So true! All I want is to finnaly play TotK as I barely touched it on current Switch. 25-30 FPS all the time was a pain to play so I dropped it hoping for backwards compatibility with "Switch 2" and maybe even 60 FPS there.
What I’m curious to see is what Nintendo can pull off with this hardware. Third party games will always need downgrades, but games built with the hardware in mind could end up looking really nice. Probably upscale to much higher resolutions too
Something you have to keep in mind is how many 'current-gen' titles were cross-gen titles to account for the 2019-2022 disruption, this means they were built with on previous-gen systems like PS4/One and were then visually enhanced for being carried over to the PS5 and the Series line, in other words a lot of third-party titles won't be an issue for S2 because S2 is already significantly more capable than the platforms a large number of third-party releases were targeting in the first place
Playing BOTW upscaled to 1440p on a wiiu emulator right now and I am just simply blown away by what Nintendo managed to achieve there and at how well the assets upscale. First party titles will look as good as ever.
He points it out in the full video (this is a clipped version of that) but essentially their tests is running 'PC code' on hardware approximating the Switch SoC. The actual Switch games will be running Switch specific code with nvidia APIs. I think you can easily see it pull things off that this set-up can't run, like the Matrix demo.
DF should do a video explaining power consumption from PC vs Console vs Handheld. So many people expect the switch2 to be on par with PS5 is mind boggling.
It won't run at PS5 specs. That's obvious. But we will need to see how it does run - it could easily be PS4 Pro performance in theory. What we then don't know is how its upscaling performance works - could upscale games to 4K with relative ease for all we know. And even then, looking a PS4 (base) performance and comparing it to the PS5 games - the jump in quality isn't really that noticeable. Better FPS sure. Better resolution sure. Better SFX like ray-tracing sure. But the overall improvement isn't that significant.
@@Patrick-y4d1z not even. +1000$ handheld pcs can play games on 4k so what makes you think Switch 2 will do any better? I believe Switch 2 will have performance of Steam Deck LCD at best case scenario, 720p on handheld mode and 900 to 1080p on docked mode
Nintendo Filmed An Advert in My Local Cafe A Few Days Ago live in North London, a few days ago my local cafe owner told me they would be shut from 1pm to 7pm, because Nintendo were using the location to film an advert. I asked one of the workers if she had any idea what the advert could be, and she said possibly a new game. I replied by telling her it was more likely to do with the new console... It's a cool cafe, it's small but the interior is very stylish, with classic record cover adorning the shelving and subdued lighting. Looking back at the first advert reveal of Nintendo Switch, I get the distinct impression they chose this location to get a similar feel. I have no doubt a Nintendo UK employee also uses the cafe, because its a little known neighbourhood cafe, not a place the majority of Londoners would know about. Cafe Rubio
This is an old video if i'm not mistaking. It would be good to see a revamped version which accounts for the recents specs rumors. Edit: for those interested, this is the original video, a bit longer, uploaded on DF main channel on november 3rd 2023 : ruclips.net/video/czUipNJ_Qqs/видео.htmlsi=5KxKYBu9jpykU_CU
New leaks put performance for switch 2 at 4tflops which is 1.3ghz for the gpu and 800mhz handheld, this experiment is playing with 3tflops max, with that in mind, we could potentially have 33% better raw performance than in these examples.
Starting from ampere, the teraflop count was doubled. Normally it would be (1536 cuda cores x 2 x 1300) = 4Tflops.....but the real way to calculate it is.....(768 cuda cores * 2 * 1300 * 1.333) = 2.6 Tflops.........So it will be more powerful than a 1.8 Tflops PS4 when docked......and (768 * 2 * 800 * 1.33) = 1.6Tflops......as powerful as a steam deck in handheld mode.
Of course battery life has always mattered. Of course performance matters too or the battery has nothing worth powering. It has always been a balance. Weird way of trying to support a basic statement by giving an entirely unrealistic situation though (no one is doing 4090 performance on a Nintendo for 5 minutes of battery life nor is it in any production road map).
@@Patrick-y4d1z i'm hoping they do some type of power saver mode for extended battery life at the cost of reduced performance. Then like you said high performance and a docked mode, this would make the most sense IMO. I like the switch because of it's long battery life.
@@Mcnooblet They were making an exaggerated statement to convey that people should neither be obsessed with performance itself nor set unrealistic expectations for a SOC that won't pushed to the max due to being a portable device. It's a rhetorical device. I think you read too much into it 😅
Did you upload the wrong video? This is just a clip of the old video, it doesnt include the new information on the increased bandwidth via 7500mts lppdr5x. Also once again the bandwidth doesnt even matter here, with 4 gb if vram all youre showing is the latency penalties of constantly having to drop out of vram to swap in data from main ddr. Youd need to address that prerequisite bottleneck before you can actually look at the vram bandwidth bottleneck.
@powermadu.k.3415 it's not really rumored to have it, it's shipping with it. That information came from a shipping manifesto containing switch 2 components being shipped for manufacturing.
@@Nobody-sp7ug still my point is still valid even more so, the guys put this video with 4gb ram and is trying to say two duel 6gb ram (12gb in total) will be the same as a 4gb ram, and goes into depth why it can’t play games like matrix despite it being at gamescom last year as a demonstration for devs.
This seems like an old clip reuploaded, given we have shipping/customs data that show LPDDR5X being used, providing 7500 MT/s (120GB/s) in dual-channel mode. LPDDR5 can only go up to 6400 MT/s (102.4GB) in dual-channel mode. The boost to LPDDR5X means Nintendo is going to be pushing hardware that much more (in docked mode at least), because if they were to downclock the RAM, then why use LPDDR5X in the first place?
Yeah the newer RAM speeds would prevent bottlenecking on the memory side and would cause games to run much faster. This thing will be a beast. Slightly weaker than a Series S docked but DLSS will absolutely get it over the performance hump.
@@clint5406The memory bandwidth will still be only 102.4 GB/s on the Switch 2. The latest leak reveals that the Switch 2 will use 2 channels 6 GB each of LPDDR5X, which at stock speeds is rated at 3200MHz. Coupled with the 128-bit bus it gives us a bandwidth of 102.4 GB/s shared between CPU and GPU. Knowing Nintendo they won't clock the RAM above stock speeds. The RTX 2050 has a memory bandwidth of 112 GB/s and it's all allocated to the GPU alone. Unfortunately, memory bandwidth will be the biggest bottleneck of the Switch 2, there's simply no way around it. Expect low texture resolution, lots of LOD pop-in, jaggies on shadows and some ancient looking texture filtering. Native rendering resolution might have to be also dropped below 1080p to 900p or maybe even lower than that while docked. DLSS is the saving grace of the new console, and should clean up the image nicely even if upscaled only to 1440p. From there a simple spatial upscaler can be used with some careful sharpening to bring out a crisp and beautiful 4K output image. Games on the Switch 2 should still look fantastic regardless of the constrains.
@@clint5406 series s isn't a fucking parameter. It's all lopsided. Are you talking about ram? gpu? cpu? The switch 2 will have a better gpu then series s and more ram but weaker cpu and lower ram speed.
@@davidfaustino4476 To be honest, it kind of does, but not just in one specific way. Having faster RAM, even if it only adds roughly 17.6GB/s more, means the GPU can be pushed harder before RAM starvation. That number from previous estimates to new estimates can translate roughly from 1.1Ghz to 1.3Ghz (~3.4 TFlops to ~4 TFlops), and with tensor/RT cores tied to the GPU clock, they too get a boost.
Im still pretty impressed with games like Nier Automata on Switch, which can hit 1080p, even if it does look visually inferior. So im pretty excited to see what 3rd party devs can do with the next console.
If Switch will get custom silicone with more cache available for DLSS, than it won't be an issue with limited bandwidth. And we will see way better scaling even with quality. 3050 limited by being external would be very interesting to see. That might shed some light how "integrated" switch GPU would behave. We've done limiting cache to limit AI accelerators for China so the opposite can be done too. And that would remove impact of DLSS on memory bandwith
Information here is outdated, and even when this video was released - Memory performance of the laptop was quite a bit less than the projected T239, but they still made a point of testing games that pushed memory bandwidth. Truth is there is no comparable hardware on the market, whether it was back then or today with updated information. We'll only really have accurate information when the system is released. Personally, I think some of these tests are completely invalid with what we know now.
I agree. The video at the time is pure speculation at the very best and completely incorrect at the worst!! Either way this videos information is completely useless for its purpose.. if you want to see a video of how a 2050 will run at well below base clock and undervolted to the point it can barely post then it's a good video showing what fps you will get if kneecap the cards core and memory (which it did pretty well actually way better than I was expecting) the new switch is likely going to have the same performance as a Jetson nano with 8gb ram or something else similar as it's ARM CPU and 30 series GPU cores (a 750mhz 3050) all at 15w the Jetson nano reviews for the different models was actually very surprising 60 fps gaming at 1080p on ARM CPU and NVIDIA RTX iGPU @15w was impressive especially when you are using RT mode's.
The 6GB RTX 3050 would be far close to the Switch 2 than this test. The bandwidth and memory capacity not being a bottleneck while also not blowing out switch 2's specs, will definitely help, and being able to use newer tests that can take advantage of the architecture better, is key. Heck NVN2 over dx12 and windows OS, will help the switch 2 achieve higher performance than the paper specs would suggest anyways.
And they clocked the 2050 at like 750 mhz while the t239 will likely be clocked 50% HIGHER than that, won't be vram starved and will get games optimized for it.
How much does Windows take away from performance, vs a Ninendo OS? In any case, on paper, the specs seem pretty weak for a 'next-gen' console, but the results here were not as bad as I'd expect.
this doesn't really take in account for a lot of information. They need to do an updated video with the new info we got from the recent leaks. Regardless a switch 2 that is around xbox series s power in docked mode is 100% a gigantic boost in performance. Idk what you are expecting but a handheld will not be as strong as a ps5 at this time.
Have you never heard of a Nintendo switch ? The sales and hardware it used at launch was outdated and it’s gonna outsell the ps2 and the most portable and console
A version of Cyberpunk 2077 on the Switch 2 would be pretty amazing. Something super optimized for the hardware and utilizing a bit of Ray Tracing. NVIDIA could definitely help make it happen given how closely they have worked with CDPR.
@@iLegionaire3755 “Something super optimized for the hardware” meaning it’s a custom version separate from the PC or current console versions, not the PC version just ported over. I assume you know how console development works, especially Switch ports over the last 7 years. I would expect the target to be 30 fps for any Ray Tracing features.
Is that even feasible? Like the game should still be running while ur plugging it in or unplugging it. You'd have to take into account whether USB-C transfers are fast enough or what happens when eGPU data doesn't make it to the Switch 2. Also, this thing shouldn't cost a lot. The other consoles already cost too much.
To anyone watching this, please know that this information is outdated. The CPU he uses is vastly inferior to the one known to be in the Switch 2, and the clock speeds are probably at least a tad higher than the estimate shown in this video. I love DF’s work, but to post this outdated clip almost immediately after the specs have been shown to be much better is not great imo
I don't understand that last calculation. It sounds like DLSS Ultra Performance at 4K always costs 18.3 MS, but what about a less demanding game that has 120 FPS at 720p for example?
Better than the initially rumored turing based chip. But it still would've been cool if they were built on Ada Lovelace. Its just so much more efficient and less power hungry than Ampere and could actually shine in mobile.
@@majesticguggag6774 nvidia leak clocks, they match the power consumption, samsung 8nm is a really power hungry node, there no physical way for 8nm ampere to pull 2 teraflops at 4.2w
Excuse my ignorance but why make a custom chip that is severely underpowered? I can see going with a cheap older off the shelf part, but to custom to design it and then have it fabbed by TSMC or whoever doesn't make sense to me. Wouldn't it be close to the same price to have TSMC manufacture a processor that is custom designed whether using a high end or low end design? Someone enlightened me.
Considering the lpddr5x 125GB/s, wouldn't the gpu be a bottleneck this time around? I also looked into that rumored 7LPH process and only found the 28LPH process at the same power draw had 40% performance increase, which makes kinda hopeful. I wonder if they can target the TX1 25nm 1267 MHz speeds more safely now with 1536 shaders it would be theorically 3.8 TFLOPs Which sounds nice, but the bandwidth will be a constraint and while DLSS/FSR reduces the RAM it uses they're still withstrained by the bandwidth speeds afaik
to me honestly it seems like science fiction especially because ampere was one of those gen the chips went out due to shortage etc... I would like to know where they get the excess chips to reposition them....
yeah, sounds good enough to me. I'm not a nintendo person, but we're getting diminishing returns with the cost and power necessary for top-of-the-line graphics that only look fractionally better. cheaper and more power-efficient hardware is the way to go now imo
I am brutally happy with switch as it is today so... Anything better is very welcome. But I wouldn't be happy to lose anything (size, portability, battery etc).
OK so old video reuploaded without updating for better specs. The RTX 3050 6GB actually would be a far better choice for like-like performance. You could also run the matrix demo on that and the bandwidth is something like 33% faster but still 128bit, and the memory clock can likely be throttled to the right speed here. Using 6GB of memory is still only half of the 12GB the Switch 2 does indeed have, but it would allow for more modern tests that take advantage of the architecture better. You guys missed on this one, and shouldn't double down with a reupload. SMH
Let's hope the Switch gets 16GB, that 6GB 3050 memory is aided by 8GB or more likely 16GB of system Ram after all. That said you can't really compare PC Hardware, especially when it's not an APU, to console hardware.
Are you talking about the pc RTX 3050 6gb? That's a 70-watt card. RTX 3050 6GB: 2304 CUs, 70W RTX 2050 MaxQ: 2048 CUs, 30W MX 570: 2048 CUs, 15W T239: 1536 CUs, 10W Considering the LPDDR5 uses less power than GDDR6, and the chip wouldn't have a big fan, the Switch 2 will probably have performance similar to an MX 570. 3050 6GB performance isn't happening.
@@kolbyking2315 Yes, if all other things were equal, but MX 570 only has 2GB of RAM, 2050 also only has 4GB of RAM, both at lower bandwidth than Switch 2 has, but RTX 3050 also the same chip as the others, has 6GB of RAM, which is enough to run stuff like the matrix demo, Switch 2 has 11GBs of RAM for games running at 120GB/s. Switch 2's GPU also can do mixed precision (something Switch developers do take advantage of) via the tensor cores, so we are talking about a up to 6TFLOPs 11GB Ampere GPU in a closed box system vs a 6.7TFLOPs 6GB Ampere GPU in windows. Even if mixed precision isn't used in the game we are comparing, 4TFLOPs with more ram in a closed system, with much lower latency vs 6.7TFLOPs in Windows with ~30% more bandwidth is going to be a lot closer than these other cards. If they were all configured like Switch 2, in terms of RAM, MX 570 (a 4.7TFLOPs Ampere GPU) would already perform similarly to RTX 3050 6GB.
@@syferz The RTX 3050 6GB running at 1650 MHz is 8% faster than an RX 580 8GB in gaming. The Switch 2 would be 1536 CUs, probably at 1000 MHz if 8nm, potentially 1300 MHz if using 4nm. RTX 3050 6GB = 108% Switch 2 (1 GHz) = 44% Switch 2 (1.3 GHz) = 57% Can mixed precision and other optimizations really double performance? Other gpus: MX 570 = 57% PS4 Pro = 72% PS4, XBOX One, and Steamdeck = 34%
@@kolbyking2315 Yes, mixed precision uses the tensor cores on Ampere that are idle during rendering, it can nearly double the performance. If mixed precision is utilized, it should achieve ~6TFLOPs. We also know that it is running the Matrix demo better than RDNA2 XBSS 4TFLOPs, though this could be in part because of limited ram, and also DLSS vs other upscaling used for the demo. The thing to remember about all of these Ampere GPUs we are discussing, is they are all the same chip with various limitations removed. One big benefit to being 1536 cuda cores vs any number over that, is that the GPU is entirely contained inside a single GPC, not having to share processing over multiple GPCs is going to decrease latency, and with a similar throughput, it's not a bad matchup to take a Switch 2 GPU that is going to have custom hardware with game titles targeting it directly, vs a more powerful GPU with the same architecture. We will have to wait and see 2nd generation Switch 2 software, but I fully expect it to punch far above its weight.
Why would you assume that on significantly more powerful hardware Breath of the Wild would be being upscaled from a lower resolution that it runs on the Switch?
If we saw incredible things on the Switch that uses an old Tegra X1 from 2015, I can't stop getting excited imagining the incredible things that Nintendo will be able to do with this hardware.
Sorry, Rich: too much numbers and percentages for me! What's interesting for me would be a real life comparison to Steam Deck 1 (and maybe 2 by then) and some good alternative offering like a ROG Ally none Extreme for 400 bucks and maybe a XBox portable someday... with real life meaning a realistic look on battery life and user interface. - The rest is just numbers. Can I comfortable play games on my backlog like Witcher 3, Death Stranding or Cyberpunk with good graphics (native 720p high settings or 1080p FSR3/DLSS3 quality settings) at 40 fps straight or even 60 fps while commuting in a city like Berlin using existing game libraries from Steam, EPIC or GOG... if so, than these devices would be a deal for 399 € with 256 GB and 499 € with 1 TB storage. If those devices could also run Alan Wake 2 or GTA 6 with 1080p high settings DLSS quality at 40 or 60 fps ... that would be a huge selling point, too.
Important questions about Switch 2. Is it going to be the size of w wheelie bin? Is it going to have the power consumption of a small kettle? Is it going to sound like a jet engine when under load? No? I'll take one.
We also must keep in mind that what DF is doing right now while a great analysis is also running on a platform that is optimized for PC hardware setup and either has to also load the entirety of Windows or Android in the background. The switch two will not have these anchor points and also developers will be able to sit and modify the pure game code to match the hardware specs. So if games are already running this good on generic piece settings that are in the ballpark, that usually means the games themselves that are going to be made directly from the developers are going to run and perform better than this. It reminds me of the initial test that DF did for the tegra shield and even the first year of switch games out paste it tremendously including ports that no one ever thought the shield could do. Never mind the switch.
Is the core cluster confirmed to be 8 cores? I had seen rumours it was only 4 cores to keep power envelope around 5w. Also bear in mind that the lowest power profile for the GPU alone is 30w. On a switch 2 downscalled to half the clock speed you could be looking at 15w tdp. With less cores active maybe 10w. That could work with docked mode targeting a total system draw of 15w vs 5w for handheld mode. That means 735MHz clock speed in docked mode netting around 2 TFlops. That would be 1tflop in handheld mode. Targeting 5w system draw.
The first Switch power target was around 10w in handled mode, dropped to 5w with the first revision and die shrink. The Tegra X1 have a 4+4 CPU configuration with cluster migration completely managed in hardware, the system only use 4 cores at time and is unaware of the existence of the additional 4, the system was disabled because it doesn't make sense for a console
@@renatoramos8834 across similar generations and architectures they are. And how? We have a performance budget. How are you going to clock it higher than that without going to 25, 30w? This is how things work.
Was playing Death Stranding on a Sony X90J 83inch-4090RTX/32GIG DRR/CORE I9 and pair of KEF LSW50. It meant everything to me. The Sony is a logistical nightmare, but a breathtaking panel. It took a lifetime to realise this set up. Recently out of my unit of 11 years and its all in storage. I appreciate the show. Found myself buying copies of various Amiga Magazines recently here in Australia :-)
I would like to see a dock that has active cooling to help push the clocks. Another cool option would be to put tenser cores in the dock itself since you would need DLSS the most when running on a 4K TV this could disable the switch tenser cores while docked reducing heat and saving power to be used for the GPU and CPU maybe an extra 100$ for a switch pro dock although this could add input delay depending on how they implement it.
While the Switch 2 raster performance would be close to RTX 2050, the new Nvidia Ampere chip would most likely come with way better newer gen 3 Tensor cores. Just the upgrade from 2 to 3 gen Tensor cores was a massive upgrade in AI performance.
It could definitely run RDR2 if Rockstar did a proper Switch 2 Port. Is an absolute certainty that the Switch 2 is more powerful than a PS4. And RDR2 was built for the PS4
@@ask343i disagree only bc we got games like red dead and gta collection. also former nintendo employees said nintendo would push rockstar to release it since they 'look up to them' unlike any other third party studio
@@dyo_x0 yeah but those titles were probably relatively easy to port, and read dead came very late I haven't seen them do ambitious ports like GTA V which I am 100% sure could run on Switch, but idk if it could be ported properly to the Wii U. Watch Dogs was tho
@@ask343 my guess is the game probably works on the switch (proven thru hacked versions) but Nintendo didn't want it being pushed too hard in handheld (cpu intensive game), and the online features wouldn't work for them. if we see gtaV on switch 2, it may be a cut down version of the ps4,with no online and just the story
Cool cool cool. I'm just excited to see what nintendo can do with that much performance and memory. Imagine breath of the wild where everything that gets destroyed remains that way for the entire game.
could nvidia and nintendo pull off a magic and introduce a frame-gen designed exclusively to work with 30fps and practically make games run at 60 while still targetting 30FPS? that would be a game changer. of course, for games that can natively run them without framegen (for example in like Hades), framegen would be turned off
It is AI tech that keeps improving. Honestly, if they can remove the lag from lower framerates at least enough to turn 20 fps into 30 or 40 into 60, it will be amazing. This way, the games will barely need any downgrades to run just like the other versions.
this is what i expected those windows handheld to do, MAKING REAL PROPRIETARY CONSOLE. the switch 2 is definitely proprietary. the spec mentioned there saying 128 bit bus width for the LPDDR5 memory being used. thats NOT your typical LPDDR5 memory normally you would find in smartphones or laptops. those common LPDDR5 are 32 bit bus width most of the time. so those switch 2 LPDDR5 will be a unique specific design proprietary for the nvidia chip. thats why it could match the old GDDR5 performance. thats what you need to do when you want to get the GPU working appropriately. by that respect, the GPU in the nvidia chip used for the switch 2 can be considered equivalent to discrete GPU. unlike the common AMD APUs that would still have to be confined to a standardized DDR5 interface. already on paper will perform BETTER on gaming than those rog aly/MSI claw, legion go etc from windows handhelds category. i dont think the switch 2 would only get a mere 4GB of VRAM. those windows handheld actually could have done the same. add proprietary memory configuration. solder a big bus width LPDDR5 onto the board(if voltage is their main concern) and make the BIOS inform that properly to the OS so the OS would treat it like a higher speed memory. the problem is, they just want to make a quick buck.
Surprisingly Switch 2 specs look superior to the Series S. Like the ram and shader cores. Just I hope Nintendo doesn't under-underclock the CPU because "muh battery" if it's docked it should use all the JUICE.
consoles with equivalent PC parts always run / look better, than the PC with similar parts... ... just the docked mode of the Switch 2 is tricky to assess atm
If Nintendo came out with this a year or 2 ago it would be impressive, especially considering that apparently the hardware and software have already been finalized for a year+. but with how much the handheld space has expanded in the last year the switch 2 will not have that same wow factor as the switch 1 did.
Nintendo needs to focus on first party 60fps (should be bare minimum today) and forget 3rd party titles that are too demanding for it. I expect them to recycle the same stuff with bare minimum effort though like Mario Kart.. Seriously how hard would it be to have a good SP mode like Diddy Kong Racing?
I wouldn't have even years ago, this looks like an iterative upgrade. The model works but more games are struggling so they make it run better. Keep third party involved for longer and keep pushing good first party that's already state of the art of low-end specs, this can still sell really well.
It's still beyond impressive - the leaked specs and technologies involved already indicate this will be the most advanced handheld system created to date and Switch 2 has the distinct advantage of not being a handheld PC, meaning it's not losing significant resources to a chunky operating system - and it's not unusual for the tech involved to have taped out a year or even two before retail release; the PS5, Xbox Series and Steam Deck's own Zen 2 CPU was taped out in 2017 and was released commercially in May 2019, but I don't think you'd be implying the PS5 and Series X are outdated because they're using components twice as old as those being used in the Switch 2
@@mkjjoethe new leaked specs suggest a pretty sustainable upgrade from OG Switch. Most likely will able to do more than Steam Deck in many cases and even more when Docked. More than enough for most people looking for portable console
I think its simply going to be the case that nintendo titles that are easier to run, especially the og switch titles are the ones that will be 4k if not 1440p or such. While 3rd party stuff is lower
To all realizing its similar this is df clips not the main channel other channels have similar sub channels that do highlights and such. (Check the description beforehand)
I really think they need to change the way they look at performance issues when it comes to drop frames I will argue it will be only an issue performance issue if it dropped to the under 25 fps if it's supposed to be 30 I don't look at something dropping 2 FPS as a performance issue from Target
yeah this is old stuff this clip but still worth watching. Think we are all waiting see you guys thoughts on what appears to be confirmed specs now out there :D
If switch 2 can compete with PC handheld market, I think it will be a runaway success. I opted to purchase/play games on switch because it has the physical version of games that I want.
I’m not sure what the point of this is when all these tests were done on a 4gb ram, the new Nintendo hardware is supposedly 12gb so the speed testing in this video isn’t relevant
@@renatoramos8834 from a graphical perspective on what DLSS looks like it’s a good example, but he even says at start of video that the current T239 only does 4gb where Nintendo hardware is is rumoured to be 12gb ram. So in theory it should be three times as fast as what he’s showing
Funny thing is i am just hoping the switch 2 runs switch 1 games better lol
So true! All I want is to finnaly play TotK as I barely touched it on current Switch. 25-30 FPS all the time was a pain to play so I dropped it hoping for backwards compatibility with "Switch 2" and maybe even 60 FPS there.
This is not gonna happen. You can see how many ps4 games which never got a ps5 upgrade. Even big titles like cod aren't keen on that
@@strelitzia669I’d be fine with them just not dropping frames and dynamic resolution. Would make games like bayo 3 and scarlet and violet playable
60fps tears of the kingdom should be cool
Yeah I also hoping switch 2 has 12 GB ram and able play TOTK at better performance. It was horrible at times.
"think of the 2050 as a lobotomized 3050" has to be the best quotes to come out of this channel
and rich deliverd this line with such class as always
A fully functioning 3050 is still a pretty miserable piece of hardware above, perhaps, USD $150 new. That's me being generous.
@brainwashedburgerworshipper so does Mr Pokeylope
@@hohohodriguesget off rich 🍆
Think of the 3050 as a lobotomized 3060.
What I’m curious to see is what Nintendo can pull off with this hardware. Third party games will always need downgrades, but games built with the hardware in mind could end up looking really nice. Probably upscale to much higher resolutions too
Something you have to keep in mind is how many 'current-gen' titles were cross-gen titles to account for the 2019-2022 disruption, this means they were built with on previous-gen systems like PS4/One and were then visually enhanced for being carried over to the PS5 and the Series line, in other words a lot of third-party titles won't be an issue for S2 because S2 is already significantly more capable than the platforms a large number of third-party releases were targeting in the first place
Playing BOTW upscaled to 1440p on a wiiu emulator right now and I am just simply blown away by what Nintendo managed to achieve there and at how well the assets upscale. First party titles will look as good as ever.
He points it out in the full video (this is a clipped version of that) but essentially their tests is running 'PC code' on hardware approximating the Switch SoC. The actual Switch games will be running Switch specific code with nvidia APIs. I think you can easily see it pull things off that this set-up can't run, like the Matrix demo.
You will see 1st party game of switch 2, it will be beautiful, nintendo magic
They always make amazing looking and sounding games. Nobody ever mentions the amazing music or audio in nintendo games. It's amazing on every title.
Rich looking a lot like Dr Evil in this thumbnail.
Spot on xD
@@maticretar684definitely
I loled
😂
I only clicked the video to see if someone had commented this 🤣
1 MILLION FPS. No wait! 1 BILLION FPS
1 *MILLION BILLION* FPS
Ah yes… the power of the sun in the palm of my hand
Just to play Garbage game like COD and movie games 😂
I stick with Pure gameplay and fun games of Nintendo
Rtx 2050 is barely good but for my favourite nintendo games it a beast
Maybe, if you count each individual pixel refresh, as a single frame ..
DF should do a video explaining power consumption from PC vs Console vs Handheld. So many people expect the switch2 to be on par with PS5 is mind boggling.
Are they going to sell a nuclear powered battery upgrade🤔
It won't run at PS5 specs. That's obvious. But we will need to see how it does run - it could easily be PS4 Pro performance in theory.
What we then don't know is how its upscaling performance works - could upscale games to 4K with relative ease for all we know.
And even then, looking a PS4 (base) performance and comparing it to the PS5 games - the jump in quality isn't really that noticeable. Better FPS sure. Better resolution sure. Better SFX like ray-tracing sure. But the overall improvement isn't that significant.
@@Patrick-y4d1z not even. +1000$ handheld pcs can play games on 4k so what makes you think Switch 2 will do any better?
I believe Switch 2 will have performance of Steam Deck LCD at best case scenario, 720p on handheld mode and 900 to 1080p on docked mode
@@Patrick-y4d1zyou have to be delusional to think it can run 4k
@@mkiller1001
Obviously 4k native is out of question ....upscale/dlss
Nintendo Filmed An Advert in My Local Cafe A Few Days Ago
live in North London, a few days ago my local cafe owner told me they would be shut from 1pm to 7pm, because Nintendo were using the location to film an advert.
I asked one of the workers if she had any idea what the advert could be, and she said possibly a new game. I replied by telling her it was more likely to do with the new console...
It's a cool cafe, it's small but the interior is very stylish, with classic record cover adorning the shelving and subdued lighting. Looking back at the first advert reveal of Nintendo Switch, I get the distinct impression they chose this location to get a similar feel.
I have no doubt a Nintendo UK employee also uses the cafe, because its a little known neighbourhood cafe, not a place the majority of Londoners would know about.
Cafe Rubio
Well, did it show up in any of Nintendo's adverts so far?
This is an old video if i'm not mistaking. It would be good to see a revamped version which accounts for the recents specs rumors.
Edit: for those interested, this is the original video, a bit longer, uploaded on DF main channel on november 3rd 2023 : ruclips.net/video/czUipNJ_Qqs/видео.htmlsi=5KxKYBu9jpykU_CU
the video literally says uploaded 46 minutes ago though
Edit: no wait you're right, this clip is 6 months old
Bru they really reuploaded a video to push hype momentum, thats actually wack
Curious where there’s evidence on that claim. I don’t watch DF too much to know
@@ClassicSonicFan40 this is the df clips channel, not the main channel
@@TwinkleTutsies oooooohhhhh didn’t even notice
Best thumbnail you guys have ever had lol
Uploading a 20 minute "clip" of a 30 minute video that's half a year old for some SEO is quite a mood.
sucks ¬¬
Thanks for telling. I thought it was something recent.
So I'm not (totally) crazy; thank you.
It Is more relevant now, I don't see a problem with a refresher
A mood ☝️🤓
Wait, this is an old video!
It's a clip from an older video.
Yes, that's what the clip channel is for
No it's a remaster lol.
New leaks put performance for switch 2 at 4tflops which is 1.3ghz for the gpu and 800mhz handheld, this experiment is playing with 3tflops max, with that in mind, we could potentially have 33% better raw performance than in these examples.
How about the processing node? Any news???
зная nintendo, они снизят производительность так, чтобы консоль работала дольше, а тепловыделение было минимальным
эксперимент удачный
No chance. Maybe max theoretical highs for the chip.
Starting from ampere, the teraflop count was doubled. Normally it would be (1536 cuda cores x 2 x 1300) = 4Tflops.....but the real way to calculate it is.....(768 cuda cores * 2 * 1300 * 1.333) = 2.6 Tflops.........So it will be more powerful than a 1.8 Tflops PS4 when docked......and (768 * 2 * 800 * 1.33) = 1.6Tflops......as powerful as a steam deck in handheld mode.
@@kninezbanks No. You are confusing with dual issue. The good way of calculating for FP32, is still 1536 × clock × 2
Battery life is the key. No point if it has the 4090 performance on handheld but only run 5 mins.
What about PS4 Pro performance docked and PS4 performance in handheld for 2-3 hours?
Most people will be able to plug it in on the go anyway.
Of course battery life has always mattered. Of course performance matters too or the battery has nothing worth powering. It has always been a balance. Weird way of trying to support a basic statement by giving an entirely unrealistic situation though (no one is doing 4090 performance on a Nintendo for 5 minutes of battery life nor is it in any production road map).
@@Patrick-y4d1z i'm hoping they do some type of power saver mode for extended battery life at the cost of reduced performance. Then like you said high performance and a docked mode, this would make the most sense IMO. I like the switch because of it's long battery life.
@@Mcnooblet They were making an exaggerated statement to convey that people should neither be obsessed with performance itself nor set unrealistic expectations for a SOC that won't pushed to the max due to being a portable device. It's a rhetorical device. I think you read too much into it 😅
@@Patrick-y4d1z 2 hours is not adequate...
Did you upload the wrong video? This is just a clip of the old video, it doesnt include the new information on the increased bandwidth via 7500mts lppdr5x.
Also once again the bandwidth doesnt even matter here, with 4 gb if vram all youre showing is the latency penalties of constantly having to drop out of vram to swap in data from main ddr. Youd need to address that prerequisite bottleneck before you can actually look at the vram bandwidth bottleneck.
This
@@rust2156you add nothing
Also Nintendos new hardware is rumoured to be 12 gb ram not 4gb so comparing speed isn’t accurate
@powermadu.k.3415 it's not really rumored to have it, it's shipping with it. That information came from a shipping manifesto containing switch 2 components being shipped for manufacturing.
@@Nobody-sp7ug still my point is still valid even more so, the guys put this video with 4gb ram and is trying to say two duel 6gb ram (12gb in total) will be the same as a 4gb ram, and goes into depth why it can’t play games like matrix despite it being at gamescom last year as a demonstration for devs.
The thumbnail looks like Dr. Evil from Austin Powers
This seems like an old clip reuploaded, given we have shipping/customs data that show LPDDR5X being used, providing 7500 MT/s (120GB/s) in dual-channel mode. LPDDR5 can only go up to 6400 MT/s (102.4GB) in dual-channel mode. The boost to LPDDR5X means Nintendo is going to be pushing hardware that much more (in docked mode at least), because if they were to downclock the RAM, then why use LPDDR5X in the first place?
Yeah the newer RAM speeds would prevent bottlenecking on the memory side and would cause games to run much faster. This thing will be a beast. Slightly weaker than a Series S docked but DLSS will absolutely get it over the performance hump.
@@clint5406The memory bandwidth will still be only 102.4 GB/s on the Switch 2. The latest leak reveals that the Switch 2 will use 2 channels 6 GB each of LPDDR5X, which at stock speeds is rated at 3200MHz. Coupled with the 128-bit bus it gives us a bandwidth of 102.4 GB/s shared between CPU and GPU. Knowing Nintendo they won't clock the RAM above stock speeds. The RTX 2050 has a memory bandwidth of 112 GB/s and it's all allocated to the GPU alone.
Unfortunately, memory bandwidth will be the biggest bottleneck of the Switch 2, there's simply no way around it. Expect low texture resolution, lots of LOD pop-in, jaggies on shadows and some ancient looking texture filtering. Native rendering resolution might have to be also dropped below 1080p to 900p or maybe even lower than that while docked. DLSS is the saving grace of the new console, and should clean up the image nicely even if upscaled only to 1440p. From there a simple spatial upscaler can be used with some careful sharpening to bring out a crisp and beautiful 4K output image. Games on the Switch 2 should still look fantastic regardless of the constrains.
OMG you kids are ADORABLE. Memory speed will make virtually no difference at those numbers.
@@clint5406 series s isn't a fucking parameter. It's all lopsided. Are you talking about ram? gpu? cpu? The switch 2 will have a better gpu then series s and more ram but weaker cpu and lower ram speed.
@@davidfaustino4476 To be honest, it kind of does, but not just in one specific way. Having faster RAM, even if it only adds roughly 17.6GB/s more, means the GPU can be pushed harder before RAM starvation. That number from previous estimates to new estimates can translate roughly from 1.1Ghz to 1.3Ghz (~3.4 TFlops to ~4 TFlops), and with tensor/RT cores tied to the GPU clock, they too get a boost.
Im still pretty impressed with games like Nier Automata on Switch, which can hit 1080p, even if it does look visually inferior.
So im pretty excited to see what 3rd party devs can do with the next console.
If Switch will get custom silicone with more cache available for DLSS, than it won't be an issue with limited bandwidth. And we will see way better scaling even with quality. 3050 limited by being external would be very interesting to see. That might shed some light how "integrated" switch GPU would behave. We've done limiting cache to limit AI accelerators for China so the opposite can be done too. And that would remove impact of DLSS on memory bandwith
Why is this in DF Clips?
Check the description. This is cut from a larger video that was released 6 months ago.
I hope the upscaling silicon in the Switch 2 gets more efficient
Bro wat
Now where specs are coming up, confirming 12GB of RAM, can you tell how it would change your results?
I'm pretty sure it would. A number of the specs suggest it will be better than a series S.
Information here is outdated, and even when this video was released - Memory performance of the laptop was quite a bit less than the projected T239, but they still made a point of testing games that pushed memory bandwidth. Truth is there is no comparable hardware on the market, whether it was back then or today with updated information. We'll only really have accurate information when the system is released. Personally, I think some of these tests are completely invalid with what we know now.
I agree. The video at the time is pure speculation at the very best and completely incorrect at the worst!! Either way this videos information is completely useless for its purpose.. if you want to see a video of how a 2050 will run at well below base clock and undervolted to the point it can barely post then it's a good video showing what fps you will get if kneecap the cards core and memory (which it did pretty well actually way better than I was expecting) the new switch is likely going to have the same performance as a Jetson nano with 8gb ram or something else similar as it's ARM CPU and 30 series GPU cores (a 750mhz 3050) all at 15w the Jetson nano reviews for the different models was actually very surprising 60 fps gaming at 1080p on ARM CPU and NVIDIA RTX iGPU @15w was impressive especially when you are using RT mode's.
The 6GB RTX 3050 would be far close to the Switch 2 than this test. The bandwidth and memory capacity not being a bottleneck while also not blowing out switch 2's specs, will definitely help, and being able to use newer tests that can take advantage of the architecture better, is key. Heck NVN2 over dx12 and windows OS, will help the switch 2 achieve higher performance than the paper specs would suggest anyways.
And they clocked the 2050 at like 750 mhz while the t239 will likely be clocked 50% HIGHER than that, won't be vram starved and will get games optimized for it.
Also you have to think the OS will underclock for battery
Copium. Switch 2, in two years, will be struggling hard.
Old video??
Yes
How much does Windows take away from performance, vs a Ninendo OS? In any case, on paper, the specs seem pretty weak for a 'next-gen' console, but the results here were not as bad as I'd expect.
this doesn't really take in account for a lot of information. They need to do an updated video with the new info we got from the recent leaks. Regardless a switch 2 that is around xbox series s power in docked mode is 100% a gigantic boost in performance. Idk what you are expecting but a handheld will not be as strong as a ps5 at this time.
Why upload an old clip?
So more people see it😊
because thats what the clip channel is for
It's been a while. Is this still tracking or considered out of date?
why is bro giving Dr. Evil in the thumbnail 💀
Thought the thumbnail was
Dr. Evil for a sec
I thought it was Matt Lucas from Little Britain / Small Apartments.
imagine launching this hardware in 2025 that is already couple of years old and hoping it will last at least 6 years.. Dynamic 720p here we come!
It's a handheld....
@@linkszxx that doesn't change the fact that a hardware will be outdated, you are missing the point
Have you never heard of a Nintendo switch ? The sales and hardware it used at launch was outdated and it’s gonna outsell the ps2 and the most portable and console
A version of Cyberpunk 2077 on the Switch 2 would be pretty amazing. Something super optimized for the hardware and utilizing a bit of Ray Tracing. NVIDIA could definitely help make it happen given how closely they have worked with CDPR.
On a gimped 3050, good luck having Cyber Punk 2077 run above 60 FPS.
@@iLegionaire3755 “Something super optimized for the hardware” meaning it’s a custom version separate from the PC or current console versions, not the PC version just ported over. I assume you know how console development works, especially Switch ports over the last 7 years. I would expect the target to be 30 fps for any Ray Tracing features.
@@iLegionaire3755cyberpunks frame target is 30fps
Honestly, it’s that 5 or 10% performance boost from a more optimized game designed for the new switch in mind, that’ll make the 30fps lock difference
Is having a dedicated GPU in the "dock" still a possibility?
Is that even feasible? Like the game should still be running while ur plugging it in or unplugging it. You'd have to take into account whether USB-C transfers are fast enough or what happens when eGPU data doesn't make it to the Switch 2.
Also, this thing shouldn't cost a lot. The other consoles already cost too much.
To anyone watching this, please know that this information is outdated. The CPU he uses is vastly inferior to the one known to be in the Switch 2, and the clock speeds are probably at least a tad higher than the estimate shown in this video. I love DF’s work, but to post this outdated clip almost immediately after the specs have been shown to be much better is not great imo
I swear there's nothing more soothing than hearing Rich say "ballpark equivalence"
Ah this is just a clip of the old video. I thought this was something taking the new info into account.
Unfortunately not, but perhaps it came out just in time for them to cover it in this weeks DF Direct.
Was UE 5 the 5.0 build or 5.4 build?
5.x but not 5.4
what if rendering is at 920, less than 1080 upscaled?
I don't understand that last calculation. It sounds like DLSS Ultra Performance at 4K always costs 18.3 MS, but what about a less demanding game that has 120 FPS at 720p for example?
DF is full of shit.
Does this account for the rumored 12 Gb of RAM?
No. This is clipped from an older video
This clip was from a 6 month old video.
i dont understand why switch not use amd based custom apu
Better than the initially rumored turing based chip. But it still would've been cool if they were built on Ada Lovelace. Its just so much more efficient and less power hungry than Ampere and could actually shine in mobile.
T239 is pretty much an ada chip, sure its base is ampere, but its built in 5nm and apparently has pretty much every important feature of ada
i heard rumor saying nvidia can offer better chip but nintendo does not want that.
@@Elchinodawn 5nm? i thought they stick with cheaper samsung 8nm. so they move to samsung 5nm?
@@Elchinodawn I'm not sure where you're getting that source, everywhere I read says its built on Samsung's 8nm process, just like the rest of Ampere.
@@majesticguggag6774 nvidia leak clocks, they match the power consumption, samsung 8nm is a really power hungry node, there no physical way for 8nm ampere to pull 2 teraflops at 4.2w
Excuse my ignorance but why make a custom chip that is severely underpowered? I can see going with a cheap older off the shelf part, but to custom to design it and then have it fabbed by TSMC or whoever doesn't make sense to me. Wouldn't it be close to the same price to have TSMC manufacture a processor that is custom designed whether using a high end or low end design? Someone enlightened me.
Considering the lpddr5x 125GB/s, wouldn't the gpu be a bottleneck this time around?
I also looked into that rumored 7LPH process and only found the 28LPH process at the same power draw had 40% performance increase, which makes kinda hopeful.
I wonder if they can target the TX1 25nm 1267 MHz speeds more safely now with 1536 shaders it would be theorically 3.8 TFLOPs
Which sounds nice, but the bandwidth will be a constraint and while DLSS/FSR reduces the RAM it uses they're still withstrained by the bandwidth speeds afaik
What watt usage of that "comparisson" nswitch2 hardware?
Re-releasing old videos. Classy.
What else do you expect on the clip channel?
@@DS9TREK Not 6 month old content. 🤡
Thank you for this great quality video. Instant sub
to me honestly it seems like science fiction especially because ampere was one of those gen the chips went out due to shortage etc... I would like to know where they get the excess chips to reposition them....
So. What's the chance the final silicon in switch 2 has a ai accelerator?
There's no question
yeah, sounds good enough to me. I'm not a nintendo person, but we're getting diminishing returns with the cost and power necessary for top-of-the-line graphics that only look fractionally better. cheaper and more power-efficient hardware is the way to go now imo
19:58 Well, how does cemu perform?
Just imagine the next Zelda game, the graphics and physics thay can get on switch2 will be crazy😱
I am brutally happy with switch as it is today so... Anything better is very welcome. But I wouldn't be happy to lose anything (size, portability, battery etc).
OK so old video reuploaded without updating for better specs. The RTX 3050 6GB actually would be a far better choice for like-like performance. You could also run the matrix demo on that and the bandwidth is something like 33% faster but still 128bit, and the memory clock can likely be throttled to the right speed here. Using 6GB of memory is still only half of the 12GB the Switch 2 does indeed have, but it would allow for more modern tests that take advantage of the architecture better. You guys missed on this one, and shouldn't double down with a reupload. SMH
Let's hope the Switch gets 16GB, that 6GB 3050 memory is aided by 8GB or more likely 16GB of system Ram after all. That said you can't really compare PC Hardware, especially when it's not an APU, to console hardware.
Are you talking about the pc RTX 3050 6gb? That's a 70-watt card.
RTX 3050 6GB: 2304 CUs, 70W
RTX 2050 MaxQ: 2048 CUs, 30W
MX 570: 2048 CUs, 15W
T239: 1536 CUs, 10W
Considering the LPDDR5 uses less power than GDDR6, and the chip wouldn't have a big fan, the Switch 2 will probably have performance similar to an MX 570. 3050 6GB performance isn't happening.
@@kolbyking2315 Yes, if all other things were equal, but MX 570 only has 2GB of RAM, 2050 also only has 4GB of RAM, both at lower bandwidth than Switch 2 has, but RTX 3050 also the same chip as the others, has 6GB of RAM, which is enough to run stuff like the matrix demo, Switch 2 has 11GBs of RAM for games running at 120GB/s. Switch 2's GPU also can do mixed precision (something Switch developers do take advantage of) via the tensor cores, so we are talking about a up to 6TFLOPs 11GB Ampere GPU in a closed box system vs a 6.7TFLOPs 6GB Ampere GPU in windows. Even if mixed precision isn't used in the game we are comparing, 4TFLOPs with more ram in a closed system, with much lower latency vs 6.7TFLOPs in Windows with ~30% more bandwidth is going to be a lot closer than these other cards. If they were all configured like Switch 2, in terms of RAM, MX 570 (a 4.7TFLOPs Ampere GPU) would already perform similarly to RTX 3050 6GB.
@@syferz The RTX 3050 6GB running at 1650 MHz is 8% faster than an RX 580 8GB in gaming. The Switch 2 would be 1536 CUs, probably at 1000 MHz if 8nm, potentially 1300 MHz if using 4nm.
RTX 3050 6GB = 108%
Switch 2 (1 GHz) = 44%
Switch 2 (1.3 GHz) = 57%
Can mixed precision and other optimizations really double performance?
Other gpus:
MX 570 = 57%
PS4 Pro = 72%
PS4, XBOX One, and Steamdeck = 34%
@@kolbyking2315 Yes, mixed precision uses the tensor cores on Ampere that are idle during rendering, it can nearly double the performance. If mixed precision is utilized, it should achieve ~6TFLOPs. We also know that it is running the Matrix demo better than RDNA2 XBSS 4TFLOPs, though this could be in part because of limited ram, and also DLSS vs other upscaling used for the demo.
The thing to remember about all of these Ampere GPUs we are discussing, is they are all the same chip with various limitations removed. One big benefit to being 1536 cuda cores vs any number over that, is that the GPU is entirely contained inside a single GPC, not having to share processing over multiple GPCs is going to decrease latency, and with a similar throughput, it's not a bad matchup to take a Switch 2 GPU that is going to have custom hardware with game titles targeting it directly, vs a more powerful GPU with the same architecture.
We will have to wait and see 2nd generation Switch 2 software, but I fully expect it to punch far above its weight.
Will Switch 2 have a OLED screen?
Leaks suggest LCD.
Yes, from Samsung
Maybe later revision
Why would you assume that on significantly more powerful hardware Breath of the Wild would be being upscaled from a lower resolution that it runs on the Switch?
If we saw incredible things on the Switch that uses an old Tegra X1 from 2015, I can't stop getting excited imagining the incredible things that Nintendo will be able to do with this hardware.
Sorry, Rich: too much numbers and percentages for me!
What's interesting for me would be a real life comparison to Steam Deck 1 (and maybe 2 by then) and some good alternative offering like a ROG Ally none Extreme for 400 bucks and maybe a XBox portable someday... with real life meaning a realistic look on battery life and user interface. - The rest is just numbers.
Can I comfortable play games on my backlog like Witcher 3, Death Stranding or Cyberpunk with good graphics (native 720p high settings or 1080p FSR3/DLSS3 quality settings) at 40 fps straight or even 60 fps while commuting in a city like Berlin using existing game libraries from Steam, EPIC or GOG... if so, than these devices would be a deal for 399 € with 256 GB and 499 € with 1 TB storage.
If those devices could also run Alan Wake 2 or GTA 6 with 1080p high settings DLSS quality at 40 or 60 fps ... that would be a huge selling point, too.
Can't wait to read "it's playable" on the switch 2 games covers :D
Isn't the rumor now 12 GB of RAM? Are you going to release a more accurate video to reflect this?
It was always going to have at least 12gb of ram.
vers nice video! i am very excited for the switch 2…. especially looking forward to what nintendo is going to create with that power themselves.
The future of what Nintendo's new hybrid console could look like. 1080p handheld / 4K DLSS docked.
Yes been saying this since 2017 😅
Remember also they where talking about integrating samsung chips. Not sure how is hoing to work
1080p 60fps TOTK that's all I'm asking for.
You ain’t getting that
It will run at 4K@DLSS Quality at 60fps, both phisical and digital copies! And 1080p(native)@60fps at portable mode!
@@rhyge8079well if an over clocked switch can hit 60fps with BOTW than I don’t see why the Switch 2.
@@rhyge8079Imma save this comment cuz it gonna age like milk
@@rhyge8079 with the leaked parts and their specs yes it can definitely run it lmfao
Important questions about Switch 2. Is it going to be the size of w wheelie bin? Is it going to have the power consumption of a small kettle? Is it going to sound like a jet engine when under load? No? I'll take one.
We also must keep in mind that what DF is doing right now while a great analysis is also running on a platform that is optimized for PC hardware setup and either has to also load the entirety of Windows or Android in the background. The switch two will not have these anchor points and also developers will be able to sit and modify the pure game code to match the hardware specs. So if games are already running this good on generic piece settings that are in the ballpark, that usually means the games themselves that are going to be made directly from the developers are going to run and perform better than this. It reminds me of the initial test that DF did for the tegra shield and even the first year of switch games out paste it tremendously including ports that no one ever thought the shield could do. Never mind the switch.
Is the core cluster confirmed to be 8 cores? I had seen rumours it was only 4 cores to keep power envelope around 5w.
Also bear in mind that the lowest power profile for the GPU alone is 30w. On a switch 2 downscalled to half the clock speed you could be looking at 15w tdp. With less cores active maybe 10w. That could work with docked mode targeting a total system draw of 15w vs 5w for handheld mode. That means 735MHz clock speed in docked mode netting around 2 TFlops. That would be 1tflop in handheld mode. Targeting 5w system draw.
The first Switch power target was around 10w in handled mode, dropped to 5w with the first revision and die shrink.
The Tegra X1 have a 4+4 CPU configuration with cluster migration completely managed in hardware, the system only use 4 cores at time and is unaware of the existence of the additional 4, the system was disabled because it doesn't make sense for a console
teraflops aren't performance and the t239 will be clocked much higher than that.
@@renatoramos8834 across similar generations and architectures they are. And how? We have a performance budget. How are you going to clock it higher than that without going to 25, 30w? This is how things work.
Was playing Death Stranding on a Sony X90J 83inch-4090RTX/32GIG DRR/CORE I9 and pair of KEF LSW50.
It meant everything to me. The Sony is a logistical nightmare, but a breathtaking panel. It took a lifetime to realise
this set up. Recently out of my unit of 11 years and its all in storage. I appreciate the show.
Found myself buying copies of various Amiga Magazines recently here in Australia :-)
I would like to see a dock that has active cooling to help push the clocks. Another cool option would be to put tenser cores in the dock itself since you would need DLSS the most when running on a 4K TV this could disable the switch tenser cores while docked reducing heat and saving power to be used for the GPU and CPU maybe an extra 100$ for a switch pro dock although this could add input delay depending on how they implement it.
That would be somewhat challenging as it would require to send lots of other data along each frame to the base
This is such a terrible idea bro 💀
How you guys testing Fortnite with old map? Or those images are only representative 🤷🏻♂️
The ending of that video was a rather abrupt mic drop.
Just keep it portable and we're good
While the Switch 2 raster performance would be close to RTX 2050, the new Nvidia Ampere chip would most likely come with way better newer gen 3 Tensor cores. Just the upgrade from 2 to 3 gen Tensor cores was a massive upgrade in AI performance.
The RTX 2050 is Ampere, it's the same die as the 3050 (GA107). I have no idea why Nvidia decided to name it that way, but they did
I just want to know if Switch 2 can run Red Dead Redemption 2.
It could definitely run RDR2 if Rockstar did a proper Switch 2 Port. Is an absolute certainty that the Switch 2 is more powerful than a PS4. And RDR2 was built for the PS4
When I saw the leaks.. i was looking forward to see how DF takr a look at it.
We need you guys to look at the new recent leaks.
❤ Do you think gta 6 will come to switch 2 ? Pls answer
No because it would be powerful enough but Rockstar wouldn't think it's worth it to do, they seem to be stubborn with porting games to Nintendo
@@ask343i disagree only bc we got games like red dead and gta collection. also former nintendo employees said nintendo would push rockstar to release it since they 'look up to them' unlike any other third party studio
@@dyo_x0 yeah but those titles were probably relatively easy to port, and read dead came very late
I haven't seen them do ambitious ports like GTA V which I am 100% sure could run on Switch, but idk if it could be ported properly to the Wii U. Watch Dogs was tho
@@ask343 my guess is the game probably works on the switch (proven thru hacked versions) but Nintendo didn't want it being pushed too hard in handheld (cpu intensive game), and the online features wouldn't work for them. if we see gtaV on switch 2, it may be a cut down version of the ps4,with no online and just the story
@@dyo_x0 cut down version would make sense on Switch. but not on Switch 2, it would have better performance than PS4 and Xbox One right?
So is still a weird PS4 level perf with a small help from DLSS and small RT feat.
If it has DLSS 3.0, many games can run quite smooth if programmed correctly.
Again. Why upload old footage again?
New content for clips channel right?
its cuz theres been recent leaks/discussion around the switch 2 so there capitlizing on it with a relevant old clip to push.
@@crispychicken143but how relevant is this clip if it doesn't include new information and making people think less of console?
@@TakisEnjoyer yeah, that was just disingenuous oportunistic click/farming on their part. Cheap tricks, and borderline dishonest.
Cool cool cool. I'm just excited to see what nintendo can do with that much performance and memory. Imagine breath of the wild where everything that gets destroyed remains that way for the entire game.
could nvidia and nintendo pull off a magic and introduce a frame-gen designed exclusively to work with 30fps and practically make games run at 60 while still targetting 30FPS? that would be a game changer.
of course, for games that can natively run them without framegen (for example in like Hades), framegen would be turned off
It is AI tech that keeps improving. Honestly, if they can remove the lag from lower framerates at least enough to turn 20 fps into 30 or 40 into 60, it will be amazing. This way, the games will barely need any downgrades to run just like the other versions.
I just want Zelda games to run 60 fps without issue in handheld mode. I wonder what's the chance of this happening.
this is what i expected those windows handheld to do, MAKING REAL PROPRIETARY CONSOLE. the switch 2 is definitely proprietary. the spec mentioned there saying 128 bit bus width for the LPDDR5 memory being used. thats NOT your typical LPDDR5 memory normally you would find in smartphones or laptops. those common LPDDR5 are 32 bit bus width most of the time. so those switch 2 LPDDR5 will be a unique specific design proprietary for the nvidia chip. thats why it could match the old GDDR5 performance. thats what you need to do when you want to get the GPU working appropriately.
by that respect, the GPU in the nvidia chip used for the switch 2 can be considered equivalent to discrete GPU. unlike the common AMD APUs that would still have to be confined to a standardized DDR5 interface. already on paper will perform BETTER on gaming than those rog aly/MSI claw, legion go etc from windows handhelds category. i dont think the switch 2 would only get a mere 4GB of VRAM.
those windows handheld actually could have done the same. add proprietary memory configuration. solder a big bus width LPDDR5 onto the board(if voltage is their main concern) and make the BIOS inform that properly to the OS so the OS would treat it like a higher speed memory. the problem is, they just want to make a quick buck.
LPDDR5X! That's their key!
The thumbnail reaction look of “nvidia doesn’t want you to know this one simple trick”
Surprisingly Switch 2 specs look superior to the Series S.
Like the ram and shader cores.
Just I hope Nintendo doesn't under-underclock the CPU because "muh battery" if it's docked it should use all the JUICE.
Some parts technically are.
consoles with equivalent PC parts always run / look better, than the PC with similar parts...
... just the docked mode of the Switch 2 is tricky to assess atm
And this test of theirs is much weaker than what the switch 2 hardware will have.
@@renatoramos8834
much weaker is just as pointless..
If Nintendo came out with this a year or 2 ago it would be impressive, especially considering that apparently the hardware and software have already been finalized for a year+. but with how much the handheld space has expanded in the last year the switch 2 will not have that same wow factor as the switch 1 did.
Nintendo needs to focus on first party 60fps (should be bare minimum today) and forget 3rd party titles that are too demanding for it.
I expect them to recycle the same stuff with bare minimum effort though like Mario Kart.. Seriously how hard would it be to have a good SP mode like Diddy Kong Racing?
I wouldn't have even years ago, this looks like an iterative upgrade. The model works but more games are struggling so they make it run better. Keep third party involved for longer and keep pushing good first party that's already state of the art of low-end specs, this can still sell really well.
@@Spiggle. Third Party games aren't made by Nintendo.
It's still beyond impressive - the leaked specs and technologies involved already indicate this will be the most advanced handheld system created to date and Switch 2 has the distinct advantage of not being a handheld PC, meaning it's not losing significant resources to a chunky operating system - and it's not unusual for the tech involved to have taped out a year or even two before retail release; the PS5, Xbox Series and Steam Deck's own Zen 2 CPU was taped out in 2017 and was released commercially in May 2019, but I don't think you'd be implying the PS5 and Series X are outdated because they're using components twice as old as those being used in the Switch 2
@@mkjjoethe new leaked specs suggest a pretty sustainable upgrade from OG Switch. Most likely will able to do more than Steam Deck in many cases and even more when Docked. More than enough for most people looking for portable console
I think its simply going to be the case that nintendo titles that are easier to run, especially the og switch titles are the ones that will be 4k if not 1440p or such. While 3rd party stuff is lower
Nothing the folks at Panic Button can’t fix. They’ll have Cyberpunk running at 1080 in a weekend. 😉
Reupload??
I don't care about the Switch 2. I just want Nvidia to make a new Shield using the same hardware like they did with the first Switch.
To all realizing its similar this is df clips not the main channel other channels have similar sub channels that do highlights and such. (Check the description beforehand)
Thought I was having Deja Vu but no, I indeed have seen this LOL
According to TechPowerUp GPU database, 2050 mobile is roughly as powerful as radeon 780m integrated graphics.
I really think they need to change the way they look at performance issues when it comes to drop frames I will argue it will be only an issue performance issue if it dropped to the under 25 fps if it's supposed to be 30 I don't look at something dropping 2 FPS as a performance issue from Target
Imagine Nintendo first party studios taking full advantage of this kind of hardware. I can't help but get excited over the thought.
yeah this is old stuff this clip but still worth watching. Think we are all waiting see you guys thoughts on what appears to be confirmed specs now out there :D
If switch 2 can compete with PC handheld market, I think it will be a runaway success. I opted to purchase/play games on switch because it has the physical version of games that I want.
It is going tu crush the PC handheld market, regardless of the specs.
@@MrBl3ki😂😂😂 explain this delusion to me, I wanna believe too
@@JimScreechie556 no need, you are gonna see it in sales charts, LOL.
comparisons to already existing PC conversions (TW3, Hogwarts Legacy etc) would be more interesting.
But thanks for this "first" look
I’m not sure what the point of this is when all these tests were done on a 4gb ram, the new Nintendo hardware is supposedly 12gb so the speed testing in this video isn’t relevant
It was also done at 750mhz clock speed while the t239 will likely be 50% higher than that.
@@renatoramos8834 from a graphical perspective on what DLSS looks like it’s a good example, but he even says at start of video that the current T239 only does 4gb where Nintendo hardware is is rumoured to be 12gb ram. So in theory it should be three times as fast as what he’s showing
Please redo this with the updated specs