@@kamata93 Nah, Stealth does great content but his general lack of awareness/knoledge makes it so it does not compare to wolfpack, either way he does great scenarios
I think one of the key issues I have with submarine gameplay as shown is that information can be instantly communicated between the players subs, which means you can behave very differently tactically. There's no real good solution from a video game context unless you only control a single sub (aka cold waters) but it does kinda influence what tactics would actually be effective vs real life. Obviously the same goes for tactical awareness for fleet engagements, since unified battle control systems were still being developed in the time period this game is set, but it's less immersion breaking than with subs.
As one of the streamers has said about a scenario being played in Sea Power, if you want 100% historical realism, go read a book or play the scenario in your mind. Communication and control of subs 100% of the time is not that big of a deal in Sea Power. It is essential because there is no way an AI can be developed that operates with the autonomy and intelligence to work in a strategic environment isolated from communication when dived.
One way to fix this from a video game perspective is to have the options of playing this scenario with two different roles: a tactical role where one assumes the position of a single sub commander with no control or exact info over the other allied sub positions (but with general info as to the position of other allied subs), and maybe even a “Gertrude” option of being able to communicate with other allied subs when in close range (which in game would manifest as an instant updating of whatever previous contact info the other sub had, and vice versa). Alternatively one can play as a surface strategic commander, in control of all allied surface/air units, but where the submarines remain out of contact (they act like independent allied units). As a strategic commander you would have the option of giving general orders to your subs every time they come into communication/periscope depth (which would happen at regular intervals), with a preset list of options in case you didn’t want to micromanage that. But you wouldn’t have any submarine control beyond that. Just food for thought.
You can roleplay if you're really into that level of realism, like not reacting to things you think that particular sub wouldn't be aware of etc. I play with similar handicaps in Cold Waters cause once you understand that game it gets a bit easy
You could make it so a unit can only engage a unit it can sense, or has been data linked information to. Obviously you still have meta awareness of enemy ship location, but might make it a touch more immersive
@@apopescu002 CMO did the latter. Worked if subs weren't the focus of a scenario, but when they were the lack of direct control really felt restrictive. It requires the AI to be much smarter than it currently is.
You will find the following U-Boots at these locations in Germany. The U9 Type 205 at the Technical Museum in Speyer. The U 10 Type 205 at the Deutsche Marine Museum. Wilhelmshaven. The U 11 Type 205 U-Boot Museum Fehmarn. And the following Soviet Subs. The U-434 Soviet Tango Class in Hamburg and lastly. The U-461 Soviet Juliett Class in Peenemüde. There are other pre WW1 and WW2 U-Boats. But here we are dealing with Cold War types.
@@SHP72 I only listed Cold War U-Boots that can be found in German Museums. Yes I saw that there is a British Sub in Germany I think from WW1, you can also find two WW2 Area German U-Boots including one of the very rare late War generation advanced U-Boots. But I do not have the locations list at hand at this moment of writing.
The Kirov is only powerful because the Sea Power devs moronically made the P-700 Granits have their bullshit, mythical abilities that come straight from Soviet/Russian propaganda. Abilities that the Cold War-era missiles never actually showed and have never been proven to exist (nor the modern ones, shocker). Their stated capabilities have been highly doubted and questioned for a very long fucking time. But, of course, into the "simulator" it goes. The same devs that include a lot of ahistorical and anachronistic Soviet weapons/vehicles in a "simulator" just because they are "interesting." Their "trusted sources" seem to include an awful lot of Soviet propaganda and designs that barely left the napkin (and never even saw physical production), which I find very interesting. Especially since they claim these mythical designs are accurate to how they would have performed (lol, no they fucking aren't). The Soviets overperform in-game in general compared to their real life counterparts (Soviet or Russian) in this "simulator." Maybe someone will be kind enough to mod out the tankie garbage and make it closer to an actual simulator.
@@Nyx_2142 bro there is no reason to yap about a game there has to be balance and on paper this missiles are accurate ish there is no reason to get mad and it’s obvious that this is not realistic in any way and this is the 80s not 2000s mainly so just chill out
I visited U-9 multiple times already. Its in the Speyer Museum of Technology ( highly recommend going there if you have the opportunity). You can go inside but some parts of the sub are not accessible. The name U-9 also has a lot of history behind it, it was the name of the imperial german navy sub wich sank 3 british cruisers in 1914. You can find some memorabilia of the OG U-9 in the exhibit. There is another Technology Museum in Sinsheim wich is getting a Type 206 submarine U-17. Both of them are really cool so just go there.
The Thermal layer is different in this game, it is dynamic, so one spot can have it at 300 feet, but 15 Nautical Miles away it can 400, 500, or even 200... I can't wait to play with this game, who knows, maybe I could attempt to make a mission for you Wolfpack
I once encountered an Oscar in Red Storm Rising, they are awfully quiet and speedy. My Permit just couldn't catch up. The fact I know it was an Oscar is only because of the post engagement debrief, I had no idea what that mystery contact was. Same as you, Oscar just slipped by.
Maybe it would be interesting to inform the devs how the type 205 and 206 bow planes work. It looks weird to see them always deployed as only one of each side was used, either to dive, either to raise the sub. The more it was deployed, the greater was the angle of pitch.
Cool mission! I was disappointed to see that it was not a similar mission made by Stealth17 where three German subs had to destroy a heavily escorted landing ship headed out of Kaliningrad. Seems right up your alley. Would love to see how you handle that one.
_HSwMS Gotland_ The US Navy couldn’t find her for 2 years and ‘lost’ ships and subs in the process … including USS Ronald Reagan. After ‘losing’ USS Enterprise to U24 (a type 206) during exercises in 2001. And the carrier battle groups KNEW a sub was trying to bag themselves a carrier. And these are not the only cases.
@@advorak8529 Stop using ASW exercises to claim that a diesel electric submarine can sink a carrier, it can't. If, IF the carrier group runs into a diesel submarine it's in trouble, but the diesel submarine has no ability to reposition to attack the carrier group if it goes anywhere other than directly over the diesel boat, the diesel submarine is simply too slow to keep up. Additionally anywhere the carrier goes is going to be swept by ASW helicopters first, the ASW exercises mentioned START with that assumption being false, the submarine is assumed to have survived undetected aerial ASW efforts prior to the carrier group arriving in the area of operations.
@@artemisfowl7191 Could you expand on why the US navy saw the need to lease the _Gotland_ for 1 year to learn about how to properly detect these diesel-electric subs (and then extend that for another year) if that is all “spherical cow maxing” and far from “anything realistic”? I mean, I am not even talking about a Los Angeles class running hither and thither with no clue where their opponent is … while every last of their movements are tracked by the same … and the sweat beads forming on the brows of the 2 observing officers from said LA sub on the opponent’s diesel-electric-AIP …
@@advorak8529 So, the crux of the issue is that an SSK is slow and the exercises where SSKs sank carriers usually started with the SSK in position to torpedo a carrier. Quite frankly the odds of a carrier battle group randomly stumbling into an SSK are pretty middling and the region a CSG is going to sail into is likely to be swept by ASW aircraft a couple of times. It is unlikely that a real SSK could approach to firing positions undetected, and it is functionally impossible for any submarine to *catch* a carrier group. The USN leased a foreign SSK as they lacked any of their own and SSKs present mildly unique challenges to ASW forces that less sophisticated SSNs don't.
great video man veri nice veeeeeeeeeeeri nice (i dont know i sort of getting bored for this game for some reason now, it looks so cool i want to try it) either way you should make a 1960s carrier battle!!
The west german navy was pretty small but nonetheless one of the greatest concerns of the soviet strategic planners. Not because of its naval warfare capabilities, which were more than managable for the Northern or Baltic Fleet. But there was a grave concern that the west german navy was easily capable of denying both Fleets any surface or subsurface access in and out of the Baltic Sea, by effectively closing and controlling the Danish Straits with huge sea-minefields and uboats in less than a few days, maybe even just hours. In almost all scenarios a reaction time span too short for both Fleets to do anything effective to prevent that or to enter or leave with important vessels in time before NATO would close the door for good. This was one of the factors that led to the development of the ultra fast Alfa-class submarines.
So can't wait for this sim. Only one small gripe. Surely once the torpedo is fired the tube doors must remain open or the wire will be cut. (Ok Nitpicking).
@Wolfpack345 What do you think about the new roadmap for Wolfpack? They announced in August that they plan to implement a career/campaign mode, do you think this could make Wolfpack to the final successor of Silent Hunter?
It might cold-war or contemporary, but if the submarine is German built or operated, tis' still a U-boat (Unterseeboot; U-boot). Also, it seems that Soviets/Russians prefer conventional screw over skewback propeller. Machine tooling limitations of the time? Was subs in their inventory are Soviet-era. Improved Akulas do favors the latter (skewback). Borei are the first mainline service subs (SSBN) that employ pump-jet.
The Oscar I was designed and operated pre-Toshiba, (when they got the advanced tooling for skewbacks via the Walker spy ring). Oscar II, Akula immediately after got skewbacks. The tandem 4 bladed props on the Victors, Charlies, and Oscar I was the Soviet attempt to solve blade rate issues and noise coming from their more traditional 5 and 6 bladed props. Was a decent solution, and did provide some good torque over the skewback, but still was not efficient and quiet enough
How do you get so cool ingame cinematic shots of your game? I have considered to document and do a similar thing in many games I play but have never discovered how to do that properly. Without UI and angles not available to the normal ingame camera?
I can handle ship combat, but those deep underwater sub shots freak me out man. Lol. I hate open abyss water like that. 😂😂 only reason why I never played cold waters. But this game I might give a try.
Very interesting game....but they need to fix the one missile sinking a USN carrier or battleship.... No doubt damage could or would be a functional kill but you're not sinking a carrier with one missile.
Wolfpack then said "it's wolfpacking time!" And then he wolfpacked all over the Soviets. 10/10 Serious question though, how do you kind of limit the available info transfer between subs? Because most likely U9 would engage and the others would be completely unaware of what the hell was happening.
You might wanna take a look at the Type XXIII to see what was the greatest influence. Two of those were even salvaged after the war and used by the Bundesmarine.
"We have one type 206 Uboat, U-26, and then two type 205 uboats forming a nice wolfpack"
Ah! Ah! He said it! He said it!
He said it! He said the thing!
holy gods, there it is!
hopefully this comment got notice hahaha
1:14 You are welcome!
@@Jacky-zt5ch Saying the word that's your RUclipsr name is tight!
"Excellent work, but that was not your mission target."
That has to be integrated into the game somehow, it’s just too funny
What’s this referencing?
@@richardm.6515 cold waters
*objective
Oscar class
You make the best Sea Power content, literally can not get enough of these videos
100%! I've tried watching a couple of others and they don't do nearly as good a job as Wolfpack.
Wolfpack and Stealthgaming. Credit where its due.
Deffo - you can see when someone played Harpoon back in the day.
@@kamata93 Nah, Stealth does great content but his general lack of awareness/knoledge makes it so it does not compare to wolfpack, either way he does great scenarios
Oh sweet more UBOAT-I mean Silent Hun-I mean Cold Wat-I mean
I think its, Cold Power: Silent War in the UBoat ??
Dangerous Waters 2?
Silent but Deadly: Wet Edition
Hidden & Dangerous: Moist edition
@@CountCrapula. Oh so i miss H&D, sadly i am not sure if the even run on a new pc anymore.
That's the most whale looking submarine I've ever seen. 🐋
I think one of the key issues I have with submarine gameplay as shown is that information can be instantly communicated between the players subs, which means you can behave very differently tactically. There's no real good solution from a video game context unless you only control a single sub (aka cold waters) but it does kinda influence what tactics would actually be effective vs real life. Obviously the same goes for tactical awareness for fleet engagements, since unified battle control systems were still being developed in the time period this game is set, but it's less immersion breaking than with subs.
As one of the streamers has said about a scenario being played in Sea Power, if you want 100% historical realism, go read a book or play the scenario in your mind.
Communication and control of subs 100% of the time is not that big of a deal in Sea Power. It is essential because there is no way an AI can be developed that operates with the autonomy and intelligence to work in a strategic environment isolated from communication when dived.
One way to fix this from a video game perspective is to have the options of playing this scenario with two different roles: a tactical role where one assumes the position of a single sub commander with no control or exact info over the other allied sub positions (but with general info as to the position of other allied subs), and maybe even a “Gertrude” option of being able to communicate with other allied subs when in close range (which in game would manifest as an instant updating of whatever previous contact info the other sub had, and vice versa).
Alternatively one can play as a surface strategic commander, in control of all allied surface/air units, but where the submarines remain out of contact (they act like independent allied units). As a strategic commander you would have the option of giving general orders to your subs every time they come into communication/periscope depth (which would happen at regular intervals), with a preset list of options in case you didn’t want to micromanage that. But you wouldn’t have any submarine control beyond that.
Just food for thought.
You can roleplay if you're really into that level of realism, like not reacting to things you think that particular sub wouldn't be aware of etc. I play with similar handicaps in Cold Waters cause once you understand that game it gets a bit easy
You could make it so a unit can only engage a unit it can sense, or has been data linked information to. Obviously you still have meta awareness of enemy ship location, but might make it a touch more immersive
@@apopescu002 CMO did the latter. Worked if subs weren't the focus of a scenario, but when they were the lack of direct control really felt restrictive. It requires the AI to be much smarter than it currently is.
You will find the following U-Boots at these locations in Germany.
The U9 Type 205 at the Technical Museum in Speyer.
The U 10 Type 205 at the Deutsche Marine Museum. Wilhelmshaven.
The U 11 Type 205 U-Boot Museum Fehmarn.
And the following Soviet Subs.
The U-434 Soviet Tango Class in Hamburg
and lastly.
The U-461 Soviet Juliett Class in Peenemüde.
There are other pre WW1 and WW2 U-Boats.
But here we are dealing with Cold War types.
There is a (I think) a British on the island of Rügen (Sassnitz)
Edit:
It's HMS OTUS
@@SHP72 I only listed Cold War U-Boots that can be found in German Museums.
Yes I saw that there is a British Sub in Germany I think from WW1, you can also find two WW2 Area German U-Boots including one of the very rare late War generation advanced U-Boots. But I do not have the locations list at hand at this moment of writing.
@@clockdva20Rügen is Germanys biggest Island, so it's a German museum.
HMS Otus was a 1963 Submarine
@@clockdva20 And yes there is a Typ XXI (21) in Bremerhafen
Don't forget U-17 Type 206A at the Technikmuseum Sinsheim
I've been looking forward to the Oscar class being added. Especially after seeing how powerful the Kirov is.
And how entertaining his Oscar campaign was in cold waters
The Kirov is only powerful because the Sea Power devs moronically made the P-700 Granits have their bullshit, mythical abilities that come straight from Soviet/Russian propaganda. Abilities that the Cold War-era missiles never actually showed and have never been proven to exist (nor the modern ones, shocker). Their stated capabilities have been highly doubted and questioned for a very long fucking time. But, of course, into the "simulator" it goes.
The same devs that include a lot of ahistorical and anachronistic Soviet weapons/vehicles in a "simulator" just because they are "interesting." Their "trusted sources" seem to include an awful lot of Soviet propaganda and designs that barely left the napkin (and never even saw physical production), which I find very interesting. Especially since they claim these mythical designs are accurate to how they would have performed (lol, no they fucking aren't). The Soviets overperform in-game in general compared to their real life counterparts (Soviet or Russian) in this "simulator."
Maybe someone will be kind enough to mod out the tankie garbage and make it closer to an actual simulator.
@@Nyx_2142 bro there is no reason to yap about a game there has to be balance and on paper this missiles are accurate ish there is no reason to get mad and it’s obvious that this is not realistic in any way and this is the 80s not 2000s mainly so just chill out
@@Nyx_2142bro has a degree in yapology
@@Nyx_2142 and on top of everything almost everything in this game is heavily classified so it’s impossible for o be actually accurate
New wolfpack video, guess im not going to bed just yet
Great, now I need to wait another week for the next one
My dad was machinist on U26 in the Late 90’s. They „sunk“ USS Memphis during a manouver 😉.
00:19 the props are spinning the wrong way for the angle of the blades..
Yeah it should be going backwards, stuff like this happen in dev tho but it still a bit silly
Saw that too, at least they got the correct tandem screws for the Oscar I
Slowing down with engine power?
that was already fixed today
@@advorak8529 NO. Too much noise
I visited U-9 multiple times already. Its in the Speyer Museum of Technology ( highly recommend going there if you have the opportunity). You can go inside but some parts of the sub are not accessible. The name U-9 also has a lot of history behind it, it was the name of the imperial german navy sub wich sank 3 british cruisers in 1914. You can find some memorabilia of the OG U-9 in the exhibit. There is another Technology Museum in Sinsheim wich is getting a Type 206 submarine U-17. Both of them are really cool so just go there.
Great production Wolf , these graphics are world class and with you running the show we get awesome entertainment , Thank You Sir !
The Thermal layer is different in this game, it is dynamic, so one spot can have it at 300 feet, but 15 Nautical Miles away it can 400, 500, or even 200...
I can't wait to play with this game, who knows, maybe I could attempt to make a mission for you Wolfpack
love to see the diesel boat mechanics, how much battery is drained after a sprint etc.
yes finally! Cold waters had basically slower nuke boats with the DE, now you really need to account for battery in your tactics. Fantastic.
you are consistently the most competent of the people making content on this game
Wolfpack+Seapower=Match made in heaven! Keep 'em coming cause they really are the absolute business 👌 🍻
Im sad the video was so short, keep up the awesome content!
Great video, i visited U-10 a few Years back. It was very cool to see the U-Boat from the inside. :)
You have to find that damn Oscar! We want to see it! I can not go to bed now....
Your content is amongst my most-looked-forward-to.
kinda miss the old cold waters days
loving these though
Walked through U995 at Laboe Germany last week. Well maintained and a great experience.
Love these submarine videos, please keep them coming!
Would be nice to have the cold waters track path dots to make it a little easier to understand where they're going when they're so slow
This is the ultimate sim channel
Fantastic video, keep them coming. Loving the sub combat in this game.
Man I cant wait for this game to launch. I havent been hyped like this in a long time!
and again the editing: love the intro
Your intros are so good!
I love your videos! I can't wait for next Sea Power video!
I once encountered an Oscar in Red Storm Rising, they are awfully quiet and speedy. My Permit just couldn't catch up. The fact I know it was an Oscar is only because of the post engagement debrief, I had no idea what that mystery contact was. Same as you, Oscar just slipped by.
i don't know like others, but i love hotel class and i would be happy if they added one in sea power. And of course , love this video!
6:12 I have been on U9 and while it is small and stands on land, it still was a amazing experience.
Hello wolfpack, amazing work as always, keep it up
These are excellent videos
Love watching you play this game
your narration is awesome.
Wolfpack commanding wolfpack, nice!
This game looks better in Early access than many games do in full release.
German submarines were camouflaged as whales.
Hell yeah Wolfpack Friday!
Finally got to see the containers on one of those ships. Good to see Kiki's is still in business.
Let's gooo!! Game getting closer to release!
Love the diesel-electric specific simulation. Hope we get a Collins class!
Wolfpack using a German wolfpack.... Nice
I wish we would get more videos per day. I just love the game already!
Maybe it would be interesting to inform the devs how the type 205 and 206 bow planes work. It looks weird to see them always deployed as only one of each side was used, either to dive, either to raise the sub. The more it was deployed, the greater was the angle of pitch.
Nice video!
Hope Sea Power will add swedish navy in the future.🇸🇪
Cool mission! I was disappointed to see that it was not a similar mission made by Stealth17 where three German subs had to destroy a heavily escorted landing ship headed out of Kaliningrad. Seems right up your alley. Would love to see how you handle that one.
5:41 Alfa class submarines, USS Narwhal, and 688's also lack cooling pump noises at low power settings
_HSwMS Gotland_
The US Navy couldn’t find her for 2 years and ‘lost’ ships and subs in the process … including USS Ronald Reagan.
After ‘losing’ USS Enterprise to U24 (a type 206) during exercises in 2001.
And the carrier battle groups KNEW a sub was trying to bag themselves a carrier.
And these are not the only cases.
@@advorak8529 Stop using ASW exercises to claim that a diesel electric submarine can sink a carrier, it can't.
If, IF the carrier group runs into a diesel submarine it's in trouble, but the diesel submarine has no ability to reposition to attack the carrier group if it goes anywhere other than directly over the diesel boat, the diesel submarine is simply too slow to keep up. Additionally anywhere the carrier goes is going to be swept by ASW helicopters first, the ASW exercises mentioned START with that assumption being false, the submarine is assumed to have survived undetected aerial ASW efforts prior to the carrier group arriving in the area of operations.
@@advorak8529 This is like, spherical cow maxing and not reflective of anything realistic
@@artemisfowl7191 Could you expand on why the US navy saw the need to lease the _Gotland_ for 1 year to learn about how to properly detect these diesel-electric subs (and then extend that for another year) if that is all “spherical cow maxing” and far from “anything realistic”?
I mean, I am not even talking about a Los Angeles class running hither and thither with no clue where their opponent is … while every last of their movements are tracked by the same … and the sweat beads forming on the brows of the 2 observing officers from said LA sub on the opponent’s diesel-electric-AIP …
@@advorak8529 So, the crux of the issue is that an SSK is slow and the exercises where SSKs sank carriers usually started with the SSK in position to torpedo a carrier. Quite frankly the odds of a carrier battle group randomly stumbling into an SSK are pretty middling and the region a CSG is going to sail into is likely to be swept by ASW aircraft a couple of times. It is unlikely that a real SSK could approach to firing positions undetected, and it is functionally impossible for any submarine to *catch* a carrier group.
The USN leased a foreign SSK as they lacked any of their own and SSKs present mildly unique challenges to ASW forces that less sophisticated SSNs don't.
Damn, he snubbed us for the snorle action at the end =(
I visited U-9 in Speyer a long time ago , cool to see it in game!
great video man
veri nice
veeeeeeeeeeeri nice (i dont know i sort of getting bored for this game for some reason now, it looks so cool i want to try it)
either way you should make a 1960s carrier battle!!
Outstanding please give us more.
The submarine warfare is awesome.
Man, I would be so pumped for a cold war style series with the Oscar class. That would be so cool.
Another Wolfsrudel on the prowl. Cheers for the vid and yes, go see them in real live folks, I cannot wait to test them out myself. ^^
This would make the commander of the German U-Boat fleet in WW2 Admiral Karl Donitz proud.
Awesome! Oscar class subs are in Sea Power.
I Was hoping to catch your video on Seapower. I was Fulfilled 😂.
The west german navy was pretty small but nonetheless one of the greatest concerns of the soviet strategic planners. Not because of its naval warfare capabilities, which were more than managable for the Northern or Baltic Fleet. But there was a grave concern that the west german navy was easily capable of denying both Fleets any surface or subsurface access in and out of the Baltic Sea, by effectively closing and controlling the Danish Straits with huge sea-minefields and uboats in less than a few days, maybe even just hours. In almost all scenarios a reaction time span too short for both Fleets to do anything effective to prevent that or to enter or leave with important vessels in time before NATO would close the door for good. This was one of the factors that led to the development of the ultra fast Alfa-class submarines.
is it just me or are the propellers on the ship in the intro spinning the wrong way
So can't wait for this sim. Only one small gripe. Surely once the torpedo is fired the tube doors must remain open or the wire will be cut. (Ok Nitpicking).
The German subs are good. It is a very good game. 👍🏻🙂🐺 The release will come.
Man the Oscar was so cool.
Watching this while playing Cold Waters, I can't wait!
@Wolfpack345
What do you think about the new roadmap for Wolfpack?
They announced in August that they plan to implement a career/campaign mode, do you think this could make Wolfpack to the final successor of Silent Hunter?
1:44 looks like a mini sister of the RED OCTOBER
I've been watching too many Silent Hunter 3 and U-Boat videos. I was thinking of WW2 U-boats when I saw the title.😅
I hope they do German voice acting in the release.
It might cold-war or contemporary, but if the submarine is German built or operated, tis' still a U-boat (Unterseeboot; U-boot).
Also, it seems that Soviets/Russians prefer conventional screw over skewback propeller. Machine tooling limitations of the time? Was subs in their inventory are Soviet-era. Improved Akulas do favors the latter (skewback). Borei are the first mainline service subs (SSBN) that employ pump-jet.
The Oscar I was designed and operated pre-Toshiba, (when they got the advanced tooling for skewbacks via the Walker spy ring). Oscar II, Akula immediately after got skewbacks. The tandem 4 bladed props on the Victors, Charlies, and Oscar I was the Soviet attempt to solve blade rate issues and noise coming from their more traditional 5 and 6 bladed props. Was a decent solution, and did provide some good torque over the skewback, but still was not efficient and quiet enough
Yess Oscar class is in the game! Amazing!
Got to this one early! Good stuff. Shame you missed the Oscar.
Oh look, a modern(ish) type2 sub. Cool
Fun fact Victor and Oscar use natural cikulation pumps ar fore reserve in case of emergency
Awesome video!!! What a shame the Oscar managed to survive
Interesting and fun video!
I love your channel. So. Much.
DM1: ASW
DM2/DM2A1, SST: ASuW
DM2A3/DM2A4, SUT: ASW and ASuW.
Lol. If the safery of the Uboat was the prority, it would stay in the Uboat pen. If the safety of the crew was the priority, they would be home.
How do you get so cool ingame cinematic shots of your game? I have considered to document and do a similar thing in many games I play but have never discovered how to do that properly. Without UI and angles not available to the normal ingame camera?
great vid!
I can handle ship combat, but those deep underwater sub shots freak me out man. Lol. I hate open abyss water like that. 😂😂 only reason why I never played cold waters. But this game I might give a try.
Thalassophobia, what lurks in the depths?
@@ArkhBaegoryeaaaa. That’s the name. Lol sometimes I can get use to it.
@@major3336
A cruel phobia that tends to come with a fascination for the depths.
As i see the main advantage of wire-guided torpedoes couldn't be use, as you have not direct weapon control.
0:22 the propellers are turning the wrong way...
Are those typ 205 u boote? I've been in one and I'm glad i didn't have to fight a war in these tin cans. Very claustrophobic.
Sea Power yeeeyyyy :D
Cool as usual
Very interesting game....but they need to fix the one missile sinking a USN carrier or battleship.... No doubt damage could or would be a functional kill but you're not sinking a carrier with one missile.
Wolfpack then said "it's wolfpacking time!" And then he wolfpacked all over the Soviets. 10/10
Serious question though, how do you kind of limit the available info transfer between subs? Because most likely U9 would engage and the others would be completely unaware of what the hell was happening.
Are the screws on the German subs rotating in the right direction?
Oscar is a scary thicc sub.
0:19 the first issue ive found with the game.....
The screws are turning the wrong way 😂
Too bad about the Oscar. I wish there was an easy well to tell if the Victor didn’t properly see U-9 or if the AI glitched.
Fascinating how these look like the Typ XXI
You might wanna take a look at the Type XXIII to see what was the greatest influence. Two of those were even salvaged after the war and used by the Bundesmarine.
The late war German boats influenced basically all follow on designs until the Albacore teardrop hull.
nice commentary
fantastic Uboats and Russian.. Cleaver really enjoyed this. great job
Yo, I heard you like wolfpacks, so here's a Wolfpack video about wolfpacks...
what a strange looking boat