Scrap Mechanic - The flat loop - Part 3 - Tight corners - 4 X harder to tune

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  • Опубликовано: 5 окт 2024
  • Scrap Mechanic - Part 3 - Tight corners - 4 X harder to tune. This video is showing the evolution into what I now currently have. Each bogie now has a front and rear steering to enable tight corners. Linked together the sway becomes a fine balance of turning performance or sway on the straight track section.

Комментарии • 5

  • @Mane01mlp18
    @Mane01mlp18 3 месяца назад +4

    wow, what a simple way to make a train

  • @f.a.383
    @f.a.383 3 месяца назад +2

    would you say that half speed through corners would be sufficient, because then you could just puls the input to the engine as fast as possible using the XOR Gate.
    first make a loop with three gates, two AND gates and one NOR Gate.
    then feed the three outputs into the XOR Gate.
    then you can input a sensor to the 2 AND gates, this should lock it in a position where the XOR gate is on.
    and you can feed the XOR into an extra AND gate shared with the Defult input to the engine.
    now when the sensor is triggered the engine will rapidly turn on and off essentially halving the output, now it should automatically slow down through corners if the sensor is placed correctly, and you would still be able to turn on and off the system.
    this method should save you a bunch of time space and Performance due to the lower amount of bearings needed.
    hope it helps 👍

  • @justinpatterson5291
    @justinpatterson5291 3 месяца назад +3

    This is a really cool idea. But, I would have scrapped it for the metal cost alone.

    • @GuardianOz
      @GuardianOz  3 месяца назад +2

      /unlimited on this project for blocks. But time = time all the same.

  • @jcataclisma
    @jcataclisma 3 месяца назад +1

    Man, that's cool!
    And who needs actual train tracks anyway? Let's just cover the whole world with stuff, just like Isaac Asimov's novels! 😁😁😁