Drag and Drop UI

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  • Опубликовано: 19 дек 2024

Комментарии • 21

  • @naocheng4657
    @naocheng4657 2 года назад +2

    the video drop at 8:50, am i missing something?I tried to continue the rest of tutorial, but the state stopped at "not over".Why?

    • @troyna77
      @troyna77 Год назад +1

      your mouse pointer was not techincally over the "Drop Here" Image Object.

  • @troyna77
    @troyna77 Год назад +1

    Not seeing those numbers the instructor points out @2:15 time mark ?
    Look under the Debug Drop Down Menu in the Playmaker window.
    Click on "Show State Loop Counts"

  • @redabeg
    @redabeg 6 месяцев назад

    When I try to drag, my object flies away, Any help?

  • @aeon_zero
    @aeon_zero 8 месяцев назад

    Why use all the starting states and not just the Actions? What makes this approach better?

  • @kilomonkeyhorse4232
    @kilomonkeyhorse4232 2 года назад +1

    sorry but I got an error when import translate advanced action.
    Assets\PlayMaker Custom Actions\Transform\TranslateAdvanced.cs(18,35): error CS0246: The type or namespace name 'FsmStateActionAdvanced' could not be found (are you missing a using directive or an assembly reference?)
    And I can't find where 'FsmStateActionAdvanced' is.
    Do I miss something?

  • @wormholeinteractive
    @wormholeinteractive 2 года назад +5

    This is not working for me. For starters, shouldn't both the target and draggable have colliders w/trigger? As I drag the object over the drop target, the hovering over event does not fire...

    • @wormholeinteractive
      @wormholeinteractive 2 года назад +8

      Figured this out thanks to another channel. Make sure to add colliders to both the drag object and the target. you may have to resize the collider to ensure it covers the entirety of your object. Also, add a Rigidbody to the target. Set the gravity scale to 0, to avoid having the target start falling down...

    • @rpmulvany
      @rpmulvany Год назад +1

      @@wormholeinteractive thanks a lot! This fixed my drop issue

    • @escaperoombadajoz
      @escaperoombadajoz Год назад +1

      @@wormholeinteractive thanks a lot! :)

    • @troyna77
      @troyna77 Год назад

      @@wormholeinteractive I only needed on "Box Collider 2D" and it works.

    • @GormanStudios
      @GormanStudios Год назад

      @@wormholeinteractive Thanks for this

  • @Dantandrade-8459
    @Dantandrade-8459 2 года назад +3

    Great video for people making inventory or using one.

  • @utkuyazc5848
    @utkuyazc5848 2 года назад +1

    Great tutorial. Finally some intermediate stuff. Thank you Stephen, the man!

  • @Dantandrade-8459
    @Dantandrade-8459 2 года назад +1

    Congratulations on 17.5k

  • @makadi86
    @makadi86 2 года назад +1

    I like Visual Programing but this not visual programing this is visual confusing :S

    • @Dantandrade-8459
      @Dantandrade-8459 2 года назад

      It’s pretty simple actually. Just watch some videos and that will help you understand

    • @troyna77
      @troyna77 Год назад

      it is Visual Programming/Debugging. You can watch your states and transitions.
      You can "visually" do that in Unity(unless you use their new Visual System)