Interaction Starter Pack SHOWCASE | Unreal Engine 5 Marketplace
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- Опубликовано: 5 окт 2022
- GRAB THE ASSET HERE: www.unrealengine.com/marketpl...
Join the community discord! / discord
Watch the SETUP GUIDE: • Interaction Starter Pa...
This starter kit can be imported into any Unreal Engine 5 project within a matter of minutes!
Make sure to follow the Interaction Starter Pack GUIDE for an easy-to-follow setup.
Stay tuned for future tutorials and guides on expanding this Interaction System to fit the needs of any project!
Features:
- Buttons
- Pressure Plates
- Input Item Slots
- Multiple types of doors (regular, sliding, and double sliding doors)
- Physics-based items
- Breakable items
- Mineable and interactable foliage (trees and rocks)
- Guns
- Pickaxes
- Synced Inputs
Number of Blueprints: (33)
Input: Keyboard and Mouse (other input can easily be added)
Network Replicated: (Not at the moment)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Setup Guide: • Interaction Starter Pa...
Support Email: scqcommunity@gmail.com Игры
Very cool indeed. Might grab this for a future project I'm working on
Saved my life bro
epic music, you should start a rapping career!
Oh!! I know that guy) Thank you for sharing this with us!!
Awesome content
Yea, this is exactly what I need
Thank you🙏💕
Love this asset so far. Just started messing around with it yesterday and it's such a great start to an interaction system. Thank you for creating this and sharing it with the community! Also, what is the background music in this video? It has such a good vibe to it, I've been repeating this video in the background while I code because it just puts me in the zone. haha
I'm so glad you love the asset! I just opened my video file to grab the name of the music and it's called "How's It Supposed to Feel (Instrumental)". Take care mate and cheers!
Thanks for sharing Simon, one question though whenever I start with your interaction system, empty project, scalability: low, the performance is rather bad. Is there anything particularly intensive/processor heavy that causes this? -- I'm new to profiling in UE that's why I'm asking beforehand, thanks again! -- Without the interaction system the empty project performs correctly, performance wise as one would expect. I noticed the same issue with a standalone test, the performance is massively lower than without the system even with an empty project. I'll test somewhere else in the meantime to rule out this machine.
Can this be used with VR?
You could technically use this with VR but I'd recommend using something like the VR Expansion plugin or the Virtual Reality Game Kit.
How hard would be implementing this with free Horror Engine on Marketplace?
In all honesty, I haven't used Horror Engine so I can't give you a definite answer. However, I couldn't see it as challenging to implement as I created this interaction system with modularity/expandability in mind. In this pack, I use blueprint interfaces heavily which really plays into the ease-of-use part of the pack.
please make a half life 3
Why only on ue5!?