Industry Secrets to Ensure You Finish Your Gamedev Projects! [2019]

Поделиться
HTML-код
  • Опубликовано: 7 окт 2024

Комментарии • 64

  • @AskGamedev
    @AskGamedev  5 лет назад +9

    Thanks for watching! For more Ask Gamedev on this topic, check out this video on How to Plan Your Game Development Project
    ruclips.net/video/a7vZFiFLw-w/видео.html
    Or check out this video on the 6 roles that you need to build a great indie dev team:
    ruclips.net/video/-EJP-I30iWY/видео.html

  • @AlfredoAVA
    @AlfredoAVA 4 года назад +7

    Peferring to be a solo dev has definitely increased my workload, but on the upside, it's forced me to become a much more well-rounded designer, learning different dev-crucial skillsets. I come from an art background, but over the years, I taught myself how to code, animate, create effective designs and mechanics, and even how to compose music. If I get burned-out doing one thing, like art, I can do something else like write more music or code a planned feature, so having to take on differing roles and their disciplines keeps the solo dev experience interesting and fun. Just like the well-rounded Leonardo Da Vinci (one of my idols) I've always aspired to be a 'polymath' of my own :)

    • @emeraldskits4026
      @emeraldskits4026 3 года назад +1

      Now _this_ is a good game developer. Keep up the good work!

    • @AlfredoAVA
      @AlfredoAVA 3 года назад +1

      @@emeraldskits4026 Thank you so much! 😊

  • @caglnoah
    @caglnoah 5 лет назад +10

    I liked how much he discussed keeping momentum by committing to a project publicly. That's funny to me, the only projects I ever really finish are ones for Ludum Dare. The reason I tend to see the development to the end is because I've already spent the weekend posting about my progress.

  • @coffeediction
    @coffeediction 5 лет назад +8

    the 7th literally had it today... since i told everyone im making a map for a game, and i felt like quitting because i took too big of a project, i didnt, would look bad in those peoples eyes... so i continued, and voila, almost done

  • @NewHopeGames
    @NewHopeGames 5 лет назад +4

    Great video and thanks for sharing! Many times the last 10% to 20% of a gamedev project can be the most difficult. I find putting together a routine and templates always helps get the job done especially when it comes to trailers, storepages, screenshots and other artwork.

  • @cafafifa9663
    @cafafifa9663 5 лет назад +10

    The intro has definitely been shortened down a lot. Great work 👍

  • @jakubsowiak1068
    @jakubsowiak1068 5 лет назад +3

    Hi ! Never commented before, but this time is a must. These animations are simply great, great work guys!

    • @AskGamedev
      @AskGamedev  5 лет назад

      Thanks for the kind words Jakub. And thanks for making your first comment!

  • @AngobiTMS
    @AngobiTMS 5 лет назад +56

    Nice but for your next video, please do: "Secrets to ensure you start your Video Game development!"
    Instead of installing new versions of Unity forever and ever.

    • @cageedits8716
      @cageedits8716 5 лет назад +3

      I am where u are aswell still just making excuses like im still looking for team but i could start learning.

    • @AngobiTMS
      @AngobiTMS 5 лет назад +6

      @@cageedits8716 I also keep making excuses like I'm tired, I don't wanna work, juggling work and game dev is impossible, etc. etc.
      welcome to the procrastination squad!

    • @cageedits8716
      @cageedits8716 5 лет назад

      Lol

    • @TheCivildecay
      @TheCivildecay 5 лет назад +3

      If you can't start, gamedev is probably not for you

    • @moved159
      @moved159 5 лет назад

      lol

  • @mr.fakeman4718
    @mr.fakeman4718 5 лет назад +15

    1:23 Video starts here.

  • @TheCivildecay
    @TheCivildecay 5 лет назад +11

    Since my friends aren't as geeky as me, and everytime I joined a devteam online it ended in a halfbaked product/ or disaster, i rather be a solo dev.

    • @leo523
      @leo523 4 года назад

      Me too.

  • @cageedits8716
    @cageedits8716 5 лет назад +7

    Amazing quality and content i think u should be more known. Please make more videos

    • @AskGamedev
      @AskGamedev  5 лет назад +3

      Thanks for the kind words

  • @SnutiHQ
    @SnutiHQ 5 лет назад +2

    I'm glad these are no longer secrets! 😅 Doing quite a few of these, but nice with some new insights! Thanks for making these awesome videos. 💪

  • @leyria
    @leyria 4 года назад

    I always feel this way 2:03
    I work alone in my game since 2017 in my spare time, now I'm dedicating 100% of my time to the game.

  • @Pink09
    @Pink09 5 лет назад +1

    Social media and having a team (even if it's just 1 other person) really does help.

  • @REXanadu
    @REXanadu 5 лет назад +3

    It'd be nice if I finally saw one of these kind of videos also adding in an estimate for what amount of money you need to have before starting a game development project. So many people go into making even a relatively simple indie game only to go bankrupt either before or after the game is released.

    • @AskGamedev
      @AskGamedev  5 лет назад +2

      That's a great suggestion Edgar! We'll add it to our list of ideas from the community.

    • @rei1789
      @rei1789 5 лет назад +3

      I think though that the money estimates will vary greatly depending on the game. Some games require only time (minimalist or free graphics, or even self-made graphics, etc.). I'm working on a game right now and I'm making all the assets slowly. It takes a while but it's fun, but I'm not spending a dime on creating the assets.
      The marketing side is also similar. It's possible especially nowadays to get your game noticed on little to no marketing budget at all. There are some indie games that did ok simply by word of mouth, but they needed to have a good game to begin with of course. Yeah they probably could've gotten way more players with paid advertising and stuff, but that's really up to you and your current budget. But as they say, product is very important. No amount of expensive advertising will make up for a bad game.
      I see a lot of indie devs simply talking about their games on social media and online communities. A few screenshots, gifs or short video clips of the game is enough to get people to notice your game, provided you actually made an interesting game and did a good job with getting those shots.
      I'm not saying it's bad to spend money though. If I had more money I'd totally hire people to do a lot of this stuff for me so I can focus on the game design. I'm just saying because of all the options these days as well as the variety of types of "games" one can make, the actual estimation could be a fairly meaningless value in the end.
      I think all in all, you shouldn't quit your day job, so to speak, unless you are getting funding for making your game somehow. Or at least ensure you have a source of income, such as freelancing or consulting, before deciding to attempt going into game dev full time. This is true for other kinds of businesses too anyway, not just game dev.

    • @savvivixen8490
      @savvivixen8490 4 года назад

      @@rei1789 Thank you very much for sharing your experiences and insights! It really helps. 😊

  • @grass324
    @grass324 4 года назад

    Watching someone showing and testing their indie game inspires me to finish my game

  • @nuclearbeeberman
    @nuclearbeeberman 5 лет назад

    As someone who already finished private game projects i think the most important thing is the mindset.
    For me it helps if i know roughly what the game will be and how much of work needs to be done but then stop thinking about it and think only about the current task... as soon as you begin to only see how much work still needs to be done, you have a problem and it's very likely you stop working on it because it's a lot of pressure.
    So do every thing step by step, do not rush, give yourself and your projects time...
    Also very important: while you develop a game you have already 290394 new ideas for new games, write them down but do not become to excited about them. otherwise you wont continue with your current project.

  • @PrinceOfLostKingdom841
    @PrinceOfLostKingdom841 3 года назад

    Yes, I did start making my first Indian game 2 years ago (Most of the time I am working on 3d art assets for my game).
    How to finish is a problem I am facing right now after I worked on 2 years.
    So it's very useful suggestions for me

  • @justintodd701
    @justintodd701 5 лет назад

    your channel deserves more support

  • @adonas3903
    @adonas3903 5 лет назад +1

    Gamedev saved me. Thank you!

  • @simon7788
    @simon7788 5 лет назад +2

    As always, amazing video. But I have a question for you as solo game developer. How inportant marketing is for a game and how to start marketing? I am struggeling to push myself to marketing of my game, and I wanted to know what do you think. Thank you for any response

    • @AskGamedev
      @AskGamedev  5 лет назад

      Hi Bača
      , it's super important! Here are a couple of videos that we made on marketing, that we think you mind find helpful: ruclips.net/video/yQggqaxx6cg/видео.html and ruclips.net/video/9nZ2dHtYNus/видео.html

  • @factual_banana4608
    @factual_banana4608 2 года назад

    I find it helpful when I lose motivation on one project I start working on another one. In my case I use Dreams on the PS4, and I already have a game published on there, so I just work on updates for it when I lose motivation on my horror game.

  • @milktar2182
    @milktar2182 3 года назад

    "Estimate the tasks involved in bug fixing..."
    CDPR: *define bug fixing*

  • @FranciscoSciaraffia
    @FranciscoSciaraffia 5 лет назад +8

    About working in a team: Beware the wrong people will make things WORST, A LOT WORST. So unless you can hire actual experienced professionals, you're better off working by yourself on a game scoped in a way you can do so.
    If you do well, you can increase your team size 1 project at a time.

  • @lFreakey
    @lFreakey 5 лет назад +2

    Great vid, thx :D

  • @hyperdespite
    @hyperdespite 5 лет назад +1

    Thanks

  • @CringeYoutubeName69
    @CringeYoutubeName69 2 года назад

    ------------------------------------
    [VIDEO TIMESTAMPS]
    ------------------------------------
    00:00 - intro
    1:22 - tip 1: have a solid dev plan
    2:33 - tip 2: Only commit to what matters most
    3:03 - How do you define what matters most
    3:47 - tip 3: What features will you target first?
    4:54 - tip 4: have interim progress milestones
    5:49 - tip 5: have a test and certification plan
    7:15 - tip 6: work with a team
    8:16 - tip 7: share progress with others
    9:01 - community member game of the week
    9:33 - tip 8: use a familiar game engine
    10:29 - outro

  • @wizardyt776
    @wizardyt776 4 года назад

    Derek you sent a vibe through your brain?!

  • @novolus6790
    @novolus6790 5 лет назад

    Hey Ask Gamedev, I have to write an essay about 15 pages about the gaming scene and i think your videos are very helpful for me to get many important information about this topic. The problem is that i'm not allowed to use "RUclips" as an source of information. Therefore i wanted to ask you guys if you please can tell me where you get all this information from... Is it from one big website that mostly deals with this topic or do you collect it from several information sources? Would be great if you could help me out in this case ^^

  • @veraliotthestoryofjonh1306
    @veraliotthestoryofjonh1306 4 года назад

    And what do i do if my computer is overheating cause of summer and you're video is awsome and great ha ha

  • @richardwestphal1015
    @richardwestphal1015 3 года назад

    What is an example of in-game Twitch support?

  • @baroiall9968
    @baroiall9968 5 лет назад

    @Ask Gamedev can you make a video on top channels to learn each game engines..for example top 5 youtube channels or udemy courses to learn godot game engine.

  • @ludologian
    @ludologian 5 лет назад

    Arthur have some faith we got a plan

  • @r.gtz.4521
    @r.gtz.4521 5 лет назад

    So I am a complete newbie (noob)... not versed in ANY game engine and dont know how to code. I am, however, an avid lifelong gamer... I stumbled upon a brilliant idea for a game (or so I think) and I believe in it so much I'm willing to learn coding languages (purchasing courses) if I have to... you have a video on engines that use logic rather than coding and that interests me but I don't want to lock myself into an engine if it doesn't support the features i'm looking for... most people (including ask gamedev) seem to lean toward unity and it seems to be the engine that can provide me with the quality and features im looking for but it requires coding knowledge... do you suggest I begin the hard way and learn to code in unity or try one of the logic engines? ...
    by the way im a new subscriber and am in the process of viewing ALL of your videos they are all awesome and so informative, keep it up!

    • @greg_lrgg
      @greg_lrgg 5 лет назад +1

      I am not askgamedev, but I can tell you this:
      Though game programming without coding exists and is somewhat getting traction, I highly suggest you to "learn the hard way". Because still most games are did like so, and knowing how to code is really really powerful. And yes definitely start with Unity. They have tutorials about basically everything I can think of, and It is the game engine with hands down the biggest community of devs, so you 'll never be alone if you get stuck somewhere. Unity answers, Unity forums and even stackoverflows will have your back 😊

    • @r.gtz.4521
      @r.gtz.4521 5 лет назад

      Thank you Gregory, will do, I appreciate you taking the time to reply.

  • @bitzoharley8100
    @bitzoharley8100 5 лет назад

    It is bad to make games in the same type for example platform?

  • @MuresanVladMihail
    @MuresanVladMihail 5 лет назад +6

    First of all, I want to see how many games you finished so far.

  • @BeerfootBandit
    @BeerfootBandit 5 лет назад

    When you've reach that 'plateau' and need motivation or non coding ideas...just Ask Gamedev

  • @Damian_Stefann
    @Damian_Stefann 5 лет назад

    How do you define what matters most? Ask yourself. Does this feature make my/our game better?

  • @Simon-xl1yz
    @Simon-xl1yz 3 года назад

    2:00
    _I'm in this picture and I don't like it._

  • @benjaminramsey4695
    @benjaminramsey4695 5 лет назад

    Ha ha, oh man, I'm pretty much doing the opposite of this whole list!

  • @levibruijn1300
    @levibruijn1300 5 лет назад +1

    First!

  • @one-stopkilling2236
    @one-stopkilling2236 5 лет назад

    4:15 this reminded me of hunt down the freeman a great example of what not to do

  • @wizardyt776
    @wizardyt776 4 года назад

    Derek you sent a vibe through your brain?!