Fun fact: this port was outsourced to Arc System Works (yes, the Guilty Gear guys), as such, it's obviously based on the more easier Japanese release of the original NES Battletoads.
The largest is the fact that the Genesis version got released around 18 months after the NES version (when Tradewest joined the parade of former Nintendo-exclusive publishers to bring games to the Sega consoles) yet is pretty much the EXACT same game as its 8-bit brethern. Rare made no changes in the 1 1/2 years between versions, no exclusive content or extra levels or anything. This game isn't bad, but 16-bit gamers were probably hoping for something more than just the 8-bit game with prettier graphics.
Rare didn't develop this version, it was outsourced to Arc System Works (by Sega, the licensor of this version) and they were probably tasked to only do some slight visual upgrades (of dubious design choices) instead of totally remaking the game. Maybe it would have been more appropiate to take Battletoads in Battlemaniacs to the Mega Drive (funnily enough, that game was licensed by Virgin to be taken to the Master System instead).
On the original NES version of Battletoads, Terra Tubes had the Surf City theme song. Personally, I think the Intruder Excluder BGM definitely fits the Genesis version of Terra Tubes.
There's more logic in using the Surf City theme in Terra Tubes due to the shared water trend in both levels. Plus, this avoids repeating the same music in two consecutive levels (in the other situation, at least there's a certain gap of levels in between). In any case, Terra Tubes should have had its own theme instead of reusing an existing one, and for some reason this is the only level that does that.
I remember this game from my childhood. I played the NES version of course and I once I hit the turbo tunnel I was fucked as I imagine many were at the time. I might have to play this game again just for fun to see if I can do better
I had the Sega Genesis version. I think the Sega Genesis version had the NES Version beat in Graphics & Sound, but the NES Version had the Sega Genesis Version beat in Story Presentation, Event Flow (Example: The Sega Genesis Version's presentation of the Giant Walker Fight was kinda awkward...) & Dialogue. Also it always amused me how the game could be so frickin hard, yet have the Final Boss be such a joke boss. I was fond of using that goat horns running attack (Forget its exact name...) on her a lot, though the Big Bad Boot move always felt appropriate on her, especially when that one could be landed on her conceited butt. :P Those Robots in the Gargantua Tubes... I never did understand how the method of attacking them made any sense... till I saw the Vid showing the playthrough of the NES Version of this before watching this one. Wow... talk about a bad case of the TVTrope "Lost in Translation"... P.S. I never knew before that the Sega Genesis Version's Controls were worse in responsiveness. All those times as a kiddo I screwed up maneuvers... I wonder if I overestimated how many of those were really my fault...?
47:41 "That" Dark Queen obviously stands out as the best sprite redesign of the Mega Drive version compared to the original sprite designs of the NES version. Most of the other redesigns that Arc System Works did to this version follow an... unfitting design choice, to put it somehow.
Your thoughts on this game mirror mine. I also thought the Genesis version had something wrong on the controls. Funny enough, the bloke at Retro Core YT channel had never played it before and not only found the game not living up to the hype, but he actually said the Mega Drive/Genesis port had better controls. Go figure...
Probably a measure to either speed up development and avoid having to redesign all the game presentation artwork, as the intro isn't present either and you don't even have the toads character cards in the Continue/Game Over screens.
Question: I've always had trouble figuring out exactly how the springs on the later levels work, I usually end up just mashing the jump button and hoping for the best. Any tips?
You have to push the jump button after the spring is already compressed. If it isn't you just go flying into the pit. The easiest way is to stand still on the spring until nothings moving, and then hit the jump button. He'll leap from it high up every time:)
The NES Version is better. What the NES version lacks in graphics, it makes up for with precise controls. The biggest thing I don't like about the Genesis version is that it is easy to miss jumps and terrible hit detection. With the NES, if you miss a jump or hit spikes it is your fault. Stages more difficult on the Genesis version: Turbo Tunnel, Artic Caverns, Karnath's Lair, Intruder Excluder, Terra Tubes, The Revolution. Volkmire's Inferno and Clinger Winger are laughably easy on the Genesis version.
Especially the sprite of her final boss appearance is much more outstanding than the NES one. It's one of the slight cases where the graphic redesign of Arc System Works (who thought these guys could do everything they did later on...) really outshined Rare's original design, though.
Man...I tried to get into Battletoads but I just couldn't do it. I love hard games...one most favorite Nes games of all times is Ninja Gaiden. I play that like you play Battletoads. The thing that really bothers me about this game is that it's not hard but incredibly cheap and almost laborious. The hard sections run far too long and there really isn't much fighting which was a big part of its selling point. Oh and 2 player co-op is such a nightmare it's just not worth trying. Lastly, aside from the issues I previously stated I thought the Nes version was really well done. I cannot say the same for the Genesis. Rare barely gave the game a face-lift but they went nuts with the Snes game. Technically speaking the Genesis could have looked and played the same as the Snes.
@@HerbivorousMuse There is a big difference between Ninja Gaiden and Battletoads. One takes skill to run (Ninja Gaiden), while the other is about memorizing and going through the paces to beat it (Battletoads). Up, down, up, down, jump, brain off, down, jump...ad nauseam. I don't need the game to be easier, I need it to be more than Simon (tabletop memorization game) with a different coat of paint. As far as Battletoads for the Genesis...it was one of the biggest cash grabs of the 4th generation. The game is an almost carbon copy of the Nes original with slight, very, very slight graphical improvements. Otherwise, it's just a dirty port that does nothing with the hardware at all. It's very much like the slap in the face that was the Ninja Gaiden Trilogy for the Snes. Speaking of the Snes, Battletoads in Battlemaniacs is comprised of a remix of many of the levels from the first game. So... I don't know why you see it differently. It's like Tradewest and Rare took the arcade beat em' up and melded the first game to it. This is what should have happened on the Genesis.
@herbivorouscyborg2398 I have heard people say that about Ninja Gaiden before, but I have never played it that way. I mean, sure, I remember some enemies that pop, but for me, it's all about fast reflexes. Perhaps we can say muscle memorization is key or at least for me. I played Ninja Gaiden, Mega Man (all), Castlevania (all), and many more games like that. I prefer my very first run in a game than I do my last, even when beating it (for 2d twitch games). That first run where you only know the games base mechanics and you throw yourself hard at the game to see how far you can get. My first time playing both Life Force and Gradius, I came very close to beating them (no Konami code). I have done that with super hard Genesis and TG-16 games as well. Good times.
Probably because Rare decided to bring Battletoads in Battlemaniacs instead, which is a different installment but carries a lot of level premises of the original game.
Sometimes it was, like in this game. Just about every system had games with ear piercing sound though. 1942 on the NES is a pretty good example of awful sound on capable hardware.
@@NintendoComplete The Sega Genesis version of Battletoads was NOT done by RARE at all but was instead developed by Arc System Works who didn't exactly know how to port Battletoads to the Sega Genesis properly.
Despite my not caring for the sound hardware used by Sega for the MD, this port has some FANTASTIC music renditions.
Fun fact: this port was outsourced to Arc System Works (yes, the Guilty Gear guys), as such, it's obviously based on the more easier Japanese release of the original NES Battletoads.
The largest is the fact that the Genesis version got released around 18 months after the NES version (when Tradewest joined the parade of former Nintendo-exclusive publishers to bring games to the Sega consoles) yet is pretty much the EXACT same game as its 8-bit brethern. Rare made no changes in the 1 1/2 years between versions, no exclusive content or extra levels or anything. This game isn't bad, but 16-bit gamers were probably hoping for something more than just the 8-bit game with prettier graphics.
They gave Bart Vs. The Space Mutants the same treatment
@@youisiaint The Genesis version didn't have the Simpsons Theme or the "boss" themes
Rare didn't develop this version, it was outsourced to Arc System Works (by Sega, the licensor of this version) and they were probably tasked to only do some slight visual upgrades (of dubious design choices) instead of totally remaking the game. Maybe it would have been more appropiate to take Battletoads in Battlemaniacs to the Mega Drive (funnily enough, that game was licensed by Virgin to be taken to the Master System instead).
This versions music sounds limp by comparison
On the original NES version of Battletoads, Terra Tubes had the Surf City theme song. Personally, I think the Intruder Excluder BGM definitely fits the Genesis version of Terra Tubes.
There's more logic in using the Surf City theme in Terra Tubes due to the shared water trend in both levels. Plus, this avoids repeating the same music in two consecutive levels (in the other situation, at least there's a certain gap of levels in between). In any case, Terra Tubes should have had its own theme instead of reusing an existing one, and for some reason this is the only level that does that.
For the longest time I was unaware that this version existed, but more 'Toad action on the Genny is certainly welcome.
I remember this game from my childhood. I played the NES version of course and I once I hit the turbo tunnel I was fucked as I imagine many were at the time. I might have to play this game again just for fun to see if I can do better
I don’t think I ever passed the Ice Level 👍
39:47 were going bolt here,
Que maravillosa música surgiría si se mezclaran ambas melodías del juego Nes + Genesis.
I had the Sega Genesis version. I think the Sega Genesis version had the NES Version beat in Graphics & Sound, but the NES Version had the Sega Genesis Version beat in Story Presentation, Event Flow (Example: The Sega Genesis Version's presentation of the Giant Walker Fight was kinda awkward...) & Dialogue.
Also it always amused me how the game could be so frickin hard, yet have the Final Boss be such a joke boss. I was fond of using that goat horns running attack (Forget its exact name...) on her a lot, though the Big Bad Boot move always felt appropriate on her, especially when that one could be landed on her conceited butt. :P
Those Robots in the Gargantua Tubes... I never did understand how the method of attacking them made any sense... till I saw the Vid showing the playthrough of the NES Version of this before watching this one. Wow... talk about a bad case of the TVTrope "Lost in Translation"...
P.S. I never knew before that the Sega Genesis Version's Controls were worse in responsiveness. All those times as a kiddo I screwed up maneuvers... I wonder if I overestimated how many of those were really my fault...?
47:41 "That" Dark Queen obviously stands out as the best sprite redesign of the Mega Drive version compared to the original sprite designs of the NES version. Most of the other redesigns that Arc System Works did to this version follow an... unfitting design choice, to put it somehow.
Wow you are so skilled.
What an expert you are
Your thoughts on this game mirror mine. I also thought the Genesis version had something wrong on the controls. Funny enough, the bloke at Retro Core YT channel had never played it before and not only found the game not living up to the hype, but he actually said the Mega Drive/Genesis port had better controls. Go figure...
Owned it on genesis
Spent hours playing with countless friends. Only ever made it to the ice stage like a handful of times. Game was too damn hard
I love Battle Toad especially pimple lol.
The arcade was the best.
I don't know why Sega cut the ending. I would think that would be one of the main things they'd want to carry over.
Nintendo probably would’ve sued Sega if the Genesis kept the ending instead of keeping a nerfed version of Battletoads.
Probably a measure to either speed up development and avoid having to redesign all the game presentation artwork, as the intro isn't present either and you don't even have the toads character cards in the Continue/Game Over screens.
47:41 - I'd make a Steven Universe reference but that is beneath me......but yeah holy shit she's huge.
Question: I've always had trouble figuring out exactly how the springs on the later levels work, I usually end up just mashing the jump button and hoping for the best. Any tips?
You have to push the jump button after the spring is already compressed. If it isn't you just go flying into the pit. The easiest way is to stand still on the spring until nothings moving, and then hit the jump button. He'll leap from it high up every time:)
NintendoComplete Makes sense, thanks!
+chuckobscure Np!
I know what you fucking mean ay!!!
Such a wet blanket after getting upto that fkn level...
Big Blag and Robo Manus General Slaughter Dark Queen
Rash and Zitz kidnapped Pimple and Angela
The NES Version is better. What the NES version lacks in graphics, it makes up for with precise controls. The biggest thing I don't like about the Genesis version is that it is easy to miss jumps and terrible hit detection. With the NES, if you miss a jump or hit spikes it is your fault. Stages more difficult on the Genesis version: Turbo Tunnel, Artic Caverns, Karnath's Lair, Intruder Excluder, Terra Tubes, The Revolution. Volkmire's Inferno and Clinger Winger are laughably easy on the Genesis version.
I much prefer the NES version as well.
The dark queen looks better in this version then the nes version
More detailed features of The Dark Queen on the Genesis than the NES.
Especially the sprite of her final boss appearance is much more outstanding than the NES one. It's one of the slight cases where the graphic redesign of Arc System Works (who thought these guys could do everything they did later on...) really outshined Rare's original design, though.
Man...I tried to get into Battletoads but I just couldn't do it. I love hard games...one most favorite Nes games of all times is Ninja Gaiden. I play that like you play Battletoads. The thing that really bothers me about this game is that it's not hard but incredibly cheap and almost laborious. The hard sections run far too long and there really isn't much fighting which was a big part of its selling point. Oh and 2 player co-op is such a nightmare it's just not worth trying.
Lastly, aside from the issues I previously stated I thought the Nes version was really well done. I cannot say the same for the Genesis. Rare barely gave the game a face-lift but they went nuts with the Snes game. Technically speaking the Genesis could have looked and played the same as the Snes.
@@HerbivorousMuse
There is a big difference between Ninja Gaiden and Battletoads. One takes skill to run (Ninja Gaiden), while the other is about memorizing and going through the paces to beat it (Battletoads). Up, down, up, down, jump, brain off, down, jump...ad nauseam. I don't need the game to be easier, I need it to be more than Simon (tabletop memorization game) with a different coat of paint.
As far as Battletoads for the Genesis...it was one of the biggest cash grabs of the 4th generation. The game is an almost carbon copy of the Nes original with slight, very, very slight graphical improvements. Otherwise, it's just a dirty port that does nothing with the hardware at all. It's very much like the slap in the face that was the Ninja Gaiden Trilogy for the Snes. Speaking of the Snes, Battletoads in Battlemaniacs is comprised of a remix of many of the levels from the first game. So... I don't know why you see it differently. It's like Tradewest and Rare took the arcade beat em' up and melded the first game to it. This is what should have happened on the Genesis.
@herbivorouscyborg2398
I have heard people say that about Ninja Gaiden before, but I have never played it that way. I mean, sure, I remember some enemies that pop, but for me, it's all about fast reflexes. Perhaps we can say muscle memorization is key or at least for me. I played Ninja Gaiden, Mega Man (all), Castlevania (all), and many more games like that.
I prefer my very first run in a game than I do my last, even when beating it (for 2d twitch games). That first run where you only know the games base mechanics and you throw yourself hard at the game to see how far you can get. My first time playing both Life Force and Gradius, I came very close to beating them (no Konami code). I have done that with super hard Genesis and TG-16 games as well. Good times.
Never knew only one I played was battle toads and double dragon
Why did'nt they rerelease this on SNES? (I'm aware there is a NES version of the game)
Nintendo already made Battletoads for the NES, so they probably didn’t want to do a remastered 16-bit version for SNES.
Probably because Rare decided to bring Battletoads in Battlemaniacs instead, which is a different installment but carries a lot of level premises of the original game.
Sound so much better on NES
This should have been released on Snes like Battletoads and double dragon was.
They sort of did I know it had a different name but it has alot of similarities!! Battle Toads in Battle maniacs SNES
The game is amazing, but wow, does the 8-bit music sound a lot better.
I prefer the boss theme, surf city, terra tubes, the turbo tunnel, and ragnoroks canyon in the genesis version
Very hard game
Nintendo Complete what do you think this Version easier or harder than NES Version or the same?
The NES one is much harder
Me encanta esta version ❤❤❤
Snes looks so much better this looks like the nes version
have you played vector man or comix zone?
+Stephen Dareau (Dark Sportsnutd) I have. I really don't like Vectorman, but Comix Zone was pretty excellent
thanks 4 answering...do you have a comix zone gameplay up?
No I don't. I had one recorded, but it got hit with a load of music claims so I deleted it before I ever published it.
el juego esta buenisimo! alta nostalgia, pero nunca me gusto el final, como que le falto un poquito mas, aunque sea unos creditos finales.
8 bits = 1.000 times better
Nerfed version of battletoads
43:58 Bruh
genesis music is painful
It's all game dependent. You want to hear the Genesis pull off some great music? Go play Revenge of Shinobi/The Super Shinobi.
Or Batman for example... but yeah, generally I prefer Nintendo music. Still, some Genesis soundtracks are really great as well.
Sometimes it was, like in this game. Just about every system had games with ear piercing sound though. 1942 on the NES is a pretty good example of awful sound on capable hardware.
@@NintendoComplete The Sega Genesis version of Battletoads was NOT done by RARE at all but was instead developed by Arc System Works who didn't exactly know how to port Battletoads to the Sega Genesis properly.
"No funny pause music" 0/10
Graphics are better than nes but whats with the sound and music? Sounds like hot garbage
@herbivorouscyborg2398 NES Surf City still sounds better somehow. Less is more sometimes.