I love that the baby birds next to the parent are just as tall as the guy riding. You always find ways to give a cool sense of scale, even without a background to compare to.
I think Concept Art is that combination of thinkiing, but honing the skills to sell the visuals with pretty pictures. A big part of that is the design stage BEFORE we get the pretty pictures...the Ideation phase, loose sketches that show a progression in the ideas as well as shape design and style to fit a narrative. Eventually you get to the polished, pretty paintings we see in all of the "Art of" books, but the grunt work in the trenches comes first.
Couldn't agree more and I think what trips up so many of us (I was the worst about this) is that we want to go straight to making the "art of" book without doing any of the actual design at the core. I spent years creating portfolio pieces that had practically no design value whatsoever. Thanks for the comment - this is a great underlining of this most important point
This Feng Zhu video tremendously resonated with me too: Substance holds greater value than surface-level appeal. People remember ideas before they do representation, even though it is part of the sell.
As a personal project to practice pushing my creativity and designing around world building I have actually been working on a "lizard rider" concept. Love that this video came out around the time I'm trying something similar so this video has a lot of value to help me with that 😁 thank you!
This was awesome I didn’t really think of making art to solve problems you’re right I always make art for me and what I like never crossed my mind like oh I need to solve someone’s problems
And that's totally awesome when it's just for you - but this is something I really needed to understand when I was making a portfolio trying to get hired as an artist. Both are totally cool though. I'm glad this was helpful!
ain't easy to get a placement or position got stick the path some time its too late... thats why they wish lucky it about lucky too.. dont expect too much thats the key man, do what you love..
This is probably a question you get often. How realistic is it to get to your level without any formal education or training? I have such a desire to draw like what ive seen in your videos but the learning curve is so tremendous that i dont even know where to start to teach myself and ive been drawing on and off for years
Maybe I missed it in other videos, bit I was wondering do you end the art from sketch to a finished work in one sit or you separate working process for several days, go walk, return pitch something here and there…?
Definitely multiple sittings for something like this. You nailed it - going for walks or just a meal break tends to keep things fresh and loose which is really key for me not getting stuck in over-rendering
I love that the baby birds next to the parent are just as tall as the guy riding. You always find ways to give a cool sense of scale, even without a background to compare to.
Thanks! I thought that might be fun as one of those supporting drawings - showing the rider on the ground feeding the littles to show the scale
I think Concept Art is that combination of thinkiing, but honing the skills to sell the visuals with pretty pictures. A big part of that is the design stage BEFORE we get the pretty pictures...the Ideation phase, loose sketches that show a progression in the ideas as well as shape design and style to fit a narrative. Eventually you get to the polished, pretty paintings we see in all of the "Art of" books, but the grunt work in the trenches comes first.
Couldn't agree more and I think what trips up so many of us (I was the worst about this) is that we want to go straight to making the "art of" book without doing any of the actual design at the core. I spent years creating portfolio pieces that had practically no design value whatsoever. Thanks for the comment - this is a great underlining of this most important point
This Feng Zhu video tremendously resonated with me too: Substance holds greater value than surface-level appeal. People remember ideas before they do representation, even though it is part of the sell.
100% I've heard that said a few times, and it makes a lot of sense - glad this resonates with you too.
I’ve just gotten in a rut because I’ve felt like my art is lacking in a solid use or purpose. This videos timing is impeccable
Awesome - glad this came at the right time. Good luck
You never fail to impress, Hardy! Awesome art and advice!
Thank you so much :)
Killer video as always! Definitely what a lot of artists that want to get that first job need to hear.
Thank you!
As a personal project to practice pushing my creativity and designing around world building I have actually been working on a "lizard rider" concept. Love that this video came out around the time I'm trying something similar so this video has a lot of value to help me with that 😁 thank you!
That's so cool! Art featuring beast riders is just innately cool for some reason :) Good luck!
I saw that video!! That point stuck out to me too; having fun creative ideas as the backbone of your work! Great video hardy!
Thanks man! I'm glad you got something out of it!
Thank you so much :)
This was awesome I didn’t really think of making art to solve problems you’re right I always make art for me and what I like never crossed my mind like oh I need to solve someone’s problems
And that's totally awesome when it's just for you - but this is something I really needed to understand when I was making a portfolio trying to get hired as an artist. Both are totally cool though. I'm glad this was helpful!
super informative video from someone looking to step foot in the field. Thank you.
Thanks for watching - glad it was helpful!
Would love to hear you speak about creating a character that would sell worldwide and be the next character hahaha. Thanks
Yes, I would also love to see that video! :)
Good video sir!
Hey! Thanks Tyler - I appreciate it
Thank you so much sir. Great!!
Thanks. I'm really glad you liked it
now I feel like doing this!
Let's goooooo
sabe demais 🔥🔥🔥
🤘
The Giant-iss Ostridge farmer will be happy with your work :D
haha. I certainly hope so :)
very helpful reminder thank you!!
Glad it was helpful!
Great video... thanks for the lesson!
My pleasure! Glad it was helpful
Great video !
Glad you enjoyed it
ain't easy to get a placement or position got stick the path some time its too late... thats why they wish lucky it about lucky too.. dont expect too much thats the key man, do what you love..
It is definitely a challenge. 100% do what you love
This is probably a question you get often.
How realistic is it to get to your level without any formal education or training?
I have such a desire to draw like what ive seen in your videos but the learning curve is so tremendous that i dont even know where to start to teach myself and ive been drawing on and off for years
Here because of discord notification. 🙂↕️
Welcome! :)
Same:)
🙂👍🙋🏻♂️
🤘
Maybe I missed it in other videos, bit I was wondering do you end the art from sketch to a finished work in one sit or you separate working process for several days, go walk, return pitch something here and there…?
Definitely multiple sittings for something like this. You nailed it - going for walks or just a meal break tends to keep things fresh and loose which is really key for me not getting stuck in over-rendering
Hardy are the podcasts ever going to return?
I’m up for anything. Any particular podcast topic that you’d like to see?
Artist of malifaux? the style look quite familiar🤔
Yes! Wow, good eye. I have worked with them for many years - such a fun world to play in :)
wtf you do to mama bird's arms?
Haha, I love those little flightless bird wings - too far?
this video felt like 2 min long
I clearly need to include more ad breaks then :)
Concepts are pitches. Full stop.
💯