Unreal Engine 5.5 Meta Human Revolutionizes Character Design

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  • Опубликовано: 30 янв 2025

Комментарии • 31

  • @PugLifeStudio
    @PugLifeStudio 3 месяца назад +1

    Impressive and jaw-dropping. Well done, Jon!

    • @JonCG
      @JonCG  3 месяца назад

      Thanks, Liviu!

  • @TheDarkestAgeUnreal
    @TheDarkestAgeUnreal 3 месяца назад +1

    Incredible! The transformation has so much detail!

    • @JonCG
      @JonCG  3 месяца назад

      Thanks bro!

  • @veith3dclub
    @veith3dclub 3 месяца назад +1

    nailing it again and again...

  • @MySheepIsStaring
    @MySheepIsStaring 3 месяца назад +1

    OMG!! That was impressive!!!

  • @StyleMarshall
    @StyleMarshall 3 месяца назад

    Awesome !!! 👍

  • @binyaminbass
    @binyaminbass Месяц назад +1

    Cool idea. Based on the title, I'm curious if there is anything unique to 5.5 that you used in this?

    • @JonCG
      @JonCG  Месяц назад

      Just the Audio to face and testing for MeshMorpher to 5.5 update

    • @binyaminbass
      @binyaminbass Месяц назад

      @@JonCG Audio to face is pretty significant. Was all the emotion generated from the audio or did you add some of it?

  • @mootion
    @mootion 3 месяца назад +3

    It doesn’t make sense that a (good) product like this is available on subscription only, and the full product is literally more expensive than Maya.

  • @3dchick
    @3dchick 3 месяца назад

    👍👍👍👍👍👍👍

  • @christopherbeatty4583
    @christopherbeatty4583 3 месяца назад

    I've seen you use metapipe in the past, is this just using the 5.5 character creator with meshmorpher? Looks awesome!

    • @JonCG
      @JonCG  3 месяца назад

      character creator? No just a subdivided Meta-Human

  • @nsh258
    @nsh258 2 месяца назад

    Look so amazing!😀 I have one question. How did you change material from human to monster?

    • @JonCG
      @JonCG  2 месяца назад +1

      by blending materials

    • @nsh258
      @nsh258 2 месяца назад

      Yes, could you teach me how to blend materials? The MetaHuman material seems very complex. I’m wondering if you use MetaHuman materials for blending. I know how to use keywords or hints to search on Google

  • @samgielen
    @samgielen 3 месяца назад

    Looks amazing! After sculpting, did you pull that head through mesh-to-metahuman again? Or could you just replace it in the existing metahuman BP? Because I'm thinking if you add more resolution with your sculpt, would that not upset the face rig? Anyway, curious to hear what the workflow was here and great job!

    • @JonCG
      @JonCG  3 месяца назад +1

      @@samgielen its the same approach on my previous tutorial

    • @samgielen
      @samgielen 3 месяца назад

      @@JonCGthat’s an absolutely insane workflow. Cool. Will try it out when I get the time to get Mesh Morpher.

  • @adrianooliveira2580
    @adrianooliveira2580 3 месяца назад +1

    With this approach, do you preserve MH original base topology?

    • @JonCG
      @JonCG  3 месяца назад +1

      Yes

    • @adrianooliveira2580
      @adrianooliveira2580 3 месяца назад

      @@JonCG When you show the wireframes, the mash seams to have more subdivisions and irregular patches, unlike a common MH.

  • @Silentiumfilms007
    @Silentiumfilms007 3 месяца назад +1

    Bro how did you add such depth expression and lip sync and transformation, we need a complete tutorial, and how do you create the audio as well?

    • @JonCG
      @JonCG  3 месяца назад +4

      Yeah I will make it soon its a little bit complicated to explain haha

    • @Silentiumfilms007
      @Silentiumfilms007 3 месяца назад

      @@JonCG okay take ur time, thank you

  • @Mr_Dee
    @Mr_Dee 3 месяца назад

    Looks Awesome!! How many times did you subdivide the MH mesh? 2 or 3 times?

    • @JonCG
      @JonCG  3 месяца назад +1

      3 times haha

    • @Mr_Dee
      @Mr_Dee 3 месяца назад

      @@JonCG still running smoothly by the way it looks:)

  • @Azzazel_
    @Azzazel_ 3 месяца назад

    Quick question you cant use dynamesh right? i mean you are restricted by the original geometry

    • @JonCG
      @JonCG  3 месяца назад

      no you can't use dynamesh.