For those of you who are having difficulty getting this IC code to work, the solution is in line 10. He meant to put a "sub" instead of an "sb" - line 10 should read: "sub r0 90 r0" This will fix the issue and allow the IC to work properly. Thanks to Cows for this, really helpful!
This is certainly better than before...but I have to admit I learned a lot with the old version. Maths and this kind of logic are not exactly my area of expertise ;)
Thanks for this! I keep finding the old out of date information when I search for the solar tracking logic! So frustrating!! The old subtract 75, divide by 1.5 doesn't work anymore and I've been pulling my hair out trying to get my solar tracking to work accurately. I've got probably a hundred plus basic non-tracking panels out because I couldn't be bothered to setup tracking due to my old scripts and the old logic chip designs not working. Hopefully this will help with reducing my in game lag issues!
Change I noticed with this update also has made Venus and Vulcan a lot harder coz the trick of turning your filter on and off no longer works to stop venting all your oxygen to your waste tank
@@jojoskunk I started a new venus world post patch and it didn't work anymore but that was yesterday when they were dealing with a whole heap of bugs that they have now fixed so maybe its changed back I haven't tested today
It seems like you only have 6 minutes before the waste tank is full. You had 12 minutes before. No way can you set up anything to capture the O2 in the waste tank.
"Throw 'em out! Start again!" *__* Just fix the math in the script. No need to rewrite from scratch. I just came back to Stationeers after a couple years and didn't even know this had happened, but quickly discovered it, tested, found the problem, more testing, fixed the math, more testing, discovered that in addition to that face-up daylight sensors don't need to have their horizontal angle negated anymore, so my panels were turning the wrong direction, fixed that too, changed the way the script works to not bother switching the deprecated sensor mode since both angles are simultaneously accessible now, more testing, and it all seems to work right. Of course, my script is _slightly_ more complicated than what you've written here... ;)
It much more simpler to build two types of logic. Instead of reading horz and vert value from same sensor, you could split it. So, vert alignment = 1x sensor, 1x logic reader, 1x batch writer, with sensor facing front and horz alignment = 1 sensor, 1 logic reader, 1x batch writer, with sensor facing up. No math involved.
Did you try it? I also thing, that this sould work, but when you change horizontal, maybe the whole panel will turn around, so now you vertical aligment will be wrong? i have to try it. If that works, it is much more conviniet, also it will solve my problem with power (I am starting brutal vulcan, and I cannot use big battery and PC just for solar tracking).
I tried it and it work only one half of the day, Because then it flip its horizontal almost 180 deg and stat tilting more than 90 deg (because it count that it still face to the east, but panel rotate to the west)
Not sure but I'm having some extremely weird bugs with this current setup. The logic chip inputs have different values then what it's asking for. For example solar panel charge will give output of vertical angle. Some very weird stuff!!.
@@billthompson8182 Yeah maybe the Dev team thought that this implementation was too easy and decided to remove it. Or maybe its just another bug to add the list of already available bugs.
This panel can put out close to 100 watts ruclips.net/user/postUgkxOqI2yqX0XVrhR2BMJciTWrHJpG8FhJyg when positioned in the appropriate southernly direction, tilted to the optimal angle for your latitude/date, and connected to a higher capacity device than a 500. The built in kickstand angle is a fixed at 50 degrees. Up to 20% more power can be output by selecting the actual date and latitude optimal angle.The 500 will only input 3.5A maximum at 18 volts for 63 watts. Some of the excess power from the panel can be fed into a USB battery bank, charged directly from the panel while also charging a 500. This will allow you to harvest as much as 63 + 15 = 78 watts.If this panel is used to charge a larger device, such as the power station, then its full output potential can be realized.
This was the second video I've ever seen on this game. The first was how to start your world. I don't think think I'm going to able to play this game LOL. Really good tutorial though, I just don't know how to code!
Yes that works. But what if you use a solar panel with the communication terminal on the same output as the power terminal. I can't seem to get it to work.
I am still brand new to this game, watching this I was curious do the solar panels shade each other? I mean does the front solar panel block the other panels during sunrise, reducing the efficiency?
I just put them anywhere for a demonstration but it would be better to have the row with exposure the sunrise on Mars so that they dont get the shadow.
my sensor shown up when it was mounted on the side and since i deleted it to mount facing up it does not work no matter what i do all i get from the reader is batch id and other stuff but not sensor data for h and v.....?
The panels for me do not move when I export, instead, the ic housing's light flashes saying error on line 6 and I checked and the code is the exact same If I get rid of line 6 completely the error jumps to line 9, I get rid of line 9 and the solar panels move back and forth. EDIT: Got it to work I just had to use a screwdriver and set d0 as the sensor which wasn't clear in the video
Edit: No you can't. Since the solar panel rotated to match the horizontal angle, they're no longer aligned with the vertical sensor. The vertical sensor would have to rotate the same amount horizontally to give a reading that can be applied as is to the panels.
You need the vertical to from 0 to 90 and then back down again so you will always need the math for the 90-sensor calculation. If there is a simpler setup I have not seen it.
It won't actually work if you try that: - the 1-axis tracking has the panels going from 0 to 180 in vertical, but - in 2-axis tracking they go 0 to 90 and then back down to 0. So Mick's 6-chip solution is probably the cleanest you can get 2-axis tracking (and it's pretty clean, tbh).
Could you use two daylight sensors, one to track vertical, one to track horizontal, and just use the two logic for both sensors? I'm not sure it would make a huge difference, but could simplify things a bit. Just asking because I am curious about that.
for me, absolutely nothing works, I tried exactly as you showed and the only reaction of the panels is to set it to horizontal 360 and vertical 15 after turning the panels, vertical is on the second maximum. then I tried to overwrite horizontal to 90 and the writer can either overwrite one panel or try to overwrite itself. I have the panels set horizontally 90 to the east
Oh, haven't thought of mods. It's ok. I wonder if you'll have to adapt some of the base's systems to the new update (besides the solar). Frankly I haven't sift through the patch notes. But what if they for example messed with sphere curvature or Pi number and Wilson is now bald? Wait...
Wouldn't the setup have been simplier if you had kept the vertical setup with the sensor unmoved, then add a new daylight sensor and the 2 chips to move the panels in the Horizontal? So in total you have 2 logic Readers, 2 batch writers and 2 daylight sensors, no complicated math, no memory chips, just place the two daylight sensors in the right orientation and use the readings.
This game can be so frustrating. I've just set this up exactly as shown. Every knob turned and set and powered and wired. and the panels do nothing. network checks out, everything should be working but it doesn't move at all. I've had other things just stop functioning for no reason. I had my air lock doors, without me touch touching it at all, switched my internal and external doors. I've had a furnace that won't vent no matter what i did, and finally had to dismatle it, and fully expected it to explode when I did(still very hot). Some of the time, i can't tell if it's a bug or something i'm doing wrong. Oh yea, Martian storms, insta -pop on you. That's always fun in the middle of trying to troubleshoot something. I know there is a weather station, but tell me you won't see a monster dust storm coming for miles away. It's dumb.
It is working, I just put new reinforced solar panels up today. Are you playing on Steam or your own/or another server? Steam always works so far. Important is, what planet are you on and where your sun rise at the horizon? Then just try it with vertical tracking only. This should anyhow be just fine when you are on Mars. Horizontal tracking is not so much needed there. Make sure your daylight sensor faces sun rise. There your panels memory chip has to be setup and set the right degree. Look in the youtube how the solar panels are set. what direction power is, what direction the green comunacation port. Then your panels are aligned as well. When you connect all the same way and you switch on the chips, the led on the chip lits up green. Then your stuff is working and your panels should start to align. They tick and align very slow, but they do almost every 3 Seconds or so and go with the sun, even the sun is not all the way up.
Is this on a creative save? Im new to the game, only around 30 hours in, and noticed the solar panel kit used in the video works different than mine. I dont have to option to set a dual solar panel that is adjustable. I only get an option for either flat or around 40 degrees from the solar panel kit. I must be missing something. Yes i know i can make dual solar panels from the tier 2 printer but the video doesnt say anything about tier 2 anything.
hi, i have managed to auto move one solar paner (dual), but teh second solar pane (dual) does not move. i must change the element at the logic writers, but then the first one does not move. what should i do?
its is alot simpler you forgot one thing what the orientation of the solar panels which way to you orient the network input is east or has that also changed
The angle of the solar panels has never mattered. As long as you align the sensor with the solar panels with the method I explained at the start, you can mount them in any direction and they will work. You can even mount them on a wall.
@@Rynoh84 i figured it out The In slot wasn't selected the solar panel When you are changing it, it will appear "cycle to solar panel" so you need to push it one more time to select it I hope it's understandable
Hi thanks for this vodeo. But this Solartracking doesn't work for me at Vulcan with IC. I build the same configuration as your video. Have you any ideas for me?
sadly the IC script ist not working at all. edit1: figured it out! its a small L and not 1 ... this editor shows 1 and l the same way ... edit2: Sadly the IC script is not as efficent as the other version, i get my solar only to 89% with ic and with logic chips to 100%
Thank you for this info. Then again why would you ever care about solar tracking. Unless you on moon, wind turbines are usually better choice or just slap down double or triple number of flat panels and no need to waste time on tracking ;-)
Apparently not. I've tried this and it works ok until you start approaching noon. At that point, the efficiency start going down and then at after noon, it starts going down the wrong way and points to sunrise again, eventually. Maybe someone else can figure this out, but I couldn't.
Not sure why, but i set up the same way and im not getting the same options when i use the screwdriver on my chips, i have input on reader to sensor, but out var, wont let me pick vertical, and on batch write, i have input from reader, and out type to dual solar, but the out var wont let me pick vertical
No idea what I did differently, seems everything is the same as far as I can tell. Got it to work. Could the new update Playing with Fire have created bugs in the logic chips and MIPS programming?
I just like to use programming do my solar tracking. Sure these logic setups are much simpler and easier to understand, but they take up quite a lot of real estate on the floor/walls. So if you have some coding experience, it would have a lot of material and space savings. Sure you would still need to build up a computer but once you understand the syntax, you can fix up a program that does everything. And then you can use that computer for coding any other IC program scripts, soooo...why not?
I think what galled the majority of people, is that they made no attempt to warn their customer base of the coming change. For me, that tells me that the programmers are in charge there, and they have no project managers. Customer disservice at its finest.
7:30 that's a MUCH MUCH better explanation than all the "have the data port face north/east" that is usually said for these setups
For those of you who are having difficulty getting this IC code to work, the solution is in line 10. He meant to put a "sub" instead of an "sb" - line 10 should read: "sub r0 90 r0"
This will fix the issue and allow the IC to work properly.
Thanks to Cows for this, really helpful!
Correct. He put the right code in the description. So it's just a copy/paste.
He did make that correction _in the video_ just a couple seconds later (14:40). ;)
First IC Program. I have two types of Solar Panels both Dual and Heavy so I had to expand but its working great! Thank you so much!
You might add also parking for solar panels. So when Sun comes down they stop tracking and rotate to west
This is certainly better than before...but I have to admit I learned a lot with the old version. Maths and this kind of logic are not exactly my area of expertise ;)
wow it got lot simpler I remember my first attempt to set up a basic solar tracking logic, it felt so complicated.
I think my first setup was 12+ chips. Now it down to 6.
Thanks Mick, noticed yesterday the chance in solar tracking.
Haven't given myself the time to figure out the how and what.
Now I don't have to. Lol.
Thanks for this! I keep finding the old out of date information when I search for the solar tracking logic! So frustrating!! The old subtract 75, divide by 1.5 doesn't work anymore and I've been pulling my hair out trying to get my solar tracking to work accurately. I've got probably a hundred plus basic non-tracking panels out because I couldn't be bothered to setup tracking due to my old scripts and the old logic chip designs not working. Hopefully this will help with reducing my in game lag issues!
Change I noticed with this update also has made Venus and Vulcan a lot harder coz the trick of turning your filter on and off no longer works to stop venting all your oxygen to your waste tank
really it worked in the testing before this official update how can i survive now SHIT!!!!
@@jojoskunk I started a new venus world post patch and it didn't work anymore but that was yesterday when they were dealing with a whole heap of bugs that they have now fixed so maybe its changed back I haven't tested today
I was testing the Vulcan save and it seems to still be working but expect a lot of changes over the next few weeks.
It seems like you only have 6 minutes before the waste tank is full. You had 12 minutes before. No way can you set up anything to capture the O2 in the waste tank.
What actually causes this? I find this a lot where hot areas cause my waste tank to fill up with my O2 and I have no idea why.
Mick you are the man sir and the Stationeers Master of Masters. Thank you for all this information and God Bless you sir. 😃😃😎😎
Thank you for the video. This is going to help a lot of people with the new update.
"Throw 'em out! Start again!" *__* Just fix the math in the script. No need to rewrite from scratch.
I just came back to Stationeers after a couple years and didn't even know this had happened, but quickly discovered it, tested, found the problem, more testing, fixed the math, more testing, discovered that in addition to that face-up daylight sensors don't need to have their horizontal angle negated anymore, so my panels were turning the wrong direction, fixed that too, changed the way the script works to not bother switching the deprecated sensor mode since both angles are simultaneously accessible now, more testing, and it all seems to work right. Of course, my script is _slightly_ more complicated than what you've written here... ;)
Thanks for this video! Got caught last night w empty batteries.
Thanks Mick. Well explained, as always. My base is now happy.
Nice! I hope you keep workin on your vulcan game
It much more simpler to build two types of logic.
Instead of reading horz and vert value from same sensor, you could split it.
So, vert alignment = 1x sensor, 1x logic reader, 1x batch writer, with sensor facing front and
horz alignment = 1 sensor, 1 logic reader, 1x batch writer, with sensor facing up.
No math involved.
Did you try it?
I also thing, that this sould work, but when you change horizontal, maybe the whole panel will turn around, so now you vertical aligment will be wrong?
i have to try it. If that works, it is much more conviniet, also it will solve my problem with power (I am starting brutal vulcan, and I cannot use big battery and PC just for solar tracking).
I tried it and it work only one half of the day, Because then it flip its horizontal almost 180 deg and stat tilting more than 90 deg (because it count that it still face to the east, but panel rotate to the west)
What are your plans for a future series? I would love to see you make a mega base with some of your new automation techniques!
thnx for quick update! w8n for other updates videos xD
you have no idea how long it took me to find this damn video...
Not sure but I'm having some extremely weird bugs with this current setup. The logic chip inputs have different values then what it's asking for. For example solar panel charge will give output of vertical angle. Some very weird stuff!!.
Yeah, same. I cannot get this to work with having copied this video's exact instruction.
@@billthompson8182 Yeah maybe the Dev team thought that this implementation was too easy and decided to remove it. Or maybe its just another bug to add the list of already available bugs.
@@Rynoh84 Yeah. I've since restarted on Mars for a complete exact replica of what the poster has done.
This panel can put out close to 100 watts ruclips.net/user/postUgkxOqI2yqX0XVrhR2BMJciTWrHJpG8FhJyg when positioned in the appropriate southernly direction, tilted to the optimal angle for your latitude/date, and connected to a higher capacity device than a 500. The built in kickstand angle is a fixed at 50 degrees. Up to 20% more power can be output by selecting the actual date and latitude optimal angle.The 500 will only input 3.5A maximum at 18 volts for 63 watts. Some of the excess power from the panel can be fed into a USB battery bank, charged directly from the panel while also charging a 500. This will allow you to harvest as much as 63 + 15 = 78 watts.If this panel is used to charge a larger device, such as the power station, then its full output potential can be realized.
Was struggling to get the ic to work right until I listened to what you said and not what you typed on line 10 you say subtract but you typed sb.
Is flushing your suit helmet working???
no eva???
This was the second video I've ever seen on this game. The first was how to start your world. I don't think think I'm going to able to play this game LOL. Really good tutorial though, I just don't know how to code!
Yes that works. But what if you use a solar panel with the communication terminal on the same output as the power terminal. I can't seem to get it to work.
Brother, you are a godsend. Thank you so much for this video!
Hello Mick, are you restart the Vulcan series, or are you continue the already 10 episode old series!? I really like your style on this game! Bravo!
Vulcan will continue
I am still brand new to this game, watching this I was curious do the solar panels shade each other? I mean does the front solar panel block the other panels during sunrise, reducing the efficiency?
Yes the solar panels react to shade, even the shade cast by other solar panels
I just put them anywhere for a demonstration but it would be better to have the row with exposure the sunrise on Mars so that they dont get the shadow.
my sensor shown up when it was mounted on the side and since i deleted it to mount facing up it does not work no matter what i do all i get from the reader is batch id and other stuff but not sensor data for h and v.....?
The panels for me do not move when I export, instead, the ic housing's light flashes saying error on line 6 and I checked and the code is the exact same If I get rid of line 6 completely the error jumps to line 9, I get rid of line 9 and the solar panels move back and forth.
EDIT: Got it to work I just had to use a screwdriver and set d0 as the sensor which wasn't clear in the video
so question what pin on the housing does the solar panels get connected to or does it not?
I'm new to Stationeers and trying to learn how to script but I can't get my solar panels to move with this script?
Um... Can't you use the 2 chip vertical & 2 chip horizontal from 2 separate sensors, one for horizon & one vertical, as an even simpler arrangement?
Edit: No you can't. Since the solar panel rotated to match the horizontal angle, they're no longer aligned with the vertical sensor. The vertical sensor would have to rotate the same amount horizontally to give a reading that can be applied as is to the panels.
You need the vertical to from 0 to 90 and then back down again so you will always need the math for the 90-sensor calculation. If there is a simpler setup I have not seen it.
Or you could just use two daylight sensors so the 2-logic solution works on the horizontal....
This is the simplest that I can do.
It won't actually work if you try that:
- the 1-axis tracking has the panels going from 0 to 180 in vertical, but
- in 2-axis tracking they go 0 to 90 and then back down to 0.
So Mick's 6-chip solution is probably the cleanest you can get 2-axis tracking (and it's pretty clean, tbh).
@@narc0tiq good point
They've fixed the Sensor Lenses!!!!
Yes, and it is fantastic.
How would this change for Europa?
i gotta be real stupid, all that IC script does for me is that the panels set at sunrise, but they do not track. what am i doing so wrong.
Could you use two daylight sensors, one to track vertical, one to track horizontal, and just use the two logic for both sensors? I'm not sure it would make a huge difference, but could simplify things a bit. Just asking because I am curious about that.
for me, absolutely nothing works, I tried exactly as you showed and the only reaction of the panels is to set it to horizontal 360 and vertical 15 after turning the panels, vertical is on the second maximum. then I tried to overwrite horizontal to 90 and the writer can either overwrite one panel or try to overwrite itself. I have the panels set horizontally 90 to the east
when on the out var it does not let me select vertical only lock and on
When the next episode on Vulcan? ;)
When I get the mods working
@@cowsareevil7514 worst case, the previous build is still on steam so you can roll back if you don't want to wait
Oh, haven't thought of mods. It's ok.
I wonder if you'll have to adapt some of the base's systems to the new update (besides the solar).
Frankly I haven't sift through the patch notes. But what if they for example messed with sphere curvature or Pi number and Wilson is now bald? Wait...
Wouldn't the setup have been simplier if you had kept the vertical setup with the sensor unmoved, then add a new daylight sensor and the 2 chips to move the panels in the Horizontal? So in total you have 2 logic Readers, 2 batch writers and 2 daylight sensors, no complicated math, no memory chips, just place the two daylight sensors in the right orientation and use the readings.
I was thinking the same thing. I'll probably just use 2 sensors instead to have less chips clogging up the walls.
This game can be so frustrating. I've just set this up exactly as shown. Every knob turned and set and powered and wired. and the panels do nothing. network checks out, everything should be working but it doesn't move at all. I've had other things just stop functioning for no reason. I had my air lock doors, without me touch touching it at all, switched my internal and external doors. I've had a furnace that won't vent no matter what i did, and finally had to dismatle it, and fully expected it to explode when I did(still very hot). Some of the time, i can't tell if it's a bug or something i'm doing wrong. Oh yea, Martian storms, insta -pop on you. That's always fun in the middle of trying to troubleshoot something. I know there is a weather station, but tell me you won't see a monster dust storm coming for miles away. It's dumb.
It is working, I just put new reinforced solar panels up today. Are you playing on Steam or your own/or another server? Steam always works so far.
Important is, what planet are you on and where your sun rise at the horizon? Then just try it with vertical tracking only. This should anyhow be just fine when you are on Mars. Horizontal tracking is not so much needed there. Make sure your daylight sensor faces sun rise.
There your panels memory chip has to be setup and set the right degree. Look in the youtube how the solar panels are set. what direction power is, what direction the green comunacation port. Then your panels are aligned as well. When you connect all the same way and you switch on the chips, the led on the chip lits up green. Then your stuff is working and your panels should start to align. They tick and align very slow, but they do almost every 3 Seconds or so and go with the sun, even the sun is not all the way up.
Is this on a creative save?
Im new to the game, only around 30 hours in, and noticed the solar panel kit used in the video works different than mine.
I dont have to option to set a dual solar panel that is adjustable. I only get an option for either flat or around 40 degrees from the solar panel kit.
I must be missing something.
Yes i know i can make dual solar panels from the tier 2 printer but the video doesnt say anything about tier 2 anything.
I believe they are called advanced solar panels
Is the new version the reason for nothing since Monday? I need my fix!!!
Life is getting in the way at the moment. This quickie is all I have had time for. I will hopefully get back to it soon.
hi, i have managed to auto move one solar paner (dual), but teh second solar pane (dual) does not move. i must change the element at the logic writers, but then the first one does not move. what should i do?
you should use batch writer
Wouldn't be better to just have 2 solar sensor for 2 axys tracking? one for horizontal, one for vertical, straight forward read than right
I tested this and yes this works.
its is alot simpler you forgot one thing what the orientation of the solar panels which way to you orient the network input is east or has that also changed
The angle of the solar panels has never mattered. As long as you align the sensor with the solar panels with the method I explained at the start, you can mount them in any direction and they will work. You can even mount them on a wall.
yes i followed old tutorial on tracking and wondered why it was not working XD hopefully after this it will
i cant change the variable to vertical or horizontal in the logic reader, it doesnt show
Yes this was changed or it has become a bug. Same thing happens to me.
@@Rynoh84 i figured it out
The In slot wasn't selected the solar panel
When you are changing it, it will appear "cycle to solar panel" so you need to push it one more time to select it
I hope it's understandable
Hi thanks for this vodeo.
But this Solartracking doesn't work for me at Vulcan with IC.
I build the same configuration as your video. Have you any ideas for me?
I'm on the moon. Same thing. It doesn't work for me with the exact copy of the setup.
sadly the IC script ist not working at all.
edit1: figured it out! its a small L and not 1 ... this editor shows 1 and l the same way ...
edit2: Sadly the IC script is not as efficent as the other version, i get my solar only to 89% with ic and with logic chips to 100%
Thank you for this info. Then again why would you ever care about solar tracking. Unless you on moon, wind turbines are usually better choice or just slap down double or triple number of flat panels and no need to waste time on tracking ;-)
You´re the best
Is anyone else getting an "Error UnrecognizedInstruciton at line 6" when trying to do the IC method?
I am. Idk what's wrong but i'm looking lol
I got it. Those aren't 1's, they are lowercase L's.
Thank you, but cant you just use two sensors?
Apparently not. I've tried this and it works ok until you start approaching noon. At that point, the efficiency start going down and then at after noon, it starts going down the wrong way and points to sunrise again, eventually. Maybe someone else can figure this out, but I couldn't.
Merci ! Cela fonctionne à merveille avec l'IC code
I copied the design but my logic chips won’t turn on :(
much appreciated
Not sure why, but i set up the same way and im not getting the same options when i use the screwdriver on my chips, i have input on reader to sensor, but out var, wont let me pick vertical, and on batch write, i have input from reader, and out type to dual solar, but the out var wont let me pick vertical
Hi I tried the script on vulcan 2 and nothig has hapened on ic dont show error but the pannels dont move:((
Were you able to figure this out?
Thank you!
Thank you, this is very helpful!
I can’t make it work maybe they changed it again or I’m dumb idk
Awesome vid thanks
Absolutely none of this works for me. This tracks about 10 degrees ahead of the sun. The IC doesn't work at all.
No idea what I did differently, seems everything is the same as far as I can tell. Got it to work. Could the new update Playing with Fire have created bugs in the logic chips and MIPS programming?
there is no complete what is done in the video, what is done on circuit housing is not described😡😡😡
Did not work trying for a week
Hey 2023 here is the code still working as far I experienced with a friend it does not.
I just like to use programming do my solar tracking. Sure these logic setups are much simpler and easier to understand, but they take up quite a lot of real estate on the floor/walls. So if you have some coding experience, it would have a lot of material and space savings. Sure you would still need to build up a computer but once you understand the syntax, you can fix up a program that does everything. And then you can use that computer for coding any other IC program scripts, soooo...why not?
just use 2 sensors and skip that memory and math unit. Wonder why you didn't say that.
do you have a video with this? or....
👍
Dude, you go way to fast, you should have hovered over each value for a few seconds...
This don’t work at all wasted hours . On moon using 1 solar panel not a budge
This video is for experienced players. As for me, being novice player in Stationeer, nothing is clear as you do everything way too fast.
I think what galled the majority of people, is that they made no attempt to warn their customer base of the coming change. For me, that tells me that the programmers are in charge there, and they have no project managers. Customer disservice at its finest.
It's a video game in early access. That's all the warning you need.
💯👍
Nice Work thank you!