Ask a Dev | Metahuman Character Picker Mod | Unreal Engine Tutorial

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  • Опубликовано: 9 ноя 2024

Комментарии • 15

  • @ethanhurd
    @ethanhurd 8 месяцев назад

    If possible, I'd like to have a demo on customizing this even more. How do I add buttons for things that are not part of the Metahuman rigs. For example, if my character has a sward and I'd like a button to select the sward, how would I do this?

    • @livinfreestyle6727
      @livinfreestyle6727  8 месяцев назад

      Good idea, we can do that. How is your sword typically attached?

    • @ethanhurd
      @ethanhurd 8 месяцев назад +1

      @@livinfreestyle6727Typically with a socket in the Character BP. But I have situations when the need to pick up a sword where having it in the Character BP isn't the best approach. In those cases I'll either use an attach track or use the snapper. (I've had poor results with the animation parent tool). I'm doing this for Cinematic animation, in those situations it's considered it's own separate asset.
      I'm hoping there's a way to use PB to say when I click this button, select this control or select this array.

  • @OoxXxMRBxXxoO
    @OoxXxMRBxXxoO 7 месяцев назад

    your channel helped me a lot thank you so much. I have one small problem with the picker, can I select multiple button at once??
    because for some reason I can't shift + select multiple button in the picker.

    • @livinfreestyle6727
      @livinfreestyle6727  7 месяцев назад

      Yes you can! In fact I'm thinking we can do this in our Live stream tomorrow

    • @OoxXxMRBxXxoO
      @OoxXxMRBxXxoO 7 месяцев назад

      @@livinfreestyle6727 that would be great looking forward to see it. what time you usually stream so I don't miss it ?

    • @livinfreestyle6727
      @livinfreestyle6727  7 месяцев назад +1

      I usually already have the link up (running a bit behind), but it's Wed's at 11:30 AM PST

  • @ethanhurd
    @ethanhurd 8 месяцев назад

    Gracias!

  • @SuperMontana2008
    @SuperMontana2008 8 месяцев назад

    Superb

  • @allInteractivee
    @allInteractivee 8 месяцев назад

    how about ctrls on mesh, seelct mesh as ctrl🙃

    • @livinfreestyle6727
      @livinfreestyle6727  8 месяцев назад

      You mean like controls that are attached to the mesh and drive the mesh? Like the whole decompose matrix stuff in Maya?

    • @allInteractivee
      @allInteractivee 8 месяцев назад

      yes in maya it's transformGeometry node multiplyed on inverseMatrix so it's stay in place, maybe some similar techniques for unreal,

    • @livinfreestyle6727
      @livinfreestyle6727  8 месяцев назад

      we can take alook. Once we get through the basics, there are a lot of updates coming in 5.4 that could have a lot of impact