I dont think they realize the full brilliance of their game, they really have something big going for themselves. One day this game is just going to take off in a big way as far as sales and following. Love stationeers
They're close, but I suspect the UI is going to hold them back. I know they like the Left/Right hand interface, but it's objectively awkward to use, and doesn't make the game better.
I bought this game before mouse drag and drop was a thing. Back then the devs didn't want that in their game. We built everything with our hands. Navigating one inventory at a time. To this day I still use the single inventory. You can toggle it under settings.
I'm loving the steady increase in complexity, -but- and it makes me extremely hype for bigger, badder power generation systems. I want nuclear, of course (why else do we have uranium?), but I also want supermatter and singularities. This game is, so far, the most competent re-imagining of Space Station 13 yet (because it starts from the premise of being a very complex simulation), and you can't have an SS13 game without traitors being able to release Lord Singuloth or delaminate the supermatter.
Hmm yes "If you want to spam machines go play factorio", already doing that while I watch you make factorio-like contraptions with furnaces and splitters my friend
I am watching this today just to listen to the centrifuge scream. A great way to wake up on a weekend day. Those shutes really are a thing of beauty, the 28:00 one especially looks like a configurable splitter to me that seems useful when you want to quickly split a flow of items into say a whole bunch of sorters that are all looking for the same item. Ah I do love the logic puzzles
They should call this the tinitus update just due to the sheer volume of those things. It's quite amusingly ironic that they changed the suit voice to be less "jarring" to players then decided to add the most horrendous sound in the next build.
Now we just need some sort of late game water source. Maybe put "aquifers" in the world and another drill/pump structure that can be placed above them to produce a consistent supply of water. This could be hard to balance though. Maybe needs to come with the addition of "dirty" water or something as well, so that you need to do more work to make this water usable.
It would be interesting if the drill can drill for certain ore's you could select to go on to be turned into ingots automating the system. Good job Developers. I Love it!!
The centrufige does process the rocks into a good mix of ores for what you need. ie. mostly iron. Unlike the rocket which seems to get equal amounts of all ores so you allways run out of iron.
Mick thank you for this and explaining it to us. Also I'm willing to bet the developer will probably go back and look at the fuel generator and do some redesign on it. Btw if you haven't tried it yet you might want to check out the game Satisfactory since it's something I think he would really enjoy playing.
After the fuel centrifuge spools up you can lower the combustion down since you don't need to accelerate it up to speed quickly, it'll save on fuel. Or you can use the exhaust's heat for smelting purposes. Maybe basic smelter setup that melts all your ingots in non-mixing gas types for easy extraction? Also, the stress only rises when the combustion centrifuge spools up too fast per tick. Speed control = ratio between max speed and acceleration, combustion control increases acceleration. Stress is a static number of how fast the RPM is accelerating, it appears to be anything above 1.0 RPM per game tick.
I found the exhaust too cold to be useful for anything. But the amount of coal I was getting would probably be enough to self power the whole setup for free.
The text on the stationpedia said that turning down the combustion yields uncombusted fuel in the exhaust. Also it said that the fuel consumption is controlled by the throttle setting. Aren't you just wasting fuel by lowering the combustion?
You can actually make a fully self sustaining deep miner module. Just need the deep miner, 3 electric centrifuges, 1 sorter, 1 stacker, 1 stationary battery, 1 solid fuel generator and 1 IC10 + housing. - Route chutes from deep drill to centrifuge inputs using new chute overflows. - Pull centrifuge levers and turn them on. - Route chutes from centrifuge outputs to sorter. Send coal to dedicated coal line. Send all other items to a main output line for later smelting. - Route chutes from coal line to coal stacker, with an overflow leading back to the main output line so it doesn't clog up. - Set coal stacker to 50 and leave on permanently. (Can probably replace with Vending Machine and control using existing IC for better efficiency [5w vs 50w]). - Route chutes from coal stacker to solid generator. - Connect generator output directly to battery input with heavy cable. - Connect generator control IC to activate the generator when battery charge drops too low. Total power draw of this setup is a constant 905w. With optimizations to the generator control IC, you might even be able to ditch the stacker entirely and save 50w. Feed it a few stacks of coal to get it started and it will produce ores indefinitely with zero maintenance needed. Once the generator coal chute fills up, it'll even give you some coal so you can comfortably make steel. Sort, smelt and stack with an external arc furnace system to finish automating all ore mining. If you find yourself short on ores, just build more deep miner modules. You'll still need to mine ices since the deep miner doesn't produce ice.
The digital flip flop can be used as a compact sorter. Just query the occupant hash and set the mode to select the output. It may have changed since beta but I found I needed to turn the device off, then back on once I had the hash, then off again. Cumbersome but much smaller than the old sorter.
Can also be used to create viable splitters. Say you have 1 input into the line and 5 outputs from the line, use 3 digital flip flops in a 4:1 3:1 2:1 configuration one after the other and an unpowered splitter at the end, and Voila! perfect 5 way splitter with no headache!
@@ScarletFlames1 I was about to comment with this, but you beat me to it. Perfect for when multiple sets of inputs work at the same speeds, you just have 5 of them. Hurray for 5 ways! I mean... 5 way splitters. 😳😏
I was hyped the whole video after learning the new drills and centrifuge didn't take the super metals but then my joy quickly turned to sadness when I heard the gas generator was nerfed.
flip flop seems very usefull, u may have one input pipe but 2 machines one needs more, or one pipe has more machines on it exmple 2, and the other only 1 so then u can 2:1 ratio to give every machine enough.
About the powered splitter arrows. Say you have it set up to a 3:1 split, it shoots out three ores out front and one up the top. If you switch the arrows, the three ores shoot out the top and the one comes out the front.
If you were to combine the electric splitter with the manual splitters from your first example, you can manage load balancing a lot better. Cause the set up you had, a full half of the input went to one furnace while the other two got quarters. Just set the ratio to one to three and all of a sudden it’s much happier.
Fun question, with use of a gas mixer that can be quickly toggled between 0 and 100, could you use H2O2 to start a gas powered centrifuge, get it up to max for that fuel, then switch to NOS without it breaking?
Oooh! Toys! Q: How do you make the overflow chute configure like 25:05? Normal overflow is that the primary direction is opposite the input with the overflow kicking out the side. These overflows against the harvies have the primary direction out the side and the overflow opposite the input.
If he accepts, you could maybe even do the rectangular thing that you can see if you click on the channel of those 1M people subscribed Minecraft youtubers (it's on the top and I don't know what the name is.)
It's usually their logo in a smaller frame, I'll give Mick the Full Brand treatment , channel banner , channel wallpaper, animated graphic logo . Etc, ETc
I see that you were using the new chutes with the new ore stuff exclusively. The digital flip flop might make more sense when you use them in farms and printers with materials other than ore.
The gas gen nerf does not make sense for sure, its way harder to setup and runs on a much more valuable fuel type that can blow your base up if you mess it up.
There is more than one way to nerf. They could have reduced efficiency when out of spec conditions or takes damage when operated out of spec conditions. That would have nerfed by increased difficulty. Cutting power was the lazy option.
Quick question Mick, do the deep miner centrifuge combo give the basic ores or also the ices? I love that the developers keep on giving us new equipment and I can't believe myself for saying it, but I hope that they give it a pause. So I can get back to building without having to redesign every few weeks .
I dont think they realize the full brilliance of their game, they really have something big going for themselves. One day this game is just going to take off in a big way as far as sales and following. Love stationeers
I hope more people find it. It is not like any other game I have played and it is still in development.
They're close, but I suspect the UI is going to hold them back. I know they like the Left/Right hand interface, but it's objectively awkward to use, and doesn't make the game better.
But the left right hand interface is perfect for VR. (Subtle hint)
I bought this game before mouse drag and drop was a thing. Back then the devs didn't want that in their game. We built everything with our hands. Navigating one inventory at a time.
To this day I still use the single inventory. You can toggle it under settings.
Turd with a peanut in it, that has got to be the single best description I’ve ever heard
These new chutes are gonna be a game-changer... Literally and figuratively!
Gas Centrifuge: "Let me sing you the song of my people before I die..."
I'm loving the steady increase in complexity, -but- and it makes me extremely hype for bigger, badder power generation systems. I want nuclear, of course (why else do we have uranium?), but I also want supermatter and singularities. This game is, so far, the most competent re-imagining of Space Station 13 yet (because it starts from the premise of being a very complex simulation), and you can't have an SS13 game without traitors being able to release Lord Singuloth or delaminate the supermatter.
Those chute switches feel very much like what Kevin would rig up to defend his moon base if "Home Alone" were filmed in Stationeers.
Hmm yes "If you want to spam machines go play factorio", already doing that while I watch you make factorio-like contraptions with furnaces and splitters my friend
I am watching this today just to listen to the centrifuge scream. A great way to wake up on a weekend day.
Those shutes really are a thing of beauty, the 28:00 one especially looks like a configurable splitter to me that seems useful when you want to quickly split a flow of items into say a whole bunch of sorters that are all looking for the same item. Ah I do love the logic puzzles
They should call this the tinitus update just due to the sheer volume of those things.
It's quite amusingly ironic that they changed the suit voice to be less "jarring" to players then decided to add the most horrendous sound in the next build.
Now we just need some sort of late game water source. Maybe put "aquifers" in the world and another drill/pump structure that can be placed above them to produce a consistent supply of water. This could be hard to balance though. Maybe needs to come with the addition of "dirty" water or something as well, so that you need to do more work to make this water usable.
are the h2 combustors not good enough ? ^^
Water recyclers or Stillsuit.
It would be interesting if the drill can drill for certain ore's you could select to go on to be turned into ingots automating the system. Good job Developers. I Love it!!
Nothing stops you from doing that
The centrufige does process the rocks into a good mix of ores for what you need. ie. mostly iron. Unlike the rocket which seems to get equal amounts of all ores so you allways run out of iron.
Mick thank you for this and explaining it to us.
Also I'm willing to bet the developer will probably go back and look at the fuel generator and do some redesign on it.
Btw if you haven't tried it yet you might want to check out the game Satisfactory since it's something I think he would really enjoy playing.
After the fuel centrifuge spools up you can lower the combustion down since you don't need to accelerate it up to speed quickly, it'll save on fuel. Or you can use the exhaust's heat for smelting purposes. Maybe basic smelter setup that melts all your ingots in non-mixing gas types for easy extraction?
Also, the stress only rises when the combustion centrifuge spools up too fast per tick. Speed control = ratio between max speed and acceleration, combustion control increases acceleration. Stress is a static number of how fast the RPM is accelerating, it appears to be anything above 1.0 RPM per game tick.
I found the exhaust too cold to be useful for anything. But the amount of coal I was getting would probably be enough to self power the whole setup for free.
@@cowsareevil7514 the new chute types would be perfect for a coal powerplant.
The text on the stationpedia said that turning down the combustion yields uncombusted fuel in the exhaust. Also it said that the fuel consumption is controlled by the throttle setting. Aren't you just wasting fuel by lowering the combustion?
You can actually make a fully self sustaining deep miner module.
Just need the deep miner, 3 electric centrifuges, 1 sorter, 1 stacker, 1 stationary battery, 1 solid fuel generator and 1 IC10 + housing.
- Route chutes from deep drill to centrifuge inputs using new chute overflows.
- Pull centrifuge levers and turn them on.
- Route chutes from centrifuge outputs to sorter. Send coal to dedicated coal line. Send all other items to a main output line for later smelting.
- Route chutes from coal line to coal stacker, with an overflow leading back to the main output line so it doesn't clog up.
- Set coal stacker to 50 and leave on permanently. (Can probably replace with Vending Machine and control using existing IC for better efficiency [5w vs 50w]).
- Route chutes from coal stacker to solid generator.
- Connect generator output directly to battery input with heavy cable.
- Connect generator control IC to activate the generator when battery charge drops too low.
Total power draw of this setup is a constant 905w. With optimizations to the generator control IC, you might even be able to ditch the stacker entirely and save 50w.
Feed it a few stacks of coal to get it started and it will produce ores indefinitely with zero maintenance needed.
Once the generator coal chute fills up, it'll even give you some coal so you can comfortably make steel.
Sort, smelt and stack with an external arc furnace system to finish automating all ore mining. If you find yourself short on ores, just build more deep miner modules.
You'll still need to mine ices since the deep miner doesn't produce ice.
Awesome as usual, good work now Cows, now I know how to use them.
that's the scariest noise right after putting high pressure in a furnace
lmao by the sound that centrifuge is suffering, end is pain
The digital flip flop can be used as a compact sorter. Just query the occupant hash and set the mode to select the output. It may have changed since beta but I found I needed to turn the device off, then back on once I had the hash, then off again. Cumbersome but much smaller than the old sorter.
Can also be used to create viable splitters. Say you have 1 input into the line and 5 outputs from the line, use 3 digital flip flops in a 4:1 3:1 2:1 configuration one after the other and an unpowered splitter at the end, and Voila! perfect 5 way splitter with no headache!
I did try that but it was too fast to check the contents. I didn't think of turning it off to make it wait.
@@ScarletFlames1 I was about to comment with this, but you beat me to it. Perfect for when multiple sets of inputs work at the same speeds, you just have 5 of them. Hurray for 5 ways! I mean... 5 way splitters. 😳😏
I was hyped the whole video after learning the new drills and centrifuge didn't take the super metals but then my joy quickly turned to sadness when I heard the gas generator was nerfed.
flip flop seems very usefull, u may have one input pipe but 2 machines one needs more, or one pipe has more machines on it exmple 2, and the other only 1 so then u can 2:1 ratio to give every machine enough.
i am here for the Turd with a Peanut in it
About the powered splitter arrows. Say you have it set up to a 3:1 split, it shoots out three ores out front and one up the top. If you switch the arrows, the three ores shoot out the top and the one comes out the front.
The video I've been waiting for!
If you were to combine the electric splitter with the manual splitters from your first example, you can manage load balancing a lot better. Cause the set up you had, a full half of the input went to one furnace while the other two got quarters. Just set the ratio to one to three and all of a sudden it’s much happier.
Fun question, with use of a gas mixer that can be quickly toggled between 0 and 100, could you use H2O2 to start a gas powered centrifuge, get it up to max for that fuel, then switch to NOS without it breaking?
Oooh! Toys!
Q: How do you make the overflow chute configure like 25:05?
Normal overflow is that the primary direction is opposite the input with the overflow kicking out the side.
These overflows against the harvies have the primary direction out the side and the overflow opposite the input.
Thank you mate
Mick i would like to design a logo for your channel if you want, since I learned a lot from your vids basically helped me solve vulcan cooling .
If he accepts, you could maybe even do the rectangular thing that you can see if you click on the channel of those 1M people subscribed Minecraft youtubers (it's on the top and I don't know what the name is.)
@@lumirbaca1831 I can make it as his liking with the thing u are talking about , lol I don't know what it's called either.
It's usually their logo in a smaller frame, I'll give Mick the Full Brand treatment , channel banner , channel wallpaper, animated graphic logo . Etc, ETc
"Unemployed, please help" HAHA THAT'S BRILLIANT
what is the nitrogen fuel your talking about? i have never seen it
Nitrous Oxide is now a combustable oxidiser to burn with volatiles. Twice the power.
@@cowsareevil7514 is it made inside a nitroliser?
Just if you want the CC to be fully automated here you go: (Updated it a bit)
alias combCent d0
alias diodeSlide d1
define MINRPM 400
define MAXSTRESS 100
define STRESSHIGH 80
define STRESSCOOL 10
define MAXIMUM 200
define STEP 10
define MAXPOWER 100
define MINPOWER 0
define MAXIDLE 100
setup:
s combCent CombustionLimiter 0
s combCent Throttle 0
s combCent On 1
s combCent Open 0
start:
yield
l r0 combCent Rpm
blt r0 MINRPM startup
j idle
idle:
sleep 10
l r0 combCent Stress
bge r0 MAXSTRESS startup
l r0 combCent Rpm
blt r0 MINRPM startup
l r0 db Setting
add r0 r0 1
brlt r0 MAXIDLE 4
add r0 0 0
s db Setting r0
j unload
s db Setting r0
div r0 r0 100
s diodeSlide Setting r0
j idle
unload:
s combCent On 0
yield
l r0 combCent Rpm
bgt r0 0 unload
s combCent Open 1
yield
sleep 15 # wait to unload
s combCent Open 0
yield
s combCent On 1
yield
s combCent Throttle 0
yield
s combCent CombustionLimiter 0
yield
j idle
startup:
# test for cooldown
l r0 combCent Stress
sgt r0 r0 99
l r1 combCent Rpm
slt r1 r1 1
and r0 r0 r1
bgtz r0 cooldown
# stress raising?
l r0 combCent Stress
yield
sleep 1
l r9 combCent Stress
sub r9 r0 r9
sltz r9 r9
l r1 combCent Throttle
l r2 combCent CombustionLimiter
add r3 r1 r2
sge r3 r3 MAXIMUM
l r4 combCent Rpm
div r8 r4 MINRPM
s diodeSlide Setting r8
sgt r4 r4 MINRPM
max r3 r3 r4
bgt r3 0 idle
beqz r9 increase
j startup
increase:
add r1 r1 STEP
min r1 r1 MAXPOWER
brlt r1 MAXPOWER 2 # increment CL if TH == 100
add r2 r2 STEP
min r2 r2 MAXPOWER
s combCent Throttle r1
yield
s combCent CombustionLimiter r2
yield
j startup
cooldown:
s combCent On 0
l r0 combCent Stress
sgtz r0 r0
bgtz r0 cooldown
j setup
Not work with NOS fuel - stress 100% at 100 rpm because this script uses "just increase" not "impulse" boost.
I see that you were using the new chutes with the new ore stuff exclusively. The digital flip flop might make more sense when you use them in farms and printers with materials other than ore.
The gas gen nerf does not make sense for sure, its way harder to setup and runs on a much more valuable fuel type that can blow your base up if you mess it up.
I think they nerfed if to be more in line with the stirling engine but it appears they forgot about the solid fuel generator
There is more than one way to nerf. They could have reduced efficiency when out of spec conditions or takes damage when operated out of spec conditions. That would have nerfed by increased difficulty. Cutting power was the lazy option.
I suspect the solid fuel generator is going to be removed or severely nerfed.
"if you want to spam a line of stuff, just go play factorio" damm that is accurate! hahhah beacom the heck out of it and copy past 100x
Quick question Mick, do the deep miner centrifuge combo give the basic ores or also the ices?
I love that the developers keep on giving us new equipment and I can't believe myself for saying it, but I hope that they give it a pause.
So I can get back to building without having to redesign every few weeks .
Just ores, no ices
No ice. I also didn't get any cobalt. No ice makes sense but not sure if the cobalt is deliberate of just bad luck for me.
@@cowsareevil7514 might just be loulan not having cobalt cause I did get some in my Mars testing.
@@cowsareevil7514 Don't forget Loulan is deprecated so it might be that as well.
@@cowsareevil7514 I got cobalt last night. No ices though
oh no, what is this!? they touched my gas generator!?
so many sad noises
@Cows are evil I am not sure if you know the new console command called (deletelooseitems).
23:50 haven't you played satisfactory?
First! :D
Seek logopedist