Amazing, I'd have never believed this was possible, back in the day. It took me many hours to finally decipher and finish (the ending!) this game as a kid. And what a great trip that was. One of the most important games of my life.
Bonjour ! En fait, skiper le passage de l'eau demande uniquement de la chance, c'est ce que j'explique dans le commentaire. Normalement les lasers à 5:07 me tuent si je ne les désactive pas, mais environs 1/30, les premiers tirs passent au dessus de Lester, ce qui me donne une fenêtre pour passer. C'était la grosse difficulté de ce speedrun: le refaire encore et encore en espérant que le jeu me laisse passer et que je ne fasse pas de bêtise plus loin (cf. commentaire). Merci beaucoup !
You're a true master, I just beat the remastered version (PC) in about two hours and countless deaths. :D In my defense, I haven't played it in at least 11-12 years. Such a great game.
Thanks a lot sir ! It took me months and months of training and tears to get such a result so don't be so hard with yourself ^^ I'm glad to see that there are people who come back to this masterpiece time to time !
I'm currently practicing a speedrun of this game myself, using this version... I could never hope to be this good, though, man. There are some things control wise I'm not quite sure how NHG even pulled off, but they sure blow my mind to see. This run is so inspiring.
Hi there ! If you want some informations you can find notes that I wrote in the SDA to complete the submission of this run. Maybe it'll help ^^ And if it does not, I'll be happy to give a hand personally ! Thanks for your comment, I really apreciate :)
NintendoHardGamer Aw man, that's too nice of you dude qq Thanks so much! Do you have any links to your notes? Also, if I have any questions I'd like to ask you personally, would here be best? Or would you prefer another way of contact?
Lester Knight Chaykin speeddemosarchive.com/AnotherWorld.html Here. I think it's best to also read notes of the segmented speedrun, they kinda complement each other. As for questions, you can ask here. You can use RUclips private mails too and if you can also ask my Skype adress if you think it'll be easier using it !
NintendoHardGamer I sent you a private message on youtube asking some questions. I've been reading your notes a lot and there's still some things I want to ask. I've been making good progress so far though!
+Matt Aslin Well thank you so much ^^ I believe that is how the SDA community wants speedrunners to think. Of course it's a skill prestation and stuff, but most of all it's a share of passion about one game, or about video games in general. So there's no point of being selfish and keeping tricks for myself. I guess I'll be kind of sad if someone beats my time one day (especially on this game where I put more efforts than anything else in my entire life) but I'll still be impressed and happy to think that I'm a part of it. As for AGQD, it'll be an honor to be a part of it but it'll ask me to go to another country for a week. My work and my budget don't really allow me to do such a thing. But maybe, one day :)
Ahah, actually I had a project: I wanted to record a walkthrough with "realistic reactions" from Lester and put for each moment the music that suits the best to the action (I played all versions of the game and there are enough soundtracks to do that). I'll definitely do that eventually ! Thank you for watching ^^
@@GamingNostalgiaRemastered Waw, both are really amazing, well done ! The snes versions really are my favorites. The intro has a little something very frightening, and the ending theme has tragic vibes that the original version doens't have. It really add a whole new dimesion when I saw it for the first time as a kid. Thank you for your work !
This game is ridiculously difficult without a guide, just the first part before you get captured took me many many tries as a kid. I managed to beat the whole thing with a lot of help.
Man, that´s just too impressive. Thank you for share this for all of us. I love this game. I have another method to overcome the guard at 5:02 (slower of course). I duck the laser put a screen, return a little bit, jump the grenade and later was just a battle behind screens. Your method is amazing. Keep up the good work. :)
Guillermo Paniagua Valdebenito Thank you mate, I really apreciate it ^^ Your method sounds like the one I used at first ( that you can see in my good old 10:12 record). I am glad that a really nice guy, Archanfel, worked hard with me to find new shortcuts and keep me motivated to make a new record after the first I made. I'm pretty sure he is the clever-one who found this new trick and a lot of others. Even after doing it a thounsad times it actually remains pretty difficult to perform it properly (that and the one at 6:05). Definitely the only great thing I made in my entire life x)
Well thank you ^^ I still play the game from time to time and this trick remains one of the hardest to me (with the one at 6:05). The timing has to be perfect: if you move too late the floor bomb'll kill you, but if you move too soon it'll cancel your shield. Even in the outdated version of the run, this guard has always been a pain in the *ss x)
Сейчас посмотрел этот спидран словно какую-то сказку. Большое спасибо @NintendoHardGamer за прохождение! Ты сделал то, что не смог сделать я в детстве. Может быть я не смог из-за сложности игры (это только на видео всё легко, но попробуйте сами пройти), а может быть не смог пройти из-за того, что был мелким пиздюком.
I tried to translate the message with Google, the result wasn't great but I think I got the essence of it so... I'm glad you liked it ^^ It took me one hell of a time to do the whole thing. Probably the only success in my entire life =p
Tout à fait d'accord ! J'ai regardé de près les OST de toutes les versions et mes préférées restent incontestablement celle de Snes qui retranscrit avec brio les ambiances présentes dans le jeu (calme, danger, fuite...) et celle de Mega-CD qui restent les plus fouillées, bien qu'elles forcent, par leur choix instrumental, à interpréter l'univers du jeu d'une certaine manière, ce qui à mon sens appauvrit l'expérience du joueur. Malgré tout certaines pistes sont juste parfaites, comme celle...
Heh, I actually did an accidental part speedrun trick as a kid, jump-running through the guard defences after the flood pool. I always wondered what happened in that screen since after jumping the defences. After returning to the guard room there was no opposition anymore, just a mysterious body with green rubble lying in the middle of the floor.
Bah comme je le dis, ça m'a pris 3 mois en faisant plusieurs essais tous les jours, au moins 3. Par "essais" je parle uniquement des tentatives où j'arrivais à atteindre ce fameux piège. Car s'il m'aura fallu 408 essais pour en arriver là, j'ai probablement fait au moins 5 fois plus d'essais si l'on compte les fois où je mourrai avant d'arriver à cette maudite pièce x) En tout cas merci beaucoup ! Après m'être donné tant de mal pour y arriver, ce genre de messages est la plus belle récompense !
Uuuuh... yes, what about that ? What is the question exactly ? x) SDA is a website who authenticate and classify speedruns (audio/video quality, no use of cheat, final time etc...) and keep in memory only the world records for each possible category. This run is currently the best time on their website ^^
TrioHorrorProduction Thank you so much ! If you feel insulted by my "skill", I can record myself playing FPS-games. It'll show you that being good in games is a really relative thing x) Oh, and you're the subscriber n°100, so... Yay ! =p
Hahaha no, you're fine. I just can't believe something like this was possible seeing that Another World is a game even the creator dies in when demonstrating it. It's beast!
TrioHorrorProduction Thanks u_u Because Hoooooly hell I suck with FPS... Like seriously when I play L4D with friends they know that the simple fact that I'm playing makes the game a lot harder. I actually met Mr. Chahi two years ago in a convention ^^ He is a really humble man, he thanked me for my speedrun. I was like "Uh... Wait what ? No no, I thank you ! Your game changed my life ! Don't thank me è_é" It was kinda embarassing... But anyway, a great guy and a simple person ! Some french video game developers should take the exemple.
First of all: You're welcome. Though I love more the old school shooters myself such as Quake, FPS is just too overdone this generation. That's a great you got to meet Eric Chahi. That would be a great honor and it's great to hear he respected your Speedrun like many others. As for the game and Eric himself, you can't help to respect that after 20+ Years it still has praise. Why? Well because rather game developers are too nervous to copy or wasn't taken to heart. Though that there are many that are inspired (like you me, and Kojima) the style of game shows you can show enough through gameplay, attention grabbing and everything else. That something simple like this can take merely twenty minutes if done right or even hours if it's your first time playing (we have all been there). Though I wish they would have transferred Lester's Journal in later versions, it's not hindered by its absence still showing that even without words, and through cinematic. He too helped with pushing off an RPG I have been developing for six years by myself (which I hope to release a Beta Demo in a few days to a week) or that I even hope to create a Spiritual Successor to Another World someday. The style Eric has done isn't well known nor has it been as imitated, Which is an interesting approach. Eric proves that even after 20 years he's still inspiring, taking us to school and teaching us how to make a game that addicting, simple and with as much story within a short amount of time. He was the main reason why we have games such as Prince of Persia and Metal Gear Solid (though not Metal Gear). I bet you anything he wasn't expecting such a feedback. Even to this day.. Wow what a mouthful haha. I didn't mean to keep you =P ~Alyssa
TrioHorrorProduction Wow, what an answer ! ^^ I'm nervous now ! I think Mr. Chahi is still surprised by the feedback even today, and it's a really cool thing. So many people would fall into vanity to his own place. But him ? I'm pretty sure he is just grateful to people who like his games. I agree with your opinion, Another World just created a way to tell a story in a videogame not only by cutscenes but also by gameplay itself. Most of the things you can understand or imagine in this world is just by reading what you see in the screen during the gameplay. The universe, but also the complicity with the friend, the way to solve a situation, the action's intensity... There's nothing similar, at least I don't think anyone succeed to do such a thing so naturally, without being blatant or vulgar . This really is kind of induced narration, and I think it's a mistake to say that AW brought a cinematographic dimension in video games. The game just found his own way to tell a story, helping itself with what makes a video game a video game, but there aren't so many similarities with Film codes except those 3 cutscenes. That's how I see it =p So you're creating a game huh ? I'll be glad to play it when it'll be ready ^^ I'm kinda curious ! Thanks for the long thought ! It was really interesting !
Aaah d'accord ! Je n'avais pas compris que c'était lié. Merci pour ta réponse et une fois de plus félicitation. Car quand le facteur chance est présent ça doit être un clavaire en single segment ^^
Nazi Groot See the move that I do at 4:37 when I shoot the 🎤chandelieeeer🎤 ? ... Ahem, well you have to do that. At this moment he's into a conduit and need you to break this thing so he can progress
NintendoHardGamer That’s Fine, At Least Your Girls Know How To Kiss 😘 ....If Ya Catch Meh Drift? 😉 ...NeverMind.... 😑I’ll just go away now.... Thank You Again By The Way👍🏾
not familiar with any glitches in the game, but at about 4:24 he goes right pass the bottom waterfall and ends up somehow on the second level just above it? am i missing something here?
How did you manage to retroactively have the enemies graduate at the Imperial Stormtrooper Marksmanship Academy? Like at 1:50 if I don't fight them as I'm supposed to, they either hit Lester or Buddy.
Ahah funny one ! First you've got to understand that every version of the game has its little variations, ennemies (and lasers)may act different if you don't play 15th anniversary. I'm pretty sure the 1:50 thing doens't work in 20th anniversary (especially on hard mode, as this one has several difficulties). For the story, one day during practicing I just missed my shield and kept fireing anyway. I saw the guard having a weird reaction just before he died, so I tried again without killing him and here's the result. Strangely it doesn't happen if you're making a shield, and after his slide move it seems he can't kill buddy (I don't remember if he can kill me though). I found it funny so I added it to the run. Also I'm not quite sure but I had the feeling that Buddy hacks the door faster (cause yes it's kinda rng here) if an ennemy is on the screen.
Coming from a person that was OBSESSED with this game since he was probably about 5, this game was THE game for me on the SNES. Now, I know everyone will have their own opinion on which OST was better, but I do believe the SNES version was done extremely well and with great care. I think I was probably about 8 or 9 when I started recording the theme for the end. The music really blew my imagination away, especially the sneaky, ambient somber tones on the piano. It really gave the game so much depth and suspense.
Joseph Lewis You know that everytime someone asks me that, somewhere in the world there ´s a pokemon who dies, right ?... The shame, sir ! Just kidding, friend ^^ at least you didn t call me a cheater before wondering what really happens. So basically this is just a "checkpoint error". A new area/level begins after the bridge and the game only has one startpoint despite the fact that you can enter the new area from two different floors. So no matter what you do, you'll be teleported upstair. As far as I know, it happens in every single version of the game (the 3do one being the only one I did not play). It's kinda annoying because I have nothing to do in upper floor, so in a way it's a time loss, but as it's impossible (as far as I know) to avoid it, it's technically just part of the road x)
At 5:06, how do you avoid the first big laser? I see that you duck, but for some reason the laser always hits me before I finish the ducking animation.
I've been practicing this a lot to get all the movement for the water room and the orb-guard as close as possible to yours. When I record myself do it over and over, I'll eventually finish the duck animation and not get killed by the first laser. But even though I'm holding run immediately, another laser shoots me immediately. This laser that kills me doesn't seem to appear in this video. Is there some sort of cycle or strat that I need to do to survive?
Didn't you see my first response ? Errr, RUclips doesn't work as well on smartphone ^^ As I said (you can find it somewhere down below xD) "it's totally random :p i dont duck, it s just the effect of Lester's fall. I just played until the game let me pass x/" There's no trick or anything. Basically, you just have to reach the next screen. During this time there'll be 2 lasers shooting at you (not exactly at the same time), they'll have enough time to shoot only 2 times each if you're quick enough, wich makes 4 lasers to avoid. There is something like 8 different possible heights for them to shoot. You have to be lucky enough to have those 4 lasers high enough to pass over Lester (they'll destroy the wall in the process). What makes you think there's only one laser at the beginning is just the fact that both of them are at the same height at this moment, but if you pause the video at the right moment you can see both of them. For the speedrun I did nothing except do it again and again until I pass. If I remember correctly the ratio is something like 15% chances to pass. In the commentary of the video (that you probably missed because it's french ^^) I said that the game only made me pass 9 times in 408 attempts in wich I reached that part =p
Okay, thank you for the response. I didn't see the earlier comment until now (I think you commented on the wrong chain). I also figured it was random but was wondering if there was some sort of special cycle...apparently not. :P I think for now I'm going to do some safer strats like going into the water, even though that loses 80 seconds.
Very good run! On PS4 you can choose between easy, normal and hard. Don't know is the original Another World on normal, hard or something between them. Hard was very tough, just completed it with many deaths. Very nice skips with the guard under the green lamp, dodging the laser shots without darkness and progressing without turning the "beast switch" after that. I laughed at the end with that last kill as it was like "Reason of death: fryed eyebrows". It was quite close that you had missed that shot!
Thank you sir ! I worked very hard on it and the result is very clean even if I still see minor errors here and there =p This version (15th anniversary) doesn't have difficulty, just a "normal" and "fast" speed. This speedrun is in normal, the other mode being kinda awkward and unatural. Actually, the difficulty in your version (20th anniversary) also changes the general speed of the game but the are also several other minor changes. If I remember correctly, one of them is the "accuracy" of random lasers, increasing the the possibility of you to die in some spots (like in prison when you run pass the guard). It forces to have some micro-changes when you run the game x/ That's not the reason why I didn't use the 20th Anniversary version though. I just didn't have it x) For the last ennemy of the game, actually I could activate the "trap" a little bit earlier (when he makes his second step on the floor if I remember correctly). But considering how lucky I was with several RNG in the game and how clean my run was so far, I didn't want to mess up right at the end ._. Thank you for your comment ^^
C'est ce que je pensais mais le vérificateur du forum SDA chargé de chronométré mon ancien speedrun m'a expliqué que non. Après je ne sais pas si c'est parce que c'est un jeu PC ou parce que c'est seulement les TAS qui démarrent le chrono depuis le démarrage de la console. Lorsqu'il sera vérifié, il se peut que le chrono de ce speedrun prenne une seconde, ma manière de chronométrage étant bien plus approximative que la leur.
Merci beaucoup ! J'espère que tu ne le prendras pas mal si je te réponds que le seul vrai endroit (mais non des moindres) où j'ai besoin de chance se situe à 5 minutes 07. Pour toutes les autres parties du jeux, elles dépendent seulement de mon aptitudes à appliquer des inputs qui fonctionnent à tous les coups. Pour être franc,il y a une manipulation de chance possible au harem (que j'utilise dans mon speedrun segmenté) mais c'était bien trop dangereux de le tenter ^^
This run is fantastic! I've been running on the PS4 and now started playing the steam version and using a keyboard has made a lot of these skips way easier on my end. What I'm having trouble with is after you kill the Alien at 5:04 you fall straight down that hole without blowing out the power. My issue is everytime I drop down I get instantly blasted by one of the big beams and before he can even hit the ground and do his crouch animation he's already done for. I've gotten it a few times but I'm not sure how. Any tips would be great :)
Thank you my good sir ! I never posted it on speedrun.com, I really don't like how this website works. I watched the speedrun on your channel, it's a pretty clean one even though the path isn't really... Up-to-date? x) Anyway, the only tip that I can give you about the 5:04 section is... To be patient. There's nothing to do except hoping that the game won't kill you. It is pure RNG. I did it again and again until the game lets me pass without me dying (or just sucking) in the 2nd part of the game. It took me 408 tries among wich the game let me survive only 8 times x/ ...But despite all the frustration I regret nothing x)
I had a feeling it was RNG and what you saw was the PS4 run which if you plan on running it on console you're best off doing 100% run meaning no skips and adding the window scene which I didn't lol. Trying these strats on console is very rough because the input is not as quick as keyboard. There's a new strat around 6:55 I modified that I'll upload to my channel where you can literally knock out all 4 of the aliens consistently right away without the first one being a problem. Thanks for the reply and I'll keep working on the any% pc runs :)
Oh a new strat ? Interesting, I'll try it if I find time to do it. Mine wasn't really consistent so I did not try it at the end of a run that clean x) I'll keep an eye on your channel then. To be honest I'll be devastated if you take my crown xD as it the only accomplishment in my little piece of a life. But I wish you good luck anyway ^^
haha no worries. Here's the twitch highlight of the strat if you wanted to take a look :) www.twitch.tv/videos/252094210 As for taking your crown? I think you'll be alright. I always respect a person that puts a 100% and heart into a run and yours is a pure example of that.
Brandooates Oh now I see ! Are you sure it is consistant ? It seems like you're not cover if the guard shoots at the exact same time than you ? In any case that's indeed an optimisation ! Congratz ! Mine consisted to kill the last one in the next screen but he could react fast enough to kill you at the same time. There's also the TAS method: it's virtually possible to just jump through the two first guards without killing them. They'll follow you in the next screen but they sometimes loose enough time making shields and taking position to give you the opportunity to survive. But as you can guess, it is not consistant at all. Oh and don't get me wrong I don't want you to give up if your wish actually is to make a new record ^^ I would be a doosh to think like that !
@@cyrilcogordan9208 Oh incroyable, c'est un réel honneur de te parler ! A quel point est-ce que cela a été compliqué ? Je suis très curieux de tout le processus
C'est surtout Eric Chahi le grand architecte. Moi j'ai juste repris son code et retranscris en C. Mais c'est une histoire qui a commencé il y a presque 30 ans, a la sortie du jeu sur Atari st, j'ai commencé a le décompiler, puis 10 ans plus tard je l'ai réécris en C sur pc puis sur GBA pour le fun :)
@@cyrilcogordan9208 Si je dis pas de bêtise, Mr. Chahi était d'abord rétiscent à l'émulation illégale de son jeu mais a fini par donner son accord et aider à son développement c'est bien ça ? Il me semble avoir lu quelque chose comme ça sur son blog... Mais alors tu connais le jeu en profondeur ? Dans son codage ?
@@NintendoHardGamer it was on PC on my old cousins computer ages ago. The demo would allow me to get chased by the first beast, hop the worms and then wave and get shot by the locals. I'd replay that chase scene in the pc demo at least 50 times because I didn't have any other games to play lol.
Wow, t'es tellement rapide que tu fais planter les ennemis!!! ils sont paumés... Et t'as réussi a skip la partie en apnée, donc t'as un bon gain de 7min je pense. Bien joué
Hey NHG, I've seen another video with a time of 7:39 but it was posted by a TAS channel. Is WR 8:03 or 7:39? Also I was wondering if at 5:05 is this laser section RNG or is it actually possible to make that consistent? That part is the only part of the run that I'm struggling with.
Hey Brandon, the 7:39 speedrun is a segmented-one allowing me to use riskier strategies and some load exploits. This video is a single-segment. As for the laser section, it is indeed completely random. I tried over and over until it does not kill me.
Ooh ok, so there is a segmented and single segment runs, makes sense. I'll just compare against the 8:03 then. Also I was afraid you were going to say that haha. Looks like there is going to be a lot of resets. Thanks so much for the response I appreciate it!
Ahah alright then ! But I'm curious, have you some ideas about sequences where you could save time ? Or maybe you want to play the "fast" mode of the game ?
They both got a sequel. Fade to Black (Flashback sequel) was an interesting beast (basically an early 3d proto-Tomb Raider with more adventure game elements) but its interface was an absolutely horribly designed abomination wherein there were separate controls for rolling your eyeballs or wiggling your ears. I recommend watching a playthrough on youtube, it really hasn't aged well. Heart of the Alien (Another World 2) only came out on a niche console and never got ported to anything else as far as I know. Oh, and MASSIVE SPOILER, Lester dies in it, turning a whole lot of the games into a shaggy dog story.
Well, 15th anniversary version, a CD-one (no steam, gog or whatever else thing). But I assure you I have not the pretention to do pixel/frame perfect tricks. What are the spots you're talking about ? Maybe I can bring you some answer ^^
Prince of Persia-Vibes. I remembering me playing this game when i was around 12 years old and i thought the full game is a movie. I sat back, the controller lying before me and i was wondering me why the game ends after the intro and the guy was under water with his table why he sinks. I love this game but it's unfair.
Exactly ! As soon as you touch the other edge of the "swimming pool". I never understood why though. Why tjey dissapear and why is the edge the trigger. First I thought it was related to some checkpoint but those are created when you enter the room. So... I don't know x)
... du dernier niveau qui suit l'action, ce qui rend la scène incroyablement immersive. Dans tous les cas, enlever les musiques durant le jeu diminue un peu de la dimension cinématographique du jeu, ce qui est regrettable. J'ai pour projet de filmer une partie du jeu joué normalement et d'y ajouter les bandes-son originales par dessus un choisissant chaque fois celle qui à mon sens convenait le mieux. Je pense à ce "fantasme" de plus en plus sérieusement ! Bref, merci beaucoup en tout cas !
Haven't played this game in years, until I finally tried out the remastered version on Steam today. Took me 3+ hours to beat it and even so I had to look up this walkthrough for two parts I just couldn't get past...
Stuck with the blowing floor thing huh ? It took me so long to understand how to finish this level when I was younger. I did not even find the solution on purpose, I was just messing around with the guard until I find out a hole in the ground. Anyway, Glad I helped =p
Yeah it think it was the part when you have to like let this guard blow up the floor and then it was like that part when you've gotta drop down to that place with all the guards plus the animals (they're fighting) 'cause I kept dying there. I didn't exactly think of just keep running as fast as I could to the right until I saw it on YT xD
I actually met the guy during a french convention. He was absolutely adorable, calm and very humble. It was a real pleasure to talk a little with him. I also have the 20th anniversary eddition with his signature ! Good memories x)
C'est une erreur de checkpoint qui se passe dans la quasi totalité des versions du jeu. Quelque soit l'étage par lequel je rentre dans la nouvelle zone, je me retrouve automatiquement en haut et dois donc faire demi-tour pour revenir à l'étage du bas
So what’s the point in shooting those electric circuit things (one where you swim deep under water, and a couple of others)? As you finished it without having to…
The first electric circuit is in prison. When you break it, the guard at 2:12 is stuck behind the doors. We found a way to pass him anyway but the timing is very short, you're not supposed to do this way. The 2nd electric circuit under water keeps the left door closed for a moment at 5:08, allowing you to pass the screen safely. Without that, deadly lasers will instantly shoot at you. As their height is somehow randomized, it appears that they can shoot above you several times in a row if you're lucky enough, giving you the opportunity to pass the screen without dying. The last electric circuit is supposed to shuts the lights at 6:06 down, allowing you to run over the fence on the floor. But with a quick move you can trigger the first deadly laser and run before the next one. In each scenario, the game is clearly supposed to make it impossible to progress without breaking the eletric power. But for each of them we eventually found a way to do it anyway x)
Absolutely. Weirdly enough, as soon as you reach the other side of the pool, both of the previous ennemies disappear. As far as I know it happens in every version of the game (didn't try it on 3DO though).
@@NintendoHardGamer Dont remember disappearing enemies on Amiga or PC. Because I never did speedruns, maybe. So it occurs only when enemy enters the pool section?
@@maciektrybuszewski9964 I don't really know why it happens honnestly. The ennemies don't need to be in the actual room, they'll disappear even if they are still in the previous screen. Maybe it's because reaching the other side of the pool activates a checkpoint ?
Salut ! Je viens de regarder ton ancienne run : 10.12 min et je vois que dans la dernière tu ne vas pas sous l'eau un moment, activer un truc. Du coup ça servait à quoi d'aller dans l'eau à l'origine? Et t'as fait quoi dans cette run pour passer sans faire ce passage de l'eau? (simple curiosité) Merci ! Et bravo à toi
En fait, le jeu étant codé de manière finalement très scriptée, les ennemis comme les environnements auront toujours l'EXACTE même réaction face aux attitudes de Lester. Il s'agit donc de bien apprendre les inputs ! Du jeu* mon aptitude* (j'en profite pour me corriger x()
@NintendoHardGamer thx for the reply. I asked about an alternate ending because I had a completely different ending when I played my copy on the SNES. Everything is the same up until the last room where Lester is crawling towards the levers. Instead of porting to the roof and riding the dragon into the horizon, Lester gets teleported back to his lab. This was the ending for each time I played it (about 4 or 5 times). About 5 years ago I introduced the remastered version (ps4) to my kid and he beat it as well and also got the ending I got. Just recently I watched a playthrough of the game only to discover that the ending is completely different. I first thought that the dragon ending was very cool and was a hidden ending, but as I continued to search for my ending. I can't find it anywhere. I asked my son if he remembered the ending to the game and he recalls the dragon ending. That isn't what he got when he played it. I watched him. I have been unsettled by this for about 2 weeks now, trying to find evidence of my ending and/or someone who has also beat it. And you know as well as I do, this game is very obscure. Not many have played it much less beat it. But I did find someone recently and his recollection of the ending is the same as mine.
@@afterhours2103 This is a really interesting story. All I can say is, as far as I know the game never had another ending, at least officially. The first version on atari was shorter, Mr. Chahi had to add a whole new level in the game to make it longer on console, but except that nothing really changed between all the versions. Mr. Chahi mentionned the fact that he thought about different endings during development but never spoke about released copies of the game with other content. But hey if it's true it's an amazing piece of game history and I hope some evidence'll merge from the dev or the internet !
@NintendoHardGamer I know this game only has one ending here. But I'm started to believe that myself and some others consciously merged into this universe from a not so far parallel universe. I think CERN has alot to do with it.
@NintendoHardGamer there will never be no evidence, but like I said, I found someone who has the same recollection of the ending as I do. I can only tell you about as clearly as I remember it. Lester's friend is wresting the guard as Lester crawls to lever. The guard disables the friend. As the guard walks over to Lester, Lester pulls lever and kills guard with a huge laser that comes from center of room. Alien friend begins to crawl toward center as well as Lester. It appears as if the friend is about to teleport as well but he decides to stay behind because he struggle left him gravely injured. There's a brief cinematic showing the aliens face as he dies. Lester then makes his way back to center of room as laser shots come from all angles off screen. He teleports and the next scene, Lester is back at his lab. And that's about it. It was a sad ending but I really liked the game so much. It was so different from everything else that was out at the time and even now, there's nothing like. A true gem.
@@chocolateshogun2511 the game was made by Frederic Reynal, creator of Alone in the Dark (that I speedrunned). Him and Eric Chahi worked together long time ago on one of the first point&click, Future Wars (that I speedrunned too x)). I can't keep thinking that Mr. Reynal took inspiration of Mr. Chahi (who was Future Wars graphist) to imagine Flashback's design ^^
@@chocolateshogun2511 It's a nice sequel, although Eric Chahi left the project because he wasn't happy about it. By doing it you can feel that it's not as clever as the original, the level design is messier imo
+Kiraboshi128 All is about timing, you have to start running as far as you can. Instead of launching the big laser by releasing the action button (wich also allows to run when you move) and then press the direction button, it is better to: press Action to shoot, let it charge and then when the laser is barely ready, directly press the direction button without releasing Action. The simple fact to move'll release the laser and, as Action makes you run, you'll start to move fastly. After that, 2 jumps (makes you move faster), then press down to use the teleporter before to actually be over it; as using it centers you into it you'll save some steps. Once you're down there, run a little before using jumps again or the jump'll make you use the teleporter again. Be accurate with laser releasing: if you move too soon the laser may be cancelled or worse it'll be released during your first jump animation, making him appear BEHIND the wall so you'll be soft-locked. If you release it too late you wont save time by doing the manipulation. Man, that was complicated to explain x/ Hope it is not messy !
Ennemies must have a certain animation to kill you when you're at reach. If for a reason or another they don't do the grab thing you're safe. About lasers, most of the time those who don't kill are scripted (they don't kill if you're running). In other places, lasers don't touch you when you're distant enough. If there's a moment in the video that you want me to explain, just ask ^^
A ma connaissance l'OST dont tu parles ne faisait pas partie de la version originale sur Amiga, qui est celle d'Eric Chahi. Elle a été rajoutée par les gens qui se sont chargés des adaptations console. Et de toute façon Chahi n'a probablement pas les droits sur ces thèmes musicaux.
So on the first stage you can just speed jumping right from the beginning and you won't get caught by the poisonous vermin things. So many tries 25 years ago!
In fact it really depends of your timing when you start running/jumping and I'm pretty sure slimes sometimes have a different position pattern. In any case, if your first move is a success you'll reach the black beast without doing anything. After that, depending of slimes location, you may need to re-synchronize your move. From experience, it always happens at 0:23 but sometimes you don't need to do it at 0:34
+k3ft play Bonsoir ^^ Nope, je ne connais même pas ce site pour être tout à fait sincère. je l'ai seulement fait publier sur Speed Demos Archive dans la mesure où il est considéré depuis pas mal d'années comme le site référence en matière de vérification et de publication de speedrun (c'est ce même site qui est l'embassadeur de l'évènement AGDQ si je ne dis pas de bêtise). Intéressé pour speedrunner ce jeu ? Et bien je ne peux que te souhaiter bon courage ^^ Au besoin, mes notes sont trouvables sur la page du speedrun de SDA, en anglais. Ca pourrait t'être utile !
See the guard at 7:01 ? It's possible to kill him before he enters the screen if you rush towards him after killing the other guards. It's a risky move though, most of the time he's fast enough to kill you. Considering how good was the run until this point (perfect RNG and no mistake) I didn't try to perform it. It is the only strat that I removed on purpose and I'm quite sure it saves less thant 3sec. It's also possible to pass through the first door in prison without waiting it to be opened by your friend. It'll validate the checkpoint so you can quit the game and load it so the friend is here instantly. It probably saves something like 15 sec but as you use some kind of "loadwarp" trick it will be considerated as an alternative category of speedrun, that's why I didn't include it in my path ^^
Rob Daviolo I just skipped that part, that's actually the greatest trick in the speedrun (saving 1:30 aproximatly), and sadly enough it totally depends on chance. See what happens at 5:08 ? Normally, you have to go into water just before, find some electric line to cut in the cave wich allows you to to fall into that room without white lasers shooting at you (because the left door stays closed). BUT with chance and chance only, those lasers can can shoot too high to kill you, giving you enough time to pass the screen. Do the run over and over again, waiting and hoping that the game would let me pass that part was absolutly horrible... But I regret nothing :D
I'm not sure that this game was not hacked for this speed run. Many times the main charakter should be killed by the laser and should be blown away with the bomb here for example 6:00
Hey Pal, I was wondering if I could talk with you a bit regarding my GDQ run. Not sure if you have steam or any other messaging app. I have a discord as well. Let me know :)
What's wrong ? I swear if this is another comment about the wrong checkpoint thing I'm gonna kill someone here xD So, yes I appear at the second floor eventhough I was at the first floor. It is not some bad video montage, it's the game who makes you appear here ( new area= new checkpoint) no matter wich path you choose. It happens in EVERY SINGLE VERSION OF THE DAMN GAME. If I was trying to cheat I think I would make a better job to hide it, also why would I make me appear at 2nd floor ? I have absolutely nothing to do up there, it actuallys makes me lose 10sec to go back down there x)
I never made it past the first couple of screens in this game as a kid. Epic.
What Doth Life the first couple hahaha exactly me too this game was insane hard as a kid
Truth, as a kid it was insane hard :D
Lmao yup, that's why I'm watching it now
The most eventful 8 minutes of Lester's life =|
Still true. Lez is life
Amazing, I'd have never believed this was possible, back in the day. It took me many hours to finally decipher and finish (the ending!) this game as a kid. And what a great trip that was. One of the most important games of my life.
Average gamer: Another world was a rather difficult game.
Speedruners : Hippity hoppity your game is now my property.
Bad Lip Reading "It's not a moon"?
Wow that part at 5:00 where you went through the dude without dropping the thing on its head blew my mind.
Well damn, did in 8 minutes what took me many hours.
Bon travail de mon ami :)
I feel like I just watched an action packed movie.
Thats Another World for ya.
Bonjour ! En fait, skiper le passage de l'eau demande uniquement de la chance, c'est ce que j'explique dans le commentaire. Normalement les lasers à 5:07 me tuent si je ne les désactive pas, mais environs 1/30, les premiers tirs passent au dessus de Lester, ce qui me donne une fenêtre pour passer. C'était la grosse difficulté de ce speedrun: le refaire encore et encore en espérant que le jeu me laisse passer et que je ne fasse pas de bêtise plus loin (cf. commentaire).
Merci beaucoup !
You're a true master, I just beat the remastered version (PC) in about two hours and countless deaths. :D In my defense, I haven't played it in at least 11-12 years. Such a great game.
Thanks a lot sir ! It took me months and months of training and tears to get such a result so don't be so hard with yourself ^^ I'm glad to see that there are people who come back to this masterpiece time to time !
I'm currently practicing a speedrun of this game myself, using this version... I could never hope to be this good, though, man. There are some things control wise I'm not quite sure how NHG even pulled off, but they sure blow my mind to see. This run is so inspiring.
Hi there ! If you want some informations you can find notes that I wrote in the SDA to complete the submission of this run. Maybe it'll help ^^ And if it does not, I'll be happy to give a hand personally ! Thanks for your comment, I really apreciate :)
NintendoHardGamer Aw man, that's too nice of you dude qq Thanks so much! Do you have any links to your notes? Also, if I have any questions I'd like to ask you personally, would here be best? Or would you prefer another way of contact?
Lester Knight Chaykin speeddemosarchive.com/AnotherWorld.html
Here. I think it's best to also read notes of the segmented speedrun, they kinda complement each other. As for questions, you can ask here. You can use RUclips private mails too and if you can also ask my Skype adress if you think it'll be easier using it !
NintendoHardGamer I sent you a private message on youtube asking some questions. I've been reading your notes a lot and there's still some things I want to ask. I've been making good progress so far though!
+Matt Aslin Well thank you so much ^^ I believe that is how the SDA community wants speedrunners to think. Of course it's a skill prestation and stuff, but most of all it's a share of passion about one game, or about video games in general. So there's no point of being selfish and keeping tricks for myself. I guess I'll be kind of sad if someone beats my time one day (especially on this game where I put more efforts than anything else in my entire life) but I'll still be impressed and happy to think that I'm a part of it.
As for AGQD, it'll be an honor to be a part of it but it'll ask me to go to another country for a week. My work and my budget don't really allow me to do such a thing. But maybe, one day :)
Ahah, actually I had a project: I wanted to record a walkthrough with "realistic reactions" from Lester and put for each moment the music that suits the best to the action (I played all versions of the game and there are enough soundtracks to do that). I'll definitely do that eventually !
Thank you for watching ^^
I'd love to see it!
I already remade orchestral versions from both the intro and the ending.
@@GamingNostalgiaRemastered Is it on youtube ?
@@NintendoHardGamer Yes they are on my channel
@@GamingNostalgiaRemastered Waw, both are really amazing, well done ! The snes versions really are my favorites. The intro has a little something very frightening, and the ending theme has tragic vibes that the original version doens't have. It really add a whole new dimesion when I saw it for the first time as a kid. Thank you for your work !
What, the whole underwater part can be skipped...?
Took so long to get past the flood. Still remember the ending. Many tears.
This game is ridiculously difficult without a guide, just the first part before you get captured took me many many tries as a kid. I managed to beat the whole thing with a lot of help.
Man, that´s just too impressive. Thank you for share this for all of us. I love this game. I have another method to overcome the guard at 5:02 (slower of course). I duck the laser put a screen, return a little bit, jump the grenade and later was just a battle behind screens. Your method is amazing. Keep up the good work. :)
Guillermo Paniagua Valdebenito Thank you mate, I really apreciate it ^^
Your method sounds like the one I used at first ( that you can see in my good old 10:12 record). I am glad that a really nice guy, Archanfel, worked hard with me to find new shortcuts and keep me motivated to make a new record after the first I made. I'm pretty sure he is the clever-one who found this new trick and a lot of others. Even after doing it a thounsad times it actually remains pretty difficult to perform it properly (that and the one at 6:05).
Definitely the only great thing I made in my entire life x)
Mum: diner's ready in 10 mins. Me: starts a new another world game
Would like to see your best time on the hard version on the remaster
@@paullasky6865 never played this game since i was 8 years old so it's gonna be hard :)
It was incredible! How easy you killed enemy at 5:02 was incredible. :O
Well thank you ^^ I still play the game from time to time and this trick remains one of the hardest to me (with the one at 6:05). The timing has to be perfect: if you move too late the floor bomb'll kill you, but if you move too soon it'll cancel your shield. Even in the outdated version of the run, this guard has always been a pain in the *ss x)
Amazing speedrun! I had no idea.
Сейчас посмотрел этот спидран словно какую-то сказку. Большое спасибо @NintendoHardGamer за прохождение! Ты сделал то, что не смог сделать я в детстве. Может быть я не смог из-за сложности игры (это только на видео всё легко, но попробуйте сами пройти), а может быть не смог пройти из-за того, что был мелким пиздюком.
I tried to translate the message with Google, the result wasn't great but I think I got the essence of it so... I'm glad you liked it ^^ It took me one hell of a time to do the whole thing. Probably the only success in my entire life =p
Oh, it's really nice of you to translate it , thanks ^^
Incroyable t'as vidéo , continue comme ça c'est super
Tout à fait d'accord ! J'ai regardé de près les OST de toutes les versions et mes préférées restent incontestablement celle de Snes qui retranscrit avec brio les ambiances présentes dans le jeu (calme, danger, fuite...) et celle de Mega-CD qui restent les plus fouillées, bien qu'elles forcent, par leur choix instrumental, à interpréter l'univers du jeu d'une certaine manière, ce qui à mon sens appauvrit l'expérience du joueur. Malgré tout certaines pistes sont juste parfaites, comme celle...
Heh, I actually did an accidental part speedrun trick as a kid, jump-running through the guard defences after the flood pool. I always wondered what happened in that screen since after jumping the defences. After returning to the guard room there was no opposition anymore, just a mysterious body with green rubble lying in the middle of the floor.
I did it too
Bah comme je le dis, ça m'a pris 3 mois en faisant plusieurs essais tous les jours, au moins 3. Par "essais" je parle uniquement des tentatives où j'arrivais à atteindre ce fameux piège. Car s'il m'aura fallu 408 essais pour en arriver là, j'ai probablement fait au moins 5 fois plus d'essais si l'on compte les fois où je mourrai avant d'arriver à cette maudite pièce x)
En tout cas merci beaucoup ! Après m'être donné tant de mal pour y arriver, ce genre de messages est la plus belle récompense !
Uuuuh... yes, what about that ? What is the question exactly ? x)
SDA is a website who authenticate and classify speedruns (audio/video quality, no use of cheat, final time etc...) and keep in memory only the world records for each possible category. This run is currently the best time on their website ^^
Lester : brilliant scientist , parkour expert , marksman
Bravo ! Un Single-Segment quasi parfait sur un parcours basé presque entièrement sur la chance un seul mot, Bravo !
Impressionnant, moi en 5 minutes j'en suis encore au premier niveau sur la version d'origine sur Amiga. Bravo pour cette maîtrise parfaite.
Thank you for reminding me I am such a noob hahaha
I enjoyed your speedrun! Well done!
TrioHorrorProduction Thank you so much ! If you feel insulted by my "skill", I can record myself playing FPS-games. It'll show you that being good in games is a really relative thing x)
Oh, and you're the subscriber n°100, so... Yay ! =p
Hahaha no, you're fine. I just can't believe something like this was possible seeing that Another World is a game even the creator dies in when demonstrating it. It's beast!
TrioHorrorProduction Thanks u_u Because Hoooooly hell I suck with FPS... Like seriously when I play L4D with friends they know that the simple fact that I'm playing makes the game a lot harder.
I actually met Mr. Chahi two years ago in a convention ^^ He is a really humble man, he thanked me for my speedrun. I was like "Uh... Wait what ? No no, I thank you ! Your game changed my life ! Don't thank me è_é" It was kinda embarassing... But anyway, a great guy and a simple person ! Some french video game developers should take the exemple.
First of all: You're welcome. Though I love more the old school shooters myself such as Quake, FPS is just too overdone this generation.
That's a great you got to meet Eric Chahi. That would be a great honor and it's great to hear he respected your Speedrun like many others.
As for the game and Eric himself, you can't help to respect that after 20+ Years it still has praise. Why? Well because rather game developers are too nervous to copy or wasn't taken to heart. Though that there are many that are inspired (like you me, and Kojima) the style of game shows you can show enough through gameplay, attention grabbing and everything else.
That something simple like this can take merely twenty minutes if done right or even hours if it's your first time playing (we have all been there). Though I wish they would have transferred Lester's Journal in later versions, it's not hindered by its absence still showing that even without words, and through cinematic.
He too helped with pushing off an RPG I have been developing for six years by myself (which I hope to release a Beta Demo in a few days to a week) or that I even hope to create a Spiritual Successor to Another World someday. The style Eric has done isn't well known nor has it been as imitated, Which is an interesting approach.
Eric proves that even after 20 years he's still inspiring, taking us to school and teaching us how to make a game that addicting, simple and with as much story within a short amount of time. He was the main reason why we have games such as Prince of Persia and Metal Gear Solid (though not Metal Gear). I bet you anything he wasn't expecting such a feedback.
Even to this day..
Wow what a mouthful haha. I didn't mean to keep you =P
~Alyssa
TrioHorrorProduction Wow, what an answer ! ^^ I'm nervous now !
I think Mr. Chahi is still surprised by the feedback even today, and it's a really cool thing. So many people would fall into vanity to his own place. But him ? I'm pretty sure he is just grateful to people who like his games.
I agree with your opinion, Another World just created a way to tell a story in a videogame not only by cutscenes but also by gameplay itself. Most of the things you can understand or imagine in this world is just by reading what you see in the screen during the gameplay. The universe, but also the complicity with the friend, the way to solve a situation, the action's intensity... There's nothing similar, at least I don't think anyone succeed to do such a thing so naturally, without being blatant or vulgar . This really is kind of induced narration, and I think it's a mistake to say that AW brought a cinematographic dimension in video games. The game just found his own way to tell a story, helping itself with what makes a video game a video game, but there aren't so many similarities with Film codes except those 3 cutscenes. That's how I see it =p
So you're creating a game huh ? I'll be glad to play it when it'll be ready ^^ I'm kinda curious !
Thanks for the long thought ! It was really interesting !
7:40, dat epic battle
Aaah d'accord ! Je n'avais pas compris que c'était lié. Merci pour ta réponse et une fois de plus félicitation. Car quand le facteur chance est présent ça doit être un clavaire en single segment ^^
6:10 - I am glad someone else figured this out. I was so proud of myself when I did it first.
5:09 How did you get your ally to crawl after you? When get to that part he’s always missing
Nazi Groot See the move that I do at 4:37 when I shoot the 🎤chandelieeeer🎤 ? ... Ahem, well you have to do that. At this moment he's into a conduit and need you to break this thing so he can progress
NintendoHardGamer In a conduit? What’s that?
And thanks, I just starting playing and was about to do that but didn’t want to go back 😝
NintendoHardGamer Never mind, it’s a pipe. Thanks again
Nazi Groot woops... Sorry, we frenches don't do england good 🙃
NintendoHardGamer That’s Fine, At Least Your Girls Know How To Kiss 😘 ....If Ya Catch Meh Drift? 😉
...NeverMind.... 😑I’ll just go away now....
Thank You Again By The Way👍🏾
not familiar with any glitches in the game, but at about 4:24 he goes right pass the bottom waterfall and ends up somehow on the second level just above it? am i missing something here?
Yup. Happens in every version of the game, it' some kind of checkpoint error. Can't avoid it saddly (I have nothing to do in upper floor).
0:18 "Nope. Not going that way."
How did you manage to retroactively have the enemies graduate at the Imperial Stormtrooper Marksmanship Academy? Like at 1:50 if I don't fight them as I'm supposed to, they either hit Lester or Buddy.
Ahah funny one !
First you've got to understand that every version of the game has its little variations, ennemies (and lasers)may act different if you don't play 15th anniversary. I'm pretty sure the 1:50 thing doens't work in 20th anniversary (especially on hard mode, as this one has several difficulties).
For the story, one day during practicing I just missed my shield and kept fireing anyway. I saw the guard having a weird reaction just before he died, so I tried again without killing him and here's the result. Strangely it doesn't happen if you're making a shield, and after his slide move it seems he can't kill buddy (I don't remember if he can kill me though). I found it funny so I added it to the run. Also I'm not quite sure but I had the feeling that Buddy hacks the door faster (cause yes it's kinda rng here) if an ennemy is on the screen.
Coming from a person that was OBSESSED with this game since he was probably about 5, this game was THE game for me on the SNES. Now, I know everyone will have their own opinion on which OST was better, but I do believe the SNES version was done extremely well and with great care. I think I was probably about 8 or 9 when I started recording the theme for the end. The music really blew my imagination away, especially the sneaky, ambient somber tones on the piano. It really gave the game so much depth and suspense.
If you like the ending theme... I've just uploaded a brand new orchestral remake of "Out of this World". Come check it out. I think you'll enjoy it.
@@GamingNostalgiaRemastered Thanks. I'll check it out.
Pretty cool how not having background music gives it a certain atmosphere.
А, что будет если монстра выпустить на 6:10 минуте или его нельзя выпустить. Мне всегда казалось, что у игры две концовке.
I didnt get why the guy with red eyes just let him fall to his death at the last bit of the game.
...unless hes impervious to falling.
I think he just wanted to beat the shit out of him to punish him, for fucking everything up.
4:26 - 4:28 How the hell? You went in the lower level but appeared on the upper. Is that some kind of glitch?
Joseph Lewis You know that everytime someone asks me that, somewhere in the world there ´s a pokemon who dies, right ?... The shame, sir !
Just kidding, friend ^^ at least you didn t call me a cheater before wondering what really happens. So basically this is just a "checkpoint error". A new area/level begins after the bridge and the game only has one startpoint despite the fact that you can enter the new area from two different floors. So no matter what you do, you'll be teleported upstair. As far as I know, it happens in every single version of the game (the 3do one being the only one I did not play). It's kinda annoying because I have nothing to do in upper floor, so in a way it's a time loss, but as it's impossible (as far as I know) to avoid it, it's technically just part of the road x)
At 5:06, how do you avoid the first big laser? I see that you duck, but for some reason the laser always hits me before I finish the ducking animation.
I've been practicing this a lot to get all the movement for the water room and the orb-guard as close as possible to yours. When I record myself do it over and over, I'll eventually finish the duck animation and not get killed by the first laser. But even though I'm holding run immediately, another laser shoots me immediately. This laser that kills me doesn't seem to appear in this video. Is there some sort of cycle or strat that I need to do to survive?
Didn't you see my first response ? Errr, RUclips doesn't work as well on smartphone ^^
As I said (you can find it somewhere down below xD) "it's totally random :p i dont duck, it s just the effect of Lester's fall. I just played until the game let me pass x/" There's no trick or anything. Basically, you just have to reach the next screen. During this time there'll be 2 lasers shooting at you (not exactly at the same time), they'll have enough time to shoot only 2 times each if you're quick enough, wich makes 4 lasers to avoid. There is something like 8 different possible heights for them to shoot. You have to be lucky enough to have those 4 lasers high enough to pass over Lester (they'll destroy the wall in the process).
What makes you think there's only one laser at the beginning is just the fact that both of them are at the same height at this moment, but if you pause the video at the right moment you can see both of them. For the speedrun I did nothing except do it again and again until I pass. If I remember correctly the ratio is something like 15% chances to pass. In the commentary of the video (that you probably missed because it's french ^^) I said that the game only made me pass 9 times in 408 attempts in wich I reached that part =p
Okay, thank you for the response. I didn't see the earlier comment until now (I think you commented on the wrong chain). I also figured it was random but was wondering if there was some sort of special cycle...apparently not. :P I think for now I'm going to do some safer strats like going into the water, even though that loses 80 seconds.
Very good run! On PS4 you can choose between easy, normal and hard. Don't know is the original Another World on normal, hard or something between them. Hard was very tough, just completed it with many deaths.
Very nice skips with the guard under the green lamp, dodging the laser shots without darkness and progressing without turning the "beast switch" after that.
I laughed at the end with that last kill as it was like "Reason of death: fryed eyebrows". It was quite close that you had missed that shot!
Thank you sir !
I worked very hard on it and the result is very clean even if I still see minor errors here and there =p
This version (15th anniversary) doesn't have difficulty, just a "normal" and "fast" speed. This speedrun is in normal, the other mode being kinda awkward and unatural. Actually, the difficulty in your version (20th anniversary) also changes the general speed of the game but the are also several other minor changes. If I remember correctly, one of them is the "accuracy" of random lasers, increasing the the possibility of you to die in some spots (like in prison when you run pass the guard). It forces to have some micro-changes when you run the game x/ That's not the reason why I didn't use the 20th Anniversary version though. I just didn't have it x)
For the last ennemy of the game, actually I could activate the "trap" a little bit earlier (when he makes his second step on the floor if I remember correctly). But considering how lucky I was with several RNG in the game and how clean my run was so far, I didn't want to mess up right at the end ._.
Thank you for your comment ^^
C'est ce que je pensais mais le vérificateur du forum SDA chargé de chronométré mon ancien speedrun m'a expliqué que non. Après je ne sais pas si c'est parce que c'est un jeu PC ou parce que c'est seulement les TAS qui démarrent le chrono depuis le démarrage de la console. Lorsqu'il sera vérifié, il se peut que le chrono de ce speedrun prenne une seconde, ma manière de chronométrage étant bien plus approximative que la leur.
Merci beaucoup ! J'espère que tu ne le prendras pas mal si je te réponds que le seul vrai endroit (mais non des moindres) où j'ai besoin de chance se situe à 5 minutes 07. Pour toutes les autres parties du jeux, elles dépendent seulement de mon aptitudes à appliquer des inputs qui fonctionnent à tous les coups. Pour être franc,il y a une manipulation de chance possible au harem (que j'utilise dans mon speedrun segmenté) mais c'était bien trop dangereux de le tenter ^^
This run is fantastic! I've been running on the PS4 and now started playing the steam version and using a keyboard has made a lot of these skips way easier on my end. What I'm having trouble with is after you kill the Alien at 5:04 you fall straight down that hole without blowing out the power. My issue is everytime I drop down I get instantly blasted by one of the big beams and before he can even hit the ground and do his crouch animation he's already done for. I've gotten it a few times but I'm not sure how. Any tips would be great :)
Thank you my good sir !
I never posted it on speedrun.com, I really don't like how this website works.
I watched the speedrun on your channel, it's a pretty clean one even though the path isn't really... Up-to-date? x)
Anyway, the only tip that I can give you about the 5:04 section is... To be patient. There's nothing to do except hoping that the game won't kill you. It is pure RNG. I did it again and again until the game lets me pass without me dying (or just sucking) in the 2nd part of the game. It took me 408 tries among wich the game let me survive only 8 times x/ ...But despite all the frustration I regret nothing x)
I had a feeling it was RNG and what you saw was the PS4 run which if you plan on running it on console you're best off doing 100% run meaning no skips and adding the window scene which I didn't lol. Trying these strats on console is very rough because the input is not as quick as keyboard. There's a new strat around 6:55 I modified that I'll upload to my channel where you can literally knock out all 4 of the aliens consistently right away without the first one being a problem. Thanks for the reply and I'll keep working on the any% pc runs :)
Oh a new strat ? Interesting, I'll try it if I find time to do it. Mine wasn't really consistent so I did not try it at the end of a run that clean x) I'll keep an eye on your channel then. To be honest I'll be devastated if you take my crown xD as it the only accomplishment in my little piece of a life. But I wish you good luck anyway ^^
haha no worries. Here's the twitch highlight of the strat if you wanted to take a look :) www.twitch.tv/videos/252094210 As for taking your crown? I think you'll be alright. I always respect a person that puts a 100% and heart into a run and yours is a pure example of that.
Brandooates Oh now I see ! Are you sure it is consistant ? It seems like you're not cover if the guard shoots at the exact same time than you ? In any case that's indeed an optimisation ! Congratz ! Mine consisted to kill the last one in the next screen but he could react fast enough to kill you at the same time. There's also the TAS method: it's virtually possible to just jump through the two first guards without killing them. They'll follow you in the next screen but they sometimes loose enough time making shields and taking position to give you the opportunity to survive. But as you can guess, it is not consistant at all.
Oh and don't get me wrong I don't want you to give up if your wish actually is to make a new record ^^ I would be a doosh to think like that !
Héhé ! Même en ayant recodé le jeu, je serais incapable de faire un speedrun comme ça ;) Bravo !
Tu as recodé le jeu ? :O
@@NintendoHardGamer oui c'est moi qui suis a l'origine du code en C de la version GBA et qui a ensuite servit pour la version PC anniversaire ;)
@@cyrilcogordan9208 Oh incroyable, c'est un réel honneur de te parler ! A quel point est-ce que cela a été compliqué ? Je suis très curieux de tout le processus
C'est surtout Eric Chahi le grand architecte. Moi j'ai juste repris son code et retranscris en C. Mais c'est une histoire qui a commencé il y a presque 30 ans, a la sortie du jeu sur Atari st, j'ai commencé a le décompiler, puis 10 ans plus tard je l'ai réécris en C sur pc puis sur GBA pour le fun :)
@@cyrilcogordan9208 Si je dis pas de bêtise, Mr. Chahi était d'abord rétiscent à l'émulation illégale de son jeu mais a fini par donner son accord et aider à son développement c'est bien ça ? Il me semble avoir lu quelque chose comme ça sur son blog...
Mais alors tu connais le jeu en profondeur ? Dans son codage ?
I used to replay the demo of this over and over because I didnt have any other games. So cool to see the entire game.
Wich part of the game was ? And wich plateform ? PC ? I didn't even know that such a thing existed :)
@@NintendoHardGamer it was on PC on my old cousins computer ages ago. The demo would allow me to get chased by the first beast, hop the worms and then wave and get shot by the locals. I'd replay that chase scene in the pc demo at least 50 times because I didn't have any other games to play lol.
@@suckstobeyou2623 Yep! I played the same demo! It also had others on it one of them being Lord of The Rings Vol. 1 which I replayed a lot too.
Wow, t'es tellement rapide que tu fais planter les ennemis!!! ils sont paumés...
Et t'as réussi a skip la partie en apnée, donc t'as un bon gain de 7min je pense.
Bien joué
Hey NHG, I've seen another video with a time of 7:39 but it was posted by a TAS channel. Is WR 8:03 or 7:39? Also I was wondering if at 5:05 is this laser section RNG or is it actually possible to make that consistent? That part is the only part of the run that I'm struggling with.
Hey Brandon, the 7:39 speedrun is a segmented-one allowing me to use riskier strategies and some load exploits. This video is a single-segment. As for the laser section, it is indeed completely random. I tried over and over until it does not kill me.
Ooh ok, so there is a segmented and single segment runs, makes sense. I'll just compare against the 8:03 then. Also I was afraid you were going to say that haha. Looks like there is going to be a lot of resets. Thanks so much for the response I appreciate it!
So, are you planning to make a new record ? =p
Haha, that's my goal, but your run is very solid, it will take a very long time to achieve IF I can even achieve it lol. :D
Ahah alright then ! But I'm curious, have you some ideas about sequences where you could save time ? Or maybe you want to play the "fast" mode of the game ?
1:35
MYCARUBA
My coomba
Matsuba.
ruclips.net/video/Ay2-Qx5kdNg/видео.html
"Mai trooba?"
That game needed a sequel , i loved it as a kid.
Flashback too
It has
Heart of the Alien on Sega-CD. Play as the Alien after he returns with Lester.
They both got a sequel. Fade to Black (Flashback sequel) was an interesting beast (basically an early 3d proto-Tomb Raider with more adventure game elements) but its interface was an absolutely horribly designed abomination wherein there were separate controls for rolling your eyeballs or wiggling your ears. I recommend watching a playthrough on youtube, it really hasn't aged well.
Heart of the Alien (Another World 2) only came out on a niche console and never got ported to anything else as far as I know. Oh, and MASSIVE SPOILER, Lester dies in it, turning a whole lot of the games into a shaggy dog story.
2:49 to 2:55 I would've gone back for one more charge after all that usage...lol
I have to wonder what version is being run. There are a couple spots where death should be assured but I’m assuming they’re pixel perfect exploits.
Well, 15th anniversary version, a CD-one (no steam, gog or whatever else thing). But I assure you I have not the pretention to do pixel/frame perfect tricks. What are the spots you're talking about ? Maybe I can bring you some answer ^^
Prince of Persia-Vibes. I remembering me playing this game when i was around 12 years old and i thought the full game is a movie. I sat back, the controller lying before me and i was wondering me why the game ends after the intro and the guy was under water with his table why he sinks. I love this game but it's unfair.
What happens in 4:57 ? The guard just disappears?
Exactly ! As soon as you touch the other edge of the "swimming pool". I never understood why though. Why tjey dissapear and why is the edge the trigger. First I thought it was related to some checkpoint but those are created when you enter the room.
So... I don't know x)
@@NintendoHardGamer Fair enough. Cheers!
... du dernier niveau qui suit l'action, ce qui rend la scène incroyablement immersive. Dans tous les cas, enlever les musiques durant le jeu diminue un peu de la dimension cinématographique du jeu, ce qui est regrettable. J'ai pour projet de filmer une partie du jeu joué normalement et d'y ajouter les bandes-son originales par dessus un choisissant chaque fois celle qui à mon sens convenait le mieux. Je pense à ce "fantasme" de plus en plus sérieusement !
Bref, merci beaucoup en tout cas !
Haven't played this game in years, until I finally tried out the remastered version on Steam today. Took me 3+ hours to beat it and even so I had to look up this walkthrough for two parts I just couldn't get past...
Stuck with the blowing floor thing huh ? It took me so long to understand how to finish this level when I was younger. I did not even find the solution on purpose, I was just messing around with the guard until I find out a hole in the ground. Anyway, Glad I helped =p
Yeah it think it was the part when you have to like let this guard blow up the floor and then it was like that part when you've gotta drop down to that place with all the guards plus the animals (they're fighting) 'cause I kept dying there. I didn't exactly think of just keep running as fast as I could to the right until I saw it on YT xD
The creator of this game is also French, I think. He would be proud to see how you owned his game. :) Greetings from Switzerland. Alles lez bleus. ^^
I actually met the guy during a french convention. He was absolutely adorable, calm and very humble. It was a real pleasure to talk a little with him. I also have the 20th anniversary eddition with his signature ! Good memories x)
Ah ok ^^
en tout cas quoi qu'il arrive GG c'est très hard ce que t'as fait ^^
Even though this is sped up ever so slightly this is still impressive.
Il se passe quoi à 4:26? Pourquoi ne pas procéder directe puisque tu peux passer le garde sans casser la boule verte sur sa tête?
C'est une erreur de checkpoint qui se passe dans la quasi totalité des versions du jeu. Quelque soit l'étage par lequel je rentre dans la nouvelle zone, je me retrouve automatiquement en haut et dois donc faire demi-tour pour revenir à l'étage du bas
why dont the lasers hit him? how does it work?
Beat this game today drunkely... Intersting playthroiguh- mnever got past secnd level as a id but now it was allw ell after a few tries!!
So what’s the point in shooting those electric circuit things (one where you swim deep under water, and a couple of others)? As you finished it without having to…
The first electric circuit is in prison. When you break it, the guard at 2:12 is stuck behind the doors. We found a way to pass him anyway but the timing is very short, you're not supposed to do this way.
The 2nd electric circuit under water keeps the left door closed for a moment at 5:08, allowing you to pass the screen safely. Without that, deadly lasers will instantly shoot at you. As their height is somehow randomized, it appears that they can shoot above you several times in a row if you're lucky enough, giving you the opportunity to pass the screen without dying.
The last electric circuit is supposed to shuts the lights at 6:06 down, allowing you to run over the fence on the floor. But with a quick move you can trigger the first deadly laser and run before the next one.
In each scenario, the game is clearly supposed to make it impossible to progress without breaking the eletric power. But for each of them we eventually found a way to do it anyway x)
5:00. What is this? A bug?
Absolutely. Weirdly enough, as soon as you reach the other side of the pool, both of the previous ennemies disappear. As far as I know it happens in every version of the game (didn't try it on 3DO though).
@@NintendoHardGamer Dont remember disappearing enemies on Amiga or PC. Because I never did speedruns, maybe. So it occurs only when enemy enters the pool section?
@@maciektrybuszewski9964 I don't really know why it happens honnestly. The ennemies don't need to be in the actual room, they'll disappear even if they are still in the previous screen. Maybe it's because reaching the other side of the pool activates a checkpoint ?
I am speechless Aug 2019.
I played it in 1998! I hardly managed to finish it by then.
Salut !
Je viens de regarder ton ancienne run : 10.12 min et je vois que dans la dernière tu ne vas pas sous l'eau un moment, activer un truc. Du coup ça servait à quoi d'aller dans l'eau à l'origine? Et t'as fait quoi dans cette run pour passer sans faire ce passage de l'eau? (simple curiosité)
Merci ! Et bravo à toi
En fait, le jeu étant codé de manière finalement très scriptée, les ennemis comme les environnements auront toujours l'EXACTE même réaction face aux attitudes de Lester. Il s'agit donc de bien apprendre les inputs !
Du jeu*
mon aptitude*
(j'en profite pour me corriger x()
10 ans déjà.
Fun Fact: If you set the playback speed of the video to 2x, it's an amazing speedrun of only 4min!
0:46 when someone asks you to use your charger
Ótimo vídeo, parabens
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I love Another world and flashback
I've never seen this version of the game, the visuals are really great compared to the dos version I played.
So is there only one ending for this game because I got a different one when I played it on the SNES.
The music and staffroll are different on snes but the cinematic is the same.
@NintendoHardGamer thx for the reply. I asked about an alternate ending because I had a completely different ending when I played my copy on the SNES. Everything is the same up until the last room where Lester is crawling towards the levers. Instead of porting to the roof and riding the dragon into the horizon, Lester gets teleported back to his lab. This was the ending for each time I played it (about 4 or 5 times).
About 5 years ago I introduced the remastered version (ps4) to my kid and he beat it as well and also got the ending I got. Just recently I watched a playthrough of the game only to discover that the ending is completely different.
I first thought that the dragon ending was very cool and was a hidden ending, but as I continued to search for my ending. I can't find it anywhere. I asked my son if he remembered the ending to the game and he recalls the dragon ending. That isn't what he got when he played it. I watched him.
I have been unsettled by this for about 2 weeks now, trying to find evidence of my ending and/or someone who has also beat it. And you know as well as I do, this game is very obscure. Not many have played it much less beat it. But I did find someone recently and his recollection of the ending is the same as mine.
@@afterhours2103 This is a really interesting story. All I can say is, as far as I know the game never had another ending, at least officially. The first version on atari was shorter, Mr. Chahi had to add a whole new level in the game to make it longer on console, but except that nothing really changed between all the versions. Mr. Chahi mentionned the fact that he thought about different endings during development but never spoke about released copies of the game with other content. But hey if it's true it's an amazing piece of game history and I hope some evidence'll merge from the dev or the internet !
@NintendoHardGamer I know this game only has one ending here. But I'm started to believe that myself and some others consciously merged into this universe from a not so far parallel universe.
I think CERN has alot to do with it.
@NintendoHardGamer there will never be no evidence, but like I said, I found someone who has the same recollection of the ending as I do. I can only tell you about as clearly as I remember it.
Lester's friend is wresting the guard as Lester crawls to lever. The guard disables the friend. As the guard walks over to Lester, Lester pulls lever and kills guard with a huge laser that comes from center of room. Alien friend begins to crawl toward center as well as Lester. It appears as if the friend is about to teleport as well but he decides to stay behind because he struggle left him gravely injured. There's a brief cinematic showing the aliens face as he dies. Lester then makes his way back to center of room as laser shots come from all angles off screen. He teleports and the next scene, Lester is back at his lab. And that's about it. It was a sad ending but I really liked the game so much.
It was so different from everything else that was out at the time and even now, there's nothing like. A true gem.
This game deserves a serious remake
Looks like that skip-run is very effective indeed!
"Skip-run" Yeah right 8-) Thank you
What was the other game like this that used the same animation? It was in the future.
Do you mean Flashback ?
@@NintendoHardGamer That’s it!
@@chocolateshogun2511 the game was made by Frederic Reynal, creator of Alone in the Dark (that I speedrunned). Him and Eric Chahi worked together long time ago on one of the first point&click, Future Wars (that I speedrunned too x)). I can't keep thinking that Mr. Reynal took inspiration of Mr. Chahi (who was Future Wars graphist) to imagine Flashback's design ^^
@@NintendoHardGamer that was the first game I bought for my SNES. I just found out there was Another World 2 a few minutes ago!
@@chocolateshogun2511 It's a nice sequel, although Eric Chahi left the project because he wasn't happy about it. By doing it you can feel that it's not as clever as the original, the level design is messier imo
And I thought my speedrun of around 25mins or something was super epic :|
amazing speedrun
Thank you, sir ! I'll beat that as soon as I'll have ennough free time to work on it :)
2:10 how do you even do that in time, I always get killed
+Kiraboshi128 All is about timing, you have to start running as far as you can. Instead of launching the big laser by releasing the action button (wich also allows to run when you move) and then press the direction button, it is better to: press Action to shoot, let it charge and then when the laser is barely ready, directly press the direction button without releasing Action. The simple fact to move'll release the laser and, as Action makes you run, you'll start to move fastly. After that, 2 jumps (makes you move faster), then press down to use the teleporter before to actually be over it; as using it centers you into it you'll save some steps. Once you're down there, run a little before using jumps again or the jump'll make you use the teleporter again.
Be accurate with laser releasing: if you move too soon the laser may be cancelled or worse it'll be released during your first jump animation, making him appear BEHIND the wall so you'll be soft-locked. If you release it too late you wont save time by doing the manipulation.
Man, that was complicated to explain x/ Hope it is not messy !
Hands down the best game ever
1:48 omg, where is 18+ rating for this game?
In some places it seems as though you are invincible? You run right through enemies and lasers... Is this a glitch in the game?🤔
Ennemies must have a certain animation to kill you when you're at reach. If for a reason or another they don't do the grab thing you're safe. About lasers, most of the time those who don't kill are scripted (they don't kill if you're running). In other places, lasers don't touch you when you're distant enough. If there's a moment in the video that you want me to explain, just ask ^^
1:25 - Does the man suggest it's time for a fruittella?
A ma connaissance l'OST dont tu parles ne faisait pas partie de la version originale sur Amiga, qui est celle d'Eric Chahi. Elle a été rajoutée par les gens qui se sont chargés des adaptations console. Et de toute façon Chahi n'a probablement pas les droits sur ces thèmes musicaux.
So on the first stage you can just speed jumping right from the beginning and you won't get caught by the poisonous vermin things. So many tries 25 years ago!
In fact it really depends of your timing when you start running/jumping and I'm pretty sure slimes sometimes have a different position pattern. In any case, if your first move is a success you'll reach the black beast without doing anything. After that, depending of slimes location, you may need to re-synchronize your move. From experience, it always happens at 0:23 but sometimes you don't need to do it at 0:34
la scene dans la cage ma fait penser a un moment dans final fantasy 9
It took me weeks to figure out how to beat this game.
Est ce que tu l'as proposer à www.speedrun.com/
Et je serai intéresser à faire un speedrun sur ce jeu.
+k3ft play Bonsoir ^^
Nope, je ne connais même pas ce site pour être tout à fait sincère. je l'ai seulement fait publier sur Speed Demos Archive dans la mesure où il est considéré depuis pas mal d'années comme le site référence en matière de vérification et de publication de speedrun (c'est ce même site qui est l'embassadeur de l'évènement AGDQ si je ne dis pas de bêtise).
Intéressé pour speedrunner ce jeu ? Et bien je ne peux que te souhaiter bon courage ^^ Au besoin, mes notes sont trouvables sur la page du speedrun de SDA, en anglais. Ca pourrait t'être utile !
Wow your version of Lester could have survived Heart Of The Alien.
I played that game for like 10 mins. Didn't have the right feel at ALL.
wtf is the glitch after water part? It wasnt available on PC as far as I remember.
Hello ! Wich one are you talking about ? Is it the "teleportation" upstairs despite the fact that I take the lower path ?
juste énorme ^^
Woah incredible
could you do this sub 8 minutes ??
See the guard at 7:01 ? It's possible to kill him before he enters the screen if you rush towards him after killing the other guards. It's a risky move though, most of the time he's fast enough to kill you. Considering how good was the run until this point (perfect RNG and no mistake) I didn't try to perform it. It is the only strat that I removed on purpose and I'm quite sure it saves less thant 3sec.
It's also possible to pass through the first door in prison without waiting it to be opened by your friend. It'll validate the checkpoint so you can quit the game and load it so the friend is here instantly. It probably saves something like 15 sec but as you use some kind of "loadwarp" trick it will be considerated as an alternative category of speedrun, that's why I didn't include it in my path ^^
I'm sure you needed to swim down into the dam for some reason. I remember having to find air pockets to replenish your oxygen?? Where's that part?
Rob Daviolo I just skipped that part, that's actually the greatest trick in the speedrun (saving 1:30 aproximatly), and sadly enough it totally depends on chance. See what happens at 5:08 ? Normally, you have to go into water just before, find some electric line to cut in the cave wich allows you to to fall into that room without white lasers shooting at you (because the left door stays closed). BUT with chance and chance only, those lasers can can shoot too high to kill you, giving you enough time to pass the screen. Do the run over and over again, waiting and hoping that the game would let me pass that part was absolutly horrible... But I regret nothing :D
@@NintendoHardGamer Luckbased runs are the worst. Completely out of your hands if it's successful or not.
I'm not sure that this game was not hacked for this speed run.
Many times the main charakter should be killed by the laser and should be blown away with the bomb here for example 6:00
Impressive
normalement un speedrun c'est pas de l'allumage de la console au dernier imput ? (et pas du 1er au dernier imput)
Hey Pal, I was wondering if I could talk with you a bit regarding my GDQ run. Not sure if you have steam or any other messaging app. I have a discord as well. Let me know :)
7:22 When you and your sibling fight for the bunk bed place
Sounds like family issues here x) ... Damn brother, he always won...
4:25 ? Really ?
What's wrong ? I swear if this is another comment about the wrong checkpoint thing I'm gonna kill someone here xD
So, yes I appear at the second floor eventhough I was at the first floor. It is not some bad video montage, it's the game who makes you appear here ( new area= new checkpoint) no matter wich path you choose. It happens in EVERY SINGLE VERSION OF THE DAMN GAME. If I was trying to cheat I think I would make a better job to hide it, also why would I make me appear at 2nd floor ? I have absolutely nothing to do up there, it actuallys makes me lose 10sec to go back down there x)