A temple from the year 1000 isn’t that impressive in some places, but a previoudly undiscovered underground temple from the year 1000 in North America, for example, would be a pretty significant archeological find.
Oh yea anything like that would probably have to have come about from Scandinavian settlers so it would completely change the historical understanding of the area. The natives don't have the knowledge to make such things, even to this day native Americans have Lower IQs and perform much worse in school and general measurements of intelligence but it's better than it was 200 years ago but then take that back to before they ever met a European and you can understand how they didn't have any complex society, just scattered Tribes except for the ones who had interacted with Scandinavian people. Really makes you wonder how much more backwards they would be without the Vinland expedition. To be fair the south and central Americans got a better deal with some very lost Romans teaching them how to build a civilization.
@@tiredlittleautisticdemon621 This is complete nonsense 'race science', and I'd suggest you do some growing as a person. Complex civilizations have existed in the Americas for thousands of years. Norte Chico for instance was one of the big early civilizations, from 3500-2000 BCE, several thousand years before Rome or any civilization arose in Europe. The Olmecs made beautiful art and buildings around 1500-500 BCE, and Teotihuacan was at one point (circa 500 AD) one of the largest cities in the world. When the Spanish reached Tenochtitlan, they wrote its beauty was without equal, even in their own homeland. There was nothing intellectually superior about the Scandinavians who arrived around 1000 AD, and their settlements never grew into anything substantial. There is also absolutely no account of Romans of all people arriving earlier. Next thing, the IQ claim you make seems to come from a study done by Richard Lynn, a self described "scientific racist", whose methodology was so bad that people have been calling for his work to be retracted. In any case, IQ is an incredibly bad tool of measurement for intelligence. Usually, average IQ mostly points to 1: education and 2: malnutrition. And think about the company you keep. The people that used claims like these throughout history did so to justify slavery, that's the origin of race science. it was nonsense then, its nonsense now. Please stop history larping, get off the weird alt history channels, get a better autistic fixation, and stop distinguishing races like you live in a fantasy world. p.s. I noticed you have an Owl House Profile picture, which is ironic since that is quite explicitly an anti-genocide/anti raciststory. It seems the whole "don't mistreat people from different cultures, and don't assume your superiority over other races" message didn't quite land with you.
Scanning using light reflection, and timing how long the light takes to return to the point of origin to "map" out distance. It's revolutionary scanning tech, and now we are just doing whatever we can to make the resolution better. Wich is impressive considering how long its been around.
Yes, I picked this up on sale after watching. And it took me 3h to get to the point Jon got after 30min, because I spent so much time scanning and aweing at every room in between the first "giltch" and the lake.
Fun fact this is effectively how most robots see the world right now. If you see on some driverless car prototypes or those walkers they keep beating the shit out of the spinny bit on top is doing exactly this.
Technology is just fucking nuts. Sometimes I have to take a moment to realize how normalized all of this has become but the rate at which technology is advancing just feels baffling. I know every generation throughout history probably thought something similar, since it's all relative. But still
This game is so well done from a technical standpoint... I would love to have a look through their code to see how they managed to implement this so efficiently! Probably some kind of shader-based solution; I absolutely adore it.
you know all the best-VR games guides? This is rarely mentioned but it is STUNNING in VR. Also you can cheat a little by moving in real world. And it's often on sale for tiny prices. If you impress with VR, this is a candidate. You can do that with the earlier, harmless parts. Another hidden (also) VR gem is Solus Project btw.
2 minutes in: This was weirdly beautiful looking. Might need to pick this up with my next batch of mushrooms. 8 minutes in: hmmm, maybe not 12 minutes in: NOPE!
I know you're mostly known for the Fallout stuff, but I love watching you do little games like this, and I think it's a combination of your enthusiasm and your personality. You're quite the entertainer, Jon.
Man, as old as this game is, I never expected to see you play it. But I'm glad you are, it's such a cool game with a nearly unique visual style. I'd love to see something bigger along this line. Also, yes the dots are laser. The scanner in your hand fires them, the camera on your vr headset records where they hit and the computer in the headset turns that into a 3d map that it displays for you. Also, Jon, You're starting at the Bottom of the cave, making your way to the surface (hence why there was only one way out of the starting room and you keep going up), not at the top going down. There are some very pretty areas in the game, and I love the water effect. Seriously Jon, finish this one for yourself, some really great sights still ahead of you and a decent twist ending. You'll probably need about 2 more hours to finish it. I've played through this game so often I started doing challenge runs. How completely can I pain the map, how little can I use the scanner, how fast can I run through it.
Weird games with neon graphics are kind of Introversion's signature. Prison Architect is the outlier. You should look at Darwinia, Uplink, and especially Defcon.
This game looks beautiful and was absolutely something I wanted to explore before I saw the horror elements and realised it wasn't gonna just be exploring a cave with an amazing visual design. As a horror game it's not really on my wishlist, jumpscares are just meh. It's a shame, it looked so pretty and interesting at the start.
As someone who finished the game and has very little tolerance for jumpscares, my memory is hazy but aside from the various creepy occurrences there’s not actually much “horror” to this game. There may be shapes you aren’t expecting but i don’t think they ever actually throw anything in your face with a big loud noise. it should be safe enough, i’d highly recommend it.
Yeah, I've got to agree with acriticaloversight. I too hate horror and jumpscares, and this game doesn't have those. It's just a creepy ambiance where you occasionally see things in the distance that aren't really there and disappear after a bit, usually with some weird tinkling music. There's one occasion of some loudish noise, but even then no jumpscares.
I do feel like they should have made a version of it or a mod that turns off all the jump scares. There definitely are a few, though the one falling down the bridges in the video was among the worst.
That high intensity beam sound going on and on (eg: 10:50) is exactly my tinnitus but quieter. Good simulation but not a fun video to listen to, this one.
Please, please record the rest. I have seen the whole game and would love to see your reaction to the rest of the game, which is in fact longer than you think.
This is one of those games that I’ve been meaning to play for a fair while. It supports a VR mode, which looks like it would fit the game perfectly. I have the game in my Steam library (some humble bundle from ages ago) and a Quest 2, but my desktop’s knackered at the moment, awaiting a new motherboard. Thankfully the Black Friday sales provided something at a reasonable price that should be arriving soon.
If the data is saved in the helmet, then why does the helmet instantly update the model of the moving statue? Wouldn’t proper scanner empty the space on the map only upon failing to register the reflected beam?
I agree. I think that would be more effective as a horror mechanic. All objects would appear static unless you are scanning them, updating the image. You'd scan the statue, move past it, scan it again and see it warp as the image updated, rather than seemingly in the actual game, that it's like everything's covered in glow-in-the-dark paint which you're energizing. Anything you're not re-scanning could have moved for all you know, making the segments where the scanner is disabled for a few seconds even more unnerving.
I'm pretty sure that does happen. Not sure if it's only at certain spots or if they changed the behaviour at some point. This game is fairly old now, although it did get a VR update relatively recently.
This is Mandela Effect territory for me. I've seen several other commentors say they remember seeing this game played on the channel before. I tried to search for who else I could have seen play this before but came up with nothing. I don't watch a lot of RUclipsrs play games, I checked all my subscriptions and came up with nothing for this. I don't know what else to say other than I've seen Jon play this before; I don't know if the video was removed or if there is something else going on but I have seen this before and am legitimately creeped out.
I could have sworn you already covered this! >< maybe it was a different scanner game? or maybe it was dan... "what is splatoon was an exploration horror game more than it already is with the fish based post apocalypse setting"
Oh right this game as you all see it came out in 2017 also WOW this is really Cheap for such a creative and pretty game normally but its Even Cheaper on Steam now like under 2$ Cheap! honestly this is a very cleaver concept that only has been done with Unfinished Swan as of you add color as you go to know where to go is it strange that I consider this concept a "Blindness Simulator/Emulator"? It's like the scanner is emulating your other senses compensating ones lack of sight. This is amazing!
Jon LIDAR is a real thing. the new iPhones have it. Use it to make scans of homes for real estate. It's really cool, though the headset thing isn't real yet
It's weird to hear you describe Introversion as "The Prison Architect Guys" when I know them as "The Darwinia and Uplink Guys" who also happened to make Prison Architect.
I know for a fact I've seen Markaplier play this exact type of game. So either they did this game before, or they got inspired to make a game just like it.
Honestly, I'm kind of sad this is a horror game, because I also love the idea of painting as exploration, as Jon put it, but I'm also a massive coward, so the horror elements are honestly putting me off it.
Because the dots are just computer projections in your helmet. The cave is not actually being painted, the lidar just measures where the wall is and stores a dot in your helmet's memory.
I was trying to remember where I saw this game, because I could have sworn I had seen it before and I realized that Jacksepticeye did a playthrough of it a couple years back.
Love the title pun. Those statues give me weeping angel vibes. How are your upgrades getting to these random locations ahead of you if you're the first person there in such a long time?
Perfect timing. A lot of people are very interested in a man getting trapped in a cave, thanks to Hbomberguy's video on Plagiarism. EDIT: If you like this gameplay, you should check out The Unfinished Swan. It's very fun. Less horror with creeping dread
Day 1209 of requesting Zoo Tycoon. Yeah, this game is actually terrifying while also being incredibly fun as a concept. You can recreate the feelings it evokes in real life by getting drunk and visiting the Cave of the Mounds in Wisconsin.
A temple from the year 1000 isn’t that impressive in some places, but a previoudly undiscovered underground temple from the year 1000 in North America, for example, would be a pretty significant archeological find.
Going out on a limb and guessing you might enjoy Miniminuteman content on youtube.
Oh yea anything like that would probably have to have come about from Scandinavian settlers so it would completely change the historical understanding of the area. The natives don't have the knowledge to make such things, even to this day native Americans have Lower IQs and perform much worse in school and general measurements of intelligence but it's better than it was 200 years ago but then take that back to before they ever met a European and you can understand how they didn't have any complex society, just scattered Tribes except for the ones who had interacted with Scandinavian people. Really makes you wonder how much more backwards they would be without the Vinland expedition.
To be fair the south and central Americans got a better deal with some very lost Romans teaching them how to build a civilization.
@@tiredlittleautisticdemon621 This is complete nonsense 'race science', and I'd suggest you do some growing as a person. Complex civilizations have existed in the Americas for thousands of years. Norte Chico for instance was one of the big early civilizations, from 3500-2000 BCE, several thousand years before Rome or any civilization arose in Europe. The Olmecs made beautiful art and buildings around 1500-500 BCE, and Teotihuacan was at one point (circa 500 AD) one of the largest cities in the world. When the Spanish reached Tenochtitlan, they wrote its beauty was without equal, even in their own homeland.
There was nothing intellectually superior about the Scandinavians who arrived around 1000 AD, and their settlements never grew into anything substantial. There is also absolutely no account of Romans of all people arriving earlier.
Next thing, the IQ claim you make seems to come from a study done by Richard Lynn, a self described "scientific racist", whose methodology was so bad that people have been calling for his work to be retracted. In any case, IQ is an incredibly bad tool of measurement for intelligence. Usually, average IQ mostly points to 1: education and 2: malnutrition. And think about the company you keep. The people that used claims like these throughout history did so to justify slavery, that's the origin of race science. it was nonsense then, its nonsense now.
Please stop history larping, get off the weird alt history channels, get a better autistic fixation, and stop distinguishing races like you live in a fantasy world.
p.s. I noticed you have an Owl House Profile picture, which is ironic since that is quite explicitly an anti-genocide/anti raciststory. It seems the whole "don't mistreat people from different cultures, and don't assume your superiority over other races" message didn't quite land with you.
LIDAR - Light Detection And Ranging. The dots are basically the resolution of the scan
Scanning using light reflection, and timing how long the light takes to return to the point of origin to "map" out distance. It's revolutionary scanning tech, and now we are just doing whatever we can to make the resolution better. Wich is impressive considering how long its been around.
"Not very good at science" Flashbacks of Jon explaining atoms and electricity on Podcats 😂😂
Or the time he attempted to explain the internal combustion engine XD
planes come to mind. With Jon being completely oblivious to all the things at the backend of a plane.
The fact that he somehow got good grades in science classes says a lot about British education...
I love how Jon refers to a LIDAR as scientist equipment when I mostly know it as a device used to scan objects into 3D programs
It's absolutely a science thing. On of these things that eventually trickle down from Nasa and co into normal peoples life.
This game is a must play if you have any VR headset. The experience is on a whole nother level.
Yes, I picked this up on sale after watching. And it took me 3h to get to the point Jon got after 30min, because I spent so much time scanning and aweing at every room in between the first "giltch" and the lake.
Fun fact this is effectively how most robots see the world right now. If you see on some driverless car prototypes or those walkers they keep beating the shit out of the spinny bit on top is doing exactly this.
Technology is just fucking nuts. Sometimes I have to take a moment to realize how normalized all of this has become but the rate at which technology is advancing just feels baffling. I know every generation throughout history probably thought something similar, since it's all relative. But still
This must be what it feels like to be a Roomba.
7:15 was so terrifying and funny at the same time
As someone who's played this game before, I was looking forward to his first encounter with one of those.
This game is so well done from a technical standpoint... I would love to have a look through their code to see how they managed to implement this so efficiently! Probably some kind of shader-based solution; I absolutely adore it.
you know all the best-VR games guides? This is rarely mentioned but it is STUNNING in VR. Also you can cheat a little by moving in real world.
And it's often on sale for tiny prices. If you impress with VR, this is a candidate. You can do that with the earlier, harmless parts.
Another hidden (also) VR gem is Solus Project btw.
2 minutes in: This was weirdly beautiful looking. Might need to pick this up with my next batch of mushrooms.
8 minutes in: hmmm, maybe not
12 minutes in: NOPE!
Why not? There's no cave monster that'll eat you. It's just a malfunction that screams sometimes.
I know you're mostly known for the Fallout stuff, but I love watching you do little games like this, and I think it's a combination of your enthusiasm and your personality. You're quite the entertainer, Jon.
Man, as old as this game is, I never expected to see you play it. But I'm glad you are, it's such a cool game with a nearly unique visual style. I'd love to see something bigger along this line. Also, yes the dots are laser. The scanner in your hand fires them, the camera on your vr headset records where they hit and the computer in the headset turns that into a 3d map that it displays for you. Also, Jon, You're starting at the Bottom of the cave, making your way to the surface (hence why there was only one way out of the starting room and you keep going up), not at the top going down. There are some very pretty areas in the game, and I love the water effect. Seriously Jon, finish this one for yourself, some really great sights still ahead of you and a decent twist ending. You'll probably need about 2 more hours to finish it.
I've played through this game so often I started doing challenge runs. How completely can I pain the map, how little can I use the scanner, how fast can I run through it.
Weird games with neon graphics are kind of Introversion's signature. Prison Architect is the outlier. You should look at Darwinia, Uplink, and especially Defcon.
This game was so good when I played it in VR
as a person scared of the dark, this was terrifying.
This game looks beautiful and was absolutely something I wanted to explore before I saw the horror elements and realised it wasn't gonna just be exploring a cave with an amazing visual design.
As a horror game it's not really on my wishlist, jumpscares are just meh. It's a shame, it looked so pretty and interesting at the start.
As someone who finished the game and has very little tolerance for jumpscares, my memory is hazy but aside from the various creepy occurrences there’s not actually much “horror” to this game. There may be shapes you aren’t expecting but i don’t think they ever actually throw anything in your face with a big loud noise. it should be safe enough, i’d highly recommend it.
Yeah, I've got to agree with acriticaloversight. I too hate horror and jumpscares, and this game doesn't have those. It's just a creepy ambiance where you occasionally see things in the distance that aren't really there and disappear after a bit, usually with some weird tinkling music. There's one occasion of some loudish noise, but even then no jumpscares.
If you don't want the horror, unfinished swan might be up your alley, very similar concept of uncovering the world
yeah horror is a bit of a stretch. And at least in VR you're WAY too distracted by how amazing it looks to care. .
I do feel like they should have made a version of it or a mod that turns off all the jump scares. There definitely are a few, though the one falling down the bridges in the video was among the worst.
Thanks!
what an amazing conceptually artype and different type of gaming. thank you.
Could have played it in VR, Jon. also I wanna see your reaction to the ending. So please finish it on video some time 🙂
This is a very fun game indeed! A bit spooky but ultimately just a nice game about painting dots in caves.
This looks so fun! I bought this game before I even finished the video.
This game was a great VR experience
This is a really cool unique mechanic
I've wanted to play a game with this kind of mechanic forever. Looks really good
This is a beautiful looking game, I'll be adding it to my wishlist.
Could have been a sacrificial site with an altar, or might have been a gymnastics competition like rings and a judges table.
I watched Jack Septiceye's playthrough of this 6 years ago, very cool game and an interesting ending.
😅 @ the lidar dots washing away. Well played, game.
Interesting how something so rainbow sparkly can be so creepy and atmospheric.
That high intensity beam sound going on and on (eg: 10:50) is exactly my tinnitus but quieter. Good simulation but not a fun video to listen to, this one.
Please, please record the rest. I have seen the whole game and would love to see your reaction to the rest of the game, which is in fact longer than you think.
i am partially colorblind, have anxiety and hate enclosed spaces. this will be a fun one
This gives me big "paintball mode in Goldeneye 64" vibes. Love it!
This is one of those games that I’ve been meaning to play for a fair while. It supports a VR mode, which looks like it would fit the game perfectly.
I have the game in my Steam library (some humble bundle from ages ago) and a Quest 2, but my desktop’s knackered at the moment, awaiting a new motherboard. Thankfully the Black Friday sales provided something at a reasonable price that should be arriving soon.
If the data is saved in the helmet, then why does the helmet instantly update the model of the moving statue? Wouldn’t proper scanner empty the space on the map only upon failing to register the reflected beam?
I agree. I think that would be more effective as a horror mechanic. All objects would appear static unless you are scanning them, updating the image. You'd scan the statue, move past it, scan it again and see it warp as the image updated, rather than seemingly in the actual game, that it's like everything's covered in glow-in-the-dark paint which you're energizing.
Anything you're not re-scanning could have moved for all you know, making the segments where the scanner is disabled for a few seconds even more unnerving.
I'm pretty sure that does happen. Not sure if it's only at certain spots or if they changed the behaviour at some point. This game is fairly old now, although it did get a VR update relatively recently.
I was disappointed you didn't say "There's more to this game than meets the lidar."
This is Mandela Effect territory for me. I've seen several other commentors say they remember seeing this game played on the channel before. I tried to search for who else I could have seen play this before but came up with nothing. I don't watch a lot of RUclipsrs play games, I checked all my subscriptions and came up with nothing for this. I don't know what else to say other than I've seen Jon play this before; I don't know if the video was removed or if there is something else going on but I have seen this before and am legitimately creeped out.
it's like the reverse concept of the powerwash game
Love Jon missing the text telling him about the evil imprisoned here
It bothers me more that it should, that you can still see the scanner and your hand fully rendered …
Have to love the title puns
Oh is this that 'Man in Cave' video I keep hearing about?
When you have to deal with a weeping angel in the pitch black, and your only way to see is a saved 3d map
I would call it a Christmas gun.
theres a world on VRchat which is basically just this on a slightly smaller scale, and its fun as hell in VR lmao
I wonder what prompted this video given that the game came out 7 years ago.
Maybe because it's on sale and Jon just came across it
9:00 "I just love painting as a mechanism for exploration"
Then you should play the Unfinished Swan!
That game's lived rent free in my head since Dan played it god knows how many years ago!
There’s an actual horror game with the same concept called The Voidless on steam.
I could have sworn you already covered this! >< maybe it was a different scanner game? or maybe it was dan...
"what is splatoon was an exploration horror game more than it already is with the fish based post apocalypse setting"
This could have also been sold as the "Geordie LaForge Simulator" - the colours and visuals are really clever, really innovative.
I'm surprised you haven't played this before. I remember LP'ing this like...6 years ago i think.
Oh right this game as you all see it came out in 2017 also WOW this is really Cheap for such a creative and pretty game normally but its Even Cheaper on Steam now like under 2$ Cheap! honestly this is a very cleaver concept that only has been done with Unfinished Swan as of you add color as you go to know where to go is it strange that I consider this concept a "Blindness Simulator/Emulator"? It's like the scanner is emulating your other senses compensating ones lack of sight. This is amazing!
It's very cool to have the LIDAR thing, but the water problem just begs the question: Why didn't he just bring a torch?
This game reminds me of The Unfinished Swan
In the fallout of Hbomb's video Jon decided to create a replacement for Man in Cave.
Very considerate of him 😆
"Surveying" - the game
This is basically my day job without the horror aspect...
What a trip
This is similar to that one level in Unfinished Swan.
Jon LIDAR is a real thing. the new iPhones have it. Use it to make scans of homes for real estate. It's really cool, though the headset thing isn't real yet
It's weird to hear you describe Introversion as "The Prison Architect Guys" when I know them as "The Darwinia and Uplink Guys" who also happened to make Prison Architect.
there was an indie horrorgame with the same mechanic. not sure when it released
well, imma buy it and try it, could look neat on the switch
I'm shocked you hadn't played this before
Interestingly enough, the "lidar gun thingy" was in the Backrooms video game
I love this concept, but I don't think reflections in "lidar" make sense?
@22:00 many reviewer don't coment on the big shadows still watching the alter.
I know for a fact I've seen Markaplier play this exact type of game. So either they did this game before, or they got inspired to make a game just like it.
Based on my 1 minute of googling, Markiplier played LIDAR.exe which looks like it came out in 2022. Scanner Sombre came out in 2017.
Because only one RUclipsr is allowed to cover any given game at any time?
@@juliajs1752 uhhh, where in comment does it say that? I just said someone else played a game similar to this one.
Should have brought a Carbide lamp
Reminds me of the Unfinished Swan
Honestly, I'm kind of sad this is a horror game, because I also love the idea of painting as exploration, as Jon put it, but I'm also a massive coward, so the horror elements are honestly putting me off it.
Why can you see through solid rock that hasn't been 'painted' in this game? It's not a pitch black cave, it's a transparent cave.
Because the dots are just computer projections in your helmet. The cave is not actually being painted, the lidar just measures where the wall is and stores a dot in your helmet's memory.
I was trying to remember where I saw this game, because I could have sworn I had seen it before and I realized that Jacksepticeye did a playthrough of it a couple years back.
So this is the "painting the roses red" but someone said but what about paint the everything red
Love the title pun.
Those statues give me weeping angel vibes.
How are your upgrades getting to these random locations ahead of you if you're the first person there in such a long time?
I believe this is explained in the story later on
@@lordporpoise8761 Fair enough, I'll just Google it. It's not a game I'm going to play because I hate being in a constant state of tension like that.
I've apparently Mandela effected myself into thinking you'd done a video on this year's ago.
God, that high pitched sound when he uses the narrow aperture is awful. Like a miserable mix of tinnitus and coil whine
Lovely : )
It wasn't turning Jon, it's an optical illusion!!!
Also... It looked like a pudgy Johnny Bravo...
Lmao Jon completely missing all the shadows cast by people but them not actually appearing
For best experience, listen or read Ted the Caver before playing.
SHOW THE REST! PLZ
this reminds me of the old indy game....devils tuning fork
Perfect timing. A lot of people are very interested in a man getting trapped in a cave, thanks to Hbomberguy's video on Plagiarism.
EDIT: If you like this gameplay, you should check out The Unfinished Swan. It's very fun. Less horror with creeping dread
John, you'll be pleased to hear there's a horror game using this exact idea called "The Voidness", and it's exactly as nightmarish as you imagine.
Jon "delved too greedily and too deep. You know what [he] awoke in the darkness...".
20:10 Hircine Cult confirmed
"Literature might call them ghosts. I call them self-hypnotic defects in the R-grade unit. Don't let it distract you from the job at hand."
Intresting watching the viewing numbers, as opposed to likes. I started 7 mins after upload. 300 -1200 views & 37 - 152 likes
""Based on a Grue Story"
This is not the video to play after watching several dozen "caving horror stories" videos over the last few weeks...
Is this game available as an actual VR game
The game itself supports VR
Thought this game looked interesting right up until the statue. Nope.
Day 1209 of requesting Zoo Tycoon. Yeah, this game is actually terrifying while also being incredibly fun as a concept. You can recreate the feelings it evokes in real life by getting drunk and visiting the Cave of the Mounds in Wisconsin.
It's like ray tracing without the RTX
This would make a great horror setting
Darwinia!
That's actually how they built the original Rainbow Road
Cyberpunk 2077 TOTALLY ripped off this game for the ending sequence of the main story.