Death of a Game: ArcheAge
HTML-код
- Опубликовано: 25 авг 2024
- ArcheAge and its slow bleed.
forums.archeage...
Patreon: / nerdslayer
Amazon: www.amazon.com/...
Twitter: / nerdslayerg
Twitch: / nerdslayerrr
Discord: / discord
Edited by Tom Davies.
#DOAG
Thanks for all the love on this video guys, this has been one of my most successful videos yet. Without fans like you guys sending me your suggestions, opinions, and video footage I wouldn't be able to do my videos like I do them.
You're very welcome bro, and this video totally deserves being successful , it's a gem, a very nice one. Hope to see more videos from you, and please keep this analytic style, it is very good and respectful.
Literally brought a tear to my eye. This one was one of my favorite mmo's and remembering all the memories, although short, was my favorite game I've ever played. And seeing my guild and I in your video totally took me by surprised. Thank you for this.
review bout dragon nest who still life until right now
Your video looks very good but you clearly haven't played the game, atleast not within the past year or 2.You have missed the 2 largest contributing factors to why the game is dying.I have made 2 videos with more coming soon covering the real reasons the game is dying and im someone that's played it every day for 3 years, ive killed every damn boss and was a castle lord for over a year. I wish the game wasn't so poorly updated but its given me a good insight into the thoughts, feelings and mentality of the playerbase, a lot more so than reading reddit / forums will give you since only a small amount post on those places.Your video is fine but shows only small damages. Only tiny percentages of players really quit because of all the early stuff / exploits etc and its simple. only a small number of people even bother to read forums and updates regularly. The biggest reasons are more broad and effect way more people. These are things like only 1 or 2 guilds on every server taking 99% of all the content because of how the nation / pvp systems function or the game having no catch up system for gear, leaving new players unable to compete or participate.
Just something I feel you could have added. The founder pack included a discount on the store that at launch they claimed wasn't working then a few months later edited the founder pack page to not include and tried to claim it was never there. www.reddit.com/r/archeage/comments/2gx5vr/no_more_10_discount_on_marketplace_purchases/
relevant reddit post.
I personally feel the game was killed beyond repair on Auroria launch when they did not first fix the rampant hacks before releasing and all the top guilds who spent weeks/months preparing their fleets/resources to hold and claim the Auroria specific resources needed to then claim a castle were spit on when within 5 minutes of launch bots had simply warped all over and claimed it all.
My grandpa used to say "I'm not wealthy enough to buy cheap wares." I think, it's fair to say "I'm not wealthy enough to play free to play games."
How poor are u
your grandpa was speaking sum real shit
you should have tried rift then, truly a f2p mmo
@@arcadecity. 🤣 ok
As the saying goes... Buy it nice or buy it twice...
Great video. ArcheAge had so much potential. The time I spent in the Alpha was one of my favorite MMO experiences ever. Great world, systems, soundtrack, exploration, pvp. All squandered by poor business decisions. Thanks for putting this together, made me very nostalgic for the great times I had.
I remember watching you play Archeage, but I never got into it 1. I didn't like that kind of game, and 2. I wasn't buying the hype... after I bought the hype on Rift and was let down severely. Glad I didn't buy the hype... but i'm also mad that I was right in my opinion here, I really wanted the game to be good.
Then, Trion goes on to make both Rift and Trove P2W... so sad, I really liked those games.
You have to watch kooncoon youtube video the title: Archeage first meeting in english or watch his twitch video meeting from xlgame. I believe Archeage going great again because every patch they going to invite players already to test the game and nexon going to help too.
We still enjoy this game, it's not as bad as everyone says. Although we've recently moved on to Albion Online, we didn't have any issues with ArcheAge. Excellent experience. It makes me sad that so many people just on the p2w bandwagon. I think it deters people who may have tried it from giving it a fair shot. This is still in my top 5 MMOs, and much better than BDO. That's just me though.
As someone just posted on my channel "Archeage is simply one of the best games on the market. Period. Housing, crafting, shipbuilding and PVP combat, farming ect. The PTW critics are 100% wrong. This game is designed for you to "live" in, NOT win."
Imagine archeage have aqua farm in the bungalow similar in real life and it is open world housing zone. You can kill someone inside the house, no other MMO do this content until now. But don't worry Archeage fun boys going to push xlgame to make AA great again. Don't underestimate the fun boys and the developer of this game.
This game is not dying from old age or players loosing interest. The publisher commited suicide, long and slow.
Yup it was and still is a good game. Needs different publishers and a "repaint"
No way Trion will give it to anyone else.
I quit shortly after ArcheAge fully released to the public. Alpha/Beta was worth the $150 pack for the amount of fun I got out if it before it turned to shit. As soon as the cash shop went in I quit and I'm glad I did at that moment. The game became a different game at that point.
losing*
This. I was there at launch and watched them kill something that would have changed the MMO world. Fuck Trion
I remember my last moments in ArcheAge when the bots seemed to be more then the actual players.
Me and my friends used our wagons and horses to create a roadblock on a bridge that so many botters used on their trading route.
In like an hour we had 10-15 bots standing there trying to get past us. aah fun times...
After that we all quit.
I remember my final days when when I FINALLY was looking into getting my own house and property and was wandering around land plots and noticing all the players there were bots who could buy them up impossibly fast. Such a tragedy, the game was absolutely beautiful.
Those Archeage tunes made me tear up a little bit. The good times of loading the game and experiencing everything for the first time... I wish I could turn back time and live that moment again...
18:19 :'(
yeah i had the same nostalgia feels when hearing the music of the game T_T , if only they didn't ruin this game ..
Fireodx omg me too
A lot of people have fond memories of this game, FIGJAM. I used to play this with my ex, which results in some of the best bittersweet memories when I listen to the housing theme.
holy fuck LMAO
ArcheAge died two weeks after its western release. Trion absolutely destroyed a good game.
Trion didn't destroy it. They simply followed what he Korean devs. told them.
byteresistor you must be new to the MMO market.
"so what went wrong?"
Trion
Video over
I dropped a tear watching this video. I've been a mmorpg player for almost 20 years, being a big part of my life, and still i can count 2 or 3 almost perfect games, where i could invest my time and be amazed at the gameplay. Archeage was one of them, and it didn't even lasted many years. Made so many friends, and had so many good memories it hurts really bad to a game like this to end because of the greed of some publisher (not even the devs!!!). Let's hope sandparks get attention from more developers and publishers so we can get games as good as Archeage was at it's peak. Great video btw, thanks for the memories.
Play Black Desert. It's fully sandbox, with 0 theme park.
Tried and it wasn't my type of game, i think i'll just wait for ashes of creation or something like that.
'fully sandbox' except for all the moutains that your character cannot climb lol hell even a small hill prevents movement in bdo, that is one thing archeage got right its actually open world you can run from continent to continent without loading screens and fight on the whole ocean
agreed, from grinding with randoms, to gearing with friends, to building a fleet with a guild and engaging in piracy as well as trade made archeage one of the best experiences of my life so far. Absolutely loved the combination of magic/ship combat on the open seas and plan to make my own game based off the idea in time....
I still have nostalgia from the first 3 months of this game.. Gonna miss all those friends I made, that still played, now I'm just playing to justify the tremendous amount of money i';ve wasted already~
What went wrong: Trion Games.
Never forget the plot-farmers who spent real money on buying every single plot asap and then try to sell them (ingame-scammers).
The developers could've introduced a system to prevent this. But they didn't. And it had nothing to do with Trion.
Lmao virtual kulaks
Trino plz
They didn't design the game.
TRUTH!! They protected the hackers and bots!
money hungry is the worst mistake of mmos as always
Actually, if they really cared about making money, they wouldn't mistreat their customers, and certainly wouldn't cater to the very few rich players. Think Walmart . . . Now think about it's popular rich people equivalent.
That's right, it doesn't even exist. That right there is how stupid, ignorant and *self destructive* _all_ of these host companies are, not just Trion.
Reasonable cash shop allows the company to profit for 10 years not 2 years. It is worth it in the end.
@@aylbdrmadison1051 the walmart rich people equivalent is whole f̶o̶o̶d̶s̶ paycheck. Yeah I know not the same because all they do is food... but close enough it is a large supermarket that has chains all across the country.
The best part is it is a perfect analogy of a company both catering to a wealthier demographic and doing anti consumer practices... and yet somehow not going into obscurity... (does anyone remember the time they charged people 15 dollars for a bottle of water with sticks of asparagus in it)
@@Mylada You're right, however you have to understand that the publishers dont know whether or not the game will be sucessful for 10 years.
What they did know is that they had a hype going on around the game, and if they were to implement a p2w cashshop, people /will/ spend money on it.
Basically, they made a gamble, like all other games.
The equivalent is ; Either make 10k here and now, or /POSSIBLY/ make 20k within 2 years, however theres a possibility all will flop and you will be left with nothing.
TL;DR
GREED is a *SIN*
But still, keeping f2p games alive depends on their community. As publishers, 1 mistake could be the start of the end..
Trion is a serial game killer. Absolutely evil company.
ArcheAge is an good example for how greed and/or denial can ruin otherwise a good game.
its a good example of a much bigger trend in modern life as well. How humans can become disenchanted by improper changes to the way societies are structured. Cause thats what MMO's essentialy are.
I thought you were kidding about the international trion defense force, but man those dislikes
If only other publishers and companies realized the benefits of catering to an audience with stockholm syndrome, rich parents, and glaring inferiority complexes
You said it better than I could of. Know your market.
23 dislikes? that isn't much..
18 of them were up within like 15 minutes of it dropping, so the trend tapered off
I bet you most of it are from trino employee themselves.
Without a doubt, and they will ban you if you post this on the forums, no doubt of that as well.
A problem with f2p games is that if you're not a whale you're an NPC.
Yeah i had a celestial boat and was super happy. Then my whale friends lamoed me out of the scene saying that only mythic + was competitive
@@methanbreather Add Path of Exile to that. No reason to be a whale there, unless you want a massive stash tab collection for some reason.
@@Unpixelt and Conqueror's Blade I've played the shit out of it and not spent a dime. I don't really care for a $10 battle pass for some cosmetics..
@@methanbreather "the problem with f2p games (...)" "well I disagree" -> proceeds to use a b2p game as one of his examples.
Like, dude, seriously.
기린 Guild Wars 2 has been free to play for years in the west.
For a short period of time, ArcheAge was the best game I'd ever played. Great memories!
Trion killed archeage. One of the best mmos i played , incredible sandbox aspect and naval battles. The problem: fucking pay to win and labor points.
That wasn't the only problem, the game in it self had severe design problems. The concept of AA is good, but the implementation is just bad at nearly every corner.
Schwert_2015: Sure those didn't help, but many of the problems where due to poor implementation and design. For example:
-They allowed players to open multiple clients at the same time, which allowed players to multiply earning in the main gold making activities (farm cart follow trains, family fishing).
-They made the credits to be account bound on a global level, so you could just make a character in the other continent and either sell your labor/loyalty tokens or do some quick and safe family fishing, buy and use Apex which would give credits you can use in your main server.
-Trading pack was a cool idea but due to the inflation being limited to 120% price, only 2-3 of the packs were worth crafting. Some packs where so badly balanced that they always made a profit.
-Since only 2-3 packs being worth trading and each pack only requires about 2-3 materials, it also ruins the prices on all the other materials not used in those packs. This means they are not worth farming, and also means everyone is gathering the same few materials which makes competition so high, its not even worth gathering since the price is low.
-Class variation is a joke, there are hundreds of possible combination but they are not balanced so the same 4-5 are always used and they usually use the use the same trees and focus on the same skills.
There are more problems but you get the gist of it. The economy is completely garbage, having a house/farm is pointless, classes are pretty much the same. Everything that makes this game standout from other games is broken.
Farm Cart griefing? Lol were you one of those people crying because I stole your trade packs? Part of the game honestly... What killed it was Trion and the land hackers...
umh black desert doing very good by the way and they almost have the same business model
+Duc Tran Bdo is amazing
I’m still salty about this one. Best alpha experience of any MMO hands-down. The greed and BS they pulled shortly after release was unbelievable. Alpha players left in droves after they started putting important items and resources in the cash shop and loot crates. The continued lying by Trion that they had no idea or control was horse shit. How to ruin a great game? Just ask XL and Trion.
Agree 100%. Alpha was sooo incredibly fun i couldn't get enough. Trion pulled everything... even underwater treasure hunting which is the random things i loved.
The worst part of it was when they introduced the chance of getting a thunderstruck tree in a cash shop box, killing every hidden farm guild were making leading to huge world pvp for ressources, alpha and omega was the shit definitely
Bought the founder pack this game was awsome soooooo good
Should you even trust Korean developers at this point?
I hear you...same here.
The last straw for me.....A hiccup on the 2cd day land-grab cluster F***!!! Logged out and back on to find several problems. Both my land plots were missing/lost. Also, I lost a couple items in my inventory (purchased the day before).
Customer service refuse to address my two complaints. I uninstalled and moved on.....
I loved how the Devs all knew about the Prem Item dupe exploit since Alpha, and didn't do anything to fix it until months after "retail release" (Went Live)... Which allowed players to make billions of in game currentancy to buy up all the land plots and shrugging off the added tax fees for to many land plots... Ship was sinking before it even left port...
how do private vanilla wow servers last longer than headline big budget mmos?
because.....KOREAN/Trion. A combination made only by Satan himself to bring pain and suffering to all mmo lovers.
Vanilla WoW was a casual MMORPG that requires community building (can't leave, even if just useful as a chatroom) and so many horizontal means of progressing in your own adventure.
There's also that classic Blizzard polish that has people playing SC:BW, WCII and WCIII's multiplayer to this day.
@@Nersius it was far from casual xD
@@MatthewTheUntitled Maybe not by today's standards, but compared to its contemporaries? Definitely was.
Because F2P combined with Publishers is a Doom Spiral.
WoW uses a subscription model and the money that comes in with that is a lot more consistent I imagine. So there is less opportunity for greed to blind anyone.
With F2P there is much more urgency to get people to pay and when Publishers hear Devs say they want to give things to players for free they lose their minds.
I'm also sure F2P can work in theory but it's kinda like communism, without the core incentives put in place the whole thing just falls apart under greed and laziness.
People just want to get as much as they can for as little as possible. So exploits and corruption need to be handled consistently without fail or else it spreads and falls apart entirely.
I have pm's from bigdatadude, asking if i worked fro trion. After calling them out on several things, he said "You seem to know a huge amount, about the inner workings of trion"
If you browse through the forums for Soulplay, Trev and Cubansyrus. You can see many arguments i had with staff. The best one i did was calling for the reduction of EU patron, they wanted us to pay 2x more than NA ... because of "exchange rates", news flash trion. The GBP (£) was worth 1.9 USD ($).
The company is full of morons. I am pleased to say, i have over 52 bans from my forum posts.
Getting permanently banned from ArcheAge was the best thing that ever happened to me. In one click of the button I no longer needed to compete with p2w or figure out how I'm going to buy Apex to maintain valuable land.
@ Collusion AA : Someone who knows how to turn a positive into a negative. ^-^
You'll do well in life, but will never get a job at Trion or any other game hosting company. You will have to work harder at making negatives even more negative, lols.
same here brother i fucking charged back on these money grabbers
Sounds more like a job then a game for entertainment.
Lmfao look where the P2W model got Trion, 'is' got changed to 'was' on wikipedia and the world is good again.
The most sad thing is there was a early point even after launch where you could engage in pvp with hundreds of players , at sea too over a kraken, a lot of the people still playing are playing because of those memories of the early days. I login every few months just too look at my sweet ayanad gear just for the memories and the character i loved. such a waste of a great game
Archeage was one of those games that had everything and still somehow flopped,
it was AMAZING, one of the most fun experiences i've had in an MMO was in Archeage,
summoning my grapple hook boat and making it drag itself to the bottom of the sea to then be blasted into the air, or "driving" it to the main farm over land using the grappling hook to pull it, everyone would jump on top for my land boat adventure and dance :D
it feels like for a publisher/developer of an mmo to make a good game they need to invest shit loads of money into it and keep looseing for years till they balance it out...
Harpooning the airship transports and suspending my, now flying, boat from them while hitting the tops of bewildered players' homes; was the most fun I've had in a sandbox game.
Sorry to break ur inflated dream bubble... good games don't die off.. specially so quickly
Arch Age went with the "fake news" option
New vid talking about Unchained?
Trion kills all games, I wish them failure til their destroyed
You got your wish
Trion as a company is shitfest i was getting banned for no reason and no explanation. Last time i got banned i tried to test to see if they are banning randomly inactive accounts, and after the last time they banned my acc i got it back i didn't play any of their games for 6 months then went back in after that time and tried to log in and ofc my account was banned
ps: when u see trion logo next to the game just keep on walking and don't look at it
Not really. My account got hacked and -I- got banned and it took a forum uprising and 80+ players threatening to leave to get Trion to pay attention and unban my account.
Thymester you mean the post they tried to lock and silence because it caused dissention in how they manage thier player base?
I fucking loved this game, but quite quickly became obvious how broken it is
The game wasn't broken; Trion was broken...
Money is the death of most mmo...
This video made me progressively upset and angry. I was one of those (idiots) that bought the Archeum [$150] founder's pack because the game looked so promising. I stuck around and even bought a Silver pack for a friend's account (he quit), just to have more characters for crafting and claiming plots.
Never. Again.
The industry will never change if people continue to do this 🤣
This video is great, but it doesn't really put into perspective just how absurd the regarding feature was. Someone with top of the line gear could solo a group of ~20 people if they weren't decked out in competitive gear themselves, you basically became a walking god.
Which is easily apparent to anyone who hasn't played the game and watched this video. No need for him to go into unnecessary detail on easily imaginable aspects of "Pay to win".
Clearly it isn't if I, someone who played the game, felt the need to put it into prespective :^)
Just cause "You" feel like that doesn't mean that others do too! His overall message came through, neither if I know or don't that be pay to win system broke the game, I still ain't gonna touch it. ^^
Nah i repeated it countless times... 90% of korean mmo's are pay to win... In 90% of korean mmo's once you use visa da power you are 10x better than other players problem of this + archeage is... That in archeage you can affect most of activities done by normal players. In grind korean mmo's like rappelz etc even if you used visa da power and were 100x better than others it only ment that you farmed mobs at placed where normal player couldn't access unless with party, farmed that place faster than entire party, flooding market with alot of shit BUT normal player couldn't really see it from his playstyle perspective so it didin't affect him that much... In archeage guild drives packs and one VDP (visa da power) player goes rampage on them and steals all... That's only problem of P2W in Archeage and why it was so harmful for game.
Thats BDO pvp in a nutshell. screw skill, screw hard work. some asshat can dump some dollars on the game, sell cash items, buyout the best gear and faceroll you even though they don't know shit about their class.
Talking about how bad Trion is... my account got hacked and char deleted (where i have spend around 6k hours) (i couldn't log in because I was sick) Trion refused to do anything about it and left me with message '' I know this isn't the answer you were hoping for, and I'm sorry I couldn't provide better news, but I wish you the best of luck in ArcheAge!'' I kid you not sir but I am not going to ever play this game ever again. I have still half of year of subscribtion left feels bad that I have ever bought it...
DO FIREFALL!!!!
yeah, I'd like to know all about what happened with this mmo :)
Slow development, high ambitions, bad planning and awful investors.
+Kelazun plus they changed and jumped around with the ingame sysems so much.. i remember loging in for nostalgie time after time - and each time i had to relearn how anything and everything works LOL
totally agree with Potato
RIP Firefall
The main reason ArcheAge died was because of the ThunderStruck Log market crash. Basicly a Thunderstruck Log is a very rare item that was used for crafting Ship and Wagons for trading, amongs other things. For every 5000 - 8000 Trees you planted, 1 of them could be struck by lightning and turned into a Thunderstruck tree, that's where you got it. This item was very expensive, ranging from 100-120g each which would take some time to farm up. People would stockpile the logs in their stashes and use them as a major currency in trades, when buying expensive items. Even though all of the other RNG and item crafting/upgrading, the game was thriving. Until one day, Trion decided to introduce Loot Boxes, which you guessed it, had Thunderstruck logs in it. And if my memory doesnt fail, it could give you multiple like 1-3 per box if you didnt get other drops. One day to the other, the market crashed, chat was on fire and everyone who stockpiled thunderstruck logs in their storages, were basicly poor because the price dropped from 120g each to around 10g per piece. That was the day that marked the major community backlash and was the biggest Leave Wave this game has seen. From what was the potential to be a AAA title, was consumed by greed and ignorance. It was fun while it lasted, one of the best mmorpgs I've ever played.
Not to mention the trade crash. I and my brother farmed up for a trade ship that took literally 2 weeks when bots arrived and broke the percentage of the trade packs below 40% every single port... that made us quit really fast because trino did fkin nothing to solve this. OHHH and they later fked up the trade run system for good.
Fuck Trion Wolrds.
Here I sit with my hot cup of coffee. Trying to jump start my brain.
Watching a "Death of a game: xxx" instead of actually working on one.
"Bigger fish with millions of budget have fallen..."
I think to myself as I watch my player model glitch through a door.
"..It's okay."
Awesome job as always, I've hinted these videos to my peers to check out, excellent analysis!
The problem with P2W from a business stand point is that it is short sighted. Games often start off with hype or building up previous fan base. Then they put in some pay to win stuff and sure people complain but they stick around in hopes things will improve or they can manage to compete without needing them.
Eventually though time and frustration set in as they realize they can't compete against people paying tons of money so they begin to leave and then over time the people forking over tons of money have no one to lord over and only but heads with other big spenders but even then there is always a bigger spender so they too feel the crunch on their wallet and end up leaving. At which point the game pretty much dies.
But the saddest part is the Companies don't really care, they just wanna take the money and run, they don't care about having a quality experience as long as the money is flowing into their pockets. And they want to milk it as much as they can before it dies.
They made the Defiance game? Shit... I played that - liked the tv series too, but damn that game was basic
Same. It was good when it started (aside from bugs), but then the developers slowly started going the mindless co-op route rather than having a RPG shooter with large, persistent events. And not many games were able to get that many people together without performance issues or crashing, so the fact that Defiance could do that, especially on consoles, was a feat on it's own.
ya shit just become too bullet-spongy and samey
it had a tv series?
Yes. It has a sort of Serenity vibe to it - semi low-budget sci-fi, very frontier feel.
I think the game takes place before the game... but ya, the game is pretty dead
webkilla at the time of launch. The game and TV show were hand and hand with each other. That was one of the appeals to it
Trion is honestly worse than EA, I will never play another Trion game after they ruined Rift and ArcheAge
Hopefully you won't have to do an Archeage: Unchained video.
he will... lol
Death of a game: Archeage unchained. Step 1: The bugs, archepass exploiters, queues and lack of comunity interaction. Step 2: Not enforcing rules, banning bots, gold buyers, sellers and lack of GMs
Game ded
Dead game
I actually just installed it last night to try the free weekend. And bought a copy of ESO for $8 dollars - I played a free weekend if that a year ago.
A few days after the game officially launched, I figured out buying labor potions for gold was cheaper than buying for real money. So I made a few alts and would mine stone and sell it immediately then get labor potions to get my LP back. I bought the in game item that gave me membership using gold so I could regain LP offline. I ended up with 30 months of membership tokens, that I still have, with very little effort.
Welp, you covered this at 10:50 seems like everyone caught on because I never told anyone lol
It's the internet. Nothing stays secret especially when it comes to game exploits.
I like WOW coz it that option, I personally farm raw mats, herbs and ores, Crafters buy my shit and people like you the auction house players buy my stuff thank you. That one thing I think all MMOS need Multiple ways to make in game money so everyone can find a way they like, it makes one of the most boring things slightly better.
ArcheAge like SWG is a bunch in the gut.
Because I was one of the folks that bought a Founders Pack. Not my smartest decision.
Punch*?
But ya you and me both.
founders packs are ALWAYS a risky deal guys.
I bought a Revelation Online Founders Pack... RIP me
I got a refund on my revelations online founders pack and the ballon mount. Account got hacked during their mass hack of accounts and basically bothered them until they did. Was about 122 dollars returned to me ^-^
I was one of the lucky few who won an Archeum pack from their Blood and Bounty Screenshot contest and even I feel like I was scammed, granted I had been waiting on ArcheAge as the savior of MMOs since before it had even reached the Alpha stage.
The game had so much fucking potential. It could have been beautiful but they made it into something ugly.
I played the game for a small amount of time before quitting
i literally spent more time in Character Creation than in game.
The character creation song Fertile Plains was the best thing to happen to my ears
At least i got that out of the game
Agreed on the character creation music. That shit was next-level ASMR
This is a fantastic video. I feel validated seeing ArcheAge content like this, I can't be the only one thinking that game had a lot of potential to be cool
This game could've been perfect had the gear progression not be so frustratingly rng-based and if there wasnt ridiculous pay to win.
ArcheAge needed a much lower regrade cap. Gear should have maxed out at item grade divine. And yes it should have kept P2W stuff out of the cash shop.
i would play this game still...such an AWESOME game ruined by the stupitidy of the company.
The unrealistic RNG-upgrade mechanic and the ridiculus p2w cash shop just made all of the player base go away and tabel it as the worst game ever.
Its so sad that the BEST game ever, was labeled like that just cus companies are stupid.
its so sad that i consider it almost a crime.
You can perfectly play without paying nothing, just join a guild. I never payed for this game and I have 5000GS (Equipment points) and have been patron many times
5000 GS is nothing. I got that in one of the fresh start servers with only a few months play time (since I knew what I was doing). Paying nothing will put you in the bottom tier on any established server. 5000 GS haha...a decent gearscore these days is 7000.
they should had choosed a pay2play model für this MMO in the West. I bet many of the gamers who where excited for ArcheAge would had payed 20 or 30 Dollar. That way there would have been no need for pay2win items to finance the game
It would have still ended up where it is. Less than a year in it would've ended up switching to a f2p model and continued down the same path. They all do. Except WoW somehow but even they let you purchase game time with in game money now.
+KamenRiderAnt
Black Desert is kinda similar to ArcheAge and they are fine
Technically your having someone else buy your gametime in WoW. Your buying the WoW token someone bought to trade for gold. Before they added that in when i played back in the day. I used to sell gametime for gold to people. Loophole in the system for gold. WoW now tracks it so people cant oversell gametime.
Xell - Give it time. It'll go f2p eventually.
XxSaynexX - Yeah, I know you buy tokens that other people already bought but at the end of the day you're STILL buying game time with in game currency. I don't see a problem with it or anything, just pointing it out.
Great video. You definitely presented more researched facts than iiii was aware of. As someone who went into Archeage from launch, I would like to point out a.... bit of an emphasis on some points you made, and the connotations. The P2W aspects of the game were definitely visible, but... I feel would almost fly under the radar more if there were not other things at play.
Let me explain:
It's a little bit of a cascade effect. For a CHANCE to upgrade your gear, you needed a large amount of mats. This meant a sustained income of goods. Even more so, because it was just a slight chance of upgrade (at the time I played, about a 1/8 i believe). This meant either large (as they were called) "illegal" plantations had to be planted that literally ANYONE could loot in the open world, or... plots of reserved land. This is where we get into trouble and its ALL Trion's fault.
You couldn't understand the feelings of futility and defeat of having scoped out a property that was about to expire a week ahead of time. Showing up 15-30 min till the time of to see about 20 other players there. Shoot the shit with them about who will be the "first to click" the property as it becomes available. Only to have it INSTANTLY claimed by "fiwwfe". At one point, I even made a probably frowned upon keyboard macro (I was a bit done with the game at that point) just to see if I could score my 2nd piece of land that way. NOPE! Granted mine was probably not the best one. But.... shame to anyone ELSE trying to do that w/o one. Trion did NOTHING.
The crazy thing to me is..... in Korea, trolls and botting is naturally curbed because of the ties to their SSN. Since that was definitely not the case in US.... it's baffling Trion did nothing to remedy the shitshow that insued.
Please, if you play MMO's, do not take advantage of the Pay 2 Win aspects of it(If there are any). There's never going to be a WOW killer if people don't stop supporting Pay 2 Win MMO's. Great MMO's can be made if we stop supporting this business model.
There will never be a WoW killer anyway. Not because WoW is the best MMO ever, but because WoW's success was as much timing as it was quality. WoW caught lightning, and their doing so changed both the industry and the consumers forever. It's kinda like the Beatles, there hasn't been another band with that kind of almost universal acclaim since, and there probably never will be.
This is why I keep coming back to WoW, it's model is more of a pay for cosmetics, mounts, and character changes. Not nessicerily pay to gain an advantage.
I gave up wow at Pandaria, because the difficulty became so easy, a 3 year old would be able to play it.
Personal opinion tho. I bet most players today prefer shallow games with easy achievements.
Wow is definitely p2w considering you can get almost anything with enough gold and you can buy gold
Alexander Savoie , can you name anything you can buy that increases power? Sure, you can level up faster, but are there any examples of purchasing gear which gives players an advantage over others?
"What went wrong? Trion and their greed." would of been a lot more direct. Never ever play a game that Trion has anything to do with. They are a cancer.
Trion didn't make the game. They're only the publisher on the western market. if the koreans want to put stupid P2W shit in the game then there's not much Trion can do.
Every single game Trion associates themselves with turns out to be trash. There is no reason to give them any money.
The publisher is the one who controls monetization of the product, in this case Trion. The developer makes the product and licenses it out to publishers and get royalties as a revenue source, in this case, XL games.
Therefore, the cash shop ( a montization) decision, is usually controlled by the publisher, with the help of the developer or in house development team.
It doesn't matter, the publisher could of refused to publish the game which would of forced the Koreans to find another publisher.
defiance isnt that bad neither was trove until you had to pay money to get more classes
Ah. I will never play another game published by Trion because of the way they handled Archeage. It had such great potential. What a disappointment.
Blizzard has had a similar pattern of deleting, rather than addressing, critical forum posts which make them uncomfortable. I hope we all recognize what this represents and continue to walk away from such companies' products.
Everytime it's the same story :
- Either greed ruined a game
- Bad PR management
- Technical aspects with too large promise by the devs
Trion kills everything they touch. Their minecraft variant being the only thing not dead yet.
Trove is only alive because its unique, and is such a fun casual experience.
I do think Cube World would beat it out if it ever launched
trove has what it has because you can play it without really being competitive... Its a huge time sink though.. like really huge not even kidding.. You would be 20 years older by the time you reached the end point without spending any money what so ever to progress. The thing is though there is no pvp or other forms of domination against people though if there was a chance it would have happened and trove wouldn't even be here today it would have ended a long long time ago. Luckly that didn't happen and the game could continue which shows pay to win is never the answer.
Good stuff as always NerdSlayer.. Have a good one bud.
Thanks Ethical, used to seeing you around here.
I used to play this, i played from the very start. So, me and my friends started really strong, we were ahead of the curve because we played like 18 hours a day (or close to). We had ships before we saw anyone else get them by pooling our resources. When the cash shop went pay to win, we were disgruntled. We did keep up tough because we spent so much time and got some really good spots. Then the new continent came and we tried to get over there, unfortunately it was filled before we even got to a zone, one of my friends did get to put down a house. So that was one nail because we were avid traders. Unfortunately the next problem happened then, because we were a decent sized group that didn't use the pay to win stuff, we were constantly outperformed by other players. We could go up against a group a fifth our size and they would roll over us, and we had decent gear and all of us were veteran mmo'ers. Eventually it was just pointless to try to trade because it was impossible to gauge if a tiny group was a massive threat or not. I remember this one guy i met trying to do a land route, at this point i had the best gear i ever had, i raided and traded for so long, he wrecked me like i was nothing then proceeded to kill the rest of the group i was with along with his two friends.
I was just done... So were my friends, so we went to black desert instead, which sort of didn't last too long either because we were all burned out of mmo's at that point, hell, i barely got to the big city before it was over, so we transitioned to a strategy game group instead, its more fun and we don't have to compete with the spoiled rich kids, the people who spend money on p2w features are the most insufferable little shits i have ever had the "joy" of playing with.
I can't believe this Death of a game was two years ago. I came back to watch since Archeage Unchained is coming out.
So many failed MMOs from Korea that had so much potential to be great: AioN, TERA, Vindictus, ArcheAge, Black Desert. Bless failed before it even launched. When will we finally get a successful one?
Same for Black Desert. People like to rail on these games but from what I've seen they are still quite alive. Though TERA's community has changed a bit, my last visit was spent solo in one of the old hangout towns, on the Celestial Hills server.
When people say a game is dead or was a failure they don't mean it literally. They just mean the game is not as successful as it was supposed to be. It just didn't live up to the hype. For eg. this video is about the death of ArcheAge, but obviously we all know AA is still running just fine.
If that's the definition you use for "success", then there has never been a successful game in the history of gaming.
So you mean World of Warcraft is not successful? The game has millions of subs despite being 13 years old and no other MMORPG has come close to it.
I think the problem is that developers are trying to replicate WoW's success by trying to be WoW. Especially all these Korean MMOs are basically WoW clones. You can't succeed being the imitator, you need to innovate. In order for an MMO to "succeed" it needs to be done without using any ideas from older games. It needs to break new ground. I think we are all so sick of starting a new MMO and seeing an exclamation mark over an NPCs head at a quest hub telling us to go kill 10 wild boars. That's been done to the death, yet developers keep doing it.
I'd have played Archage for 10 years if it was run by a semi-competent company such as Blizzard. Unfortunately, Trion is the biggest piece of shit company on earth. I will never ever play any of their games ever again. If I even hear a rumor that any of their staff takes part in another game under a different company, I won't even look at it twice.
russian company mail.ru can challenge this title. so you understand how bad everything is, i will tell you that russian-speaking players of Perfect World going to the european server en masse, even though most of them do not speaks english.
>Blizzard
>Competent
Lmfao
@@CErra310 semi-competent
@@CErra310 Blizz was competent back then. wtf are you saying hahah
Blizzard yes,but Activision Blizzard no.
As a rift main I decided to go through and see your other trion related game videos. I didnt know how much momentum or potential trions other games really had since I was rift blind. They could have easily dominated the game market if they could pay attention to their customer's experience and not investor's returns.
Archeage: Unchained please don't suck :(
Oof
Trion also played a role with the population decrease in their other 3rd party published game, Devilian (developed by Bluehole Ginno) that went live in December 2015. I've written extensively about that since some of the blame does belong to Bluehole Ginno. But the business facing aspects mentioned in this video regarding Trion rings true for what happened in Devilian where it has less than a thousand unique individuals playing today (this is based on in-game ranking data) on each regional server.
It didn't start with a very large population either (isometric style MMO's are a niche to begin with but Trion's reputation from how they handled ArcheAge an year earlier didn;t help) when there were two separate servers for each region. They ended up merging to one megaserver for each region but that came several months too late as many moved on. The game has some technical issues that remain unaddressed by Bluehole Ginno (which itself, is a long story as to why they are part of the problem) which has caused even long time players like myself to stop (I also played ArcheAge but Patron-less as a potato farming lemon trees and what not).
ArcheAge's original producer (Firecait aka Victoria Voss) ended up overseeing Devilian as it's product manager. She still oversees the business aspects of Trion's 3rd party published properties though (so both ArcheAge and Devilian). She's great in her area of expertise (large scale IT data management) but I won't comment on everything else. The game has no actual producers since July 2016 when the team was downsized (Rick White was moved to Atlas Reactor and now is a producer for Trove while Andrew Sipotz who oversaw things from the start, took the option to resign as opposed to being terminated; he is now at Ubisoft).
That game really has the future possibility of closure once the publishing contract gets closer to expiration because Bluehole Ginno itself, has long been refocused on mobile (after service closure of the PC version in Korea back in September 2015) development and has a minimal team dealing with the PC version.
Trion Worlds for their part has continued driving players away because of their earlier flippant disregard of the many issues brought up before, made worse now given there is no full time community manager assigned to it (often times, it is Brasse who has to go find an answer from Firecait to relay back weeks later).
I would like to point out that AA was NOT a F2P game. The original game was subscription based, hence why the labor point system existed - giving limitations to everyone who played, only after July 2013 did they change to F2P.
As someone who played AA for a couple of months earlier this year, I can tell you that what ruined the game was the overall poor implementation of what would otherwise be a sound game and some horrible decision-making. As an example, its the first game I've played where the developers actually when out of their way to incentivize players to multi-box.
I remember when this game was announced.
I was literally ready to spend a solid year of my life in this game.
Spent a week.
Never went back.
Im gonna just say it, most of us played MMOs like crazy when we were kids and we loved it. Now we desperately try to get the same feeling but we cant, the nostalgia factor last a few hours, and then quickly fades as reality fades in. The truth is, as we grow up we value the time we spent more and more as we often are busier. And unfortely 99% of MMOs are time sinkers. Grindy, repetetive, and just not that fun when you acutaly ask the question "whats the point". I remember spending hours grinding the same mobs in the same area, spending the entire day there and somehow having fun. Maplestory, flyff, wow, 4story, metin, and so many other mmorpgs and i cant remember, and i enjoyed them all.... when i was 14. Its not that they are kid games, its just that this days i cant play a game that has an horrific grind loop and pretend im having fun, it gets to me. The last MMO i enjoyed was guild wars 2, the only mmo i remember i got to max level and wasnt even triying cause i was having fun exploring, but once that magic ran out i too got tired, though it was the bext experience i had in the last few years. I dont blame the games realy, i just think my taste has changed, and MMOs are just no good anymore for me
These devs are so dishonest
Zen you mean trion
Zen not the Devs fault. It's the greedy company fault. Which is TRION on this matter.
If you actually watched the video, it was the publisher they chose. Trion ruins many games they touch because of their greed and shitty marketing.
if the game was taken over by a better company i dont think it would be dead and might even be revived because i loved archeage and still do but it became pointless unless you have mythic credit card
It is dead.
Lindsey Lewis its dead alright, before you had to fight for land, premiun land was out of reach for most people. Nowadays they have to do server merges because the servers are so dead, and anybody can find land anywhere they want now.
man....i am soooo emotional...like seriously i met sooo much amazing people on this game! Everything about this game is hands down the best mmo in the world. GLiders, naval, pirating, WvW, PvP, housing, everything about this game was soo FRIGGIN AWESOME! THE PEOPLE WAS SO FRIGGIN AWESOME! Dam Trion you guys are sick...ruin my dream game! This is an example of a money hungry business those who choose not to add value to the people but rather be selfish and fill up their piggy bank!
That's what capitalism does to society, why are you even surprised?
@@lucidnonsense942 It's still a better alternative to communism.
@@mariosmatzoros3553 its like having to chose between plague and cholera
@@mariosmatzoros3553 This type of madness is literally what created communism in the first place lol :D
@@Yourebeautyfull Yeah, and we saw how it turned out with the Soviet Union, Laos, Cuba, Yemen, Cambodia, Guinea, Sudan, Benin, cape Verde , Kampuchea ect.
All the great MMOs share the same fate - either the devs release a patch that ruins the gameplay or p2w is added.
I'd like to get your view on Vanguard: Saga of Heroes. I wanted to love that game SO much and there was a great deal to love about it, in spite of itself.
Other than EQ, Vanguard:SOH was my favorite MMORPG. I can tell you there was a vocal minority including me on the Vanguard forums before it launched warning Brad and Sigil not to succumb to scope creep and to lower the system requirements. It was simply too ambitious and Brad McQuaid was not exactly in top form...he was a lousy CEO to top it all off from what I've read about behind the scenes at Sigil. He has seemingly learned his lesson and is making a new MMO called Pantheon. So if you haven't heard of it look it up.
I’m really hoping that the new archeage unchained is better and they follow through with the B2P deal and doesn’t add pay to win elements
I had so much fun in this game, made so many friends for life and grew up knowing I could come home and enjoy myself every day after class. It’s so sad to see this game die and all the potential it had to be an amazing game. I’ll miss you forever Archeage, and I’ll never forget you
I mourn ArcheAge, I was one of those lucky few who got to try it at alpha stage and later gained beta access to try the game at its purest form. I was there the first hour the game released in EU and I must say, it was truely a remarkable game at the time. Everything about it I thought was perfect, easily the best game I have every played and thought would occupy my gaming hobby for years to come like WoW has done for many of my friends.
To witness Trion tear ArcheAge apart by ruining and tarnishing it breaks my heart... It could of been one of the greatest MMO's ever made. And I regret spending the amount of money I did on some pathetic founders pack. Not only did I scam myself, but encourage such despicable moneygrab behaviour. I really feel disgusting.
the reason for the game fail 85% Trion - 15% XL
Noooooooice, best series on youtube
Rip archeage, a game that could have been amazing if it had no cash shop and just ran on a subscription with the pre 1.2 systems.
You missed the biggest factor the main population of vets left and helped it die.. The castles and end game content. Once a player gets to the end game content or wants to claim land with a guild those castles are locked off by the guilds owning. Which also includes the same guilds owning them soaking all players and being untouchable which allows them to also hold and control all end game content just by shear numbers so hitting level cap meant any player not wanting to be in a hardcore guild had no chance to experience end game content. that was it. end of the line. All because of the Land claim and castle systems.
Just hearing the music brought back so many good memories of this game for me. Sad that it became such a play to win, endless grind fest.
Same dude, same... When i just hear the start music in background, it's remind me of good times, when we had soo much fun in this game. Together driving Farm-carts. Being goof in PVP, sail with tradepacks. Good times, good times. Sadly, p2w push away almost everyone i was play with :D
Alpha & Beta : No p2w
Release: P2W
And then there were those plot-farming players who bought ALL plots, in order to sell to other players for real money.
IMO, that was the death of the game. Not the p2w, but the amount of scammers, asian plot-farmers and exploit of other players.
ArcheAge had sooo much potential. I knew pretty fast I'd never be able to catch up with the gear race and so I turned my attention to something in the game that seemed I found fun, music composition. So I had a bard named Panyu on Tahyang. For some odd reason though all the pirates wanted me to join them as they ironically saw them as the most mature of the player base. OT was a pretty huge guild held up by it's leaders huge ego, but they gave the game little more than more mobs to hunt and a common enemy. Though after they died off West and East turned inward and pretty much it was each side fighting itself. Or just troll vs troll. At least with a common enemy there was some camaraderie, but it was never the same after. I feel much of the actual real pirates in the game (and not the ones too fearful to commit to the cause) just got sick of it and distanced themselves from the rest. And I oddly found them some of the most enjoyable people in the game to hang around with and play music.
Much of my friends moved on over time and I played less and less, only hopping on to play a few songs here and there. And each time there was just less and less people. The ship combat in the game was pretty fun, and I'm sure it'd of been a great game if I was rich. I did make the mistake of being a founder, just to be slapped in the face by those future packs that offered even better stuff. Now I'm a little more careful of what I spend money on (though I may have spent $60 on a guitar I really liked the sound of in game :3).
Finally though I found a creative outlet in MapleStory 2 where I can get back into the music composition, but I hear that game might not be doing so well itself XD. I guess there's always Mabinogi if it doesn't work out.. maybe. XD I do miss my skateboard, and my Zebra (who in fact had better gear than I did).
Back in the day, when i quit Archeage for good i allready was on the boarder of quitting and continuing.
That was the time i tried to regrade my gear.
I think it was from celestial to divine.
And guess what? Everything blew up into my face in a matter of seconds and a naked character was all that remained.
I think it even would´ve take more time to actually delete my stuff.
Farewell Archage... and Trion... you´re deserving your fate :)
Watching this in 2019 with the ad for Archage Unchained before the video starts. Instant classic.
I feel like this should have touched on the infamous "Rumbling Seed/Thunderstruck Tree" incident and issues with Trion pushing through with the Hasla weapon patch despite protests. That was the tipping point for myself anyway and it seemed like a quick downward spiral after that.
first sign of those thunderstruck tree's comming out of the packs i was like ....they are going pay to win im OUT
I was surprised too. When I think to the one thing that killed that game I think Thunderstruck tree boxes.
ArcheAge will be BACK ! I SWEAR ! GO FOR ARCHEAGE : UNCHAINED !
I loved the launch of ArcheAge. It was a really fun an addicting game, so many things to do. I started with some friends at launch, made a guild, got 10+ properties, got a fishing boat, got attacked by pirates a lot, turned to music and went to cities playing music for tips.
That feeling when you get not one, but TWO Thunderstruck Trees in your farm. I wish I could go back to ArcheAge in its prime.
this was hands down my favorite mmo I've ever played before it became pay to win. he didn't even go over how player housing was a ping/click fest to claim a plot.
pfft housing shit didnt evne look like a house it wa sliek a shead there wer eno rooms ffs
mastergamerx it's all about gardening in that game.
Go play private. It is great!
Player housing was the biggest reason to pay the sub fee. Then having to race 10 ppl and 40 bots for a claim was a big fuck you.
@@sun-noir I thought they got banned from doing that? Is this still a thing?
You aren't going to find many ArcheAge white knights in the community anymore. Great video.
The alpha phase of Archeage was some of the best moments ive ever had in gaming. Trading, the court system, player housing, the world was constantly bustling with players growing and changing the economy. Player nations, pirates and hiring sellswords were among the many aspects that made the pvp meaningful. You had a reason to go to war or gather your buddies to get back at they guy who stole your goods. The stories were created by the players which made it more personal.
I bought the $150 pack too. This one was super nostalgic for me, and honestly I think I got my money's worth. The first few weeks in general were so much fun. I got into so many roberries, murders with a small group of friends. I especially loved the creative approach they made to character building. I was really hoping they'd go the GW1 route and have top-end gear somewhat easy to come across, with only great looking ones or ones with super special stats being a bit more expensive. Instead they did the whole "RNG Craft" thing. I'll always remember that sinking feeling when we calculated the average amount of money necessary to craft one piece of top end gear. But the actual point was when someone said it'd be almost a full week of crafting bars in time to hit that point when I finally gave up on the game. I could even look past the rampant hacking and duping early on, as they'd inherited a system with known exploits. Then the cash shop came out, and we pretty much all immediately ditched. I've never had that whole group of players back and dedicated to a single experience again. It was really a fantastic experience and I'm glad I went hard on it. I just wish they'd fixed the problems with the game, rather than created more. The core experience of ArcheAge should have been such a beautiful thing.
I was mostly interested in the abilities and how you could pick various trees to mix and match to your taste. I found that Grim Dawn scratched that itch.
Great work as always. Keep it up. You'll definently get the subs in due time!
Considering there is an ArcheAge 2 being revealed, this hurts even more. I do hope they learn from this first outing, but ugh. Kakao Games leaves a horrible taste in the mouth.
God this video depresses me. I still love the idea of the "class" system and all of the Non-combat options available. Took me a month to stop playing because those non-combat options became impossible due to land shortage and other ridiculous reasons.
I spent $150 too. I'd say I got my money's worth with the amount of time I played. AA was an incredible game. It sucks that it has become the way it is. I wish I could go back to playing in the days of Alpha... those were the best! Hell, I had fun playing all the way up to Auroria launch too. My boyfriend and I quit once they introduced the Rumbling Archeum trees after the Auroria launch. We had worked so hard previously to get our wagons and ships only for the thunderstruck trees to become dirt cheap. It was extremely depressing. We tried playing it again on and off afterwards only to quit each time. We have yet to return and probably never will.
Gosh, I literally feel like I'm at a funeral watching this video! I wanna cry!! xD
Sam L basically is a funeral, i played archeage recently and is basically dead, only the peoplr with high hopes play now, trion killed it
when i played the game, it was already doomed the bots were every where I said fuck it and never went back
I had so many feels for this game and they were struck to the ground by its pay walls and its poor job in fixing the ingame isues that it had.
I played the alpha of the game for hundreds of hours! I loved the game, and my friends did to. We had an active guild, lot's of land, and lot's of gold. We had a few PvPers, but most of us were only into PVE and Gold making. I myself liked to run my lumber yards, go deep sea diving for treasure, and of course bait fishing when I needed to spend my labour. My god bait fishing was so rewarding back in alpha, and was so nice to come back and see all you boxes full of loot. Archeage alpha was one of my best gaming experiences.
Now with beta I just kinda ignored since I didn't want to spend all my time making a new character just to have to do it again, so I just waited for launch. When launch came, my friends and I hit it hard using all our knowledge from alpha. We were welcomed with a much much different game. PVE was basically non existent, land was impossible to find after like a week, gear was much harder to craft (broke so much more), many features we loved were gone, and the dreaded cash shop made an appearance...
Quick tip: If a game is marketed as a "[insert genre here] saver", chances are pretty good it's not going to last long.
AA was the mmo I had the most fun in with my friends, this game had so much potiential, it is just sad what greed can do to a game from the devs
Now see, I quit the game shortly after launch just because I burned myself out with leveling and wanted to wait for the server queues to die down before I came back. I never actually did come back because I found other games that interested me.
After seeing how bad it got... man, I'm glad I decided to take a step back. Holy shit did it get bad.
Is it bad in both pvp and pve?
The housing system in this game was so brilliant. I spent hours just PvPing with the neighbors waiting for my crops to grow.
When I heard that Trion sold off their games and was down to only 25 employees, I smiled. The only negative thing about it is that I am sure hartsmann walked away with a ton of money.