At around 10:30 he mentions that they raised over $1,000,000 on kickstarter to fund the game, but actually it was a bit more than $5,500,000. This is five-million above their original goal.
About the names, all of the non-human bosses and a good chunk of the enemies are named after demons from the Ars Goetia, or the Lesser Key of Solomon, a 16th century grimoire detailing 72 demons and how to summon them. The Buer enemies, the lion heads circled with legs, look identical to their Lesser Key inspirations, too.
That first Zangetsu fight gave me so much trouble, and I remember thinking, "man, this game is going to tough," but then it turns out it was just that fight, and everything else was way easier :)
@@DeathEatsCurry finished the game with %99.90 map completion on my first play, about 2 hours ago. Only bosses that I had trouble with was Zangetsu 1, bloodless and Master carpenter. Carpenter was pretty brutal and I died like 8 times until I tried inverting and sticking to the ceiling.
I decided "hey this fireball thing aint bad how much can i exploit this." So i upgraded it right away and it was just a spam fest. And i used it until i beat gebel
45:30 For anyone curious about the game not telling you where to go. It actually does, if you go back and talk to Dominic and co. The book cases and some of the cast also eventually tell you about Zangetsuto's cutting abilities even though getting the sword is optional. So there's clues and hints. But it requires you to go out of your way to hear them.
@@jaygreen7494 Yeah, if you're familiar with SotN you're going to figure a lot of things out very easily. RotN was practically made with those fans in mind.
Also, Zangetsu’s name in Japanese (which is explained when you actually get the sword) further implies his ability and the purpose of his sword: To cut the moon.
Nah there's a few times where it literally doesn't tell you anything. I think it's bugged. I'd go back to Dom or other NPCs several times just to get hints and they wouldn't say anything new. Had to look up where to go multiple times. Also the whole moon cleaving thing with Zangetsuto is very stupid, because the option to cleave the moon only exists at the very end of the fight, which you can accidentally damage through or very easily not notice for that 1 second(or less) the option is available, as you're probably too busy smashing away at Gebel. That bit was terribly designed. Having to grind for the water shard was questionable design but I didn't hate it, however needing to get that hidden armor for spikes was pretty stupid. And the grind for 100% is just incredibly boring. I don't mind grind, hell I've played tons of RS, but that grind was extremely unpleasant.
15:49 OD is actually more like the "Not Alucard" of the game. To the point where he's voiced by Alucard's original SOTN VA in both English and Japanese.
I love this game so much. As close to a modern Symphony of the Night as I could hope for. I spent 20 hours playing casually, so it’s mind blowing to see it run in
If I remember correctly, most of Iga's Castlevania games had several endings, depending on how you progressed. In Dawn of Sorrow, if you skipped Paranoia boss and killed Dario, the game ended right there, but if you got the Paranoia Soul and used it during the Dario fight, you could fight Agni instead and it would let you progress to the rest of the game.
After that, you'd finally be able to enter the boss room you couldn't enter before, only to discover that there's no boss. Instead, you need to enter with Mina's Talisman equipped in order to progress. If you didn't equip it, well, enjoy fighting the guy you played as!
All the portraits are kickstarter backers at a wow payed $1500. The Cat/Dog enemies and maybe some others are peoples pets that became monsters. Some of the games hidden rooms are also designed by kickstarter backers
There's also several backer-designed weapons that are all upgradeable. Additionally, putting in certain names at file creation will give you an item representing either backers or some of the original hype pushers during the initial Kickstarter (like the Game Grumps or Chuggaconroy).
13:08 interesting, I use weapons more than shard magics. The rheva velar, the flying sword (that boomerangs back to you) and the blue rose late game. But usually the rhevas. The offensive shard I use most is true arrows, then the chisel you get from the carpenter in late game. Miriam has like a million chisels in her back pocket lol. Augment Luck shard, bunny clothing and luck up rings - all to boost luck for critical hits and drops. But i love the game gives you a lot of freedom. You could play thru it 100x+ using different combos of weapons and shards.
I just beat this game for the first time and started checking out speedruns. I spend like 30 hours beating this game and it's so cool seeing people beat the game so fast.
Wow, that's amazing! I think that it took me 40 hours+ to beat it on normal mode. He's an expert at the mechanics of the game and crafting therein. I guess with world records, fractions of a second in each part count.
I'm pretty sure poison also wears off, if you have decent poison resistance. Still even with the best gear, it probably drains half of your health bar first.
I am so mad that I read this comment a) a year after it was posted and b) that this comment didn’t even exist when I played through the game for the first time
I knew the one boss took money from me but dam i never realized it was all of it. I thought it was just a straight refill of his original health pool lol.
I've had the doppleganger boss not just visually fly into the sides of the arena, but also get stuck in there until I come within a certain agro range. Also, screw the Zangetsu fights
I had a lot of fun with this game casual, especially with an accidental sequence break (more or less) being able to fight Gebel before the train was pretty confusing, as you had no way of knowing about the Zangetsu.
When I first played and found the fish at the beginning of the game, I farmed them just to see if that would let me swim. Glad that logic paid off later
46:00 Ok fucking. I knew exactly what i had to do, but i spent hours trying to figure it out to the point i doubted if I was even right because I would kill Gebel too fast to see the blood moon. Casual playthrough, and I was pissed
51:57 Well David Hayter is fluent in Japanese so it's really not that surprising. Also the sword you get from Zangetsu is followed by a cutscene of him telling you to strike the moon when fighting Gebal. Even mentioning that you won't be able to straight away and it'll only be when Gebal starts to weaken. So yeah... It's not as random as some of Iga's earlier works for getting through the game.
11:00 I'm guessing it's his moving back and forth, the boss always stay in place if you stay at long range, so timing the back and forth with his movement should keep him still. You can basically stand still (or do short hops for cancelling attacks) and hit the boss with a whip or any other big weapon and the boss can't do anything. I discovered this on my first playthrough of the game Sidenote: Getting the shard from Deeseama isn't a big problem for casual playthroughs as you do get a quest to kill a bunch of them and with their relatively high drop chance most players will get the shard for underwater traversal by just playing the game normally...unless you decide to skip doing the quests that is.
Craftwork stood in place when I fought him too. I used the deathbringer axe and stood in roughly the same spot and just spammed attack. I didn't move at all. I reloaded a save and tried again and it glitched a second time too.
I've had the AI do that on Glass Hand, likely the boss' AI reacts at a certain point of approach. To me it does seem like a bug. If you notice the hand turns back around to face him each time he turns back around. He jumps away and then drifts back to the right and then jumps away again. I'm guessing the programmers messed up how the aggro works for Glass hand with a very very specific circumstances to activate the broken AI.
Totally! I had over 100k gold on my first playthrough, didn't invert, and didn't even think to equip the Aegis plate.... so just kept getting nailed by the roof spikes when accidentally double jumping too high. Suffice to say, I went through a metric shit ton of potions and food getting through that boss fight!
45:55 Totally. At the same time, if you played Symphony of the Night to the fullest, you'll really sense that there's more to the game and that has something to do with that boss fight.
The cat didn't donate any money, someone got to put their pet in the game because they donated a certain amount of money to the game during kickstarter.
Good run. I knew what was going on with the Gebel fight - obviously he's another Richter/Albus/etc. and not true true enemy of the game - but I couldn't figure out how to get past it. Even after getting the Zangetsu sword, for some reason it wasn't clicking for me until I saw it on Google. In SotN you actually get end credits after the bad ending, but this time they make it very obvious that there's more to the game. Also, I had the Aegis armor but didn't know I could use it to bypass the spikes, so I just tanked them with a lot of food. Lol.
In my first casual playthrough I had 300K on me at the gambler boss, I was raging so much thinking why this boss won't die! once I know what's wrong I spent all my gold and he just dies in one hit LMAO!
This run blew my mind! Lol I just started playing this game and looked up a speedrun to watch as I played ( I obviously dont care about spoilers haha) after watching this run, I almost dont want to play it any more 🤣 you're a badass bud!
I'm surprised by the game. The game is actually jam-packed full of references, mainly ones from Castlevania, but there are more... References to demonology, what to do in the game (as mentioned in the video - ie: Zangetsu - "slaying moon"), and others.
I love metroidvanias. Sotn is easily in my top ten so naturally I enjoyed this game a lot. I only wish they didn’t lean into the dumb waifu shit so much. Other than that it’s a pretty fun game.
Runner introduction starts at 0:01
Run starts at 0:59
Couch commentary is provided by Doctor_Newt and ExplosiveArrow
KungFuFruitCup is host
The walk-through guides on the internet for this game are so terrible. This speed run has taught me a lot on how to progress. Thank you
I always look at speed runs instead of walkthrough guides for any game
Yeah speed runs and people who does the game perfectly like level 1 no damage on souls games. Other than that I'd consider it unworthy to be watched.
@@systemrecords9708 I got the same question
BROOO..G SHIT !! fuck all them wack ass guides that confuse you and make it take longer to get lol
Yeah but half the time they’re sequencing breaking, using glitches and all types of shit which isn’t the intended way to progress
At around 10:30 he mentions that they raised over $1,000,000 on kickstarter to fund the game, but actually it was a bit more than $5,500,000. This is five-million above their original goal.
About the names, all of the non-human bosses and a good chunk of the enemies are named after demons from the Ars Goetia, or the Lesser Key of Solomon, a 16th century grimoire detailing 72 demons and how to summon them. The Buer enemies, the lion heads circled with legs, look identical to their Lesser Key inspirations, too.
Bathin is my fave, he's like a SMT-ification of the Goetic description but they just decided halfway in - "Fuck it, make him Kamen Rider."
That first Zangetsu fight gave me so much trouble, and I remember thinking, "man, this game is going to tough," but then it turns out it was just that fight, and everything else was way easier :)
Yeah that fight and Bloodless were massive walls. Then the fight after Bloodless might as well have been a normal mob. Weird boss balance.
@@DeathEatsCurry OD was hard
@@DeathEatsCurry finished the game with %99.90 map completion on my first play, about 2 hours ago. Only bosses that I had trouble with was Zangetsu 1, bloodless and Master carpenter.
Carpenter was pretty brutal and I died like 8 times until I tried inverting and sticking to the ceiling.
I decided "hey this fireball thing aint bad how much can i exploit this." So i upgraded it right away and it was just a spam fest. And i used it until i beat gebel
Bloodless, Zangestu 2, and Dominique gave me trouble too, but that's probably just cuz I'm bad.
45:30
For anyone curious about the game not telling you where to go. It actually does, if you go back and talk to Dominic and co. The book cases and some of the cast also eventually tell you about Zangetsuto's cutting abilities even though getting the sword is optional.
So there's clues and hints. But it requires you to go out of your way to hear them.
Its also somewhat guessable if you've played sotn and you realize this game borrows extremely heavily from it
@@jaygreen7494
Yeah, if you're familiar with SotN you're going to figure a lot of things out very easily. RotN was practically made with those fans in mind.
The only reason I knew about the sword cutting the moon is because I've played that 8bit game that they released as a prequel to this one
Also, Zangetsu’s name in Japanese (which is explained when you actually get the sword) further implies his ability and the purpose of his sword:
To cut the moon.
Nah there's a few times where it literally doesn't tell you anything. I think it's bugged. I'd go back to Dom or other NPCs several times just to get hints and they wouldn't say anything new. Had to look up where to go multiple times. Also the whole moon cleaving thing with Zangetsuto is very stupid, because the option to cleave the moon only exists at the very end of the fight, which you can accidentally damage through or very easily not notice for that 1 second(or less) the option is available, as you're probably too busy smashing away at Gebel. That bit was terribly designed. Having to grind for the water shard was questionable design but I didn't hate it, however needing to get that hidden armor for spikes was pretty stupid. And the grind for 100% is just incredibly boring. I don't mind grind, hell I've played tons of RS, but that grind was extremely unpleasant.
15:49 OD is actually more like the "Not Alucard" of the game. To the point where he's voiced by Alucard's original SOTN VA in both English and Japanese.
"Definitely Not" Alucard... shifty eyes
@@Femaiden
Gebel is the Richter of SotN but
He's the Alucard of Bloodstained Curse of the Moon
It was me D.O.
Also Dio via his name (O-D, D-O, get it?) via using/dropping the Standstill manipulative shard that stops time.
@@Femaiden OD's full name is Orlok Dracule, but he's mostly just an Alucard/Dio Brando. (Alucard is Dracula's kid anyways, so.)
I love this game so much. As close to a modern Symphony of the Night as I could hope for.
I spent 20 hours playing casually, so it’s mind blowing to see it run in
He's only at 6 minutes and he's further into the game than I am after 4 hours.
Kenhie : "I'll donate $10 for every try"
*Takes 3 tries*
Coucnh : "That's fourty!"
Kenhie : "Uhh yea..."
Watching this speedrun really put the game's story into context. Shards really are that all-powerful.
Wow, finally there's Bloodstain speedrun. Good job.
Eventhough I'm not really good with this game, I really love this game much like the original SOTN. I learned a lot watching this.
If I remember correctly, most of Iga's Castlevania games had several endings, depending on how you progressed. In Dawn of Sorrow, if you skipped Paranoia boss and killed Dario, the game ended right there, but if you got the Paranoia Soul and used it during the Dario fight, you could fight Agni instead and it would let you progress to the rest of the game.
After that, you'd finally be able to enter the boss room you couldn't enter before, only to discover that there's no boss. Instead, you need to enter with Mina's Talisman equipped in order to progress. If you didn't equip it, well, enjoy fighting the guy you played as!
All the portraits are kickstarter backers at a wow payed $1500. The Cat/Dog enemies and maybe some others are peoples pets that became monsters. Some of the games hidden rooms are also designed by kickstarter backers
There's also several backer-designed weapons that are all upgradeable. Additionally, putting in certain names at file creation will give you an item representing either backers or some of the original hype pushers during the initial Kickstarter (like the Game Grumps or Chuggaconroy).
And there is a portrait of Iga himself guarding the portal to the secret 8-bit area.
Nice! Didn't know about this, must feel pretty great seeing your face in a game you love
That was only 2 failed attempts, the man made him pay an extra 20
Every speed runner GDQ "he never does that normally"
yeah, speedrun strats can be very risky to perform live, can't afford to reset :/
Marathon Luck(TM), bro.
12:35 You mean getting Aegis Plate is not the intended way, but stacking up on Potions and food to get through the "Spikey Zone" is?
51:51 David Hayter grew up in Kobe, Japan. So his Japanese sounds good cause he actually speaks it fluently.
13:08 interesting, I use weapons more than shard magics. The rheva velar, the flying sword (that boomerangs back to you) and the blue rose late game. But usually the rhevas.
The offensive shard I use most is true arrows, then the chisel you get from the carpenter in late game. Miriam has like a million chisels in her back pocket lol.
Augment Luck shard, bunny clothing and luck up rings - all to boost luck for critical hits and drops.
But i love the game gives you a lot of freedom. You could play thru it 100x+ using different combos of weapons and shards.
I actually spent 40x the amount of time on this game as this speedrun yet here I am learning new stuff from this. Wild.
I just beat this game for the first time and started checking out speedruns. I spend like 30 hours beating this game and it's so cool seeing people beat the game so fast.
Wow, that's amazing! I think that it took me 40 hours+ to beat it on normal mode. He's an expert at the mechanics of the game and crafting therein. I guess with world records, fractions of a second in each part count.
I'm pretty sure poison also wears off, if you have decent poison resistance.
Still even with the best gear, it probably drains half of your health bar first.
Alfred was pretty easy casually with Chaser Arrows, they would just home to him from the opposite side of the room.
I am so mad that I read this comment a) a year after it was posted and b) that this comment didn’t even exist when I played through the game for the first time
Nice run! Awesome game!
I knew the one boss took money from me but dam i never realized it was all of it. I thought it was just a straight refill of his original health pool lol.
10:57 i think the owners paid a higher tier for the secret room with the cat portrait; maybe as a tribute for their cat?
Holy.... that menuing is sick, imo.
im pretty sure it out right tells you through a hint to "cut the moon" or something like that to head in to the den of behemoths
The weapon description says that zangetsuto means moon sunderer so you are correct.
I've had the doppleganger boss not just visually fly into the sides of the arena, but also get stuck in there until I come within a certain agro range.
Also, screw the Zangetsu fights
I had a lot of fun with this game casual, especially with an accidental sequence break (more or less) being able to fight Gebel before the train was pretty confusing, as you had no way of knowing about the Zangetsu.
How did you manage that?
Pft. He only beat the game in 1/10th of my time. Also, I haven't completed the game yet :o
It's a really great speed run, just finished my new game+ with this run so I can play zangetsu
When I first played and found the fish at the beginning of the game, I farmed them just to see if that would let me swim. Glad that logic paid off later
46:00 Ok fucking. I knew exactly what i had to do, but i spent hours trying to figure it out to the point i doubted if I was even right because I would kill Gebel too fast to see the blood moon. Casual playthrough, and I was pissed
51:57 Well David Hayter is fluent in Japanese so it's really not that surprising. Also the sword you get from Zangetsu is followed by a cutscene of him telling you to strike the moon when fighting Gebal. Even mentioning that you won't be able to straight away and it'll only be when Gebal starts to weaken. So yeah... It's not as random as some of Iga's earlier works for getting through the game.
*cough* Mina's talisman *cough*
O.D. Was the toughest fight in the game.
11:00 I'm guessing it's his moving back and forth, the boss always stay in place if you stay at long range, so timing the back and forth with his movement should keep him still. You can basically stand still (or do short hops for cancelling attacks) and hit the boss with a whip or any other big weapon and the boss can't do anything. I discovered this on my first playthrough of the game
Sidenote: Getting the shard from Deeseama isn't a big problem for casual playthroughs as you do get a quest to kill a bunch of them and with their relatively high drop chance most players will get the shard for underwater traversal by just playing the game normally...unless you decide to skip doing the quests that is.
I never would have figured out where to get that Aegis Plate....Ugh... Thanks.
I like how the runner says OD. Sounds like Odie from Garfield.
Craftwork stood in place when I fought him too. I used the deathbringer axe and stood in roughly the same spot and just spammed attack. I didn't move at all.
I reloaded a save and tried again and it glitched a second time too.
Damn, I never knew that upgrading the fireball lets you shoot multiple at once.
it got nerfed though, in multiple ways; you cant upgrade it to rank 7 at the start, and the damage has been lowered, he played on an older patch.
14:26 Gebel is no more the main villain of this game than Richter was of SoTN.
I've had the AI do that on Glass Hand, likely the boss' AI reacts at a certain point of approach. To me it does seem like a bug. If you notice the hand turns back around to face him each time he turns back around. He jumps away and then drifts back to the right and then jumps away again.
I'm guessing the programmers messed up how the aggro works for Glass hand with a very very specific circumstances to activate the broken AI.
Man, talk about marathon curse!
what are the graphics settings for this video? mine were very pointy, ugly, IDK what is the words. but the background and animation feels so sticky
Was the back dash cancel patched? I cant seem to do it as fast as he does...
This makes me feel bad fighting Valefor with 65k money and didn't use invert rn 😭
Totally! I had over 100k gold on my first playthrough, didn't invert, and didn't even think to equip the Aegis plate.... so just kept getting nailed by the roof spikes when accidentally double jumping too high.
Suffice to say, I went through a metric shit ton of potions and food getting through that boss fight!
2:11 как это сделать? У меня никогда не получалось сделать такой прыжок
How to save the world in one hour
amazing run
26:46 Ah, but Sonic is a different enemy in the game, although he's known as Harrier in English.
Nice run Kenhie :)
45:55 Totally. At the same time, if you played Symphony of the Night to the fullest, you'll really sense that there's more to the game and that has something to do with that boss fight.
Yup, I knew there was more than reach the eyes. The game rewards you for exploring
the game over screen also helps
It really amaze me that people could speed run this game. It took me 50 hours to complete this game.😂
Happy to know speedrunners also abuse the flame shard. I've been cheesing the whole game with it. Now I don't feel bad. 😂
The cat didn't donate any money, someone got to put their pet in the game because they donated a certain amount of money to the game during kickstarter.
Good run. I knew what was going on with the Gebel fight - obviously he's another Richter/Albus/etc. and not true true enemy of the game - but I couldn't figure out how to get past it. Even after getting the Zangetsu sword, for some reason it wasn't clicking for me until I saw it on Google. In SotN you actually get end credits after the bad ending, but this time they make it very obvious that there's more to the game. Also, I had the Aegis armor but didn't know I could use it to bypass the spikes, so I just tanked them with a lot of food. Lol.
In my first casual playthrough I had 300K on me at the gambler boss, I was raging so much thinking why this boss won't die! once I know what's wrong I spent all my gold and he just dies in one hit LMAO!
Yeah, I'm doing my first casual playthrough, and now I'm not as happy about hitting so many lanterns and building my money up.
For future reference: Great way of telling players "this is endgame, SPEND YOUR MONEY NOW".
I still can’t get past the first boss
Great game. Big surprise for me.
I never got the Aegis Plate. I tanked the spikes toward Zangetsu 2 in my first playthrough.
Niiiice. I basically mega cheesed the bosses with beefed up Hellhound combos.
Great work Kenhae, and great job by the couch!
This man beat zangetsu faster than me getting out os Minerva
Incredible!
Interesting, I mainly used my weapons, and set my gear for luck. :shrug:
These guys aren't SotN players are they? Expected at least a reference to the inverted castle but no
Are they ever going to release the DLC for this or you can tell us who the third playable characters going to be???
44:30 : but it is explained, just don't skip all the dialogues lmao.
Did the dragon glitch the other day . First I knew about it
21:15 - I did this glitch the first time I fought this boss.
how is he backstepping so fast??? I cant seem to do that...
very veeeery reminiscent of castlevania symphony of the night lmao
This run blew my mind! Lol I just started playing this game and looked up a speedrun to watch as I played ( I obviously dont care about spoilers haha) after watching this run, I almost dont want to play it any more 🤣 you're a badass bud!
How does this game hold up compared to the old SOTN style castlevanias
I'm surprised by the game. The game is actually jam-packed full of references, mainly ones from Castlevania, but there are more... References to demonology, what to do in the game (as mentioned in the video - ie: Zangetsu - "slaying moon"), and others.
this game is mostly like castlevania aria of sorrow and dawn of sorrow together
Melee weapons aren´t that good, but I loved the boots. And also I think the game sounds way better in english.
Can I do these jump steps on iPad version??
Damn...we referencing mimics with dark souls now? They were in castlevania and other games long before dark souls existed...
Just wondering how fast hes gona kill the vampire boss.........😲
couldnt stop laughing at the back dashing rooms
what do they mean with RNG? do I even pronounce it right??
Wait, GDQx ? Did I miss something ?
It is a mini event held during TwitchCon
pre-nerf dullahammer tho :((((
Uhh i'm gonna save here
waoooo very ver nice!!!!
Alfred was the easiest boss in my casual playthrough...
Kinda surprised that they didnt talk about castlevania sotn at all
Dope
oh wow i got lucky asf or they changed it i killed one and got it
I love metroidvanias. Sotn is easily in my top ten so naturally I enjoyed this game a lot. I only wish they didn’t lean into the dumb waifu shit so much. Other than that it’s a pretty fun game.
0:02:59
真的太強了
Seeing Dominique sell is so weird.
I know this guy :)
But english has David hayter. So english is obviously the better voice option.
I finished this game in 23hrs with 99,9% complete and rhava velar/eternal blue farmed.