3d paintings in blender! My two cents on hand-painting normal maps.

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  • Опубликовано: 1 окт 2024

Комментарии • 194

  • @CraftReaper-OmarFaruqTawsif
    @CraftReaper-OmarFaruqTawsif  Год назад +15

    Hi! Thanks for checking out the tutorial. And my deepest apology for the audio issue of one side being muted. I didn't even notice it because I had "Mono audio" turned on in my setting which sends audio track to both channels all the time. So you can try that while watching the tutorial. And please let me know if you know of a way to fix audio in uploaded videos in youtube.
    02:13 I wanted to say "imported!" ! :3

    • @NenoUnicoAgain
      @NenoUnicoAgain 11 месяцев назад

      Hey this lñooooks really wesome. Really inspiring! I have a question, could this be used in Unity or other engine in order to apply it to a videogame?

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  11 месяцев назад +1

      @@NenoUnicoAgain Thanks! as far as I know those tricks are used for in-animate objects like walls or such in game engine. It wont work well with deforming bodies.

  • @avatarxs9377
    @avatarxs9377 Месяц назад +29

    my left ear enjoyed the video

  • @batman85057
    @batman85057 Год назад +17

    Please fix the sound only being in one ear

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  Год назад +5

      sorry! next time! this one is already uploaded and cant be fixed anymore. but you can try turning on mono audio from setting while watching this if you are on win 10.

  • @codygindy
    @codygindy Год назад +25

    Looks SO good!! Thanks for sharing this. 😁

  • @overcookedwalrus4482
    @overcookedwalrus4482 9 месяцев назад +1

    my left ear

  • @chidorirasenganz
    @chidorirasenganz Год назад +28

    I feel like this technique is about to blow up in the npr community 🙌

    • @durratulaishah3703
      @durratulaishah3703 Год назад +4

      What's npr?

    • @chidorirasenganz
      @chidorirasenganz Год назад

      @@durratulaishah3703 non photorealistic rendering. It’s a term for 3d artists who are trying to make their models look realistic but stylized like paintings, anime etc

    • @intoovert
      @intoovert Год назад +1

      @@durratulaishah3703 non photorealistic rendering

    • @hermeswaterlow4401
      @hermeswaterlow4401 Год назад

      nonphotorealistic@@durratulaishah3703

    • @TheGreatResist
      @TheGreatResist 7 месяцев назад +2

      Non-Photorealistic Render.

  • @BlenderSecrets
    @BlenderSecrets 4 месяца назад +2

    Cool! How are you picking the normal map colors while in material preview?

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  4 месяца назад +2

      Thank you! Back then one could select whether they want to pick screen colors or just the texture colors. But in recent versions the color picker always picks colors from texture by default. Thats the case here too.

  • @bruhmomentum3633
    @bruhmomentum3633 10 месяцев назад +1

    thanks a lot man but why are you whispering to my left ear

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  10 месяцев назад +2

      haha welcome! Sorry for whispering to your left ear. I am right handed after all 😉

  • @kaont3569
    @kaont3569 20 дней назад

    omg please fix the audio

  • @22.arachmajiasmirajzwi55
    @22.arachmajiasmirajzwi55 8 месяцев назад +2

    Nice tutorial.... But where can i find the multiply add node ? I cant found nothing similar in blender 3.5

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  8 месяцев назад +1

      thanks! it is actually the vector math node from converter catagory. Looks like I missed that detail!

    • @zichaozhou-i4y
      @zichaozhou-i4y 6 месяцев назад

      Thank you for your question. I also encountered this issue

    • @zichaozhou-i4y
      @zichaozhou-i4y 6 месяцев назад

      Thank you for your answer@@CraftReaper-OmarFaruqTawsif

  • @KoshNaranick
    @KoshNaranick 2 месяца назад

    tried to get that modeland nope..

  • @jitjm3469
    @jitjm3469 11 месяцев назад +2

    Has anyone tried using this technique in Maya ?
    I tried it but it doesn't work anybody knows how to Solve problems ?

  • @OLDSOULSLUDGE
    @OLDSOULSLUDGE Месяц назад

    So, what you did was save the generated normal map as an image, then plugged it into the base colour, so as you hand-paint the base-colour and save it the normal map changes too? I haven't quite been able to figure out how this works.

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  Месяц назад +1

      You actually pretty much nailed the process. That is it. I am just painting over the initial baked map.

  • @jamaalsineke2405
    @jamaalsineke2405 3 месяца назад

    Hey Mr Craft, question......do you think that painting the normal map in blender, then painting the base color in like 3d coat would add to this? Or would it make it worse or no difference?

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  3 месяца назад

      Sure. It can improve outcome for you if you are more used to 3d coats. Specially with 3d coats layering system you can aim for a non destructive texturing process

  • @With-faze
    @With-faze Год назад +4

    I was having problems with baking normals... So that's what it was - thin meshes! Thank you for the vid!

  • @Bluebianco_toon
    @Bluebianco_toon 2 месяца назад

    Is it possible to use this method if the object is going to be animated? I heard that object normals will break if moved around.

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  2 месяца назад

      I am afraid it will not work for deformation. you might need to convert it to tangent space first.

  • @xexodus3196
    @xexodus3196 5 месяцев назад

    Greetings, can you please open up the gumroad shop I cannot download any of the brush sets u provided on the links in the description

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  5 месяцев назад

      hello! sorry for the trouble! In gumroad only the illustrative brush set is kept on hiatus due to payout issue on my region. The free pack is still downloadable. Also did you try flippednormals/lemonsqueezy link?

  • @lilshake6414
    @lilshake6414 5 месяцев назад

    great video sir! im confused as to how you were painting over the normals directly. i tried to follow this video frame by frame but still got lost haha. i have yet to come across any other video demonstrating the same technique

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  5 месяцев назад

      glad to see you gave this tutorial a try :D normally you should be able to paint normal maps with regular approach of texture painting in blender. It hardly requires additional steps. I would recommend you to check whether your noemals are facing in correct direction. From overlays you can turn on normal. it will indicate flipped normals with a red color. and feel free to drop by at my discord if u wish to share screen shot or something regarding this issue discord.gg/bPUY7zt4

  • @kostandinkocaqi9932
    @kostandinkocaqi9932 6 месяцев назад

    This looks awsome.
    I tried it,looks gret in blender but i cant use it for unreal engine.
    anyone know why that is ?

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  2 месяца назад

      I am not sure about UE. But perhaps it got something to do with specifying it as object space normal? if UE doesn't support it you may need to convert the map to tangent space

  • @winsoartic2942
    @winsoartic2942 Год назад +3

    Sound in left ear!

  • @biancageminrodrigues7083
    @biancageminrodrigues7083 2 месяца назад

    Hello! This is really great! But I can't find how you are painting normals but seeing the rendered image. If you are able to, can you just write how you do it? Thanks

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  2 месяца назад

      Sure! Think it just like regular shading with a princple bsdf shader. in rendered view you can directly see the combined effects of different maps such as albedo, normal, roughness etc plugged into it. only difference is we are editing the maps and seeing the result in realtime here

    • @biancageminrodrigues7083
      @biancageminrodrigues7083 2 месяца назад

      @@CraftReaper-OmarFaruqTawsif Thank you for answering! Also, in your video, it's straightforward to see the normal map, mine has way too many shadows when I switch to texture viewing. Wondering why.

  • @CarlosIese
    @CarlosIese Год назад +2

    Hey. I love your video and I am doing the same thing as I am also hand painted on the 3D Characters and using grease pencil for the animation too for my upcoming first official 3D and 2D animated short film by using Blender!

  • @superfuchsia
    @superfuchsia 6 месяцев назад +1

    did you ever make a tutorial about modifying normal maps with procedural textures or did i imagine that?

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  3 месяца назад

      not mine. but I remember coming across a few tutorials of procedural normal map creation too!

  • @dex7378
    @dex7378 11 месяцев назад +1

    any vocals or dialogue should be in mono. assuming OBS, settings -> audio and change 'channels' to mono. i have a mono switch so it's not really a problem for me but most people do not, it's a typical problem that i think everyone has ran into before so don't worry but i just thought you should know how to fix it. thanks for the video!

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  11 месяцев назад

      Yeah! thanks for the tip. I did know about this issue long before. But this audio managed to slip in because I had the mono audio turned on in windows setting (the cure became poison for me XD). Should have paid attention to the sound track channels during editing

  • @marc4177
    @marc4177 5 месяцев назад

    Hello Omar! Your English is very hard to understand. Nonetheless, awesome video!

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  5 месяцев назад

      Haha I understand the problem. Would it help if I were talking slowly?

    • @marc4177
      @marc4177 5 месяцев назад

      @@CraftReaper-OmarFaruqTawsif Its the accent

  • @musubi-bi
    @musubi-bi 8 месяцев назад

    Thats cool you kept everything in house in Blender! I'll I have to try normal baking and painting in it, when you color pick, is it picking from the normal texture you made and the viewport is just the render?

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  8 месяцев назад

      yeah! I was always stubborn about handling everything in blender XD! You got it right. even though I have viewport render enabled instead of picking screen color blender is picking the texture color. it feels most convenient. though in earlier blender versions you could define between screen color and texture color from last operation drop down menu.

  • @QuintusCassius
    @QuintusCassius 3 месяца назад +1

    Great video! And you did a very good job texturing that knight.

  • @GreasyGoblin
    @GreasyGoblin 10 месяцев назад +3

    Hey, this looks amazing, thanks for sharing your talents (I purchased your brush pack and love it by the way--great stuff)! Do you have any advice on how to convert an object-space normal to a tangent-space normal after you hand-paint the normal maps in object-space? I would like to explore using this on an animated (rigged) VR model in Unity and think tangent space would work better for meshes that deform, and am not sure best practices moving forward for this. Keep up the awesome content! Thanks again.

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  10 месяцев назад +1

      The pleasure is all mine! :D I guess you can try to rebake the object space normal to a tangent space normal?

    • @GreasyGoblin
      @GreasyGoblin 9 месяцев назад

      @@CraftReaper-OmarFaruqTawsif Hey, I managed to get a functional tangent space normal bake, but there were seams visible not in the texture but in the lighting itself, aligned to the seams I had on my model. Took me a bit of digging since smearing the texture over the seams didn't seem to fix it, but found I had to manually touch up seams that appeared where some UV islands contacted each other by painting over the seams with the neutral color for the normal maps I was using (#8080FF) and try to blend it in best I could. Might be a necessary step to account for UV island orientation/rotation when converting to tangent space, if that makes sense. Thanks again!

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  9 месяцев назад +1

      thanks for letting me know! Do seams always appear after bake? If yes maybe you can check denoise setting. I noticed keeping it on causes seam on emissive bakes. Not sure about other types of bake though

    • @GreasyGoblin
      @GreasyGoblin 9 месяцев назад

      @@CraftReaper-OmarFaruqTawsif Hey, I had tried baking a couple times, playing with different variables but overlooked the denoise. Once I have a chance to test adjusting the denoise parameters I'll let you know the result! Thanks for the idea.

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  9 месяцев назад

      @@GreasyGoblin sure! give it a try.

  • @eisenspanigel67
    @eisenspanigel67 Год назад +3

    This looks so damn good! Great work. Love it.

  • @astridtrisorio4894
    @astridtrisorio4894 7 месяцев назад

    It´s amazing, but why you have to go so fast? not really easy to follow along. Besides that, cool stuff :)

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  7 месяцев назад

      Thanks for letting me know! I kinda got lost with controling my pacing well there. Will keep it in mind! It wasn’t a follow along tutorial btw. Just sharing some tips about this workflow for different situation

    • @astridtrisorio4894
      @astridtrisorio4894 7 месяцев назад

      @@CraftReaper-OmarFaruqTawsif yes yes i imagined that it wasn´t your goal, but the technique is so good that i´ve wanted to follow along. If you make a long version of it i´d gladly pay for it :)

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  7 месяцев назад

      @@astridtrisorio4894 thanks! Thats very nice to know!

  • @Blindconcept
    @Blindconcept 5 месяцев назад

    My bakes end up totally saturated in magenta and green on the other side (nothing like your normal color knight at the end). Any hints on how to better set this up?

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  5 месяцев назад +1

      Hi! I suspect that you forgot to switch image mode to non color. You should check on it first

    • @Blindconcept
      @Blindconcept 5 месяцев назад

      @@CraftReaper-OmarFaruqTawsif Hey thanks for the reply!
      It was set in non-color and I tried baking with emmit setup and normal setup. Do you have a discord or something where we could chat maybe? I would really appreciate your help.

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  5 месяцев назад

      @@Blindconcept sure! feel free to share your file too so that I can have a look at your setting discord.gg/VmmatF9d

  • @LilJarvan
    @LilJarvan Год назад

    The sound is broken in this video. It only plays on the left. Nothing on the right. Should be a simple fix.

  • @goober7535
    @goober7535 Год назад +2

    this was an amazing tutorial. it helped a layman like me understand the process. many thanks.

  • @alicevescio7203
    @alicevescio7203 8 месяцев назад

    Hi! This is really amazing, thanks for sharing!!! I'm wondering how it works with a PBR character pipeline on Unreal Engine or Unity, i mean, if there's already a baked normal map, where i can put this other "painted normal map" in the shader? I've searched a lot of videos about, ma no one explains how to integrate this (that works in blender), also outside in some Game Engine. Please help! :)
    And, just another question, why in 1:59 did you bake normal map from emissive? I got so confused. Thanks in advance!!

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  2 месяца назад

      I am very late! so take my apology first. I saw some example of handpainted normals by Roman Durand. I am not familiar with UE though. But at least I am sure it is a thing for UE too thanks to Durand. About baking from emissive; it is a good way to visualize the normals even before we bake them. it helps me to detect anything out of ordinary. for instance imported assets sometimes give a bit strange or different result.

  • @ShayanNick
    @ShayanNick Год назад +1

    My FAv Artist ! pls upload more video mate.

  • @vladimirchargoy1711
    @vladimirchargoy1711 7 месяцев назад

    Hi, I'm interested in your Wingfox course, but something happened and I can't buy it because it's not available. Also, is there somewhere I can buy it other than that platform? or what do you recommend I do, greetings and thank you for your time

  • @eliodonvito9252
    @eliodonvito9252 9 месяцев назад

    Is it possible to create a PBR material based on this technique?

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  9 месяцев назад +1

      this one is pretty much of a pbr material already with normal map, albedo etc. feel free to use roughness map or anything else you may need

    • @eliodonvito9252
      @eliodonvito9252 9 месяцев назад

      @@CraftReaper-OmarFaruqTawsif yes ! But I am wondering If I could create a material that can be directly applied on every model

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  9 месяцев назад +1

      @@eliodonvito9252 yeah! there is procedural method too. search up "2d style materials in 3d animation" by joey. it is shown in the very end

    • @eliodonvito9252
      @eliodonvito9252 8 месяцев назад

      Thanks you a lot ❤

  • @ejam2328
    @ejam2328 Год назад +1

    Tq man , been waiting for your new video

  • @angelttr6834
    @angelttr6834 2 месяца назад

    this is so really interesting tutorial, thanks a lot!

  • @bocabowa5305
    @bocabowa5305 8 месяцев назад

    How do you do the base color map? I assume the brush colors match the exact size / position of the brush on the normal map, I’ve seen tricks in photoshop where you paint normals on different layers and change their colors for the base diffuse map, but you do this in blender.
    I’m just curious how I can paint my normals in blender + paint color to match the normals, thanks looks great!

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  8 месяцев назад +1

      Thanks! actually my diffuse map here has no relation to the normal map here. they are totally separate texture and the strokes doesn't match in this

  • @pinpingoin
    @pinpingoin 6 месяцев назад

    How do you paint in the viewport and immediately see the results??? I am struggling to understand
    When I paint, nothing shows up on the view port, only on the image

  • @demicatt
    @demicatt Год назад +1

    Thank you so much for sharing!!

  • @mrThepunisher92
    @mrThepunisher92 8 месяцев назад

    if you don't mind sharing your lighting setup, that would be awesome

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  8 месяцев назад

      It is a basic three point lighting system! With a hdr too because they make better reflection on metal. also dont forget screen space reflection

  • @mason-greylong4792
    @mason-greylong4792 25 дней назад

    Dude that's so good!

  • @Lodreus
    @Lodreus 10 месяцев назад +1

    You plan on creating tutorials on this?

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  9 месяцев назад +1

      This is the tutorial though? Do you mean something more elaborate?

    • @Lodreus
      @Lodreus 9 месяцев назад

      @@CraftReaper-OmarFaruqTawsif A full tutorial from start to finish for beginners or those who are already familiar but need someone to guide them still in some areas. I'm familiar with Blender but not proficient as you are. I'm used to slow-pace tutorial.

  • @vianger9481
    @vianger9481 8 месяцев назад

    the new shortcut for samples in Blender 4.0 is Shift + X

  • @EtailaxiA
    @EtailaxiA 11 месяцев назад

    Look super Cool!! Is this any way can be translate back to tangent base normal map ? I see not every place support object space normal 🤔

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  11 месяцев назад +1

      Thanks! Maybe you can try to rebake normals into a new texture? I have yet to try this though

  • @ultra5538
    @ultra5538 Год назад +1

    Yay! 😄

  • @zossua7375
    @zossua7375 Год назад

    Are you painting on the normal map texture at 4:17? What settings do you have on your brush? because it looks like the brush is a changing colour per stroke?

  • @WanderyenErin
    @WanderyenErin 4 месяца назад

    oh my god! I was looking for that! Thank you so much

  • @cleve741
    @cleve741 9 месяцев назад

    Could someone explain how he was using the brushes in this video? It looked like it was smearing or averaging the color automatically, but it was on texdraw.....

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  9 месяцев назад

      Hi! it is not automated. I am just sampling color from the normal map and painting with low opacity brush. hence the illusion of 'averaging colour'

    • @cleve741
      @cleve741 9 месяцев назад

      @@CraftReaper-OmarFaruqTawsif Good to know! So in one part where it appears you are changing the color without returning to viewing the normal map in texture preview mode. How does that work?

  • @guillaumedeschamps4566
    @guillaumedeschamps4566 3 месяца назад

    This is impressiv. What a true 3D artistical technique ! thanks for this video

  • @renight0343
    @renight0343 8 месяцев назад

    Hi! Are you using any addon for additional functionality in the blender baking tab? I haven't tried baking like this yet but there is no "Influence" sub-tab under my bake tab.

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  8 месяцев назад +1

      Nope. Chances are it is due to difference in blender version. I don't use blender 4 yet since it felt too different sometimes

    • @renight0343
      @renight0343 8 месяцев назад

      @@CraftReaper-OmarFaruqTawsif I understand. I'm using Blender 4.02 right now.

  • @Tinkler-ew1oy
    @Tinkler-ew1oy Год назад

    thank you, was planning to do something similar to spider-verse this looks very close to that again thank you

  • @nacht5033
    @nacht5033 11 месяцев назад

    hi can use the object space normals that has been baked in subtance painter?

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  2 месяца назад

      sorry for the super late reply! yeah you can bake normals in SP and then handpaint it in blender. though I am not sure if sp lets you to bake object space. most probably it does

  • @snark567
    @snark567 Год назад

    I'm a bit confused, how are you painting the diffuse and normal at the same time? 3:38
    It would be helpful if there was a slightly more in depth tutorial explaining these things.

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  Год назад +2

      at 3:38 I am painting normal map with viewport shading turned on. it is fun to see how normal paint affects light that way!

    • @randisanchez6744
      @randisanchez6744 11 месяцев назад

      @@CraftReaper-OmarFaruqTawsif The what? How do you do that? I've trying to do it for the last week and failed to find that option

    • @tolkien6666
      @tolkien6666 8 месяцев назад

      @@CraftReaper-OmarFaruqTawsif I would really appreciate a tutorial on this part specifically

  • @intoovert
    @intoovert Год назад

    Dayumm it looks really really cool:3 gotta try it someday

  • @ignazioacerenza9881
    @ignazioacerenza9881 Год назад

    What i'm not following is once you hand paint the normal maps could this be run by any other engine (unreal) with the same effect? These would go really well with a project I'm working on.

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  Год назад

      I am not sure about all the effects shown here. But at least there is Romain Durand who made complete handpainted pbr materials for unreal before.

    • @SirenRyan
      @SirenRyan 10 месяцев назад

      Hello! Did you ever figure out the answer to this? I want to do this for my Animation Thesis which is being rendered in Unreal Engine! Did you ever figure out if you could achieve this in Unreal? Thanks!

  • @pipik4449
    @pipik4449 Год назад

    Hi! Really nice tutorial, can you explain more how to do brush marks by geometry?

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  Год назад +2

      Thank you! I duplicated the mesh and used quick explode on it. it is basically a modifier with particle setting. but the quick explode saves you from setting up the explosion system from scratch.

  • @Clases3d
    @Clases3d Год назад

    Cool video and great technique, I´m triying it but im not capturing quite the look, I fail in the hand painting the normal part and I dont know what to do or what I´m doing wrong, please help

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  Год назад +1

      you can share what you did in discord. did you switched back to eevee by the way?

    • @Clases3d
      @Clases3d Год назад

      @@CraftReaper-OmarFaruqTawsif no, I do it in cycles

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  Год назад +1

      @@Clases3d I see. I would recommend eevee

    • @Clases3d
      @Clases3d Год назад +1

      @@CraftReaper-OmarFaruqTawsif I tried it and yeah it looks like I can se better what I´m doing, still I dont know exactly what to do, what colors to sample, etc... I put it in the discord

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  Год назад +1

      @@Clases3d cool! you are getting there. about sampling you just sample colors from those faces and slowly start to create flatter brush marks. you may slightly intrude surrounding color but be careful about not to drift too far with sampling color. stay localized. and most importantly test with lighting from time to time

  • @AnnaGlin
    @AnnaGlin Год назад

    really cool thank you so much for sharing this technique!

  • @dragonslayergoblineater9048
    @dragonslayergoblineater9048 11 месяцев назад

    My left ear enjoyed this video

  • @SpitfireStoryboards
    @SpitfireStoryboards Год назад

    Love it! Great work.

  • @UcheOgbiti
    @UcheOgbiti Год назад

    How about you export the normal maps as an image and use Topaz Studio to apply a brush stroke neural filter instead of hand painting it?

    • @zossua7375
      @zossua7375 Год назад +1

      Yeah it works. I tested it. Not with Topaz though

    • @UcheOgbiti
      @UcheOgbiti Год назад

      @@zossua7375 what did you use instead of Topaz?

    • @nacht5033
      @nacht5033 10 месяцев назад

      @@zossua7375 what app did you use

  • @YeralReloaded
    @YeralReloaded 7 месяцев назад

    You rock!!

  • @reggieisnotadog4841
    @reggieisnotadog4841 9 месяцев назад

    Thank you for the tutorial and thank you so much for linking the brushes. They're really great for this.

  • @lucasgomesart
    @lucasgomesart Год назад

    Amazing man! Thank you for share this!

  • @yiyike3587
    @yiyike3587 11 месяцев назад

    good!!!!

  • @haoding2706
    @haoding2706 Год назад

    Thank you for sharing!

  • @nalandajayasena6265
    @nalandajayasena6265 11 месяцев назад

    Thank you !!

  • @nellofontani
    @nellofontani Год назад

    very interesting

  • @tab_blossom
    @tab_blossom Год назад

    Cool technique :3

  • @Qornv
    @Qornv 5 месяцев назад

    Looks so good

  • @adarshwhynot
    @adarshwhynot 7 месяцев назад

    Soo good 🔥🔥

  • @rinemaru5060
    @rinemaru5060 Год назад

    AMAZING!!

  • @ventra_5k
    @ventra_5k Месяц назад

    this was genuinely so frustrating to watch. i could not understand what you were saying. please add subtitles

  • @a.t6066
    @a.t6066 7 месяцев назад

    hello sir, the flat shading issue can probably be solved by going to Object Data Properties > Geometry Data > Clear Custom Split Normal Data
    :)

  • @ThePlacehole
    @ThePlacehole Год назад

    Really nice effect! It's so hard to understand what you're saying, though :(

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  Год назад +1

      My bad! :( I will try slower tutorials next time

    • @ThePlacehole
      @ThePlacehole Год назад

      @@CraftReaper-OmarFaruqTawsif thanks! :)
      It does not help that the right channel is silent. Maybe a different mic or post-processing would also help. Maybe try your phone's voice recorder? Sorry, I don't want to look a gift horse in the mouth... Thanks for the video, I think I got the gist of how to do the effect anyway.

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  Год назад

      @@ThePlacehole thanks for the feedback. though it is hard for me to understand the issue. I do hear from both channels . But yeah! Time for some upgrade hopefully

  • @Ghost-zm1rk
    @Ghost-zm1rk 11 месяцев назад

    This is EXACTLY what I was looking for, thank you!!!

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  11 месяцев назад

      Glad it helped!

    • @Ghost-zm1rk
      @Ghost-zm1rk 11 месяцев назад

      @@CraftReaper-OmarFaruqTawsif So I'm still having a bit of trouble generating the normals, when I do the node setup you show onscreen I get a blacked out mesh...
      when I bake the normal's (normally) following other tutorials the normals generated don't behave properly with the light either.
      I do love your tutorial though im trying to create characters with an Arcane like style to them so This was helpful

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  11 месяцев назад

      @@Ghost-zm1rk Did you check around 2:50 ? I tried to address some normal map issues.

    • @Ghost-zm1rk
      @Ghost-zm1rk 11 месяцев назад

      @@CraftReaper-OmarFaruqTawsif Actually yes!!! all my normals are facing the right way and the normal map looks normal I think but It interacts wrong with the light
      drive.google.com/file/d/1fe0MXkCrYdjt69ieB64rzXz_1U_hpDSS/view?usp=sharing
      Edit: the normals are working fine now :) but your node setup doesn't work for me

    • @Ghost-zm1rk
      @Ghost-zm1rk 11 месяцев назад

      nvm I realize you set multiply and add values to 0.5 my bad

  • @aliakdogan9426
    @aliakdogan9426 11 месяцев назад

    wow thank you