Didn't even know of ALS refactored until now. It does look really good though. But the switch will take a lot of time since I've been working on the old system for 2 years now and many of the systems i use have been changed. Who knows at some point maybe...
Nice work i have a few questions if you'd be able to answer it would make my day. 1. Are you using the c++ community version of ALS or the marketplace one? For a full game i recommend the community if you're not using it as its more light and optimized. 2. For the movement aside from the sphere traces are you using unreals motion warping at all? 3. Does the mantle still work with higher objects i dont see it here, but the intial ALS has a decent implementation for grabbing something above. In other words is this an overwrite of that system or an extension? 4. What animset had the vaulting animations, i like their look and feel at least for placeholder. So id love to snag them. Appreciate any answers you can give!
1. no its the blueprint version, i've been keeping an eye on performance and so far it seams to be fine as long as there are not too many characters active. 2. no i'm not using the UE motion warping, I'm also not using root motion, i created my own system that extracts root motion information from animations and then moves the character in code. its basically my own motion warping implementation suited to my needs 3. the mantle works for higher objects but I have not set up the animations for it. it is a complete overwrite of the ALS system, i tried expanding that at first but found the transitions to be too slow to be able to create a really fluid motion that blends with sprinting and retains the momentum 4. for anims I am using the "Clazy Runner Action Pack" and "Parkour Animations" from QwertNikol, both on the UE Marketplace
@LordTW Thank you so much! Hearing those details makes the work even more impressive, too. I'm planning to implement something very similar in my game if it's in scope, so this really helps me think about what I'll need to do. Best wishes on the rest of your work I'll keep an eye on any updates!
hi, sorry its not so easy to explain to be honest. for now I'm focusing more on updating my game project, since creating tutorials is a lot of work that I would prefer to spend instead on making the systems themselves better.
Amazing work so far! Looking forward to the release 🎉
Looks like a brilliant addition!
bro you need to sell this as an asset frfr
id love to use it in a level design portfolio for light-mid souls-like project. Hopefully the built project will be available some day.
Absolutely Sick!
Would love to see this in ALS-Refactored and some tutorials
Didn't even know of ALS refactored until now. It does look really good though. But the switch will take a lot of time since I've been working on the old system for 2 years now and many of the systems i use have been changed. Who knows at some point maybe...
Why do I put the root motion mod on the root motion from Everything mode, walking movements do not work on the client mode?
This is absolutely insane! I would say this rivals Elden Ring and all other souls like games, in terms of a basis. I cannot wait to see more!
Thank you that is very kind of you to say :) I'm working on more updates but it will take some time.
Take my money!
Hey that's amazing. Any plans to release it on the marketplace?
Thank you, i'm not sure yet though. It does still need a lot of polish to be generally user friendly
Nice work i have a few questions if you'd be able to answer it would make my day.
1. Are you using the c++ community version of ALS or the marketplace one? For a full game i recommend the community if you're not using it as its more light and optimized.
2. For the movement aside from the sphere traces are you using unreals motion warping at all?
3. Does the mantle still work with higher objects i dont see it here, but the intial ALS has a decent implementation for grabbing something above. In other words is this an overwrite of that system or an extension?
4. What animset had the vaulting animations, i like their look and feel at least for placeholder. So id love to snag them.
Appreciate any answers you can give!
1. no its the blueprint version, i've been keeping an eye on performance and so far it seams to be fine as long as there are not too many characters active.
2. no i'm not using the UE motion warping, I'm also not using root motion, i created my own system that extracts root motion information from animations and then moves the character in code.
its basically my own motion warping implementation suited to my needs
3. the mantle works for higher objects but I have not set up the animations for it.
it is a complete overwrite of the ALS system, i tried expanding that at first but found the transitions to be too slow to be able to create a really fluid motion that blends with sprinting and retains the momentum
4. for anims I am using the "Clazy Runner Action Pack" and "Parkour Animations" from QwertNikol, both on the UE Marketplace
@LordTW Thank you so much! Hearing those details makes the work even more impressive, too.
I'm planning to implement something very similar in my game if it's in scope, so this really helps me think about what I'll need to do.
Best wishes on the rest of your work I'll keep an eye on any updates!
Can u do the tutorial practical explanation step by step where to change what?
hi, sorry its not so easy to explain to be honest. for now I'm focusing more on updating my game project, since creating tutorials is a lot of work that I would prefer to spend instead on making the systems themselves better.
daaamn bro i want to learn that… i dont understand als so i cant migrate it to my project and use.. shit takes years to understand
Do you have Patreon tutorial, Sir ?
No not yet, sorry. I might upload some free tutorials on this channel though.
@@goeddy I noticed there were no free tutorials in your videos, so I asked about patreon 😁
@@rootmotion-nf4nd yes you are correct, sorry I am still working on that.
@@goeddy aaah ya, that so Good, Bro
did you make the weapon models? or are they for download?
i made them yes, i might put them up on the marketplace once i have enough of them to be worth buying
@@goeddy sweet!!! They look so cool! Can’t wait
Where can I buy the project?
You can play the game for free at:
goeddy.itch.io/als-combat-demo
but the project itself is not available for purchase (yet)
@@goeddy My God! the demo of this game was brutal! I want to get the project!
@@goeddy(yet) im losing my mind it gonna be for purchase some day. That's more than enough I need to hear
Nice break down, can you make tuts future, i will sub if yes
sure thing, look forward to more tutorials soonish