I saw this game described as "Do androids dream of silent hill?" I bought it immediately. I hadnt even seen a trailer. Excellent. It actually scared me. It has that good horror. You know. That slow creepy horror that takes its time. Its atmosphere is THICC. I love it. I love it alot.
I LOVE cassette futurism!!! Alien and Aliens showed me how much I loved that, and it's such a rare style. I feel like Alien: Isolation did that really well too.
Chunky grainy analog technology of heavy switches and thick buttons and reel to reel tape used in a far off and distant future society setting is my jam, thanks for bringing this to all our focus you two. Ya'll did it for me with Yakuza and now this.
What's cool about the aesthetic is that the game actually gives a lore explanation as to why they still have older technology mixed with the advanced stuff
anyone here heard of an indie game called "the machine that breathes"? theres a youtuber i watch who silently showcases the beginnings of obscure and artsy or wierd indiegames. these arent the same games, but hearing "cassette future survival horror game" made me think of it
I don't know much about old Japanese anime or ova, but to me the style Signal used in cutscene kinda remind me of SHAFT studio style of direction, with its heavy use on cut to typography, minimalistic background and close up.
it literally had a [blank space] text with coloured background frame. it is dripping with it's influences in the best of ways, silent hill ala monogatari BLAME!
15:00 my suspicion is that enemies getting back up is tied to the number of times you've entered a room with a downed enemy, and furthermore, I suspect this value is randomized within a range, like an enemy will get up after you enter a room 5 + a d6 dice roll times
I also managed to one shot the first boss, but used up a shitload of items and health to do it, and I had to stop and take a solid minute to convince myself to just play it as it lay and not reset repeatedly to get the best outcome. Barely convinced myself, and it made the rest of the game incredibly tense
After hearing Suzi gush about the game, I saw a streamer I follow was playing it so I jumped in to watch it. It looked REALLY cool. The story and the lore and atmosphere had me hooked. Unfortunately though the game really hurt to watch, and eventually I had to leave the stream because it was legitimately giving me a migraine. It was a combination of the constant glitch effects flashing on screen with the enemies, and the frequent use of full screen flashes of harsh solid red, like when they saved the game or during cutscenes. The part though that made me had to draw the line and dip entirely was when the streamer got to this section where they had to align three signal antennae, and the radio started making this horrible, loud, droning wail. As someone with sensitive eyes and ears that gets headaches easily, it was brutally painful for me and it felt like the game was Z-targeting my weaknesses. Which is a damn shame because I was totally hooked on what was happening and wanted to see what came next. Does anyone know if the game has any sort of accessibility options to make things less intense if I ever did decide to pick it up someday?
I’m sorry to hear that man, sadly a lot of the noises are part of the environment, enemies and equipment used in game. You can adjust the some barebones visual aspects of the game like turning off Film Grain, the CRT effect and reduce the screen shake there’s also a option to reduce the intake radio volume,but outside of that the glitches and other odd noises both visual and audio are baked in. I hope that helps and I hope you can manage a play through without a detriment to you health as it’s a fantastic game, good luck out there!
Yooo, Sweet Home on the nes only let's a character carry 2 items each and party members can die. You legit could be at a point where you can only have 2 items.
Patrick Boivan, my brother in christ, please turn down the saturation or contrast on your camera. Regards, random internet poster. Someone tag him please
Am I crazy for for not thinking this looks nearly as faith to classic survival horror as everyones claiming? Im not saying it isn't survival horror. But it definitely doesnt look nearly as faithful as something like Tormented Souls.
If Signalis is a true Survival Horror game then it needs an unlockable magical girl outfit
You have to wait for at least the third game in the series for that
Gothic Maid outfit should also be an unlock-able.
Low Poly Tofu with a knife
@@cyberninjazero5659 If this is true, why doesn't Jill Valentine have a magical girl outfit?
@@josh-oo because her base outfit is magical enough.
pat: "bullshit 7h to beat im at 4 hours and i think im halfway" also pat: "i played the same boss 13 times to see how much resources i could save"
sigoblinis
I saw this game described as "Do androids dream of silent hill?"
I bought it immediately. I hadnt even seen a trailer. Excellent. It actually scared me. It has that good horror. You know. That slow creepy horror that takes its time. Its atmosphere is THICC.
I love it. I love it alot.
I LOVE cassette futurism!!! Alien and Aliens showed me how much I loved that, and it's such a rare style. I feel like Alien: Isolation did that really well too.
Chunky grainy analog technology of heavy switches and thick buttons and reel to reel tape used in a far off and distant future society setting is my jam, thanks for bringing this to all our focus you two. Ya'll did it for me with Yakuza and now this.
What's cool about the aesthetic is that the game actually gives a lore explanation as to why they still have older technology mixed with the advanced stuff
Character designs definitely felt a lot of influence from Nihei. Amazing artist, man needs to know the world looks up to his aesthetic.
Just when i thought Woolie couldn't possibly reach new heights of good taste, he mentions Tsutomu Nihei's BLAME!
He's the reason I started reading Nihei, he's recommended BLAME on the podcast before.
@@peacemaster8117 which ep? cant seem to find it
"I don't think [getting a 7th or 8th inventory slot] is gonna happen"
Good news, past Pat
anyone here heard of an indie game called "the machine that breathes"? theres a youtuber i watch who silently showcases the beginnings of obscure and artsy or wierd indiegames. these arent the same games, but hearing "cassette future survival horror game" made me think of it
The music is what sells the game completely
I don't know much about old Japanese anime or ova, but to me the style Signal used in cutscene kinda remind me of SHAFT studio style of direction, with its heavy use on cut to typography, minimalistic background and close up.
it literally had a [blank space] text with coloured background frame.
it is dripping with it's influences in the best of ways, silent hill ala monogatari BLAME!
15:00 my suspicion is that enemies getting back up is tied to the number of times you've entered a room with a downed enemy, and furthermore, I suspect this value is randomized within a range, like an enemy will get up after you enter a room 5 + a d6 dice roll times
It's so beautiful I am desperate for it to be popularized
Finally found your channel from your song with little V
Great cover man bless up
It’s not exactly a survival title, but Oxenfree immediately came to mind when it came to using a shortwave radio to solve puzzles in a horror setting.
I also managed to one shot the first boss, but used up a shitload of items and health to do it, and I had to stop and take a solid minute to convince myself to just play it as it lay and not reset repeatedly to get the best outcome. Barely convinced myself, and it made the rest of the game incredibly tense
_"It's like SteamPunk... but for synthwave Hipsters!"_
I for one welcome more cassette futurism games that aren't Alien Isolation so I can actually try one for once😳
Don't wanna try isolation?
@@piotr78 I've played up until you see the alien at least 3 times, I'm a real brave boy🤥
@@trissc6855 You can do it! Just call a friend and have the lights on.
Now i wanna get back into reading blame
"reading"
@@NotPorkfinished last month. Good stuff
Woolie played as intended, casual
and Pat, all that mind gobling training did not work in the end
I gotta say, listening to this in the background as I flew around in Star Citizen made me have to pause and double take when Pat said that lol
I can't wait to play Signalis. It looks so damn good, thanks for covering it.
This game made me feel bad for like a full week between the oppressive atmosphere/gameplay/music and the actual (also oppressive) plot
I watched someone else play it and I feel the same. The plot and all of the endings are depressingly tragic.
woolie playing stray and signalis at the same time lol
Hard mode is very challenging in this game.
Beat it on normal, and im just about you try a hardest difficulty playthrough, so it'll be fun to see how that goes.
oh, woolie knows what blame is huh?
wonder if pat does
After hearing Suzi gush about the game, I saw a streamer I follow was playing it so I jumped in to watch it. It looked REALLY cool. The story and the lore and atmosphere had me hooked. Unfortunately though the game really hurt to watch, and eventually I had to leave the stream because it was legitimately giving me a migraine. It was a combination of the constant glitch effects flashing on screen with the enemies, and the frequent use of full screen flashes of harsh solid red, like when they saved the game or during cutscenes. The part though that made me had to draw the line and dip entirely was when the streamer got to this section where they had to align three signal antennae, and the radio started making this horrible, loud, droning wail. As someone with sensitive eyes and ears that gets headaches easily, it was brutally painful for me and it felt like the game was Z-targeting my weaknesses. Which is a damn shame because I was totally hooked on what was happening and wanted to see what came next. Does anyone know if the game has any sort of accessibility options to make things less intense if I ever did decide to pick it up someday?
I’m sorry to hear that man, sadly a lot of the noises are part of the environment, enemies and equipment used in game. You can adjust the some barebones visual aspects of the game like turning off Film Grain, the CRT effect and reduce the screen shake there’s also a option to reduce the intake radio volume,but outside of that the glitches and other odd noises both visual and audio are baked in. I hope that helps and I hope you can manage a play through without a detriment to you health as it’s a fantastic game, good luck out there!
of course pat had to talk about the tank controls
SIGNALIS is a much play videogame!
I dunno if Signalis is a game I want to play, but I am very interested in seeing what Woolie and Pat make of it. Does that make sense?
Yooo, Sweet Home on the nes only let's a character carry 2 items each and party members can die. You legit could be at a point where you can only have 2 items.
27:26 cough dwarf fortress cough
27:36 me when yandere sim fully release
Patrick Boivan, my brother in christ, please turn down the saturation or contrast on your camera. Regards, random internet poster. Someone tag him please
Am I crazy for for not thinking this looks nearly as faith to classic survival horror as everyones claiming? Im not saying it isn't survival horror. But it definitely doesnt look nearly as faithful as something like Tormented Souls.
Like.
One of the best games of the year especially for a survival horror fan. Love it