Water and acid particles should just freely mix with each other, the exact concentration in any given area would shift over time, but this is essentially what "dilution" is, it is not a new element in a struct, it is just how things interact. As for an alkaline material maybe limestone? Have something like acid + limestone = water + sand(or some other crumbly byproduct)
Exactly this is how acid should behave in game. Just have water and acid pixels freely intermix but still stay water as well as acid. No need for a resulting product. Not sure if liquids are tiered in terms of buoyancy, if they can even have the same specific weight, but if they can that'd be awesome. Alkaline Material/Neutralizer+Acid should turn Acid into Water & Neutralizer into Sand
My immediate thought for something to neutralise acid is to have wood burn to (basic) ash rather than smoke, and then have that ash neutralise with acid to water.
Custom units / scripting questions: Will it be possible for custom units to 'suck up' (in some way) pixels, and set some internal variable that tracks how much they dug up and stored? And then transform it (variable manipulation) and deploy it as something else? I.e. Could I make a custom factory unit that sucks up acid and ore, and then deposit metal and slag? Could I make units 'cost' special resources other than energy to summon?
1:00 Given enough time modders are going to turn this game into something like The Powder Toy and we are going to see nuclear reactors simulations going critical.
Now top down would be awesome with islands and stuff. Maybe have ships drop troops onto the islands to fight the creeper. but the ships themselves act like they are flying.
That's what I'm thinking. 1 acid + 1 water = 2 diluted or maybe 3 diluted. that way you could kill it with water but it would take quite a bit of water to do it. "The solution to pollution is dilution"
is there a way to have a chance of result? like acid + water = water has 40% chance of being smoke, and 60% chance to stay water while acid always becomes stone? Then you could have unbalanced reactions. a little water can reduce more acid but not unlimited.
*Di-hydrogen Mono-oxide is an Acid with a PH of 7!* That's a great pun prank to pull on your nerdy friends, you get to watch how long it takes them to realize you just called H2O1 an Acid with a Neutral PH of 7.
My idea it would be 1 Acid + 1 water = 1 diluted acid, neutralizing its corrosive effects. Diluted acid would do nothing, but since it also replaces water, it limits how much that acid can be neutralized, creating a saturation effect. If you wanted to take it further, I suppose you could make evaporation of it create vapor of both water and acid. Though it would be a little odd for one liquid to dissolve into the water without the volume of water increasing, going straight up to having 1 Acid + 1 Water = 2 diluted acid would be too far into the other extreme. And I figure chance-based conversion rates is not a supported thing.
@@75Karsten75 I didn't even know there was an official Discord until this iteration of Creeper World started airing these Dev Updates, and I've been a fan of the series since the Creeper World 1 Flash Game was published on Kongregate.
In constantly replaying the demo and it's five levels. Can't wait for the full game
Yes, the Creeper World 3 Credits mission was awesome! I've played through it multiple times.
Same here
Water and acid particles should just freely mix with each other, the exact concentration in any given area would shift over time, but this is essentially what "dilution" is, it is not a new element in a struct, it is just how things interact. As for an alkaline material maybe limestone? Have something like acid + limestone = water + sand(or some other crumbly byproduct)
Exactly this is how acid should behave in game.
Just have water and acid pixels freely intermix but still stay water as well as acid. No need for a resulting product. Not sure if liquids are tiered in terms of buoyancy, if they can even have the same specific weight, but if they can that'd be awesome.
Alkaline Material/Neutralizer+Acid should turn Acid into Water & Neutralizer into Sand
@@chrigoog Liquids each have their own Density, yes.
My immediate thought for something to neutralise acid is to have wood burn to (basic) ash rather than smoke, and then have that ash neutralise with acid to water.
makes more sense to just have the acid get diluted into water as well. That's how it works in "Noita" I think :)
Looks very interesting both visually and mechanically
I cant stop playing the Demo i want more T_T i want the editor i want to make maps and test around! I want more im addicted :D
Custom units / scripting questions:
Will it be possible for custom units to 'suck up' (in some way) pixels, and set some internal variable that tracks how much they dug up and stored?
And then transform it (variable manipulation) and deploy it as something else?
I.e. Could I make a custom factory unit that sucks up acid and ore, and then deposit metal and slag?
Could I make units 'cost' special resources other than energy to summon?
Not sure about that last bit; but yes, the Lorry unit can already collect fluids, and deposit them elsewhere.
1:00 Given enough time modders are going to turn this game into something like The Powder Toy and we are going to see nuclear reactors simulations going critical.
Now top down would be awesome with islands and stuff. Maybe have ships drop troops onto the islands to fight the creeper. but the ships themselves act like they are flying.
Making these mechanics as realistic as possible would be cool. Like Oxygen Not included
This is how Creeper World become Noita. :D We just need to collect Acid and use it somehow.
I think you could have diluted acid. It reacts slower. When diluted acid reacts with water, it forms water.
That's what I'm thinking. 1 acid + 1 water = 2 diluted or maybe 3 diluted. that way you could kill it with water but it would take quite a bit of water to do it. "The solution to pollution is dilution"
acid+water=dilute acid IMO. I can't wait until this is done. I loved CW2.
When release?
I can`t wait any more XD
wow that actually makes remaking topdown CW games much easier, at least from a XRPL (or whatever this one is called) perspective
i wonder when it releases.
I am so tired of not owning this game
is there a way to have a chance of result? like acid + water = water has 40% chance of being smoke, and 60% chance to stay water while acid always becomes stone? Then you could have unbalanced reactions. a little water can reduce more acid but not unlimited.
13:47 Playing Creeper World 3 in Creeper World IXE
everything seems to be falling, engine (tm), so why the acid is not consumed by interaction
water IS dilute acid
*Di-hydrogen Mono-oxide is an Acid with a PH of 7!*
That's a great pun prank to pull on your nerdy friends, you get to watch how long it takes them to realize you just called H2O1 an Acid with a Neutral PH of 7.
My idea it would be 1 Acid + 1 water = 1 diluted acid, neutralizing its corrosive effects. Diluted acid would do nothing, but since it also replaces water, it limits how much that acid can be neutralized, creating a saturation effect. If you wanted to take it further, I suppose you could make evaporation of it create vapor of both water and acid. Though it would be a little odd for one liquid to dissolve into the water without the volume of water increasing, going straight up to having 1 Acid + 1 Water = 2 diluted acid would be too far into the other extreme. And I figure chance-based conversion rates is not a supported thing.
If lava causes acid to turn into rain, the lava itself should also turn to stone, since evaporation = cooling.
Depends upon the element interactions; some evaporation generates heat depending upon the chemical.
@@BlueNEXUSGaming Eventually this would just let off a type of smoke and cool back to its normal temperature
@@benshaw9951 Sounds like you are planning to make use of the custom element interactions.
Can I be a beta tester
I wouldn't even mind being an Alpha tester at this point!
To be a tester, you would have had to be on our Discord and have signed up when we had an open enrollment process. :)
@@75Karsten75 I didn't even know there was an official Discord until this iteration of Creeper World started airing these Dev Updates, and I've been a fan of the series since the Creeper World 1 Flash Game was published on Kongregate.
limestone / limestone sand. kind of too much to add more to kill off acid.