Rule the Waves 3 Mini Tutorial 1 - France 1890
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- Опубликовано: 6 сен 2024
- This short series is designed for completely new players of Rule the Waves to get up to speed quickly with the basics of the game and be able to confidently play with their own fleet.
It features a small sized fleet of a medium naval power (France). It starts in 1890, when technology is at its simplest. And aims to get you skilled at:
- Managing your navy
- Thinking about your strategic position
- Designing new ships
- Responding to political developments
- Winning gun battles with Ironclad and Pre-Dreadnought warships
- Using (and avoiding) torpedoes successfully
- Picking your battles and winning your wars
Hi Dickie. Ty for putting this tutorial series together. I’m pretty sure I wouldn’t have picked up on a lot of the game’s nuances from just reading the manual and fumbling along in a few play throughs. It certainly looks like a game I can get lost in for many months or even years. I’m looking forward to viewing the rest of the tutorials in the series. 👍
Hey thanks Chuck.
I've certainly enjoyed a long immersive game.
I love the improvement to the ship model 2d topdown
They have done a lot of work on it. Still a few bugs bit I'm sure they will enhance it further in the next few months.
I really appreciate what your doing with this mini series, I was looking at buying the game but wanted to know what Im getting myself into before hand. Many a time I have spent money on a game before understanding basic mechanics and have ended up disgruntled and overwhelmed when I do play. Im looking forward to watching your whole series and then when I feel confident enough I will spend the 40 dollars to start playing.
I know the feeling. I have quite a few games I got enthusiastic about buying and discovered they were rather clunky and hard to play.
At 27:58 the most fun I have in a peace time navy is during a fleet exercise. Train ship crews, and me self too, due tactical fleet manoeuvres in a mock battle. That is what a fleet exercise is the game, a mock battle against a part of your own navy playing in the fleet exercise the role of hostile naval units. My first fleet exercise that took place was with the French navy about 100 km west of Brest (Brittany) in December 1890. Such mock battles in the game looks and goes exactly the same as real battles with one difference, at the end all participating ships come home safely, including all ships that were simulated to be damaged or even sunk. A fleet exercise costs money but that are the only costs you have, it don't harm any participating ships. A mock battle is i.m.o. a save method to test in practice the strengths and weaknesses of your existing ships against each other.
The other crucial advantage of an exercise is that it raises crew quality, which is vital if you have had your ships on mothballs or reserve.
Really enjoying your videos. I’m a naval enthusiast and enjoy naval gaming 1860-1990. I bought RTW3 a few months ago but found it a bit daunting. Watching your tutorials and game play videos has really helped get me into this game though I’m very new to it and learning all the time. I keep watching your videos for more info. Thank youn
You're very welcome. You are exactly the sort of person I hoped would be encouraged into this great simulation. Enjoy applying your knowledge to the game.
Great to be here. I enjoy researching ships and comparing them with my historical references such as Janes and Conways. It’s been just such a game I’ve been looking for awhile. Will keep following your videos and hopefully be able to contribute once I get more familiar with the game
Looking forward to your coverage of RTW3 and eventually getting a chance to play it myself.
Not long now, Pat. This is just a little six part mini series for newbies. I'll start a, proper Let's Play soon with a 1935 start so we can see what jets and missiles are all about.
Never played this game, picked it up today, playing along while watching your game and copying what you do , so far so good! Great video too
Good luck! You'll be your own admiral in no time, Ruling the Waves!
@@RvTWargames on episode 2 already. Admiral 15minutegamer will be ruling the seas in no time. Always feels bad not being the British empire but was same as hearts of iron to learn the game big nations are no good
Oh no, you do right. The Royal Navy is big and hairy and complex. Learn on the middling powers: France and Russia in 1890 are ideal.
@@RvTWargames I'm following you so France it is. However our games are already slightly different already 😂 vive le France 🇫🇷 also dropped you a sub and look forward to more Wargaming. Love Wargaming but my attention span is awful but I definitely wanna play more of it
Thanks for the tip. I was teaching myself game play on Very Small, and that explains several other questions that have arisen about trade protection and Foreign Station.
Yes, give yourself not elbow room with a bigger fleet.
Great video. Many thanks. Very helpful.
You're very welcome Philip. Enjoy your admiraling.
Thanks for doing these tutorial. I love the game and hope to see many others join in. They can use such tutorials.
Thanks Laxson. I've just started a paythrough that will examine the game in much greater detail. Hope that helps too.
LOVE THOSE #'S , SIR!!! Love the tutorial, Francophile..
Just teasing but glad to hear from Secty of Naval Academics
This is just a little six part series for newbies. The proper new Let's Play will start soon.
Excellent mini tutorial. I listened carefully and your explications are assertive and pedagogical sensitive. Looking forward to your next episodes. I would like also to wish you a good health recovery with high spirits. Best Regards,
Thank you! Pedagogical sensitivity is my middle name! 😁
@@RvTWargames I don't even know what that word means lol. I really love your videos and explanations. I am brand new and to RTW although I do have 2 but was so overwhelmed I stopped playing it. But, this is just what I need to learn and enjoy this great game.. And if I can learn EU 4 I can learn this :)
It's a fancy word for teaching.
And yes, Europa Universalis is way more mind bending than Rule the Waves.
Awesome day. An upload and a health update. So pleased
Thanks Richard. AND I can have a glass of wine again too. Great day!
Are we going to get a Lets play?
I really enjoy your thoughtful and planned out approach to the game.
Yup. I'm going to to do a 1935 start, so we can get into the missile age quickly.
@@RvTWargames makes sense. Everybody else seems to be covering the 1890 start.
so cool,thanks for this,looking forward to the lets play
Soon aTc. I'm thinking of a 1935 start so we can play with jets and missiles, starting soon.
As a french im proud you chose france for your guide😋
I believe France is the Goldilocks country. Not too big. Not too small. Not too difficult. Not too easy. Full of fascinating challenge. Close to easy and hard opponents. It is the ideal choice.
You should be rightly proud of your country's long naval history.
Oh, when are we going to get the return of the epically written and graphed reports of a full campaign?
Few of weeks time. After I've done this mini tutorial for newbies. And a weekend away board wargaming. And the weekend after that at my nephew's wedding. Then, I'll start a major new campaign.
This is an excellent video, looking forward to watching the rest! But, when I ordered the two cruisers built like you did, my budget went into an immediate nosedive and by July of 1890 I got dismissed. Perhaps I shouldn't have built that many since my fleet is always different than the one in the video or I just should've ignored that instruction entirely. What do you think? Edit: If it matters at all I had fleet size set to "Very Small."
Yes it matters! Very small fleet = very small budget = very hard. Larger fleets are actually easier to learn and kinder to mistakes.
Good start
Five more episodes of this mini tutorial lined up for release.
Would've been nice to have the save game, would make it easier to follow along, guess it's too late for that
Yup, that has been superceded quite a while back.
As Information is important, would it be adviseable to allocate a CO to each individual ship to get his information data rolling ? Or is one allocated automatically ?
Usually I would let the game allocate commanders automatically. Promoting and dismissing officers costs prestige, which you don't have a lot of at the start.
If the game allocated a complete duffer to my flagship I would change it. But otherwise I would let it go.
I believe they do get better with successful battles.
Now that we are seeing RTW3 it looks amazing and worth the wait. Are you waiting until release to start a full play through? I would love to see you do a large or larger Germany game!
Yup. I just want to finish this mini tutorial for newbies, then I have a board wargaming weekend, then a nephew's wedding the weekend after that. Then I'll be free to start a major new campaign.
I have look at the manual and can find answer to this question "why is in the main screen year of ships different from your starting date". I looks like ship are 9 years ahead and one starts a 9 years back?
Sorry, I'm not sure what you are asking. The year is 1890 and the ships in the French fleet are all set to be in-service the year before, 1899. If you could give a time-stamp on the video that would help me.
Hey Dickie. Great job with the tutorial series! It really helped me get a grasp on the game. Quick question though, what happens if the Foreign Stations requirements are not met?
Glad to hear it helped Zinger.
If you don't keep up your imperial defence commitments you'll lose a point of prestige every or most turns.
If your prestige gets to the low teens you'll be sacked and lose the game!
You seem to know your way around naval warfare of that age, can you suggest some readings about the topic? I'd really like to know more about what I am doing playing this game. Thanks!
For a really evocative read, if you want a sense of the people involved and the smell of salt coming off the waves, I would recommend Robert K. Massie.
Both his Dreadnought: Britain, Germany and the Coming of the Great , and the follow on Castles of Steel really give a strong flavour of the arms face before and the operations during the Great War.
If you have a more engineering bent, then David K Brown is your man.
Warrior to Dreadnought: Warship Design and Development 1860-1905 will take through the early stuff.
The Grand Fleet: Warship Design and Development 1906-1922 takes you through the Great War.
Nelson to Vanguard: Warship Design and Development, 1923-1945 takes you through the interwar and Second World War.
Rebuilding the Royal Navy: Warship Design Since 1945 covers post war.
His works are Royal Navy centric, but then the Royal Navy is core to this story.
Finally, if you want to deep dive into a particular type of ship or naval topic, you can never go wrong with the works of Norman Friedman.
I'm currently enjoying his Network Centric Warfare as a particularly interesting take on how fleets were commanded, but all his stuff is authoritative.
Finally, get yourself to your local bookshop and have a nose around and see what sparks your interest. There are so many great books being published.
Enjoy!
@@RvTWargames thanks a lot, super exhausting! Will Amazon a couple as I live in a country with not much access to books in english.
And as a bonus, if you haven't blown your book budget, you can check out Pen and Sword publishing, who are super active publishing new books on our sort of subjects:
www.pen-and-sword.co.uk/
@@RvTWargames I have Kaigun, still unread. The period seems right, have you read that?
Nope. So many books!
Maybe this will make me appreciate the 1890s more... not sold thus far 😅😅
You'll appreciate the technology developments making naval warfare so much more sophisticated than this bareknuckle fist fight.
Hi from Argentina. Is the game in spanish language? Thanks
I don't believe so, Rodoalfre.
This game looks like Aurora 4x on Earth :)
I have heard people say that. Enthusiastic committed gamers with a passion for detail. Not seen it myself!
Picked up a few tips already. Can you remind me was this a Small Fleet, or a Medium Fleet when you started? Thanks
It was a small fleet. Though in actual game play, I wouldn't advise small fleets as it is tough fighting when every loss could be crucial. Start with a medium fleet to get the hang of it and then go for a larger one to play the game properly.
Thanks for the episode and the series in general. Great work! Out of curiosity, have you tried Ultimate Admirals Dreadnought? How the two compare?
I got very excited by UAD at the start and had very high hopes for it, but this declined as it struggled to develop a meaningful campaign or continuous historical playthrough, and as it leaned more to people creating fun/silly meme ships, rather than locating the game more strongly in naval history.
@@RvTWargames Ah, that's a pity - I was looking at some medium-weight title to satisfy my naval wargaming itch. Looks like RtW3 will be more down this lane - I thought it's heavier simulation but your tutorials show clearly it's actually deep but pretty accessible game after all...
Once you get your head around it, yes, RtW3 is very satisfying.
Thx you
You are very welcome.
Yusssss
Enjoy, Steven.
👌
Thanks, Pete
Around 21:30 you're talking about misleading graphics. I think the graphics is correct but unfortunately the lines of guns and some superstructure lines aligned so it looked like what you said.
Just a small note, not that it matter much :)
You sure. I'm not the only one who thought they showed double barrel turrets.
@@RvTWargames it seemed like that, for sure. Just after much closer look it made sense, just parallel lines drawn...
But whatever it looked like, important thing is, that it's working as intended ;)
Another question has arisen over the weekend. When Carrier Conversions become available, do you have an ideal ship to convert from?
A ship as fast as possible, over 16,000 tons, if memory serves me right. A big CA should do nicely.
@@RvTWargames I assume that the Tech on Conversion must be researched fully before you do that. Will building Seaplane Tenders (which I can Build) speed up the Conversion Tech any?
Yes, you need the conversation tech, and no seaplane tenders will not speed this process up. Though doing the carrier conversion is essential for developing further carriers. Or put the other way, you can't avoid the ungainly conversions and just wait until you can build 'proper' carriers.
How do you determine what your fleet should be? I noticed you put all your BB in one fleet and i was wondering why
The game forces you into certain formations - a battle fleet, a scouting force (optional on the doctrine screen) - a certain roles (core, support, screen, scout, independent). In addition, RtW3 allows you to organise forces by divisions. This lets you put similar types of warships (battleships, battlecruisers, heavy cruisers, etc) into divisions that should appear together. It's best that they have the same capability too - particularly speed.
That way I can be more confident that battle fleet will be concentrated and more easy to manoeuvre at the same speeds, while ships I need sometimes (eg DDs for a torpedo attack) can go into support, while cruisers become scouts, and so on. The battle generator will always muck around with this a bit - you don't have complete control - but at least you get to shape how you'd ideally like your navy to fight.
I presume I cannot download it on my Mac?
No. It's only a PC game.