Dynamic Reticle

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  • Опубликовано: 21 окт 2024

Комментарии • 19

  • @kingsclans5210
    @kingsclans5210 Год назад

    Hi Need Little Help !!!! My Reticle rayCast is trying to look for InfoFSM On every game object so it getting not found error how can I ignore other obj / look for only those game object with Info's

  • @Khoura
    @Khoura 3 года назад +3

    Keep it going Hutong!! More tutorials

  • @Cryptic808
    @Cryptic808 3 года назад +3

    YES! More please. Great tutorial. Nice to see use cases for templates.

  • @tonyesposito8453
    @tonyesposito8453 2 года назад +3

    I have been trying to figure this out myself and kept running into the infinite loop error.....thank you for this!

  • @rogerbrowne8423
    @rogerbrowne8423 2 года назад +3

    If you can't get the info text (UIText) to update it's probably because you are trying to use the variable 'Info' twice, both as the name of the FSM and as the text variable within the FSM. It won't function as both. To solve this, you MUST type in the name Info into the Variable Name in the Get FSM String action in the UpdateReticle State. You cannot select the variable name Info from your list for this purpose. Drove me crazy trying to find this.

    • @billyjonathan9302
      @billyjonathan9302 3 месяца назад

      Bro my problem s like u, but my playmaker works when the fsm name and the variable name s info, but my fool is i use " set fsm string " not " get fsm string "
      I figure it out almost 3 hours
      My eyes play a trick with me

  • @danielnorton9803
    @danielnorton9803 2 года назад

    @1:28 how to make a FSM template

  • @heyimlethh9697
    @heyimlethh9697 2 года назад

    how can you use the image for actual mouse inputs

  • @alpercizmeci4039
    @alpercizmeci4039 3 года назад

    Great tutorial! Keep it up, the more the merrier!

  • @Mad_Luv85
    @Mad_Luv85 3 года назад +1

    MORE MORE MORE/ SHOW ME HOW TO MAKE THAT CROSSHAIR SPREAD UPON WALKING MOVEMENT OR RUNNING.

  • @youoooyouokg6969
    @youoooyouokg6969 3 года назад +1

    We need touch event

  • @HayatoWorks
    @HayatoWorks 3 года назад

    17:32 Seems you don't rename the FSM of DangerCube as "Info" ... but the GetFsmString actoin still works !

    • @HayatoWorks
      @HayatoWorks 3 года назад

      Get a try about it , and I found the interesting feature that I never aware for years !
      When using GetFsmString to get a string variable "info" in a specific FSM names "Info" for example .
      If the gameobject don't have a FSM names "Info" , PlayMaker will try to find the first FSM in target gameobject and get the "info" value if it have the variable .

  • @jirikaminsky6397
    @jirikaminsky6397 3 года назад

    Hello if i save the fsm as a template it should automaticaly add the template into slot mabe?

  • @JRC.am22
    @JRC.am22 3 года назад

    Hello hutong i am struggling now how to pick up gun to inventory and use it with animation
    Can you make tutorial for pick up object to inventory and i will click the object on inventory the object will appear on player?

  • @d11tyakarthik65
    @d11tyakarthik65 2 года назад

    In most cases, using playmaker is more complex and redundant than manual programming

    • @cristiangenete8734
      @cristiangenete8734 2 года назад +2

      Not for people who don't know how to program.

    • @awiseauthor3456
      @awiseauthor3456 2 года назад +4

      i disagree, as someone who doesnt want to devote their life to learning c# it's really simple compared to coding

  • @dacrow1976
    @dacrow1976 Год назад

    I've done this tutorial twice. Had to switch text Mesh Pro to Legacy text, and keep getting an Update Reticle error. Using 2021.3.17f1, has things changed??