Not seeing those numbers the instructor points out @2:15 time mark ? Look under the Debug Drop Down Menu in the Playmaker window. Click on "Show State Loop Counts"
sorry but I got an error when import translate advanced action. Assets\PlayMaker Custom Actions\Transform\TranslateAdvanced.cs(18,35): error CS0246: The type or namespace name 'FsmStateActionAdvanced' could not be found (are you missing a using directive or an assembly reference?) And I can't find where 'FsmStateActionAdvanced' is. Do I miss something?
This is not working for me. For starters, shouldn't both the target and draggable have colliders w/trigger? As I drag the object over the drop target, the hovering over event does not fire...
Figured this out thanks to another channel. Make sure to add colliders to both the drag object and the target. you may have to resize the collider to ensure it covers the entirety of your object. Also, add a Rigidbody to the target. Set the gravity scale to 0, to avoid having the target start falling down...
it is Visual Programming/Debugging. You can watch your states and transitions. You can "visually" do that in Unity(unless you use their new Visual System)
the video drop at 8:50, am i missing something?I tried to continue the rest of tutorial, but the state stopped at "not over".Why?
your mouse pointer was not techincally over the "Drop Here" Image Object.
Not seeing those numbers the instructor points out @2:15 time mark ?
Look under the Debug Drop Down Menu in the Playmaker window.
Click on "Show State Loop Counts"
When I try to drag, my object flies away, Any help?
Why use all the starting states and not just the Actions? What makes this approach better?
sorry but I got an error when import translate advanced action.
Assets\PlayMaker Custom Actions\Transform\TranslateAdvanced.cs(18,35): error CS0246: The type or namespace name 'FsmStateActionAdvanced' could not be found (are you missing a using directive or an assembly reference?)
And I can't find where 'FsmStateActionAdvanced' is.
Do I miss something?
This is not working for me. For starters, shouldn't both the target and draggable have colliders w/trigger? As I drag the object over the drop target, the hovering over event does not fire...
Figured this out thanks to another channel. Make sure to add colliders to both the drag object and the target. you may have to resize the collider to ensure it covers the entirety of your object. Also, add a Rigidbody to the target. Set the gravity scale to 0, to avoid having the target start falling down...
@@wormholeinteractive thanks a lot! This fixed my drop issue
@@wormholeinteractive thanks a lot! :)
@@wormholeinteractive I only needed on "Box Collider 2D" and it works.
@@wormholeinteractive Thanks for this
Great video for people making inventory or using one.
Great tutorial. Finally some intermediate stuff. Thank you Stephen, the man!
Congratulations on 17.5k
thanks! 🥳🥳🥳🥳🥳
I like Visual Programing but this not visual programing this is visual confusing :S
It’s pretty simple actually. Just watch some videos and that will help you understand
it is Visual Programming/Debugging. You can watch your states and transitions.
You can "visually" do that in Unity(unless you use their new Visual System)