went to town. With disadvantage, the five of them only hit once, and I killed them all. Problem was, no one else could see in my spell, and everyone just sat there for ten minutes while I eviscerated some goons. Even though it was stupidly effective, my DM asked me to never do it again because of how boring it was for everyone. I felt a bit cheated, but it probably saved me some friends to agree to not do that!
God, the runecraft music makes me feel 10 again
Best solution to this is to move most of those feature to the Pact of the Blade instead!
MY current character is actually an attempt to make a hexblade paladin interesting. He's a teifling, who's patron is his demonic father. His father is a low-ranking demon (like, one step above lemure), who got sick of hell and escaped to the material plane to try and live a peaceful life. IT worked for a bit; he got married to a human woman and lived for several years, but eventually hell found him, he was dragged back, and his wife was killed. Without a family to return to, my character was raised by a covenant as a paladin, only to meet his father in a dream and to recieve as much power as his father can give (which is only 1-3 levels in warlock).
That’s why I have countermeasures(make sure the enemies priority target the hex blade)
What possible reason would every enemy have to prioritize the Warlock over anyone else?? Really comes off as DM vs Player which is toxic as fuck and ensures your Warlock player will quit.
Solo Hexblade has one of the most consistent DPR I’ve seen too. With spirit shroud up, and GWM and PAM, with life drinker and 20 CHA, you are hitting for 100+ dmg every round. Not including eldritch smite for if you crit. Pretty crazy. The mystic arcanum’s are just the cherry on top.
I've never seen it as you smile so good you strike better. But your strength of personality makes forles doubt themselves enough to leave openings in their defense
i used to play a warlock without any arms that had a hexblade magic arm mumbo jumbo thing
Your party is too strong?
Have some huge guy in heavy armor fight them from time to time, force them to retreat. Make him have some personal vendetta against the party. Find some boss theme for him, and play it just a few seconds before he appears. Don't use him too often tho. Use him to scare the party at just the right (or wrong) moments. Resident Evil style. A force of nature.
Once I have played as a Human Lvl5 Barbarian/Lvl1 Monk. I picked a feat that allowed me to use 1 fighting style of the Fighter - I chose bare fists. Monk allowed me to attack with my fists as a bonus action and Barbarian provided me with rage and protection without armor. I had 70-ish HP, was receiving less damage from all sources except of psychic and was allowed to strike 3 times in 1 turn dealing 1d8+7 dmg with each. With bare fists. Fricking badass I think
Paladin with one level in hexblade makes for a disgustingly good buffer and tank.
At level 6 (7) when you get your aura you will probably have a +5, so everyone in your aura will get that to all their saves.
Not to mention your spell saves being on par with other full casters, so your commands, compel duel, hold person (for some subclasses) will be boosted.
And with darkness you can see but no one else can
Funnily enough, the power you get from that balanced my pc with the others. We roll all our stats and I rolled poorly, to put it mildly (my highest throw was 13), while the others had actually decent stats. But I made a fun character out of it and with my DM decided that it’d be cool to give her a boost this way.
I think it makes sense that a subclass built around a cursed weapon works well with multiclassing, even using Charisma for attacks makes sense since it's also used for intimidation and stuff, just flavor it depending on the character. What makes no sense to me is the proficiencies you get. Why would making a pact with a particular semi sentient weapon let you wear armor and wield other weapons, it should specifically not let you do that to make you more dependant on the powers you draw from it
Warladin: 😏
I mean I feel like with this the artificer is underappreciated then for multiclassing. Theres a lot of similar benefits to a wizard
But not level one- if anything it's the other way around, a two level dip in wizard for artificer- specifically war wizard at that, is really powerful.
@@Den-lt2mc I'd argue artificer is one of those classes that's worth single classing if you're gunna main the class though. I guess more and more options doesn't hurt though lol
Now add in a sidecick articifer or a flying sword
@@Den-lt2mc level 1 art, and 19 levels of wizard. Is basically best wizard.
Get guidance cantrip. Get cure wounds and a butt load of 1st level spells. And you don't even have to go mad.
You also get Medium armor prof and sheild prof. So, no need to waste a spell on mage armor.
You also, don't lose any spell progression. Yes you lose the cap stone for wizards which is decent but not an end all be all.
@@katherineminor3402 And Constitution proficiency
Him - 1 level into warlock
Me with my level 19 warlock with 1 level dip into sorcery - My goals are beyond your understanding.
Dear God
Why did you do the 1 dip into sorcerer?
My Lore Bard is Lvl 6. Once he's Lvl 7, I'll be multiclassing into Hexblade to be the Herald for the Raven Queen. I'm stoked to play it!
The way I've always DMed, is that you have to find a good reason to multiclass. You need to find a master that will teach you the basics of the new class you're choosing.
I've never allowed a multiclass to pop out of nowhere.
Twinned spell booming blade is pretty fun ngl
It IS too strong for level 1 features. You can just compare it to all the other level 1 warlock subclasses and understand that it's getting a second very powerful feature that other subclasses do not get. Here's the fix: The portion of Hex Warrior that provides CHA to attacks and damage rolls should be moved to Pact of the Blade at level 3. Leave the armor, shield and weapon proficiencies with Hexblade at level 1 so that it is better at melee combat than other warlock subclasses because it should be. This fix reduces the ease of multiclassing cause now you have to go 3 levels instead of 1 to get that CHA to melee attacks. But the fix also makes viable all other Warlock subclasses to choose Pact of the Blade and go melee.
The issue with that is you either then need invest a pointlessly higher number into strength or dexterity if you want to attempt to be a sword user before 3rd level, and then at that point it's useless. You'd be making that subclass have to switch what its most used stat is 2 levels into the class, which is just clunky.
So basically strip the hexblade's gimmick and give it to the rest of the classes.
This makes fiend pact even stronger now and a front line bastard getting temp hp per kill in close range due to pact of the blade and eldritch blast.
You didn't stop this subclass from being too strong you just made another one stronger.
@@Magic-nx2fb The answer is don't do it. Either use a +2 in Dex, which you ought to have due to medium armor benefits or use Eldritch Blast. It's the two easiest levels in the game and the two that you level out of the quickest. EDIT: But it's not pointless to go 16 Dex because you can take the Medium Armor Master feat later on to gain a +1 to AC and remove the disadv to stealth checks.
@@WhyYouMadBoi It makes all the other ones stronger, which they should be. Because currently, Pact of the Blade is virtually useless for non-hexblade subclasses. Moreover, this does not make Fiend any stronger. It was already strong enough concentrating on Eldritch Blast. This is just a different fighting style which it is as strong now as it was with Eldritch Blast.
@@fortunatus1 Ok so what is the benefit of going hexblade? Because racial wise you can get a martial weapon prof there. Multiclassing because majority would go 3 level dip the pact of the blade doesn't work with any of the other subclasses as they are all blasters with celestial being a healer and Great old one being more party face/manipulator.
Hexbade nerf of what you saying would basically make the subclass subpar
Cha to weapon strikes now usually the plan to stop a non hexblade warlock is to get in their face and do damage. However now fiends would be the best long range/close range if there are any mooks around but then again d8 hit die and light armor only no shield so again the pact of the blade would still be worthless. So the point of this change just made hexblade weaker for just...no reason.
Petition to change it from hex blade to swordlock
I wish narrative and mechanics were more tightly bound
This guy lowkey hitting the gym
I honestly wouldn't mind if all classes got to choose their subclass at level one and got access to the core features required to mechanically execute their character concept immediately.
I think warlock hex-blade is a subclass done right. There are so many character concepts that just straight up don't work at early levels without the addition of this subclass...
I still dont see what makes this so incredibly powerful
It also makes Conquest Paladin a fucking huge headache for the dm.
Dump everything into charisma dip one into hexblade and the rest into oath of vengeance paladin and you have a powerhouse character with smites that recharge on a short rest
Oh oh, can I do a Hexblade Twilight Cleric Rogue?!? Pppppplllllleeeeeaaaassssseeeee???? LMAO!
1st level fighter tank build
2nd-19th level hexblade warlock
the true oathbreaker paladin
Just move the Hex warrior feature to pact of the blade. No level 1 dip, and pact of the blade isnt trash
I mean, in my opinion the problem with hexblade is that for the first 11 levels it basically is as good at being a fighter as a fighter (HP is a non issue with fiendish vigor and medium armor prof means only slightly bellow average AC, on the other hand hexblades have a baked in +1 weapon and the ability to use CHA for both a greatsword and a longbow with pact of the blade and the correct invocations, such adaptability is beyend the fighter class unless you roll for stats) having the full warlock kit on top. But that is mostly an issue with fighter
Regarding the use of Charisma for attack rolls, I always thought of Charisma as not just how attractive or charming a character is, but also the sheer force of their personality. When it comes to spells, Intelligence is about casting using knowledge, Wisdom is about casting using the force of will, and Charisma is about casting using the power of one's personality.
"What does that mean?" Well, imagine that instead of forcing reality to bend to your magical will using Wisdom, your character merely asks reality to bend and is confident it shall because they're special.
Warlock swashbuckler is godlike
Only thing you dont get for the 1 level dip is the extra attack, but you can always quicken cast a spell and still get an attack with your weapon or cast haste on yourself if you want to attack with you weapon more then once. Also if you take booming blade or green flame blade you can do this and get to make that attack with magic on top of it too. Even twice if so inclined to use the metamagic for it.
If you are willing to dip further into warlock however and get to level 5 you can take Thirsting Blade for an extra weapon attack. Also if you chose to do this you can take Eldritch Smite and Improved Pact Weapon (could make a better arcane archer this way) as well. Though you are getting into coffee lock territory here at this point, or it would just be better to stay a Warlock. As you might as well only go 4 levels in sorcerer as after that (depending on subclass of course) you are really only getting more spells and 1 extra sorcery point per level. The downside is after getting to level 5 in warlock you wont be able to use your sorcery points to regain your warlock slots back but you can use your warlock slots for sorcery points if you need them for meta magic use. Of course though going with more sorcerer to get more sorcery points would allow you to regenerate the warlock slots to be able to use them for more Eldritch Smites. But then are you a Warlock or are you a Sorcerer and the two classes would be fighting for control of your character.
Warlocks in general are pretty good for single level dips, it's not specific to Hexblades. A spell slot that recovers on short rest, along with two cantrips and two leveled spells known. You also get your Patron boon which for hexblades is what you described here, but some other notable ones include Celestial for basically two Healing Words, Genie gives a space to hide or hold things (enter/exit once per long rest) and extra damage once each turn on a hit equal to proficiency bonus, and Fathomless basically gives a Spiritual Weapon (level 2 spell) that slows on hit. Clerics are probably the only class better for single level dips.
Multiclasses built around Two-handed weapons, such as Padlock with a Greatsword, actually want at least a 3 level dip for Pact of the Blade to negate the limitation of the hexblades weapon choice.
I think the problem is actually also it’s internal balance. It is far better than any other subclass to make a sword wielding warlock, even if it doesn’t take blade pact and another subclass does. Which is lame because pact of the blade should be what turns you into a good sword warlock, not a subclass. Moving it’s best features to pact of the blade also fixes the multiclass problem because then you have to dip 3 levels which is way huger tax.
Im a Hexblade Warlock but bc of my patron so i can multiclass with fighter and get action surge im also a Shadar Kai
The bigger problem, is... why play a pact of the blade subclass without hexblade? One entire pact boon is useless now
I never liked multiclassing. No offense to anyone who does it, it just always felt weird and too focused on optimization for my tastes.
Personally I'd just fold the Hex Warrior stuff into Pact of the Blade or make it a Blade Exclusive Invocation, that way all Warlocks can be powerful Bladelocks. Then rename Hexblade something else and give it a feature to replace Hex Warrior aswell as a bunch of it's Patron Spells, making it a Subclass all about Curses and Dark Magic.
Player: I wanna be a Hexblade Warlock!
DM: *laughs in evil patron*
I also dislike how it makes such a solid caster warlock, better than quite a few of the subclasses...
Had a Hexblade and an Undying Warlock in the same party, and I felt sad for the Undying one.
Sorry, couldn't hear you over the nuclear blast of nostalgia from the Runescape login music.
It's also annoying because it's pretty much the only way to do an effective gish as a pure warlock without being MAD. they really should have put the charisma to attacks into the blade pact boon.
My explanation for CHA as the attack stat for weapons with a hexblade lock is that your character basically lies with their attacks, like the Feint skill in 3.5 you go to attack and make them believe you are attacking one spot then stab another really fast. It really cleans up the realism aspect of CHA as the attack stat instead of saying your smile makes people fall on your sword.
PADLOCKS GO
How about a hex blade Warlock with a one level of dip from the rest of it in the College of the swords bard
There's a good reason most campaigns I'm in ban multiclassing in and out of Hexblade. I love the class but it completely breaks Bard, Paladin and Sorcerer
Honestly I have a really good excuse for banning all multi classing. I’m a blind dungeon master and the less rules I have to juggle around the more efficient the game is.
@@jordanwhite8718 And that is totally fine! As a vet player and newbie DM the ones I'd keep an eye out on are: Fighter 1-3/Wizard, anything to do with Hexblade, and Paladin + Sorcerers. Everything else is somewhat fine but those are a few combinations I've found exceptionally effective as a player and exceptionally hard to challenge as a DM
That said fighter dip as a Wizard is probably my favourite character build. Nothing like casting two fireballs a turn using Action Surge while fully clad in plate and greatshield :D
I heard RuneScape music and stopped listening (in a good way I
If you sink 10 levels into this thing you get one of the best class abilities IMO for a close quarters warrior... Armor of Hexes...
Yeah, it eats your reaction and can basically screw your Shield spell if another person uses Magic Missiles but c'mon... 50% of making a hit miss is just SO GOOD...
I want to play a LV20 campaign where an Armorer picks-up Hexblade levels and becomes an absolute unit with high AC, high Damage, good spellcasting, the Infusions and maybe Metamagic Adept to cast silent uncounterable spells.
Just a question? Can we make a hexblade that uses another weapon?
With Pact weapon and Improved Pact Weapon, you can use any weapon you want except firearms, improvised or natural weapons. There is an Unearthed Arcana invocation that let you use firearms, but your DM can refuse it because it is beta test and not official material.
If your question was about two weapon fighting, then not really... You can only use charisma as your weapon ability on a single weapon.
_Xanathar’s Guide to Everything, p.55-56,_ “Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.
“… If you later gain the Pact of the Blade feature, this benefit *extends to every Pact Weapon you conjure with that feature, no matter the weapon’s type.”*
Extends to. Meaning the pact weapon benefits by default, independent of the weapon you decide to touch after a rest. Using pure Charisma for two-weapon fighting is easily attainable within RAW.
If you meant ‘another weapon’ as something different from a sword, then yes; as long as it’s one-handed or a Pact Weapon, it can be whatever you want.
Me who's extremely lucky and rolled close to 20 on all my stats in the very beginning
All the other classes that lets you use your casting mod to attack get it at lv 3 or sth, hexblade is the only one that gives it at lv 1 (correct me if wrong)
Swords and sorcery you say? How about "Swordcery"?
Won’t lie, I legit only do a Paladin Hexblade build just for the charisma attacks that way I don’t have to sacrifice my ability to assist the party and deal damage myself.
Hence why I made warlocks an Intelligence build. Better balance+makes sense in lore. What could go wrong?
What’s funny is the video that popped up right before this one was the one where you advise AGAINST multi classing
Welp with the new changes coming in the 2024-25 release, now you cant dip 1lvl, you need 3. Problem fixed? Who knows.
One thing I love about the prominence of Hexblade dips is that it illustrates a world where seemingly every weapon is home to a powerful supernatural entity clamoring to influence the world.
Remember folks multiclass and feats are an optional addition. You're 100% valid if you want to run a game without multiclassing. Anyone who complains you probably don't want playing in your game
This is a similar issue with fighter and Action Surge - for two levels you effectively can double up on your turn on a short rest.
Combining 1 level of hexblade with a Battle Master or Psi Warrior and taking a small dip into sorcerer for some extra spell slots, you can make a very deadly melee part caster
I always find it difficult to multiclass because i want a lore reason. Why would my fighter sign a pact and then basically forget about it for the rest of their lives?
This will always be the thing stopping me from min maxing to its fullest extent
That could actually make sense lore wise warlock is all about making a pact with a strong(usually evil) creature so you could make it cost pretty high for the player to take it, thus justifying the amount of strength gained, or some kindof moral dilemma with it.
Usually evil.. not always.. some entities just don't give a shit, others just like watching the theater, and so on...
@@trowabarton7258 that's what usually means
@@trowabarton7258 it also depends on flavor and dm world but most of the subclasses specify demons and things like that so evil felt like a safe bet.
My favorite is swashbuckler hexblade it's fun. And pretty straightforward you can do all that charisma investment without losing out in combat.
I'm trying out a vengeance pal/hexblade crit build. The plan is once per SR you use the pal channel divinity and hbc and condemn one enemy to be unalived. Swing till you crit than smite the crap out of him.
I wonder what'll happen if I bladesing and hexblade.
Second time DM'ing, Decent into Avernus.
Guy asked if he could multiclass his conquest paladin with hexblade, I relented because he's my friend and I put my trust in him. Typical "it's not overpowered, bro" power gamer.
Few sessions later, man kills an Ice-devil almost on his own, group gets pissy because of his persistence on power gaming.
Finished the campaign, and I still play with him as a player in another campaign, but he has on his own destroyed my perspective on hardcore min-maxing and power gaming.
Me, an intellectual: Eldritch Knight
Honestly, the Charisma attack and damage modification should've been tacked onto the Improved Pact Weapon invocation instead of the Hex Warrior feature.
That way Hexblades would be the same as the other subclasses when it counts towards STR/DEX on their weapons, and all the Pact of the Blade options would have had access to the CHA change through the Invocation.
Improved pact weapon is already super good with the +1 and spellcasting focus. Maybe this could get it’s own invocation, or just added to the base pact weapon feature?
You can balance it by allowing multiclass in higher levels
what classes would most those effects even truely benifit though?
like attacking with CHA... if you wanna be a sorcerer spell blade its the only way sure.... but attacking with CHA for fighters, rogues, monks, barbs, is all unnecesary & your paladin is likely gonna wanna use 2 handed weapons which is incompatible.... so who it it helping so insanely to a degree people think its busted...
honestly giving fighters/rogues the ability to not focus dex so hard & use a mental stat that enhancing their interactions to be on par with the parties casters when with NPCs/environment it a win/win IMO... (its why i love astral self monks so much)
Ah, multiclassing, the bane of every DM and the reason why the DM Manual is now a hardcover so you can beat the brains out of the goblin artificer who made a lightsaber/nuke launcher for less than $30, mass produced it, and sold it to everyone.