Creating Surf Ramps in Blender using the SURGE Addon

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  • Опубликовано: 28 янв 2025

Комментарии • 18

  • @latrans
    @latrans 3 года назад +1

    this changes everything .. this actually makes me wanna learn how to make maps because this would save so much fucking time compared to doing it normally. genius shit

  • @6rathe
    @6rathe 3 года назад

    dude... im just seeing this but this is crazy.

  • @pigsareit
    @pigsareit 4 года назад +3

    Double sided turning wedge ramps 👀

  • @user-xw9ry3uf2w
    @user-xw9ry3uf2w 4 года назад +2

    How feasible is it to make the entire map in blender with this tool and export as one to hammer?

    • @SDKompile
      @SDKompile  4 года назад

      You would still need to use brush geometry in Hammer to block visibility and the lighting on models is not as good as brushes, so you couldn't make the entire map out of models. If you mean making all of the ramps for a map in Blender and joining them into one big model, it might work, but you could run into some limits with the physics. Also, the massive ramp model would only sample light from its origin so the entire model would be lit the same.

  • @Stakodron
    @Stakodron 3 года назад

    Holy shit how cool

  • @DuppahDup
    @DuppahDup 3 года назад

    I didn't understand how to export your ramp to hammer, the model and the textures :(. I clicked export and I have the smd file, but from there I got lost.

    • @SDKompile
      @SDKompile  3 года назад

      I made another video which goes into a lot more detail about how to export and compile models here: ruclips.net/video/5uaqi8I75kk/видео.html
      You could also use something called SourceOps developer.valvesoftware.com/wiki/SourceOps which basically does everything for you.

    • @DuppahDup
      @DuppahDup 3 года назад

      @@SDKompile Thank you so much

  • @ghosty5304
    @ghosty5304 3 года назад

    is there a way to do a straight ramp?

    • @SDKompile
      @SDKompile  3 года назад

      Straight model ramps are quite buggy so it's best to use brushes for them. You could make the visible part of the ramp in Blender and then make the collision from brush geometry in Hammer, but the plugin doesn't make straight ramps because of the issues with collisions.

  • @krisbhop
    @krisbhop 4 года назад +1

    So cool

  • @Tokochej
    @Tokochej 3 года назад

    Great Tool and Tutorial, but my ramps spawn allways with -90° so i have to rotate them allways with "alt+r" back to +90°, is there a way to change this? :D

    • @SDKompile
      @SDKompile  3 года назад

      Hey thanks! I've not had that issue before, but you can set the rotation in Blender by going to Object > Apply > Rotation and that will set the ramps' rotation to whatever it currently is. Make sure you're in object mode and the Object menu is in the top left.

  • @mapelsiroup5604
    @mapelsiroup5604 2 года назад

    Hey just commenting to tell you i'd really like it if there was a option for a "straight" ramp option because i dont feel skilled enough to make the thin ramps and i want some to not have a curve :] thanks but yeah it would take some time to just make possible so hit me back if you ever choose to update the surge addon with it thanks :D

    • @mapelsiroup5604
      @mapelsiroup5604 2 года назад

      nwmmm i can just set the angle to 0 to give me the "normal" mesh but still a neat idea you would just have to code it to be an array modifier to [n] slices choosen during the menu part. had a look at the code myself and will try to find if i couldnt make the change myself 👍
      Edit: new issue straight ramps using my method do not give the correct width and editing here cuz dont wanna flood my own replies ahah
      Edit 2: can just extrude the desired amount and fix manually using orthogonal view to align the vertices

    • @SDKompile
      @SDKompile  2 года назад +1

      Hi, a straight option would be cool, but unfortunately straight ramps using VPhysics (model physics) in source engine are buggy. When I checked last, you get stuck trying to surf on them for some reason. So if you are going to make straight ramps using models, the visual part only should be a model and you should disable the collision on it - then use a brush instead as the part players actually surf on.
      I should have made this clear in the video, so sorry about that.
      Because of this I didn't add them in, but to make just visual models with no physics could be a cool option.
      I probably won't be updating this anytime soon though. But hopefully you can still get what you need from it.
      It would be really cool if the ramps updated in real-time as you adjusted the values too, but I wasn't clever enough to work that out 😀

    • @mapelsiroup5604
      @mapelsiroup5604 2 года назад

      @@SDKompile oh yeah well im using the meshes' complex collision with a different engine (unreal in my case) so the physics assets werent really the most useful thing although i could always try to find if i can't find a solution for it. my "custom" solution gave me some tangeants errors and extremely small binormals so it looks absolutely horrible but all the other meshes seems fine and surfable :)