This game has the potential to be really great! I’ve been following it for a long time now, and the devs are passionate and talented. It still needs some polish, but the bones are there. Really refreshing to see mesoamerican culture represented in the city builder genre.
The role of human sacrifice in Aztec culture has been very exagerated by western historians and archaeologists. They were not bloodthirsty barbarians, contrary to popular belief.
@@EisenKreutzer As far as I know, saccrifice had more of a sort of recreational side to it, it was something they would do with prisoners of war and to set an example to their enemies and such, so it wouldnt be that much more different than say, sending prisoners to kill each other in a galdiatorial pit like the romans did, except this one takes a more religious tone.
If you schedule a large or grand festival and have at least one temple in the city (not just a shrine), sacrifices will be performed. This is needed for the festival to be maximally effective.
Mexica (hence Mexico) is what they called themselves in their own native Nahuatl tongue, not Aztec. “The Nahuas (/ˈnɑːwɑːz/ NAH-wahz[1]) are one of the Indigenous people of Mexico, with Nahua minorities also in El Salvador, Guatemala, Honduras, Nicaragua, and Costa Rica.[2][3][4][5][6][7] They comprise the largest indigenous group in Mexico.[8][9] They are a Mesoamerican ethnicity. The Mexica (Aztecs) are of Nahua ethnicity, as are their historical enemies, the Tlaxcallans (Tlaxcaltecs). The Toltecs which predated both groups are often thought to have been Nahua as well. However, in the pre-Columbian period Nahuas were subdivided into many groups that did not necessarily share a common identity.”
@@RichardPhillips1066 hahaha!... just being playful like him, I was hoping the way I typed it would convey the tone. By the way, I have mayan blood running through my veins, if you can believe that, so imagine the irony.
That's some really good art. Fun to see devs using historical settings that aren't usually explored that much in games.
Thanks!
This game has the potential to be really great! I’ve been following it for a long time now, and the devs are passionate and talented. It still needs some polish, but the bones are there. Really refreshing to see mesoamerican culture represented in the city builder genre.
Thanks for sticking with it!
My first thought was is there a sacrifice mechanic?, do we need to keep the blood flowing or the gods will end the world?
good question 🩸🩸🩸
The role of human sacrifice in Aztec culture has been very exagerated by western historians and archaeologists. They were not bloodthirsty barbarians, contrary to popular belief.
@@EisenKreutzer As far as I know, saccrifice had more of a sort of recreational side to it, it was something they would do with prisoners of war and to set an example to their enemies and such, so it wouldnt be that much more different than say, sending prisoners to kill each other in a galdiatorial pit like the romans did, except this one takes a more religious tone.
If you schedule a large or grand festival and have at least one temple in the city (not just a shrine), sacrifices will be performed. This is needed for the festival to be maximally effective.
@@perspectivegames8908 Good I am OK with this and im sure you guys will do this tastefully
Nook will you play the full release of Fabledom?
this game is like nebuchadnezzar but the last is better
Mexica (hence Mexico) is what they called themselves in their own native Nahuatl tongue, not Aztec.
“The Nahuas (/ˈnɑːwɑːz/ NAH-wahz[1]) are one of the Indigenous people of Mexico, with Nahua minorities also in El Salvador, Guatemala, Honduras, Nicaragua, and Costa Rica.[2][3][4][5][6][7] They comprise the largest indigenous group in Mexico.[8][9] They are a Mesoamerican ethnicity. The Mexica (Aztecs) are of Nahua ethnicity, as are their historical enemies, the Tlaxcallans (Tlaxcaltecs). The Toltecs which predated both groups are often thought to have been Nahua as well. However, in the pre-Columbian period Nahuas were subdivided into many groups that did not necessarily share a common identity.”
yes, gloss over the child sacrifice and cannibalism
Sacrifice mechanics will be included, and Tlaloc does prefer children. :)
The world ended in 2012, why are they still making games?
If it indeed ended in 2012, why are we here commenting???... or is this a plot of yours to tell a grandpa joke?..... ...
@@eddygiron2390the mayan calender ended in 2012
@@RichardPhillips1066 hahaha!... just being playful like him, I was hoping the way I typed it would convey the tone. By the way, I have mayan blood running through my veins, if you can believe that, so imagine the irony.