Gazebo simulation to verify Ackermann steering model

Поделиться
HTML-код
  • Опубликовано: 6 сен 2024
  • We use the Ackermann model for the CAT Vehicle, and you can verify the properties of the Ackermann model by turning on the center of mass/inertia properties of the simulator. We then "turn off" the Ackermann model, and note how badly the simulator behaves.

Комментарии • 10

  • @Vader383
    @Vader383 6 лет назад +2

    What controller are you using to control the ackermann steering?

  • @gulhankaya5088
    @gulhankaya5088 2 года назад +2

    Hello, can you post the code in the video you wrote?

    • @253_r.asidharth8
      @253_r.asidharth8 2 года назад +1

      Hey there do u knw how to use the gazebo software??Can you help me with it?

  • @dragosdobos3260
    @dragosdobos3260 6 лет назад

    Hi, I would like to know how did you import 3D model into gazebo, I read a lot of topics thru the internet. My model is made in Catia V5. Please be so kind and give me a hand. Thanks!

  • @AyushSharma-hm9bm
    @AyushSharma-hm9bm 7 лет назад +1

    I want to learn and understand how to implement the ackerman steering with ROS car models. Kindly help me. How can i learn to implement this. Regards

    • @yossicohen8801
      @yossicohen8801 7 лет назад +1

      here is the code:
      apply_steering is called in update.
      steering request is the angle of the inner wheel
      the wheels steering is controlled using a variant of PID.
      It's from a hmmwv model i made with active wishbone suspension and programatical ackerman steering
      void apply_steering()
      {
      double ThetaAckerman = 0;
      if (Steering_Request > 0) //turning right
      {
      ThetaAckerman = atan(1 / ((1 / (tan(Steering_Request)) + (VehicleWidth / VehicleLength))));
      steer_controller(this->streer_joint_left_1, Steering_Request);
      steer_controller(this->streer_joint_right_1, ThetaAckerman);
      }
      else if (Steering_Request < 0) //turning left
      {
      ThetaAckerman = atan(1 / ((1 / (tan(-Steering_Request)) + (VehicleWidth / VehicleLength))));
      steer_controller(this->streer_joint_left_1, -ThetaAckerman);
      steer_controller(this->streer_joint_right_1, Steering_Request);
      }
      else
      {
      steer_controller(this->streer_joint_left_1, 0);
      steer_controller(this->streer_joint_right_1, 0);
      }
      // std::cout

    • @AyushSharma-hm9bm
      @AyushSharma-hm9bm 7 лет назад

      Hi @Yossi, now i have another task with this CATVehicle! I need to make the car to avoid obstacles while its movement from one position to another! Though AMCL is what i need to implement, but since it is suggested that rather than implementing a whole new AMCL, its better to use plugins to avoid obstacles! I am unable to understand how this will be implemented! Kindly help! Regards

    • @yossicohen8801
      @yossicohen8801 7 лет назад

      I do not understand stuff in that topic.
      I use unity most of the time, I'm more focused on physics simulations.

    • @GUSTAVOGARCIA-nz2fy
      @GUSTAVOGARCIA-nz2fy 4 года назад

      @@yossicohen8801 hi, id like to know, how to put that code? i use gazebo

    • @ervanaz4850
      @ervanaz4850 2 года назад

      @@GUSTAVOGARCIA-nz2fy Hi, did you find any way of doing it?