Free Masterclass: Developing Complex Details Using Volumes in Houdini

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  • Опубликовано: 2 янв 2025

Комментарии • 74

  • @MrMythorst
    @MrMythorst 3 года назад +14

    Getting stuff like this in a free course, unbelievable. Thanks for sharing such deep knowledge.

    • @Rebelway
      @Rebelway  3 года назад +1

      Glad you enjoy it!

  • @mattkimmins7575
    @mattkimmins7575 3 года назад +11

    Thank you so much man this really kicked started me into making my own rocks and rock formations. Thanks for making it free for us poor people :D

  • @JuyongJeon
    @JuyongJeon 3 года назад +3

    WHAT?! am i dreaming?? omg this is so much helpful and valuable tutorial Thank you!!

    • @Rebelway
      @Rebelway  3 года назад +1

      I'm so glad it was helpful!

  • @TaylorColpitts
    @TaylorColpitts 3 года назад +1

    Okay... you are a serious genius. Thank you so much for this information.. I'm learning an incredible amount.

  • @anthonymalagutti3517
    @anthonymalagutti3517 3 года назад +1

    incredible amount of knowledge : thx man

  • @rickedeckard2006
    @rickedeckard2006 3 года назад +1

    that skill level..... awesome :)

  • @jave567
    @jave567 3 года назад +1

    Thank you for this! this was a great! Looking into more of your tutorials!

    • @Rebelway
      @Rebelway  3 года назад

      Glad it was helpful!

  • @everydayhero3610
    @everydayhero3610 4 года назад +3

    At 38:25 you need to increase the 3D frequency in order for the color to display.

  • @sourabhmaheshwary5360
    @sourabhmaheshwary5360 2 года назад +1

    You are amazing! Thank you so much for teaching!

    • @Rebelway
      @Rebelway  2 года назад

      You are so welcome!

  • @aysenmx
    @aysenmx 3 года назад +1

    pure gold, thank you! subbed

  • @AntonTenitsky
    @AntonTenitsky 3 года назад +1

    Awesome stuff. I do have to say that 3D Coat as a voxel-based sculpting software can punch holes and create very complex geometry unlike Zbrush. Now I'm learning to combine Houdini and 3D Coat for the best artistic result since I don't want to go full-on procedural route due to lack of knowledge and time constraints. Thank you for sharing this, super useful.

    • @khomatech0
      @khomatech0 2 года назад

      zbrush can't create complex geometry now?

  • @nykoedits
    @nykoedits 3 года назад +3

    This is incredible!! Such a fun course! I subscribed, can't wait for more!

  • @pawpotsRS
    @pawpotsRS 3 года назад +1

    I see houdini class I subscribe!

  • @chase3961
    @chase3961 3 года назад

    Your setup for showing precision around the 30 min mark is kind of genius.

  • @hugo-samson
    @hugo-samson 2 года назад

    Incredible value thank you so much !

    • @Rebelway
      @Rebelway  2 года назад

      Glad you enjoyed it!

  • @affectreflect
    @affectreflect 4 года назад +6

    Forever grateful..Saving up for masters of the sea course..

  • @evening8990
    @evening8990 4 года назад +1

    brilliant tutorial, many many thanks.

  • @ryansaper
    @ryansaper 2 года назад +3

    What version of Houdini are you using? I am in 19.0.383, and there is no option for Visualize Pieces to make them colored. Also my voronoifracture node has only 2 inputs, not 3

  • @geocherk
    @geocherk 3 года назад +1

    This is so awesome! Thanks a lot for sharing!

  • @PointLine3D
    @PointLine3D 3 года назад +1

    Fantastic and workflow altering tips. Thank you for sharing your experience!

  • @resilientpicture
    @resilientpicture 4 года назад +1

    Awesome, thank you

  • @Bordodai
    @Bordodai 4 года назад +3

    My volumes look broken in the viewport. I'm following your steps exactly up to 10:30 but my volumes look crap in the viewport, especially with a light it becomes a flickering mess with black pools.

    • @sundar9468
      @sundar9468 4 года назад +6

      It maybe due to negative value, clamp the noise inside volume vop node, that helped me.

  • @wewantmoreparty
    @wewantmoreparty 3 года назад +1

    Super tut

  • @ChrisOseProduction
    @ChrisOseProduction Год назад

    2:42:35 - Anyone else has problems getting the volume sample gradient method for SDFs to work in H19.5?
    Volume Noise Node works but seams really slow, I was wondering, if a custom solution would be faster...

  • @harshaan8984
    @harshaan8984 9 месяцев назад

    REBELWAYYYYYY WOOOOOOOOOO!!!!!!!!!

  • @kokoze
    @kokoze 3 года назад

    50:30 you could use that type of surface as the bark for a pine tree :D

  • @tertiumorganum5665
    @tertiumorganum5665 4 года назад +1

    On 2:11:09 there is a mistake - you had to normalize both tangent and bitangent, then add them to each other and then normalize once more, without any mulconst. In that case it would be really only edge noise. But edge noise alone does not have much sense.

  • @SbIrok_official
    @SbIrok_official 2 года назад

    Очень классно, спасибо большое за гайд

    • @Rebelway
      @Rebelway  2 года назад +1

      Спасибо!

  • @MrAdamJW
    @MrAdamJW 7 месяцев назад

    What kind of viewport shading / materials are you using on your volume ?

  • @Perry-wy2fc
    @Perry-wy2fc 2 года назад +3

    amazing and very interesting. Nice to go deep and explain everything. It would be perfect if we could avoid earing the sound of the keyboard, it's stress full and reduce the understanding and concentration .... Thanks in advance ...

    • @Rebelway
      @Rebelway  2 года назад +1

      Appreciate the feedback!

  • @cihankenar1
    @cihankenar1 3 года назад +3

    Are you even using Houdini if you are not smashing your keyboard ? Great tutorial!

  • @ruimartins7580
    @ruimartins7580 3 года назад

    really good.

  • @nimrod7785
    @nimrod7785 3 года назад +2

    Thank you for sharing so great content. Can you please do something about the keyboard sounds captured by the mic. It’s extremely disruptive and very loud.

    • @Rebelway
      @Rebelway  3 года назад +1

      We've already bought a new mic! :)

    • @nimrod7785
      @nimrod7785 3 года назад

      @@Rebelway glad to hear that, and again thank you so much for the amazing content and courses.

  • @JacobZaguri
    @JacobZaguri 2 года назад

    Great tut Saber, thanks for sharing. curious to know if you know a easy way of transferring geo mask to those volume and use them as mask?

  • @BillyViBritannia
    @BillyViBritannia 3 года назад

    29:35 are you sure the problem is there's no data? This sounds a little off to me.
    It rather feels like ISO value is an inclusive value of the densities(and above) that should be included in the surface, therefore at 0 you include the whole space to infinity which cannot be displayed.

  • @engrrc3
    @engrrc3 4 года назад +1

    Thanks..

  • @malk6277
    @malk6277 11 месяцев назад +1

    Maybe you use the Assemble SOP because the old Voronoi Fracture SOP doesn't create the name attribute by default? The newer one creates it.

  • @MONEYVAL9
    @MONEYVAL9 2 года назад

    Why did you have to increase the sphere to 100? What if I require the geo to be a 1 unit square geo? How to i work around that?

  • @quackcharge
    @quackcharge 3 года назад +1

    nice

  • @lunahuang5466
    @lunahuang5466 3 года назад

    1:54:06 after "facet", the data of "rest" lost.

  •  3 дня назад

    My AAFLOWNOISE wont render correctly, it renders partly with black and white spots inside the sphere.

  • @evening8990
    @evening8990 4 года назад +2

    i had a look on the Rebelway website but couldnt see the full course this is from. Is it still available or coming around again? cheers

    • @Rebelway
      @Rebelway  4 года назад +1

      We are actually releasing this course for free over the next few weeks. We'll create a RUclips playlist so you can watch all of the training in order.

    • @evening8990
      @evening8990 4 года назад

      @@Rebelway great to hear! look forward to working through them

  • @christian108
    @christian108 3 года назад

    Is there a benefit of using density over surface?

  • @victorlucas821
    @victorlucas821 3 года назад

    I use Houdini 18.5 and my results are completely different from the beginning, did they change the handling of the vdb?

  • @jpsunchase7165
    @jpsunchase7165 2 года назад

    @ 0:10:35 anti alias (flow) noise returns value between -0.5 and +0.5. Not -1 to +1. Saber seems to know a lot however was not able to explain things out in a clear and concise way unfortunately. Also this class was clearly not very well prepared. Sorry to complain a bit. It's free stuff I almost forgot.

  • @abinari
    @abinari 2 года назад

    niceeee

  • @axe_fx
    @axe_fx 4 года назад

    what version of Houdini is this?

  • @HarvestrX
    @HarvestrX 2 года назад

    I can't get passed the part where you have the sphere with the VDB and Volume VOP without it using up all my RAM. I have 16GB. I'm hoping upgrading to 32GB will fix this.

    • @Rebelway
      @Rebelway  2 года назад

      Good luck with the upgrade!

  • @blackstar8761
    @blackstar8761 3 года назад

    I won't know how you change you are parameters position

  • @mariostza8354
    @mariostza8354 2 года назад

    1:19:18 mee too man, mee too

  • @polygon4399
    @polygon4399 3 года назад

    the esc button in Houdini never behaves ha.

  • @skyterror77postman47
    @skyterror77postman47 2 года назад +1

    Are you all CGI padawansl from India?

  • @claudioferroni9810
    @claudioferroni9810 3 года назад +3

    The contents are good but the video is unlistenable due to keyboard noise ... are you using a hummer to press the keyboard?

  • @sebhirsch4010
    @sebhirsch4010 3 года назад

    really interesting tutorial! but please don't put your mic and your keyboard on the same table!

  • @tertiumorganum5665
    @tertiumorganum5665 4 года назад

    And if 3 hours is just an intro why spend time on fog volume if houdini makes SDF by default? No stepping, no visualization problem, why someone should care about fog while making rocks?

    • @8thlvlMage
      @8thlvlMage 3 года назад

      Sounds like you don't need this then? He mentions in a presentation that using this approach prevents intersecting geometry. I'm just starting out with Houdini so maybe I don't totally understand, though.

    • @dissonantprotean5495
      @dissonantprotean5495 3 года назад

      @@8thlvlMage I'm pretty new to Houdini too but I messed around a bit with noise .... it's very easy to cause overlaps when you apply it to geo and you have to do a Geo => Volume => Geo conversion step to fix this anyway