Gloomhaven Ultimate Circles Guide

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  • Опубликовано: 4 янв 2025

Комментарии • 81

  • @neuralnetgames6540
    @neuralnetgames6540  4 года назад +1

    Come and watch me play Magic The Gathering: Arena!! The BEST decks to beat the meta!! ruclips.net/channel/UCXFLYWi1sEIbgSb-kYvssJg

  • @lucasramirez5483
    @lucasramirez5483 2 месяца назад +2

    The summoner has been so far one of my favorite characters, and it can be very powerful if you know how to play her well... I usually use items to recover cards so I can always get the 13 iniciative card back that allows you to move 5 with jump... I use potions to get that card back, and the talismán to get that potion back and get the card again and again... That plus resting allows you to replay that card Pretty much every turn if you want to... I also add the speed boots so I can even get to imiciative 3 if needed. ... The way i can be sure that My summons can attack before monsters if I need to, or if course I can go late if needed... I also add items that create more summons, so I can easily get even 3 extra summons just with the items...
    All of that allows you to always have a lot of summons all the time, go extremely early or late depending of what you need, and Pretty much imposible to kill, since all the summons are going to get hit before the summoner... It can be extremely powerful if played well ❤

  • @gutlesswarrior
    @gutlesswarrior 2 года назад +1

    I'm six minutes in and already blown away by the number of practical tips you've already shared. Great guide

  • @Zwerggoldhamster
    @Zwerggoldhamster 2 года назад +7

    When I unlocked this class (it was the third class I unlocked) I really remember not being very excited. I just looked at the cards and felt kind of underwhelmed. I played with the idea of picking one of the two left-over classes that are already unlocked at the beginning, but then stuck to the summoner. Now looking back some characters later, it was one of the most fun classes I have played. Still feel some magical connection to that class. :)

  • @shuben450
    @shuben450 3 года назад +9

    This is the best summoner guide I have scene. Finally someone that can express the way to play them well. The bad advice in other guides was painful.

    • @neuralnetgames6540
      @neuralnetgames6540  3 года назад

      Thanks so much, I put a lot of work into these and appreciate it! If you haven't already, please consider subscribing, I have a lot more Gloomhaven content coming!

  • @Desocupad0
    @Desocupad0 3 года назад +5

    Endless Spikes is for boosting strength in numbers - obviously.
    The bottom is lousy but could work in a curse/disadvantage heavy party. It works alongside intervening apparitions and gear that protect summons.

  • @CelloBassett
    @CelloBassett 3 года назад +4

    Just unlocked this class and tried it out last night. My teammate is a beast tyrant and we got stomped. I wasn’t feeling the vibe of this class. After watching this I’m super excited to try again! Thank you for making this

    • @neuralnetgames6540
      @neuralnetgames6540  3 года назад +2

      This is why I do this! Thanks so much for the kind words and good luck. Come back and let me know how it went!

    • @CelloBassett
      @CelloBassett 3 года назад

      @@neuralnetgames6540 will do!! :)

    • @CelloBassett
      @CelloBassett 3 года назад +3

      @@neuralnetgames6540 so much better! Made it through 3 scenarios getting way more value out of my summons. The Thorn Spitter was the MVP for sure as I think it was able to attack for 90% of the rounds we played last night. Way more interesting and rewarding than the brute who was my first character. Looking forward to leveling up my circles! Thanks again!!

    • @neuralnetgames6540
      @neuralnetgames6540  3 года назад +2

      Good stuff!!!

    • @Abe7171
      @Abe7171 3 года назад

      @@CelloBassett I also started with the brute this is my fifteenth scenario so the last one if you had the same personal quest as me. I was a tanky brute and all I did was put up shields, move, take damage and attack. I gave lots of heat to my teammates who clog up the battlefield with their summons so to not be hypocritical I am trying to figure out the summoner. She looks really good but extremely complicated. I hope you had as much fun as me playing the brute and maybe shoot me your first mistakes that I shouldn’t do before I start.

  • @Kwprules
    @Kwprules 3 года назад +3

    At 25:30 you say something that I think you've said in other videos as well, and I'm not sure if anyone's corrected you on it yet. The only way to get two turns of strengthen is if the target is strengthened in the middle of their turn, which basically always means you're strengthening yourself in the middle of the turn. If you strengthen someone else, they're never going to get more than one turn out of it, regardless of whether you go before or after them. If you go before them, then they get strengthen for this round, and if you go after them, they get strengthen for next round.

    • @neuralnetgames6540
      @neuralnetgames6540  3 года назад

      Yeah that is true can only get 2 turns of strengthen for yourself!

  • @FinallyBeingMe
    @FinallyBeingMe 4 года назад +2

    My buddy's favorite class is circles and mine is music note. This duo is incredibly synergistic and fun.

    • @neuralnetgames6540
      @neuralnetgames6540  4 года назад

      Nice! I hope you are playing on difficulty +2 though lol

  • @Oct4vi4nus
    @Oct4vi4nus 3 года назад +1

    I am playing the summoner with an Elementalist in our party and in lower levels it was pretty tough but as we are now levelled up to 8 (recently I have reached level 9 in my case) it gets crazy. Especially the XP collection for the Summoner feels sometimes ridiculously high compared to other classes. I love it and I love the difficulty in keeping my precious summons alive. As I struggle to fulfil my personal quest I am curious to see my level 9 summoner in action soon. The Lava Golem was summoned by me once or twice in rather short scenarios and that guy does some crazy damage output for a level 1 card. Probably one of the strongest level 1 cards in Gloomhaven. I do understand why people are struggling with the Summoner but I love her (although not as much as the bloodthirsty Berserker which was even more fun to play with). Great review!

  • @pontusvongeijer1240
    @pontusvongeijer1240 2 года назад +1

    Endless spikes bottom can do some decent work if you have two minis and a soothsinger along. (yes very specific I know)
    Anyway both the bear and the monolith summon has the things that circles summons miss, lots of HP. With the soothsinger retaliate song and bottom side endless nails you can give the bear and monolith a respectable retalliate 4 on summons that can reliably take the abuse needed to dish back some retaliation.

  • @joostborst
    @joostborst 4 года назад +1

    Great timing! My teammate watched this yesterday just before his second scenario with this class. We also didn't know that the wolves are actually 2 separate summons and that there was an order for the summons.

    • @neuralnetgames6540
      @neuralnetgames6540  4 года назад

      Awesome, glad I could help! Let me know how it goes with Circles!

  • @jeremyrice9190
    @jeremyrice9190 Год назад

    So a buddy and I found that using the sun keepers absorb damage card and combining it with the bottom retaliate 2 you can set up some really good melee retaliates that allow the paladin to take on reduced damage for the summoner

  • @leedogification
    @leedogification 3 года назад

    I absolutely love the summoner! She works really well with the BM.

  • @sexydaniel123
    @sexydaniel123 3 года назад +1

    THX. Helped me a lot!

  • @DuraheLL
    @DuraheLL 2 года назад +1

    24:25
    What if you are playing with a bard that has the +1 shield for all allies.
    And your spheres now have 2 armor. And if you add +1 more here and there?

  • @iamrathercool12121
    @iamrathercool12121 3 года назад

    Unlocked this tonight and was atrocious with her! I miss my beastface character. Happy to try again after this guide though

  • @markc8401
    @markc8401 2 года назад

    I know you don't like "Endless Spikes" but here is what I do, especially in the final room. I travel with the bard who has tons of curses loaded into the monsters deck already. The bard may also have the disadvantage song in play, or the +1 shield song in play. Using "Earthen Steed" and boost of striding, I leap over the opponents (move 7) landing in their midst or the other side of them. I go invisible with my cloak and cast "Endless Spikes". These three little buggers are now causing monster focus chaos AND surviving hits/causing retaliate due to the bard's gifts above. Next round, if I get lower initiative than my fighters, then my spikes will be the focus target of the monsters instead of the fighters who are also adjacent to the same monsters. Works like a charm. Thoughts everyone?

    • @markc8401
      @markc8401 2 года назад +1

      I forgot to add that the card, "Strength in Numbers" is now even more valuable where X is the number and range of summons in play....so if you have the thorn, two wolves and three spikes, that's a "6" attack at 6 range!

  • @iantaylor2331
    @iantaylor2331 6 месяцев назад

    I miss your videos. Are you going to do any new frosthaven stuff

  • @Galdor1986
    @Galdor1986 2 года назад

    Hi there! When you say that if you strengthen the summons on level 6 (I think). You say that the have advantage twice. How we use it, because the summon acts before you, then you strengthen it, next turn the regular attack would be with advantage but just that one right?

  • @degnash
    @degnash 3 года назад +1

    I would love to play a group with two minis (summons build) + summoner.
    Some synergy between classes with certain cards. Just a fun cluster of allies!

    • @degnash
      @degnash 3 года назад

      Strength in numbers O.o

    • @neuralnetgames6540
      @neuralnetgames6540  3 года назад

      For sure those 2 classes have some cards that can really help each other out and are definitely a very strong pairing!

  • @tomasjamrich5750
    @tomasjamrich5750 2 года назад +1

    Very good guide, thanks, it helps. But unfortunatly we have czech version this game and some of the cards has changed some of the abilities and lower or higher initiative but still working 😁✌️

  • @PurpleTrapezoidProds
    @PurpleTrapezoidProds 3 года назад

    Forged Ferocity bottom enhanced with bless. I use it once, maybe twice a scenario, and it’s an easy pick for losing during rests. Adding 3-4 blesses is plenty to be super helpful, also if your friends bring summons, they get blesses too. Just a bonus! Great enhancement

  • @takeoffeh9576
    @takeoffeh9576 Год назад

    Can you use items through mighty bond? For example can you have your wolf or bat through mighty bond use a warhammer to stun?

  • @Josh-Pannell
    @Josh-Pannell 2 года назад

    I've added curse to my wolves and thorn shooter. That with Void Eater means I'm using all the curse cards on enemies every game!

    • @Popikawaii
      @Popikawaii 2 года назад

      You can't add curse... only +1s to summons...

  • @woj_kal
    @woj_kal 2 года назад

    Thank you

  • @shuben450
    @shuben450 3 года назад +3

    The summoned creatures are a little tricky to work with. What I think gave them bad press however, is that a lot of the early guides, totally trashed them. Its like the early guide writers had just not figured out how to make them work.. and so they got a bad rap.

  • @codyvandal2860
    @codyvandal2860 2 года назад

    summoner pairs nicely with sun - her level 9 card can keep all the summons alive

  • @jaskamakynen7766
    @jaskamakynen7766 Год назад

    Ever pick staff of visions at lev 8 instead of otherworldly rage due to its initiative?

  • @viesturskokarevics2427
    @viesturskokarevics2427 3 года назад

    My favorite at the moment.

  • @chrisclark7285
    @chrisclark7285 3 года назад +2

    So...I'm not sure that "Marcel likes it" is the glowing recommendation you think it is. If Forgotten Circles taught me anything, it's that Marcel has a very different idea of what's fun than most of the rest of us.

  • @mauricenuis4182
    @mauricenuis4182 3 года назад

    Thanks😁👏🏻

  • @blappyful
    @blappyful 2 года назад

    I just got my summoner and she’s level 3. I didn’t pick earthen steed as I didn’t realize the value of the card. Do you think I’ll be able to manage without it?

  • @rocovailo2862
    @rocovailo2862 3 года назад +1

    So, when it comes to nailspheres, I find the retaliate portion is the trip up for most. The value of this card is the innate disarm, NOT the retaliate.
    This is a defensive card and if you get retaliate off? Great! But that's not the strength of this card.
    On average even, if they get 1 shot, that's 3 attacks not damaging your allies (that's something like 15+ damage prevented)
    Additionally it allows your allies to play more aggressively. One of the best plays you can do is jump right in the face of the enemies in the first room, or just behind them, slap the spheres down, and that'll leave your friends room to breath in the opening turn(s)
    Quite often, the spheres will live through one turn too, allowing you to play another summon, likes the wolves, right in the enemy face, then play divided mind and have them both attack that same turn.
    The value of these guys gets even better if you factor in it's an immediate +3 att/range to your Strength in Numbers attack.
    I've consistantly had 7-9 attack/range and that just nukes enemies.
    Then, factor in who your teamates are. If they are a buff class, like music note, then the combination is even more crazy. With my modifier deck having most of the blessed, and the enemy deck having all the curses, nail spheres was almost never dying (also they don't attack retaliate enemies, an important feature ) and my attack summons were getting crits left and right.
    Nailspheres are not for every build. And heck, for the horde build style of play, they aren't for every scenario. Enemies with consistant AoE or multi target, mostly 1-shot elites, or crowded small maps.
    But, in those cases I can just swap in oozing Manifestation.
    But ya big 3 takeaways for nailspheres:
    They are essentially mobile disarm summons, retaliate doesn't matter (though is nice)
    They boost up strength in numbers for massive consistant or burst damage.
    They play very well with buff/bless classes

    • @neuralnetgames6540
      @neuralnetgames6540  3 года назад

      Good points for sure! Thanks for commenting and watching and I appreciate the extremely detailed response! That being said I agree... partially. The problem is they are not as good as a disarm for the reasons you stated(AOE, multi target attacks and also for another big reason: enemies that have curse, especially multi target curse can absolutely wreck you and fill your deck with curses really quickly, so it's not as good as a disarm. It's a sort of disarm with some pretty substantial drawbacks and conditions. There are enemies that have summons attached to attacks which a disarm will stop but a nail sphere will not. Another intangible is how disarm causes monsters to focus. Ranged monsters when disarmed focus like a melee so instead of staying back they charge forward into danger with full move. Compare to other disarm loss cards or even some non loss cards that can easily disarm 3+ monsters and it doesn't hold up well. I think if you are really aware of enemy types and what they do it can be decent but still I think there are a lot of situations where they are not as good as a disarm so can't really recommend them. However I would say that I think they are a bit better than I conveyed in my video so let's meet in the middle lol

    • @rocovailo2862
      @rocovailo2862 3 года назад

      @@neuralnetgames6540 my main reason for taking it is A) I really want to do horde summoning. But also b) I don't feel the value of the other level 6 card is dramatic enough or different enough with what I already can do. It's a good card, for sure. But if I need to pierce through shields? My 3 attack enhanced wolves can do that, or the unicorn I'll get next level. The wind element can be used by biting wind, and the initiative as well is similar. The bottom half is interesting, for sure, and the one thing I had to really think about if it would make a huge difference. And it honestly doesn't for me. Most of the time I'm right up there with my summons anyways, and most of the time I don't want them leaving my side. There are some cases where a tactical retreat is in order, and I can take a hit for them. So there's definitely value in that. But is it more valuable than having my nailspheres act as a shield, possibly gaining more value than 3 hits, and have my bottom action to use for divided mind (horned majesty) or strength in numbers?
      Nailspheres is not overall a generally good card, even compared to the other level 6, on its own. But I feel the various uses it can have with the support of the right teamates, items, and play style really crank up their usefulness!
      Even against AoEs , like last game, they saved one of my allies from being targeted by an earth demon's aoe. Allowing them to live and be able to move to get the killing blow.
      Now... Would I use them if I had a consistant source of mass stun/disarm? Probably not xD and if I ever get enough money to turn Black Fire into a disarm machine gun... Nailspheres will probably be left home except on rare occasions.
      But for the time being the seem to synergize well and certainly have their strengths, especially in a horde build and with the right teamates.
      Still, great guide for general summoner play. Your picks are definitely easier to play and way more consistent in value.

    • @neuralnetgames6540
      @neuralnetgames6540  3 года назад

      It's what makes Gloomhaven great; Most cards are actually viable but you need specific party compositions, strategies etc! Glad it's working for you!

  • @Slightly_Mad1335
    @Slightly_Mad1335 Год назад

    The builds in the game are highly dependent on the difficulty level, the number of players and the composition of the party. And some also on the level of the characters and the availability of some items. For example, Strength in Numbers is a key card for a 3-4 player build after 20+ completed missions, due to the availability of 4-6 summons only from items and the ability to play it 4 times in a row due to the combination of Major Stamina Potion, Minor Stamina Potion and Pendant of Dark Pacts. And then even more often due to rest. + Volatile Bomb in hand items. Summons is required not to die in order to deal 7-8 damage on average for 9+ rounds, up to 11-13 dmg only from items and self summons. And that's just from the bottom of one card! In this case, Endless Spikes is great if the player wants to maximize damage for high difficulty of the game.
    The second option for Endless Spikes is a curse build paired with Cthulhu with a Baneful Hex build. The poor bastards attack without damage and take 2 retaliate dmg and suffer 3.

  • @TeddyBear1287
    @TeddyBear1287 3 года назад

    If a monster retaliates you're screwed! It can be fun, but in certain scenarios you just don't get to play which really really sucks

  • @thealmightysarlaac7084
    @thealmightysarlaac7084 4 года назад +1

    Good stuff...

    • @neuralnetgames6540
      @neuralnetgames6540  4 года назад

      Thanks, hope it helped! If it did help please consider subscribing, and thanks so much for taking the time to comment!!

    • @thealmightysarlaac7084
      @thealmightysarlaac7084 4 года назад +1

      I have subscribed and thank you for sharing your knowledge and expertise...the learning curve for gloomhaven is rather high as im sure you remember...my family finds your content to be an invaluable source for us. Thanks again

    • @neuralnetgames6540
      @neuralnetgames6540  4 года назад +1

      The learning curve is definitely very steep in the beginning! Coming out next: 20 rules mistakes that are commonly made. Thank you so much for the nice comment, made my day!

  • @romankovalsky8337
    @romankovalsky8337 3 года назад +1

    got some useful info, thank you

  • @shuben450
    @shuben450 3 года назад +2

    You didn't note that with Otherwordly rage, you can swap with ANY summoned ally , it doesn't have to be your own. Ok that might be splitting hairs. But it can and does expand the options a little bit. Interesting things can happen when a beast tyrant is in the party.

    • @neuralnetgames6540
      @neuralnetgames6540  3 года назад

      Yep and also works for any class that has a summon, good point!

  • @DuraheLL
    @DuraheLL 2 года назад

    So is summoner bad? if you can't give a straight "no" it's bad xD
    Cus that means that you kinda rather pick any other class. And summoner is only a clunky class

  • @vincentb.7876
    @vincentb.7876 3 года назад

    You say summons make an element every turn. But don't they only make on an attack. (Living colossus).

    • @neuralnetgames6540
      @neuralnetgames6540  3 года назад

      Yep it is on the attack line so when it attacks it makes the element!

  • @chrismcclaughry6857
    @chrismcclaughry6857 3 года назад +3

    Pretty fun videos but the asking me to hit the like button every couple minutes is annoying. Useless complaint I know; since I just skip it, as I hit like anyway.

  • @PRwellness
    @PRwellness 3 года назад

    But I like to take an hour on each turn

  • @bepohal
    @bepohal 2 года назад

    that's what i meant when i earlier posted that your guides are very nice but when it comes to complexer cards i noticed you don't have a certain grasp on how they work or why the crad is good/bad. this summoner guide for example isn't a good one especially when newer players follow this one they will be disappointed very much. in general i like your content tho, so no offense :)

  • @alexyu4549
    @alexyu4549 3 года назад

    Noooooo. I misclicked on this instead of another one of your videos, and then in the first second I had that class name spoiled :(