Disa the Restless | Unblockables / Tokens - The Brewery [S11E23]

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  • Опубликовано: 22 ноя 2024

Комментарии • 36

  • @Goexizzle6
    @Goexizzle6 5 месяцев назад +4

    You made this deck so interesting. You've been hella cooking. Awesome stuff.

  • @marljevincalabia3746
    @marljevincalabia3746 5 месяцев назад +2

    I bought this deck because it said graveyard overdrive. I thought it was going to be a total reanimator deck. When I found out it was a lhurgoyf tribal deck I was so disappointed. Today, I saw your video and want to take the precon in the same direction. Thanks!

    • @TheCommanderTavern
      @TheCommanderTavern  4 месяца назад

      Nice! Glad it was helpful :)
      Yeah, I thought the same thing. Disa doesn't really scream reanimator but fortunately those tarmogoyf tokens are no joke!

  • @Ger0nimo76
    @Ger0nimo76 2 месяца назад +1

    Very interesting approach, thank you for sharing.
    I’ve built my Disa deck the traditional way with lurghoyfs, changelings and milling/recursion. Didn’t find it that efficient as I’m missing the player damage trigger often - no evasion, bigger blockers

    • @TheCommanderTavern
      @TheCommanderTavern  2 месяца назад

      Thanks! Glad you liked it!
      Yeah, that was my problem when considering the lhurgoyf route. Your creatures need to connect to create the tokens. So I focused more on getting the beaters via the tokens and then guaranteeing that token production.

  • @sorenw1430
    @sorenw1430 5 месяцев назад +1

    Im glad I found this video! I'm making a similar Disa build around Double Strike attacks, but you gave me some good inspiration and highlighted some cards I missed. Don't forget about Populate cards, Ghired's Beligerence looks great in this!

    • @TheCommanderTavern
      @TheCommanderTavern  5 месяцев назад +1

      Thanks! Glad you found it helpful! :)
      Populate is definitely strong here, for sure.

  • @mtgdiagnosis9469
    @mtgdiagnosis9469 5 месяцев назад +1

    I like Blade of Selves and Zephyr Boots as equipments that have great synergy with this commander. Blade of Selves to hit all opponents during each of your turns and make 3 Tarmagoyf tokens. Zephyr boots to give a creature flying and discard effect to possibly cheat in a goyf from your hand

    • @TheCommanderTavern
      @TheCommanderTavern  5 месяцев назад

      Yup! I love Blade of Selves! Definitely a great card to include here.

  • @bmorr
    @bmorr 3 месяца назад +1

    I've actually seen more decks going with the unblockable strategy, and I was quite disappointed because I really like mill. Your brew looks super sick, so I'm definitely going to try it out.

  • @mbeining11
    @mbeining11 5 месяцев назад +1

    Ya, I like the shadow aspect. Dig it dude, definitely looks fun

  • @pancakeburglar9361
    @pancakeburglar9361 5 месяцев назад +1

    I definitely leaning more into graveyard value and cheating out lhurgoyfs with my build but this was still a very interesting build and did give me some other ideas on what I could add to my version of the deck.

    • @TheCommanderTavern
      @TheCommanderTavern  5 месяцев назад

      Thanks! Glad you found something helpful out of it :)

  • @BuckShotTherapy
    @BuckShotTherapy 5 месяцев назад +1

    I like the build. Might have to try this if I ever get around to finishing any of the other dozen legendary creatures I'm trying to build around that's recently come out😅

    • @TheCommanderTavern
      @TheCommanderTavern  5 месяцев назад

      Thanks! Glad you liked it!
      Yeah, I hear ya! That's the good thing about me having my channel; I get to build hundreds of decks even if I only play with them online XD

  • @ChampionWhatever
    @ChampionWhatever 5 месяцев назад +1

    Love this idea! I'm gonna need to modify this for my group because we play a lot of board wipes and removal sadly. 😅

    • @TheCommanderTavern
      @TheCommanderTavern  5 месяцев назад

      Thanks! Glad you liked it!
      Yeah, you might have to increase the protective effects like maybe also adding Wrap in Vigor to the mix.

  • @mtggodzilla7308
    @mtggodzilla7308 5 месяцев назад +1

    Its a nice Dauthi tribal deck 😂.
    Oh right, seriously its a nice plan to use the second ability. Probably in the future we get more Lhurgoyfs, but now its not an option.
    I really miss Garruk's uprising in this deck. Also, maybe u can cut reliquary tower because if you haven't you need to discard at end of turn and you can fill your geveyard easily.

    • @TheCommanderTavern
      @TheCommanderTavern  5 месяцев назад

      When I started building this, I quickly realized that there wasn't enough lhurgoyfs or even changelings to make it worth my while. But if that changes in the future, more could definitely be added.
      I wouldn't cut a land for a nonland card, considering the number of lands in the deck is already at a functional minimum.

  • @dachivale5319
    @dachivale5319 5 месяцев назад +1

    I do like your idea, though I think that the other new Goyf are also quite good. Might not initially go with this kind of build, but if my current build I am making isn't working I might try a similar build to this one.
    Also do think you are running to few lands, I tested a few times on Moxfield (not the best testing environment in my experience), but quite often it didn't get me enough lands to run smoothly. But if that works for you, then kudos to you. :D

    • @TheCommanderTavern
      @TheCommanderTavern  5 месяцев назад +1

      Thanks! Glad you have an idea you can work around to your own liking. You can always swap out whatever you want for more lhurgoyfs and lands if you wanted to.
      The land count seems low if you're not counting the MDFC lands. I always play them I have no other land to play. The curve is quite low so having at least 2-3 lands in opening hand is enough, given that the median CMC of the deck is 2 (considering lands) and 3 (not considering lands).

  • @babaXIII
    @babaXIII 5 месяцев назад

    I run a Goro-Goro and Satoru deck so I knew exactly where you were going with this. Honestly, it's pretty interesting, but gets really stale after a while in my experience because it depends too much on the commander staying on the battlefield.
    Including green helps this, but I'm really not that hype for this version of the deck. I bought Graveyard Overdrive mostly to get a nostalgia hit of running Goyfs and Alara-Jund callbacks.

    • @TheCommanderTavern
      @TheCommanderTavern  5 месяцев назад

      You can definitely build this as it was expected to be built around.

  • @TokeNygaard
    @TokeNygaard 4 месяца назад

    Hi, I spent my evening goldfishing the deck and it really has a hard time getting out the blocks. From what I experienced you struggle for lands (and ramp), I never really got stuff in the graveyard (I goldfish to turn 10). Did you test it? I really like the concept but I’m used to much more aggressive self mill and way fewer mulligans.

    • @TheCommanderTavern
      @TheCommanderTavern  4 месяца назад

      Yeah, I tested it. The deck is low to the ground so it doesn't need so many lands (most of the early game spells are super cheap).
      It wants to fill the yard more with looting than self-milling. That being said, that part of the strategy is very flexible, since the main strategy is the unblockable creatures. So you can very easily tailor this to be more to your liking in terms of land count and self-milling.

  • @ColbyLandwehr
    @ColbyLandwehr 5 месяцев назад +1

    How do you feel about extra combat steps in this deck? Seem like it could be effective, though token doublers do about the same. Maybe a potential budget alternative to token doublers.

    • @TheCommanderTavern
      @TheCommanderTavern  5 месяцев назад

      Nice catch! That was 100% the intention. Same reason I played the token doublers over Roaming Throne (it's actually more than all but Doubling Season).

  • @ironjawedangels2812
    @ironjawedangels2812 5 месяцев назад +1

    Sick!

  • @RawMenNudel
    @RawMenNudel 5 месяцев назад +1

    no tormented soul?

  • @ayrill
    @ayrill 4 месяца назад +1

    gonna try that out, got the precon and tried to play it with a lot more selfmill (with Hermit Druid) to get Lhurgoyfs to the field.. but compared to the Uldrazi Deck or my friends Decks there is like no way to do early damage to them.. means Disa is kinda useless and not making token..
    Lets see if your version can do better xD if not then i take this crappy Deck appart :(

    • @TheCommanderTavern
      @TheCommanderTavern  4 месяца назад

      Yeah, same thing happened with me. I found it was too slow. But if you're swinging with small, unblockable creatures, you'll always get early tarmogoyfs. Granted, they might necessarily be huge early on, but they'll definitely get there. And once you're making 3 9/10's per combat, you'll definitely be a threat, lol.