The fact that the fabled City of Gold, a utopia land of eternal life and beauty, is hidden behind a mass grave of children conceived to save their civilization is so profoundly upsetting
The sadness fits the first part of the dungeon. The ominous mystery fits when you beat the second boss, and see the strange purple rocks. The feeling you're going somewhere you probably shouldn't be follows you the whole way.
One thing I want to note is as I went through this dungeon, after we got past the dead baby cave into the Yok Hoy quarry, I took notice that the gear we were getting was recolours of the Ronka set from Shadowbringers and that a lot of the enemies were from the Qitana Ravel. I thought it was just a neat coincidence then I did the Tender Valley.....these world designers are sneaky
Also, this is the second map where we can hear a woman singing in a day theme. Ppl didn't LA HEE to this... Add the ppl we meet at Twine (in shb) and these in Sheshenewezi springs were certainly not there randomly as well. I am starting to think Norvrandt had some bits of the "new world" in it.
The funny part about that is, that it's actually the other way around lorewise, Qitana Ravel is a " split copy" of the sources Tender Valley and Skydeep Cenote, as the Source is the origin. Which makes it just more awesome and the worldbuilding connects. It could be that we may encounter a few more of these similarities in the future, so I am intrigued.
“parallel worlds” Also I forgot their name but there was a Milala that said they came from a place(Conde Petie) where it was custom to greet with “Lali-ho!” and they weren’t from Kholusia.
I was the very same. The music, the final boss of the dungeon and the visuals.... i was like: "BRUH this is like.... halfway!? What the fuck is going on in this expansion!! This is AWSOME
I can't stop thinking about the mamool ja mother in Tuliyolal tossing her kid into the air and catching them and just how much that means for them. that simple joy of family.
@@koko-hh2bq it wasn't that they were being killed, it was that only one out of 100 blessed siblings ever hatch live, and survive. most die in the egg. so they take those eggs with unhatched children to the watery grave.
@@LastMinWin Yeah, and the reason why they buried all of them there was to prevent their souls from turning into vengeful spirits since the place is 'blessed' somewhat. Considering you still fight some undead near the start, it wasn't wholly successful.
Knowing there's thousands of childs resting here gave me chill. I felt not comfortable during this dungeon and this feeling will surely persist. This music is borh gracious and terrifying.
1:33 when this part dropped during the time Zoraal Ja was already losing his senses after absorbing the souls, and the camera pan to Wuk giving him this look of pity, just not being able to bear seeing how far her brother had fallen. That part really hit hard.
it pains me that most people don't realise what's actually happening in the scene and are only mocking Wuk Lamat for "pointing the obvious" when she's trying to bring back Zoraal Ja to reality for their fight
Tfw you realized Koana's stoic facade, and Wuk Lamat's tough pretense in the early part of Dawntrail MSQ was because they looked up to Zoraal Ja's strength throughout their childhood, not knowing their beloved big brother was struggling with identity crisis his whole life. Who knows if Zoraal Ja might have turned out differently if he had a scion to mentor him properly.
This. This is the theme of Dawntrail. Not the end credits smile song. Not the boat trailer song. This. A theme of mystery, discovery and fabled beauty. But with undertones of deep sorrow, loneliness, and being lost. _"If we are 'blessed', it is only because we yet live."_
I would take a more battle-ish version of this in the train building scene then the one they put in.... I know we are all together to achieve something, but this is not a party or carnival. This is why ShB is so much better eventhough both are about bringing people together to achieve the goal.
Should any of this be a surprise? We've been given warcrimes , genocide and more handed out like it was candy for how many expansions now ? Or as Yoshi-p would say ; Making the mother of all omelettes here jack , can't fret over every Eugenics program...😂😂😂
That's Final Fantasy to you. Things are bound to get existential at some point. And they will become even more existential and fundamental. And I sure as all hells am ready for it.
Not many realise that Zoral Ja finally expresses what was really corroding him from inside in that fleeting moment of weakness, it's so pitiful even Wuk Lamat has to bring him back to reality to fight like he wanted
People compare Zoraal Ja to Zenos, but he is kinda a deconstruction. Zenos was someone disregarded both throne and the expectations of the garleans, whilest Zoraal Ja dies haunted by expectations he simply couldn't ever live up to. Succeed the dawn servant, except the dawn servant was never a singular person. It was always a role made for and best served by two individuals. But because of his obsession to fufill what he sees as his purpose, he has to do it alone. He doesn't take his advisor's advice or make a proper ally of Sphene. In the end, he is resolve without any reason to be.
This piece is masterfully done. All the pain and sadness that revolves around this place is beautifully displayed in this works. The tone, the tempo, the key, and the way it is performed as a whole is absolute perfection.
I loved when they used this right as we see Zoraal Ja out of his mind barely holding in all the souls he has devoured in a mad attempt to succeed his father. I really think we needed a Villian like him, ultimately one who was short sighted beyond comparison. Gaius, Thordan, Zenos, Emet and even Metieon resolved to do grand yet horrible and understandable things. Zarool Ja could have at any time stopped his decent into madness. He could have sought more help in the contest, he could have had more trust worthy allies, he could have accepted his loss to Lamat, he could have tried to walk a new path, not based in conquest, he could have used his half of power to rule Alexandria to force Sphen to listen to talks about a peaceful resolution. At every moment his pride and short-sightedness cost him. I hope this doesn't become a running trend for villains, but honestly it was a refreshing villain for the lot we faced. And honestly Sphene felt more like a consequence of his choices rather than a true villain, like Eren's mother said.
A running trend? I feel like you're worrying too much, sir :P XIV has had a stable of amazing and diverse villainous mentalities xP. Sure, the ones you listed had grand ambitions, but I'd say they were all sufficiently different enough in many ways. I'm very excited for the future of XIV.
@@narius_jaden215 Im not really worried about it, just saying I wouldn't want that to become the new norm. And yes I love all the villians motive up till now and it gave great range. The reason I am saying Zarool Ja was a nice counterpoint to that is that he was so incredibly short-sighted and basically was his own worst enemy the entire way through his story.
This part was pretty heavy in the story, up until this point it was all Wuk shenanigans and then they pull a heavy gut punch with just how bad things have been for the mamool ja people. When you see all those canisters in the opening cinematic and that haunting melody hits, this place sticks with you, long after it's over.
Not to mentione that the dungeon itself is fucking beautifull too. The empty, haunting halls of forgotten ruins. The entrance area to the golden City. Its such a damn good duty. By far one of my favorites in the game
It makes me so nauseous and heartbroken every time I run this dungeon 😭 it’s awful what the Mamool Ja had to go through, and it feels so solemn. I suppose that’s the intent, but damn 😢
@@miss_kas I ran it with friends the first time and we all just kinda stopped and gasped at the same time 😭 I knew it was a tomb but the amount of urns and the realization was heavy
It's also one of the moments where Wuk Lamat gets to really step up as a leader. It'd be so _easy_ to just be revulsed by what is, by even Mamook's own admission, a centuries-long atrocity, to condemn them. Instead, Lamaty'i asks "why would you *do* something like this?" and genuinely seeks out the answer - and then turns around and says "now, how do we *get rid of* that 'why'?"
The melody that kicks in at 1:08 has to be one of Soken's best. This song is fucking incredible, this dungeon was a huge highlight of the expac for me.
I really wish this was the motif for dawntrail and not that annoying one we got. Takes me out of whatever song the game is playing when I hear "tAkE a BiTE!!!11" this song is mindblowing and is incredibly catchy.
It’s literally one of this game‘s leitmotifs reused - again. Slightly altered, of course. Soken does this in nearly every piece he creates for this game. Not sure why, it gets boring after a while.
@@Zephhi I feel like this expansion's start could've been the best X.0 ever with what they had, but for some ungodly reason they invested into exclusively the worst parts possible. The skeleton of a 10/10 is here but oh my god the final product story-wise, character-wise, and theme-wise (phase 2 of trial 3 is a terrible song) its all just downright rotten The content itself is peak though, best ever
@@0shawhat nearly every dungeon is a rearrangement of the region theme it's located in (or vice versa, there's a possibility to speculate Lakeland's day theme might have switched places with The Grand Cosmos dungeon, see the initial Lakeland reveal video). So "Lost in the Deep" is just a rearrangement of "Emerald under Sapphire"
This theme being a somewhat reoccurring track in MSQ is great but god it really puts in mind how insane the Blessed Siblings being selectively bred in a hope of just surviving, nonetheless being exceptional above the already exceptional. Individuals can’t marry their loves as they have to marry for the sake of blending tribes, try for children, birth, and they die for countless times. And if one lives, they just get put through a trial by fire because they didn’t die before their first breaths just to hopefully prove their ancestor’s points. It’s so much more than “that sucks for those dead babies” it effected everyone so much
@@BunnychanFarabee It's even worse since back in ARR, the Mamool Ja were treated as jokes for their culture's huge focus on breeding. Then we learn their culture is that way here and it saps the humor out of a lot of those old scenes.
@@BunnychanFarabeestormblood handled the topic of collaborators, occupation, and cultural erasure more deeply than most historical and wartorn settings. Its definitely within their capability to go hard on uncomfortable subjects with a lot of grey morality.
There is also a side quest after the final feat, in which you helped a father nearly lost his mind in grief after realizing their babies were sacrificed for nothing.
It's a shame that none of this is given a focus in the MSQ, we spend about 20 minutes on it, it's brushed under the rug in a ridiculous way, then off to the next theme park attraction for Wuk Lamat.
The sad sombal of what happen to here combine with the theme of mysterious nature, as we go further down discovering what there. It amazing how they presented this dungeon.
"It's been three years since my brother left us..." I can imagine a lot of us probably figured out the Head of Reason was gone, but was I the only one who hoped he was still alive and would finally talk to us when the contest was over?
Gosh, this song did play during that, didn’t it…. That had me actually crying a little for w/e reason. Felt like finding out a dear friend had suddenly passed.
man, I was in total shock. I can't imagine what it must feel like... this is even worst than loosing a twin. It's litteraly a part of himself. Having your dead brother near you CONSTANTLY may be some next level torture. Gulool Ja Ja is such a chad
This dungeon's lore puts a whole new perspective on the two-headed Mamool Ja boss in Wanderer's Palace (Hard). He even gets a brief mention during the Mamook section of the MSQ
@@zeblith i swear i just hear the song and tears come up (and its been days, now!!) and they also used it later before one of the trial and i really felt bad for that boss .. like omg let me help them!!
The song of a mass grave that hides another mass grave. The song of a man that lost his brother and need to pass his torch to others The song of a lost man who desperately seeks to validate his own existence
The entire Mamook arc was so unsettling and depressing. Even now that I've finished the MSQ, whenever I go back to the Mamook, I'm just filled with sadness.
I didn't think anything could make me go "dude, what the fuck?" after the horrific transformation sequences of Shadowbringers but this part of the story did it.
Excellent and personally for me, this was one of the top three best tracks of the entire album. Very fitting, has a haunting sadness to the vibes and brings home the sheer gravity of the place-- the way the camera shows you the vases at the very beginning hits like a truck-- I remember whispering to myself "My dear God-- so so so many"
Yup... The CS before the dungeon that revealed the story behind blessed siblings already mentioned that it has been hundreds per generation, but seeing that one pool already being filled with tons of urns... I was on voice chat with friends and could only say something like "THAT many in there, and there's several other pools..."
"Of course you knew..." I had already guessed by this point in the story, but I liked Gulool Ja Ja so much that I was still holding out hope. I really would have loved to meet the Head of Reason, even just once.
This music has me in a chokehold. You can hear vibes of music from The Tempest here, it feels ancient and mystical, horrifically sad, but hopeful at the same time. Absolutely beautiful. Easily my favourite so far (not completed msq yet).
Soken absolutely knocked it out of the park with this expansion. He and the other composers definitely took a lot more creative liberties with this expac and Im loving each track.
So, so many emotions while listening to this song. It just goes so many places and hits so many notes (metaphorically). As others have mentioned, it truly addresses two big revelations found in this dungeon: the countless urns and the entrance to the golden city.
This dungeon is my favourite this expansion, one of the most beautiful tracks and that walk up the corridor to reveal the golden city in the distance, I was in pure awe and filled with excitement.
The tragedy of multitudes sacrificed in a fantasy eugenics program, remnants of an old race digging through something, ending in a very definitely futuristic setting, set to a melancholic reprise of the main theme and that haunting vocals. FFXIV is learning from NieR a whole lot and I am liking it. I hate it, but I like it.
Hearing it play in a cutscene after the dungeon hurt me so, so bad. Even hearing it now has me emotional all over again, fuck lol. Definitely my favorite dungeon theme in this expansion (so far).
When you stop to think about the amount of pain that happened over some vain dream of blessed siblings. All those pots are DEAD CHILDREN, not to mention the agony the women must have gone through to keep churning out babies in the hopes that JUST ONE of them would be blessed...
Bakool Ja Ja was an arsehole in the 1st half of the story, but when you get to this part, you realise that underneath all that bravado and nastiness is a child in pain. Pain from knowing that he was "produced" to be a living god for his people and that dozens if not hundreds of his siblings died in infancy as the "failures". Survivor's guilt in other words.
Bakool ja ja was indeed such an asshole i wanted to end him so badly. 😮💨 i feel a bit guilty for wanting that now knowing his story. Dude had so much pressure on him, so much hopes and dreams to fullfill, so much sacrifice to "justify" and he failed. Even after all the nasty things he did.
Wasn’t expecting to find some of the best DT comments in the comment section of RUclips. Must be the power of music bringing together people touched by it.
Stunning piece of music too. When I got to this dungeon in almost immediately became my favorite. And know that no dungeon has contested The Burn for me in a very long time. But here we are. Skydeep Cenote contesting 1st place for me musically
let me tell you, when i saw there was gonna be another cave crawl dungeon in the trailer i said something along the lines of "i want to like cave dungeons but they're so one tone. i really hope they spice it up." hoo boy... the story... the atmosphere and the music. I still can't put into words how it made me feel the first time but good god. hell of a mid-way dungeon i'd say lol
Running up that incline after the second boss was such an awe inspiring scene. With duty support NPC's the timing was just right that the music managed to crecendo right as the pyramid came into view and it was amazing.
Didn't expect this to bring me to tears, but it came damn close. This theme is full of anguish and mystery. And it wouldn't have hit nearly so hard without all the buildup. I've heard a lot of complaints about how slow the first part of the MSQ is. But I think it needed to be. It introduced us to a brand new continent, and a wide variety of people, and it needed to take the time for us to sit with them, learn about all the wonderful things there are here, laugh and celebrate. Because that makes the gut punch of this section hurt so much more. Because we've seen how so many cultures in tural grew from their hardships. The Hanu made a fun festival. The Pelu have cute animals and booze. The moblins are great patrons of art, the Yok Huy have found peace, and the X'braal found new culinary common ground. So when the mamool ja are revealed to be bitter eugenicists, it stings, because you know it could be better. You come crashing down. Suddenly the journey isn't a fun romp, Tural isn't such a perfect place, Bakool Ja Ja isn't just a childish bully, your whole world gets turned upside down. That sense of confusion, sadness, maybe even anger, it all leads to the mystery of the golden city. A powerful moment, a powerful theme, and it, and the nonstop ride that comes after a brief yeehaw stop, could not have happened without the solid foundation that had already been lain by the "slow" early parts. By knowing Tural, you want it to be better when confronted by this ugliness, instead of ignoring it or being repelled by it. The story is good, actually.
Just did this dungeon, liked the song before this moment, but damn. That final section of the dungeon's visuals combined with this song was just breathtaking. And the cutscene with the "reveal" afterwards was also so atmospheric with this in the background.
What a dungeon theme. I was so surprised and amazed when I was running it for the 1st time. How the dungeon transitioned from a children graveyard to Yok Huy long abandoned quarry and, at last, to an alien-like technology with purple/golden glow. The dungeon was the first time Dawntrail story took a REALLY serious turn after the somewhat relaxing (from WoL perspective, at least) 90-95 level adventure. And the music nails it just right. And when, later in the story, we discover more information about people behind said super advanced technology, it make the said melody even more somber. Damn...
Okay so... This whole temple gave me ronkan vibes unlike anything else. Which is kinda neat. Also the later reveals imply that our adventure in the first took place in the first's equivalent of Tural. Even more neat. And the fact that the Mamool 'ja have been, for centuries, enduring selective breeding practices just to get a singular 2 headed mamool'jaa for hundreds of dead children is heart-breaking. No wonder so many of them sell themselves as mercenaries across the Salt. That kind of existence is hell. And the fact that the solution is as simple as "Use seeds that will grow in this otherwise inhospitable, but fertile environment". This whole area solidified how much Tural needs leaders like Koana and Wuk Lamatt. Also it made me like Bakol ja ja
The thing about the first is wildly incorrect. Lakeland is where mor dhona is, Il Mheg is where Coerthas is, Kholusia is where La Noscea is, Ahm Araeng is where Thanalsn is and Rak’Tika is where the Black Shroud is. Point being Shadowbringers zones 1-5 are the Firsts equivalent of the ARR regions with Il Mheg being the only difference in that it isn’t snowy
Dude the qitana ravel gear from the shop, the ronkan armor from the dungeon, the ronkan golems... the inca/aztec architecture.... I knew instantly this was related somehow to the ronkan empire in the first. I just didnt really exactly know how. But damn i knew there was NO coincidence that so much was the same.
I love Yak T'el. I love its environments. I love its people. I love it's musical theme and I especially love this dungeon variant of it. It's so sad and magestic which makes sense as you first play through but coming back to it after the end of the MSQ hits emotionally on another level.
There's something about having to pass through the graveyard of unborn children to reach the golden city only to find out that it's the simulacra of those who should have been put to rest a long, long time ago... It hits in such a distinct way from our visit to the First or even the Thirteenth.
My saddest moment this expansion was actually when Bakool Ja Ja lost the fight and then was actually cast out by his father. Especially knowing it was not only his pride that driven him, but a lot of fkin expectations. Hope to see my boy more during the expansion.
Survivial's guilt + extreme expectation from his people + being revered as a god-like being in his culture create a inflated-ego Bakool Ja Ja who is reckless and willing to do everything to get the end results, even though he would've likely had no problem to overcome feats in a normal and fair way, like some NPCs telling you, considering he has both strength and wisdom. When he lost to Wuk, someone who he deemed to the the least-threatening contender, he finally faced a reality check. Everything about him was about him winning: winning so that his dead siblings' death won't be in vain, winning so that he can bring his people to outside of the seemingly inhospitable forest, winning so that there will be no more blessed siblings. Then he failed. The shock made him bawling and running like a baby. When he faced his father and told him his failure, you would expect him getting angry and attacking his father for insulting him. Nope, he just quietly accepted being kicked out and left. When he was brooding in the Skydeep entrance, his mother revealed that he cried among his dead siblings everytime something bad happened. You no longer saw a haughty and scheming cartoonish villain. It was just Bakool Ja Ja being himself, when the shackle of having to win at all cost was no longer on his shoulder. He even realizes his actions were wrong and didn't expect forgiveness, and threw away his pride if there was any left to asked Wuk to help his people. Because even after everything horrible he did, he did for his people's future. It is not an excuse for him to do those horrible things against other Claimants, but it shows that he has an another side which you can sympathize with.
@@trustytrest It's funny, Zoraal Ja has the worst traits of all the other claimants combined, exacerbated because of the weight of expectation and surrounding himself with yes men.
That part made me emotional lol. As someone who had a father that spoke to me like that, when Bakool Ja Ja just whimpered in response I actually teared up, too real. Goddamn it SE lol
Man... can't say i didn't felt quite sad running this dungeon with this music in the background and the knowledge of what's inside all those pots scattered around, i really wasn't expecting that...
The vocals are SO FREAKING GOOD. This song fits hand in hand with the sci-fi horror in this expansion. It's so dark and gloomy, you can feel the heavy weight it carries; the sacrifice and deaths of children, the uncertainty for what awaits you as you face something entirely alien. Every single time it's played I feel a lump growing in my throat.
I finished this dungeon last night at 2am with trusts, going down to find the the supposed location of the City. What an atmospheric journey with this music playing in the background. Soon as i heard this, I needed to obtain the music scroll .. and it dropped!
This dungeon took me forever. Cause I couldn’t stop going to the edge and looking at all the urns….and just taking everything in. This music only made it sooooo much more memorable and heartbreaking
Running throught this dungeon for the first time as a tank... and make everyone wait 3 whole minutes before pulling the last pack because of the SHOCK of seeing the city. Damn. This game is pure gold ! and get me started on the music !
God Dawntrail is peak. This is literally the point halfway through where you wonder, what in the seven hells will still happen?! Not to mention the tragic backstory of the Mamool Ja, Bakool etc.
Soon as I arrive to this dungeon, I immediately fell in love with this track. So far, my best track. Reminds me a lot of the Worm Mount Sagespire OST from FFXVI.
As a PS5 player, it's absolutely easier than you'd think. Yeah, it takes a little getting used to, but doing anything with one party is easy enough with the directional pad. The hard part is playing Alliance Raids because selecting players from other alliances is much more of a pain (whether you use the touchpad mouse, virtual mouse, or bumper targeting).
The fact that the fabled City of Gold, a utopia land of eternal life and beauty, is hidden behind a mass grave of children conceived to save their civilization is so profoundly upsetting
It's as upsetting as it is thematically fitting, given how utopias tend to be in this game.
Well… SPOILERS…..
That “utopia” was just another mass grave…
@@ElZamo92 Living Memories was just a big and decorated mausoleum
And the fact that your comment doesn’t even cover the upsetting truth of said Utopia says a lot about how deeply dark it all is.
Almost as if it was foreshadowing for the true nature of the "golden city", maybe 🤔🤔🤔
I think the song that plays here is one of my personal favorites from the expansion so far. It also fits the theming of the dungeon really well.
Because of the sadness
@@bloodyninja2411 FFXIV: The Emotional Damage makes it better!
The sadness fits the first part of the dungeon.
The ominous mystery fits when you beat the second boss, and see the strange purple rocks.
The feeling you're going somewhere you probably shouldn't be follows you the whole way.
I will never forget sending my FFXIV buddies one simple DM:
"I was not prepared for the dead baby cave."
Dead baby jail*
It is rather typical FFXIV to just suddenly dump "Dead Baby Cave" on the players. Though that doesn't make it hit any less harder.
i like to call it the DBD, Dead Baby Dungeon
When i went to the new world I didn't expect to be hit with the themes of eugenics, genocide, and euthanasia.
FFXIV is not holding back with very dark topics and I like it.
Starts as a dungeon theme
Becomes a defining moment theme.
I just love when they mix their lore into the music. ❤ This tune became so empowering and emotional.
Walking up to the very last boss seeing the golden pyramid amongst all the muted purples brought me to tears.
I know that moment you're talking about too
"Of course you knew..."
@@genecron 😭😭😭😭
songs perfect because it’s so mysterious and it transitions well into the futuristic and sci fi looking setting we don’t know about yet
One thing I want to note is as I went through this dungeon, after we got past the dead baby cave into the Yok Hoy quarry, I took notice that the gear we were getting was recolours of the Ronka set from Shadowbringers and that a lot of the enemies were from the Qitana Ravel. I thought it was just a neat coincidence then I did the Tender Valley.....these world designers are sneaky
Also, this is the second map where we can hear a woman singing in a day theme. Ppl didn't LA HEE to this...
Add the ppl we meet at Twine (in shb) and these in Sheshenewezi springs were certainly not there randomly as well. I am starting to think Norvrandt had some bits of the "new world" in it.
The funny part about that is, that it's actually the other way around lorewise, Qitana Ravel is a " split copy" of the sources Tender Valley and Skydeep Cenote, as the Source is the origin. Which makes it just more awesome and the worldbuilding connects. It could be that we may encounter a few more of these similarities in the future, so I am intrigued.
@@Lyu-Phy well that depends which is older I guess
@@TheDarkFable the source has to be older than it's reflection.... but woth time distortion, the other way around is also possible
“parallel worlds” Also I forgot their name but there was a Milala that said they came from a place(Conde Petie) where it was custom to greet with “Lali-ho!” and they weren’t from Kholusia.
"What an expac, huh?"
"Captain, it's only the level 95 dungeon"
I was the very same. The music, the final boss of the dungeon and the visuals.... i was like: "BRUH this is like.... halfway!? What the fuck is going on in this expansion!! This is AWSOME
I just love how I was like "Damn that was a cute expansion, I enjoyed it" and then "Oh wait this is only Zone 3"
@@cherrydragon3120 This track really does have that "final dungeon" feel.
@@BunnychanFarabeeyeah it kinda does, I guess it is the final dungeon for the first arc in Dawntrail too
But...we are almost done with the rite of succession, and we found the golden city.
I can't stop thinking about the mamool ja mother in Tuliyolal tossing her kid into the air and catching them and just how much that means for them. that simple joy of family.
And I'm uncontrollably crying again
To think those poor babies were being killed back in the tribe just because they weren't "blessed siblings" is genuinely upsetting lore for me
@@koko-hh2bq it wasn't that they were being killed, it was that only one out of 100 blessed siblings ever hatch live, and survive. most die in the egg. so they take those eggs with unhatched children to the watery grave.
@@LastMinWin Yeah, and the reason why they buried all of them there was to prevent their souls from turning into vengeful spirits since the place is 'blessed' somewhat. Considering you still fight some undead near the start, it wasn't wholly successful.
@@pll3827 itreallywasnt u_U;; the situation for the mamool ja was genuinely desperate.
Knowing there's thousands of childs resting here gave me chill. I felt not comfortable during this dungeon and this feeling will surely persist. This music is borh gracious and terrifying.
1:33 when this part dropped during the time Zoraal Ja was already losing his senses after absorbing the souls, and the camera pan to Wuk giving him this look of pity, just not being able to bear seeing how far her brother had fallen. That part really hit hard.
it pains me that most people don't realise what's actually happening in the scene and are only mocking Wuk Lamat for "pointing the obvious" when she's trying to bring back Zoraal Ja to reality for their fight
Tfw you realized Koana's stoic facade, and Wuk Lamat's tough pretense in the early part of Dawntrail MSQ was because they looked up to Zoraal Ja's strength throughout their childhood, not knowing their beloved big brother was struggling with identity crisis his whole life. Who knows if Zoraal Ja might have turned out differently if he had a scion to mentor him properly.
@@tanhongyi7180wow
This. This is the theme of Dawntrail. Not the end credits smile song. Not the boat trailer song. This.
A theme of mystery, discovery and fabled beauty. But with undertones of deep sorrow, loneliness, and being lost.
_"If we are 'blessed', it is only because we yet live."_
Agreed 100%. This song is what comes to mind whenever I think of Dawntrail
If only they made more emphaszis on this themes, instead of well.. whatever we got.
I would take a more battle-ish version of this in the train building scene then the one they put in....
I know we are all together to achieve something, but this is not a party or carnival.
This is why ShB is so much better eventhough both are about bringing people together to achieve the goal.
Every time I listen to this music I think the same. Exactly. You couldn't have written it any better.
Depressing as all hell when you realize that a Mass Grave is hiding another Mass Grave...
WHAT THE FUCK SQUARE?!?
Remember when Dawntrail was being marketed as the "fun beach episode" expansion?
Should any of this be a surprise? We've been given warcrimes , genocide and more handed out like it was candy for how many expansions now ?
Or as Yoshi-p would say ; Making the mother of all omelettes here jack , can't fret over every Eugenics program...😂😂😂
.... I DID NOT EVEN THINK ABOUT THAT HOLY SHIT.
One for babies and another one for adults. It is really depressing for a self-proclaimed vacation expansion.
That's Final Fantasy to you. Things are bound to get existential at some point. And they will become even more existential and fundamental. And I sure as all hells am ready for it.
“Who am I.. What is my path.. Why was I born..”
Not many realise that Zoral Ja finally expresses what was really corroding him from inside in that fleeting moment of weakness, it's so pitiful even Wuk Lamat has to bring him back to reality to fight like he wanted
People compare Zoraal Ja to Zenos, but he is kinda a deconstruction. Zenos was someone disregarded both throne and the expectations of the garleans, whilest Zoraal Ja dies haunted by expectations he simply couldn't ever live up to.
Succeed the dawn servant, except the dawn servant was never a singular person. It was always a role made for and best served by two individuals. But because of his obsession to fufill what he sees as his purpose, he has to do it alone. He doesn't take his advisor's advice or make a proper ally of Sphene. In the end, he is resolve without any reason to be.
This piece is masterfully done. All the pain and sadness that revolves around this place is beautifully displayed in this works. The tone, the tempo, the key, and the way it is performed as a whole is absolute perfection.
I loved when they used this right as we see Zoraal Ja out of his mind barely holding in all the souls he has devoured in a mad attempt to succeed his father. I really think we needed a Villian like him, ultimately one who was short sighted beyond comparison. Gaius, Thordan, Zenos, Emet and even Metieon resolved to do grand yet horrible and understandable things. Zarool Ja could have at any time stopped his decent into madness. He could have sought more help in the contest, he could have had more trust worthy allies, he could have accepted his loss to Lamat, he could have tried to walk a new path, not based in conquest, he could have used his half of power to rule Alexandria to force Sphen to listen to talks about a peaceful resolution. At every moment his pride and short-sightedness cost him. I hope this doesn't become a running trend for villains, but honestly it was a refreshing villain for the lot we faced. And honestly Sphene felt more like a consequence of his choices rather than a true villain, like Eren's mother said.
A running trend? I feel like you're worrying too much, sir :P XIV has had a stable of amazing and diverse villainous mentalities xP. Sure, the ones you listed had grand ambitions, but I'd say they were all sufficiently different enough in many ways. I'm very excited for the future of XIV.
@@narius_jaden215 Im not really worried about it, just saying I wouldn't want that to become the new norm. And yes I love all the villians motive up till now and it gave great range. The reason I am saying Zarool Ja was a nice counterpoint to that is that he was so incredibly short-sighted and basically was his own worst enemy the entire way through his story.
This part was pretty heavy in the story, up until this point it was all Wuk shenanigans and then they pull a heavy gut punch with just how bad things have been for the mamool ja people. When you see all those canisters in the opening cinematic and that haunting melody hits, this place sticks with you, long after it's over.
Not to mentione that the dungeon itself is fucking beautifull too. The empty, haunting halls of forgotten ruins. The entrance area to the golden City. Its such a damn good duty. By far one of my favorites in the game
It makes me so nauseous and heartbroken every time I run this dungeon 😭 it’s awful what the Mamool Ja had to go through, and it feels so solemn. I suppose that’s the intent, but damn 😢
I was so glad I chose to do this with NPCs the first time because my eyes watered so much in the first part that I couldn't see properly
@@miss_kas I ran it with friends the first time and we all just kinda stopped and gasped at the same time 😭 I knew it was a tomb but the amount of urns and the realization was heavy
It's also one of the moments where Wuk Lamat gets to really step up as a leader. It'd be so _easy_ to just be revulsed by what is, by even Mamook's own admission, a centuries-long atrocity, to condemn them. Instead, Lamaty'i asks "why would you *do* something like this?" and genuinely seeks out the answer - and then turns around and says "now, how do we *get rid of* that 'why'?"
THIS WAS SUPPOSED TO BE TO BE A FUN SUMMER VACATION. No one said anything about a cave full of dead babies!
The melody that kicks in at 1:08 has to be one of Soken's best. This song is fucking incredible, this dungeon was a huge highlight of the expac for me.
It sounds like a lullaby for children never born.
I really wish this was the motif for dawntrail and not that annoying one we got. Takes me out of whatever song the game is playing when I hear "tAkE a BiTE!!!11" this song is mindblowing and is incredibly catchy.
@@VForceWaveKinda true tbh
It’s literally one of this game‘s leitmotifs reused - again. Slightly altered, of course. Soken does this in nearly every piece he creates for this game. Not sure why, it gets boring after a while.
@@Zephhi I feel like this expansion's start could've been the best X.0 ever with what they had, but for some ungodly reason they invested into exclusively the worst parts possible. The skeleton of a 10/10 is here but oh my god the final product story-wise, character-wise, and theme-wise (phase 2 of trial 3 is a terrible song) its all just downright rotten
The content itself is peak though, best ever
When this plays in the cutscene after the succession when gulool ja ja tells everyone something and the strings come in it fits so fucking well
It's amazing how simply changing a established theme to a minor key changes the whole mood. Simple but affective
What was the established theme? Also didn't know this song is in a minor key!! Makes sense now thematically
@@0shawhat nearly every dungeon is a rearrangement of the region theme it's located in (or vice versa, there's a possibility to speculate Lakeland's day theme might have switched places with The Grand Cosmos dungeon, see the initial Lakeland reveal video). So "Lost in the Deep" is just a rearrangement of "Emerald under Sapphire"
@@MaxLebled Yeah I realized that after my comment sljdjdksjd my brain is experiencing early signs of dementia
This theme being a somewhat reoccurring track in MSQ is great but god it really puts in mind how insane the Blessed Siblings being selectively bred in a hope of just surviving, nonetheless being exceptional above the already exceptional. Individuals can’t marry their loves as they have to marry for the sake of blending tribes, try for children, birth, and they die for countless times. And if one lives, they just get put through a trial by fire because they didn’t die before their first breaths just to hopefully prove their ancestor’s points. It’s so much more than “that sucks for those dead babies” it effected everyone so much
Honestly, I never expected FFXIV to ever tackle something as fucked up as eugenics, let alone in the "vacation" expansion.
@@BunnychanFarabee It's even worse since back in ARR, the Mamool Ja were treated as jokes for their culture's huge focus on breeding. Then we learn their culture is that way here and it saps the humor out of a lot of those old scenes.
@@BunnychanFarabeestormblood handled the topic of collaborators, occupation, and cultural erasure more deeply than most historical and wartorn settings. Its definitely within their capability to go hard on uncomfortable subjects with a lot of grey morality.
There is also a side quest after the final feat, in which you helped a father nearly lost his mind in grief after realizing their babies were sacrificed for nothing.
It's a shame that none of this is given a focus in the MSQ, we spend about 20 minutes on it, it's brushed under the rug in a ridiculous way, then off to the next theme park attraction for Wuk Lamat.
1:08 is a lullaby for those below
1:35 is the requiem from those left above
The sad sombal of what happen to here combine with the theme of mysterious nature, as we go further down discovering what there. It amazing how they presented this dungeon.
"It's been three years since my brother left us..."
I can imagine a lot of us probably figured out the Head of Reason was gone, but was I the only one who hoped he was still alive and would finally talk to us when the contest was over?
Gosh, this song did play during that, didn’t it….
That had me actually crying a little for w/e reason. Felt like finding out a dear friend had suddenly passed.
I suspected after so many consecutive scenes of him being "asleep", but had some hope as well.
@@Valvadrix I hardly ever pick up on stuff others say they knew was coming or had long suspected, so it def hit me. 😅
man, I was in total shock. I can't imagine what it must feel like... this is even worst than loosing a twin. It's litteraly a part of himself. Having your dead brother near you CONSTANTLY may be some next level torture. Gulool Ja Ja is such a chad
@@neoshinsei4073 right???? That part!!!
This dungeon's lore puts a whole new perspective on the two-headed Mamool Ja boss in Wanderer's Palace (Hard). He even gets a brief mention during the Mamook section of the MSQ
Ah yes, when Dawntrail became Traumatrail. This dungeon was an experience
the use of that music after the dungeon, in one of the cutscene, crushed me (still does...and its been hours!!!)
i know which one sadly
And all it took in that scene was one word, "would". The second I heard that I started sobbing. 😭
@@zeblith i swear i just hear the song and tears come up (and its been days, now!!) and they also used it later before one of the trial and i really felt bad for that boss .. like omg let me help them!!
where was this again?
@@loreofmetal5604 " 3 years " is as far as i willl say to avoid spoilers :)
The song of a mass grave that hides another mass grave.
The song of a man that lost his brother and need to pass his torch to others
The song of a lost man who desperately seeks to validate his own existence
The entire Mamook arc was so unsettling and depressing. Even now that I've finished the MSQ, whenever I go back to the Mamook, I'm just filled with sadness.
At least, they can grow Sharlayan grass now. I bet some of that must be really good stuff.
I didn't think anything could make me go "dude, what the fuck?" after the horrific transformation sequences of Shadowbringers but this part of the story did it.
Just did this dungeon. Incredible OST. Another favorite for me 😁
Final boss was wild though, wow.
Holy fuck I did not expect it and I loved it to bits
@paragon359 Yeah, easily one of my favorites this expansion. It reminds me somewhat of Amaurot.
@@paragon359 it also smash you to bits so feeling must be mutual
On the note of the final boss. The use of Titan Maximum's skeleton from E4S was actually genius. I love huge bosses
I LOVE E4S!!!!!!!
My fave music so far of Dawntrail. So beautiful and so sad! That opening shot of the dungeon punched me in the throat
Absolute same. We'd been told what was down there but to actually see it was shocking and sad.
One of my favorites by far!
this dungeon and the reveal about the blessed siblings in general was truly the highlight of the entire msq. incredible
Excellent and personally for me, this was one of the top three best tracks of the entire album. Very fitting, has a haunting sadness to the vibes and brings home the sheer gravity of the place-- the way the camera shows you the vases at the very beginning hits like a truck-- I remember whispering to myself "My dear God-- so so so many"
Yup... The CS before the dungeon that revealed the story behind blessed siblings already mentioned that it has been hundreds per generation, but seeing that one pool already being filled with tons of urns... I was on voice chat with friends and could only say something like "THAT many in there, and there's several other pools..."
Hearing this theme for the first time tonight and for the events that followed...
The impact it has, the serenity of it, it's absolutely perfect.
"Of course you knew..."
I had already guessed by this point in the story, but I liked Gulool Ja Ja so much that I was still holding out hope. I really would have loved to meet the Head of Reason, even just once.
The fact they gave him a voice for past cutsceans to keep it a secret during the lead up was a smart choice
This music has me in a chokehold. You can hear vibes of music from The Tempest here, it feels ancient and mystical, horrifically sad, but hopeful at the same time. Absolutely beautiful. Easily my favourite so far (not completed msq yet).
Dawntrail has been my favorite expansion for music, and I never thought I'd say that after Endwalker and Shadowbringers.
Soken absolutely knocked it out of the park with this expansion. He and the other composers definitely took a lot more creative liberties with this expac and Im loving each track.
So, so many emotions while listening to this song. It just goes so many places and hits so many notes (metaphorically). As others have mentioned, it truly addresses two big revelations found in this dungeon: the countless urns and the entrance to the golden city.
This instantly became one of my favorite pieces of music in the game. Enchanting. Haunting. Mysterious.
It reminds me of a dark lullaby.
This dungeon is my favourite this expansion, one of the most beautiful tracks and that walk up the corridor to reveal the golden city in the distance, I was in pure awe and filled with excitement.
exact same
Same to me man, at that time where we walked up stairs and saw the golden gate gives me chills
Me too. My jaw was open half the time. It was so good. 😊😊
The tragedy of multitudes sacrificed in a fantasy eugenics program, remnants of an old race digging through something, ending in a very definitely futuristic setting, set to a melancholic reprise of the main theme and that haunting vocals.
FFXIV is learning from NieR a whole lot and I am liking it. I hate it, but I like it.
Hearing it play in a cutscene after the dungeon hurt me so, so bad. Even hearing it now has me emotional all over again, fuck lol. Definitely my favorite dungeon theme in this expansion (so far).
I now know what you mean. That *did* hurt, didn't expect that...!
That dungeon with this song... I was glad I did this with the trust system. I had to stop a couple times.... this dungeon messed me up.
When you stop to think about the amount of pain that happened over some vain dream of blessed siblings.
All those pots are DEAD CHILDREN, not to mention the agony the women must have gone through to keep churning out babies in the hopes that JUST ONE of them would be blessed...
Bakool Ja Ja was an arsehole in the 1st half of the story, but when you get to this part, you realise that underneath all that bravado and nastiness is a child in pain.
Pain from knowing that he was "produced" to be a living god for his people and that dozens if not hundreds of his siblings died in infancy as the "failures". Survivor's guilt in other words.
@@SoranPryde For real, I choked up when Wuk Lamat asked him what he wanted and he just said through pained words
"I want it to END."
@@SoranPryde From what they said, for every one of them that made it to birth, a hundred twins don't.
Bakool ja ja was indeed such an asshole i wanted to end him so badly.
😮💨 i feel a bit guilty for wanting that now knowing his story.
Dude had so much pressure on him, so much hopes and dreams to fullfill, so much sacrifice to "justify" and he failed. Even after all the nasty things he did.
@@ChibiNinjaVTi just got through this part today. his voice actor killed it in that scene, i could feel the pain in every word.
Paradise will never be purchased by the willful infliction of suffering.
Wasn’t expecting to find some of the best DT comments in the comment section of RUclips. Must be the power of music bringing together people touched by it.
I'm crying everytime this plays it's so beautiful
The official song of "holy shit that is a LOT of dead babies."
Stunning piece of music too. When I got to this dungeon in almost immediately became my favorite. And know that no dungeon has contested The Burn for me in a very long time. But here we are. Skydeep Cenote contesting 1st place for me musically
I felt this is the TRUE Dawntrail theme.
i love this dungeon theme so fucking much i need to marry this song so bad
yes right??!! same here 😭
the sad vibes and anxiety i always get there.. goosebumps
im back here again i still love this song so much AUGHHH
So mysterious.
A fitting theme for the path to the golden city
Rhys Darby you have failed to mention the dead baby dungeon in the Turalism itinerary
After the story around Mamook, I kind of wished we could bring Bakool with us for the rest of the expansion.
let me tell you, when i saw there was gonna be another cave crawl dungeon in the trailer i said something along the lines of "i want to like cave dungeons but they're so one tone. i really hope they spice it up."
hoo boy... the story... the atmosphere and the music. I still can't put into words how it made me feel the first time but good god. hell of a mid-way dungeon i'd say lol
Running up that incline after the second boss was such an awe inspiring scene. With duty support NPC's the timing was just right that the music managed to crecendo right as the pyramid came into view and it was amazing.
@@jjc1017:30 in the video has a similar feel.
First time i went in here i had my jaw drop to the floor. The feels, emotion, music and visuals are just amazing.
@@HalvoPlays you really had to go and invoke the monkey's paw, didn't you
@@ZiriO lol yeah
My fav dungeon so far, they are COOKING on the music
Didn't expect this to bring me to tears, but it came damn close. This theme is full of anguish and mystery.
And it wouldn't have hit nearly so hard without all the buildup.
I've heard a lot of complaints about how slow the first part of the MSQ is. But I think it needed to be. It introduced us to a brand new continent, and a wide variety of people, and it needed to take the time for us to sit with them, learn about all the wonderful things there are here, laugh and celebrate. Because that makes the gut punch of this section hurt so much more. Because we've seen how so many cultures in tural grew from their hardships. The Hanu made a fun festival. The Pelu have cute animals and booze. The moblins are great patrons of art, the Yok Huy have found peace, and the X'braal found new culinary common ground. So when the mamool ja are revealed to be bitter eugenicists, it stings, because you know it could be better. You come crashing down. Suddenly the journey isn't a fun romp, Tural isn't such a perfect place, Bakool Ja Ja isn't just a childish bully, your whole world gets turned upside down. That sense of confusion, sadness, maybe even anger, it all leads to the mystery of the golden city. A powerful moment, a powerful theme, and it, and the nonstop ride that comes after a brief yeehaw stop, could not have happened without the solid foundation that had already been lain by the "slow" early parts. By knowing Tural, you want it to be better when confronted by this ugliness, instead of ignoring it or being repelled by it.
The story is good, actually.
Just did this dungeon, liked the song before this moment, but damn. That final section of the dungeon's visuals combined with this song was just breathtaking. And the cutscene with the "reveal" afterwards was also so atmospheric with this in the background.
I've had this song stuck in my head on and off ever since the first time I heard it, thank you for so diligently uploading the OST for us all.
I had that too. I've been humming it alot
Play this during a beautiful sunset. It hits really different.
I got Xenoblade 2 vibes the first time I ran this dungeon. Definitely my favorite dungeon in this game.
Glad I wasn’t the only one, definitely would feel right at home in Xenoblade 2
I love how unapologetically Xenoblade this expansion has been. I love it.
What a dungeon theme. I was so surprised and amazed when I was running it for the 1st time. How the dungeon transitioned from a children graveyard to Yok Huy long abandoned quarry and, at last, to an alien-like technology with purple/golden glow.
The dungeon was the first time Dawntrail story took a REALLY serious turn after the somewhat relaxing (from WoL perspective, at least) 90-95 level adventure. And the music nails it just right.
And when, later in the story, we discover more information about people behind said super advanced technology, it make the said melody even more somber. Damn...
Okay so...
This whole temple gave me ronkan vibes unlike anything else.
Which is kinda neat. Also the later reveals imply that our adventure in the first took place in the first's equivalent of Tural.
Even more neat.
And the fact that the Mamool 'ja have been, for centuries, enduring selective breeding practices just to get a singular 2 headed mamool'jaa for hundreds of dead children is heart-breaking. No wonder so many of them sell themselves as mercenaries across the Salt. That kind of existence is hell.
And the fact that the solution is as simple as "Use seeds that will grow in this otherwise inhospitable, but fertile environment". This whole area solidified how much Tural needs leaders like Koana and Wuk Lamatt.
Also it made me like Bakol ja ja
The thing about the first is wildly incorrect. Lakeland is where mor dhona is, Il Mheg is where Coerthas is, Kholusia is where La Noscea is, Ahm Araeng is where Thanalsn is and Rak’Tika is where the Black Shroud is. Point being Shadowbringers zones 1-5 are the Firsts equivalent of the ARR regions with Il Mheg being the only difference in that it isn’t snowy
Dude the qitana ravel gear from the shop, the ronkan armor from the dungeon, the ronkan golems... the inca/aztec architecture....
I knew instantly this was related somehow to the ronkan empire in the first. I just didnt really exactly know how. But damn i knew there was NO coincidence that so much was the same.
@@GbrByyou can even see it somewhat on the world map. The shape of eulmore and kholusia on the map is similar to vylbrand/la noscea
@@GbrBy Not a real difference, back then, in 1.0, Coerthas wasn't snowy, and the north part of Il Mheg really look like Coerthas 1.0
@@GbrBy actually later on in Shaaloani, you encounter the Source's equivalent of the trolley boys in the First
This songs hits harder, once you know whats in there
Tiny ja in those jars.
@@Megabigfox Tiny Ja forever
"I... should have never been born..." Dude
Thank you for posting this, I needed this song. Something about it hit me and I just had to sit for a minute in the dungeon and listen to it.
This has to be my favorite piece. It's so lovely. Ethereal yet....so somber. My WHM regrets disturbing the ones at rest there.
Absolutely love this song, the way it helped set the tone and mood in multiple cutscenes just man, Soken don't miss.
I fell in love with this song. gosh its listening to it, such sadness and sorrow. sigh
ah yes, the traditional expac level 95 "emotional trauma" dungeon
What do you mean? For HW the trauma/PTSD dungeon was lv57...
From Shadowbringers onward, technically
If I have a cents for a horrible pot related revelation I would got 2 cents, which is weird because it happened twice IN A WEEK
Add 3 cents when you realize the small pots sound like children
Mushoku?
@@jangouni1619elden ring
this weirds fleshs guy
I love Yak T'el. I love its environments. I love its people. I love it's musical theme and I especially love this dungeon variant of it. It's so sad and magestic which makes sense as you first play through but coming back to it after the end of the MSQ hits emotionally on another level.
Man i shud finish the MSQ then... now i am curious AF
There's something about having to pass through the graveyard of unborn children to reach the golden city only to find out that it's the simulacra of those who should have been put to rest a long, long time ago... It hits in such a distinct way from our visit to the First or even the Thirteenth.
My saddest moment this expansion was actually when Bakool Ja Ja lost the fight and then was actually cast out by his father. Especially knowing it was not only his pride that driven him, but a lot of fkin expectations. Hope to see my boy more during the expansion.
Survivial's guilt + extreme expectation from his people + being revered as a god-like being in his culture create a inflated-ego Bakool Ja Ja who is reckless and willing to do everything to get the end results, even though he would've likely had no problem to overcome feats in a normal and fair way, like some NPCs telling you, considering he has both strength and wisdom.
When he lost to Wuk, someone who he deemed to the the least-threatening contender, he finally faced a reality check. Everything about him was about him winning: winning so that his dead siblings' death won't be in vain, winning so that he can bring his people to outside of the seemingly inhospitable forest, winning so that there will be no more blessed siblings.
Then he failed. The shock made him bawling and running like a baby. When he faced his father and told him his failure, you would expect him getting angry and attacking his father for insulting him. Nope, he just quietly accepted being kicked out and left. When he was brooding in the Skydeep entrance, his mother revealed that he cried among his dead siblings everytime something bad happened. You no longer saw a haughty and scheming cartoonish villain. It was just Bakool Ja Ja being himself, when the shackle of having to win at all cost was no longer on his shoulder. He even realizes his actions were wrong and didn't expect forgiveness, and threw away his pride if there was any left to asked Wuk to help his people. Because even after everything horrible he did, he did for his people's future. It is not an excuse for him to do those horrible things against other Claimants, but it shows that he has an another side which you can sympathize with.
@@YoukoZuki Funny how they gave a lot of the same traits to Zoraal Ja as well, dialed up to 11 with his rampage over everything.
@@trustytrest It's funny, Zoraal Ja has the worst traits of all the other claimants combined, exacerbated because of the weight of expectation and surrounding himself with yes men.
That part made me emotional lol. As someone who had a father that spoke to me like that, when Bakool Ja Ja just whimpered in response I actually teared up, too real. Goddamn it SE lol
I’m still amazed at how well Yak’tel and Solution 9’s themes blend so seamlessly together.
This song was honestly my favorite in the entire expansion.
This song just has that deeply haunting melancholy tone that works so well given the lore. They nailed it.
The sound track to a monument of sin, of pain and ironically of hope for more for the mamool ja no matter the toll.
Man... can't say i didn't felt quite sad running this dungeon with this music in the background and the knowledge of what's inside all those pots scattered around, i really wasn't expecting that...
Even without hearing the backstory, this song is so beautiful, it moves me to tears every time.
1:35 at this point is when I came out of the stairway after the 2nd boss and saw the massive gold gateway. Talk about perfect timing!
Same on this video at 7:28 c:
Listening to this piece while bakool jaja bears his soul to you sold it for me. 10/10 face turn.
ahh yet again ffxiv got me hooked on another beautiful song 10/10
1:35 That part is so beautiful, best track of the expansion!
The smoking gun of foreshadowing that says we'll not like what we find when we reach our location
This isn't first or even the second time they've thrown a dead baby/children at us. Tam-Tara, the entire Il'mheg... Ffxiv can get real dark.
Backround story of Tam-Tara is really dark and twisted.
The vocals are SO FREAKING GOOD. This song fits hand in hand with the sci-fi horror in this expansion. It's so dark and gloomy, you can feel the heavy weight it carries; the sacrifice and deaths of children, the uncertainty for what awaits you as you face something entirely alien. Every single time it's played I feel a lump growing in my throat.
The moment that the golden gate was revealed to me, the music hit the climax and it truly brought tears to my eyes. It was beautiful.
All the sadness to discover something magical and mysterious at the end
I finished this dungeon last night at 2am with trusts, going down to find the the supposed location of the City. What an atmospheric journey with this music playing in the background. Soon as i heard this, I needed to obtain the music scroll .. and it dropped!
I neeed it ):
This dungeon took me forever. Cause I couldn’t stop going to the edge and looking at all the urns….and just taking everything in. This music only made it sooooo much more memorable and heartbreaking
Running throught this dungeon for the first time as a tank... and make everyone wait 3 whole minutes before pulling the last pack because of the SHOCK of seeing the city. Damn. This game is pure gold ! and get me started on the music !
God Dawntrail is peak. This is literally the point halfway through where you wonder, what in the seven hells will still happen?!
Not to mention the tragic backstory of the Mamool Ja, Bakool etc.
Soon as I arrive to this dungeon, I immediately fell in love with this track. So far, my best track. Reminds me a lot of the Worm Mount Sagespire OST from FFXVI.
Gotta be my favorite theme from the expansion so far. Beautiful but haunting.
I fricking love it
In a word, Haunting. Simultaneously beautiful and horrific.
Just a random aside but I'm so impressed by how you play healer on controller, makes me want to try to give some relief to my wrists.
As a PS5 player, it's absolutely easier than you'd think. Yeah, it takes a little getting used to, but doing anything with one party is easy enough with the directional pad.
The hard part is playing Alliance Raids because selecting players from other alliances is much more of a pain (whether you use the touchpad mouse, virtual mouse, or bumper targeting).
You can hear bits of Qitana Ravel in this.
And Ronkan design themes throughout the dungeon... Interesting
I could not stop crying during the first stretch, in part because of the music.
The other reason was because I couldn’t count the jars.
Im loving DT they're really on point with the music as always ❤
atp im just commenting every other time i listen to this heavenly song. this and trial unending have my heart forever