The Open House: Enter a Creepy Cursed Virtual Showroom in this Unsettling & Inventive Horror Game!
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- Опубликовано: 10 сен 2024
- The Open House: Enter a Creepy Cursed Virtual Showroom in this Unsettling & Inventive Horror Game
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I'll be honest, the beginning looked like an actual legit ad and I was wondering where's the skip ad button until I figured it's the actual game.
i was gonna say this✋😔
I literally just paused the vid thinking it was an ad...
Same lol
Zyxie_Rumor, Just a Geek mg me to
Zyxie_Rumor, Just a Geek Certified Bruh Moment
This is probably the first and last time I will ever be scared by a stock image.
Loll
Toe fungus is scarier than that honestly
Well, think about *"IT."* *"IT"* is about as soulless as you can possibly imagine, more than a cardboard cutout display. Heck, at least Krusty the Clown would get depressed...
i change my pfp constantly meme potential
Nah, Chilla's Art do scary stock images too.
Nothing gave me the chills more than the stock image with missing eyes and shit and that person creeping in the laundry room closet. What a chilling sensation this game gave me and I'm not even playing!
@Galaspark Jumping is just a reflex. Not actual fear hence why even seeing it coming it triggered a response. Its low brow stuff.
Actually I think it was a corpse stuffed into the closet, which makes it even worse.
@@Krystalmyth I only like bespoke artisanal scares, myself.
This is so bad it makes it weird. This is just a non moving png behind a door. Other games will make it a 3d model or make animations. No this is a just a png behind a door yet this has to be one of the most scary "thing hidden behind a closed door" I'v seen. Made me leave full screen mode and lower a bit my volume. Sometimes when thing are so bad yet so weird and unnerving it's just perfect. Heck fnaf animatronics hidden behind the closet door looks a movie cliché.
@@doge3392 Its how uncanny it all feels! Amazing atmosphere
Millennial: **Is finally able to afford a house of their own**
The house:
Ash Landers 69th like, laugh
@@PKwooper8281 here is a crown, young man 👑
its cheaper tho
@@Bredcrumpz True, true
The high mortality rate is also a plus
2020 be like...
After dozens, maybe hundreds of horror games, a badly cropped stock image is the first thing I've seen make ABG actually back slowly away.
I can't blame them.
its probably intentionally bad
@Seth Hultkrantz is that profile pic from solo leveling?
Well i mean i got scared by a Rick Roll so it's proves that people can be scared by the things you least expect.
@Seth Hultkrantz Here "them" is used as a gender neutral pronoun.
@@bigshrekhorner Here "good sir" is used as a somewhat joking gesture of formality. No need to correct it, good sir.
Most horror games aren't scary to me, but ones that take something that's real and not scary, and turn it into something scary and (somewhat) possible scare me.
kinda same tho
what about this is possible
@@CorpseCircus I was referring to a murder in a house freshly for sale. The demon and parallel world stuff was not what I was referring to..
The only thing scarier than the unknown is a distortion of the familiar.
@ensquared damn am I the only one that used to scare myself as a kid thinking of those types of scenarios? Lol I used to imagine that would be like hell, staying in the same area, never being able to leave for eternity... Going around in circles hoping it would change but it never does, and you can't even escape through death cuz youre already dead.
The only thing different would be a demon fucking with you
*VAGUE YET ACCURATE SCARE LIST* (you're welcome)
7:17 - Person in the closet
8:16 - Screen glitch
8:25 - Real estate agent text
8:57 - Real estate agent goes sicko mode (jumpscare)
10:10 - Meat man (jumpscare)
14:12 Agent man
14:43 Agent Z O O M S
16:55 HALL OF MEAT
Thank you, really!
Puff and Flip 14:12 this genuinely spooked me
Gerald Acheampong I gotchu
My man
Omg thank you so much! :D
Just Incase anyone was wondering the piano music playing in the background is Prelude In C Major
This guy musics
Music even better than the whole game 😀
Yes, it is the song Kamijo played on his violin when Sayaka became a mahou shoujo on Madoka Magica. This song is just wonderful.
More specifically, Bach's Prelude in C Major from The Well Tempered Clavier Book 1
@@yuenos3418 hello friend
out of all the games described as "unsettling", this one takes the cake. holy shit the red thing scares me on a deep level. i was eating spaghetti when i was watching this, and i had to stop.
Trashy Cat Must have been some pretty unimpressive spaghetti.
No need to fretti, just eat your spaghetti, as long as you Ḑ̶̫͕͚̦̺̖̭̦̃́̓̊̎̆͐̚͜͝Ǫ̷̡̖͓͓̩̘̿N̵̢̢̰͎̙̖̠̙͇̳̝̳̞͒̊͠T̸̡̙̖̺̥̬̱̫̦̯͚̞̒͐́͆̑̐̽̎́͌̂̚͜ ̸̧̹̱̰̻̜̝͉̳̒̋͌̋̈́̃͊͗͘͘͝͠L̷̮͈̳̩̣͙̪͚͑͝ͅÕ̸̧̡̫̪̦̪͈͔͈̣̪̍̇Ŏ̵̧͖͖̞̖͍̝̮̥̜̦̬͑̒͂̒̚͜͠Ķ̶̗͔͙̟͙̅̽͋͊̃̄̇̀̈́͠͝ ̶̞̣̟̣̖̚A̴̙͂̋͐̌́͘͘T̶̖͍̳̙̟͕͒̿̆̓͛ͅ ̸̡̈́̇̉͒̄̃͛̋͋͝͝I̷̧̡̛̥̝̻͚͓̳̻̰̣̒́͐̉̀̈́̌̈͋͐̆́͘̚͜ͅT̷̡̲̻̠̻̟̠̬̫͇̗̱̲̃̈̉̐͘
Bro the most unsettling part for me was the part where everything got quiet and the weird disfigured client guy started sliding across the screen.. now that's unsettling!
@@denpowerdrill8921 or, after circling around repeatedly, he turn around to find it following h. Then, jumps around the corner when he gets close. Man... I don't freak easily, but this game had a very eerie feel and I wasn't even playing.
Mom's spaghetti?
This was one of the most unsettling experiences I ever had. Even the beginning was kind of scaring me, just by how fake everything felt and looked.
I really love the idea of horror that gives you the false sense of security. While its sunny happy outside, the underlying is a demon nightmare ready to jump at you.
i do too but i think a lot of media does horror in that way which might make the concept saturated :( (i cant cite specific examples tho). luckily, this game is one that executes that idea very well
Artyom You can see that kind from a mile away though. I much prefer something that truly makes you run for your life like Amnesia and Nun Massacre
*In Heavennnnnnn, every-thing is fiiiine.*
Huh, it looks like this house has people in it. Strange.
they even referenced "too many cooks" which is also an adult swim short, they know haha
Wonder if Alan will make a tutorial for this game.
Nah, doubt it.
also reminds me of the website from Unedited Footage of a Bear
@@manformerlypigbukkit Don't forget to Save it to your desktop !
Some say the Miracle Man used to live in this house.
The hallway which opens into the kitchen is the biggest no for me
Razz not the demon?
@@Jadedgems There are ways to get used to demons, but without becoming one. They're no big deal once you've died a couple hundred thousand times and decided to kick them out of the realm of scaring you.
Austin Lucas yes niece love that for you
This floor plan is a horror
Which time?
Dude, that face in the closet is one of the most genuinely deeply creepy scares I've seen in any of these indie horror games. It hits some primal fear in you when you realize there is something looking at you without the use of a cheesy jumpscare noise.
Wait a minute, isn’t this the same house as the one in House Party?
No, you must be mistaken, "House Party" is a different game made by different people. This is a horror game where-as "House Party" is more of a light-hearted party simulator.
Chameleon God I am talking about the house ingame being the same as the one they used for House Party, not that its a ripoff
Yeah, its the legendary HQ RESIDENTIAL HOUSE.
This is the house where you you play that haunted hide n seek game! It took me a few minutes cause I didn’t know if I was right or not 😅😂
I was thinking the same thing lol I thought it looked familiar
The true horror of this game is when he walks into a dark room and I see myself in my reflection of my phone
F
That dude hiding in the closet and the client slowly creeping onto the screen with parts of his face missing really unnerved me
Nothing was scary until the retailer ally was corrupted. If I can’t trust my home retailer, what can I trust?
For some reason, the thing that I found the most unsettling was when the salesman looked corrupted.
And when the game went "spawn it character" you just go into OH SHIT mode.
Every time he turned around my heart skipped a beat man.
Agent man: moves slowly in without a mouth or eyes
Me: STOP
Agent man: Moves
Me: STOPPP
Agent man: Moves to middle of screen
ME: STOP STOP STOP STOP STOP
Agent man: GLITCHES THE GAME
At the start of this I thought it was an ad and I spent like 3 minutes wondering where the skip button was
This retailer is selling paranormally possessed houses for little cost, to get SPOOKY S T O N K S .
Excuse me but I think the word you're searching for is
*S P O N K S*
@@LongKami219
I WAS GONNA SAY THAT !!! >:/
@@LongKami219
Or
*S P O O N K S*
no?
okay ;-;
spooky stonks? What is that
very good use of the "virtual showcase" aesthetic. it gives off i kinda ddlc vibe with how handles the scares, its meta but still very creepy and uncanny. though the ending leaves much to be desired.
Im glad that I wasn’t the only one that got ddlc vibes
Same. The slowed down piano sounded very DDLC.
i agree with the ddlc vibes. those vibes are strong.
😬😬😬 in 😬🙂😬🙂😬🙂 to the 🙂 of 🙂 and 🙂🙂 and the other 🙂🙂 and 😬 and the other one is 😬 and the sameto🙂the 😭🙂 and 😭 to the 😭 of the same 😭 of the same 🙂🙂🙂 and the 🙂 of the same 🙂😭 and 😭🙂 and the other one is 😭 and the most common and 😭 of the other 🙂 of the other two 😭 of the other two and the most common and 😭 and 😭🙂 and 😭 and the other 😭 of the most common and the most common of 😭 is 🙂 and 😭 and the 🙂 of the 😭😭 and 🙂 and the otherone😭is a 🙂 of the most common and the 😭. M in🙂🙂🙂😬🙂🙂🙂 to the 😭🙂🙂😬
@@yamato6114 z
I really thought I was watching an ad for the first few seconds lol
Definitely in the same vein as the "empty multiplayer quake" horror game and I love it. Clever horror games that turn normal but slightly unsettling experiences into full blown horror are always huge to me, bonus points if it comes with that tacky 90's aesthetic. Waiting for the AoL CD horror game.
This game really inspired me to think about a game where the monster is on a different "plane" than the player. For example the player is stuck in tank controls or a point and click adventure like Myst; but the monster isn't bound by those constraints. Imagine playing a turn-based RPG and halfway through a monster just starts doing shit out of turn and you can't do anything about it or a Myst-clone where normally everything is frozen and moving on specific rails when you do but suddenly a monster starts running at you and turning tight corners.
It'd be great to have a game where the monster is aware you're playing a game and is aware of your mechanical constraints. What if they could delete portions of your characters data; Their limbs or abilities? If they could move or interact outside of how you would expect an NPC of that genre to act.
So they aren’t in the game with your character, they’re in the game with you
Love the idea. You should try to make it or maybe script it while teaming up with a freelance game developer.
Those are some great ideas, I could see ABG playing them and uploading here. I’ve had an idea for a horror game based on online psychics, where the player browses through psychics on a cursed site, but I haven’t thought further past that and I’m not sure such a game would even work.
My head canon is that this house has a murder suicide history where the husband was hearing voices or demons in his head ordering him to kill his family. The real estate company does its best to cover The whole debacle but in recording the house they inadvertently captured the demon that was telling the man to kill his family, which puts a curse on this digital open house. The demon just messes with the player and shows disturbing imagery from the murder, even including on of the madman’s daughters or wife hiding in that upstairs room in the closet and the guy’s suicide.
Oh wait what I thought was a woman in the upstairs room looks clearly like the man in green with the axe lmao so new head canon is he was ordered by the demon to break in and kill the family that had inhabited the house
that was a dead body
I think
I'm enjoying the small details, like the faint buzzing at the end screen.
@@sdominique4872 It's probably meant to sound like our real phone buzzing, cause most people watch using earbuds. It worked damn fine with me, got a chill thinking it was my phone.
@@scherdieny to add to that, people playing with headphones would think that someone's actually calling them
I feel like I've seen so many games that have house layouts almost exactly like this.
It's a unity asset. Also pls don't woosh me if I didn't get the irony oh God pls dont
@@cumbucket1017 I meant like the literal layout of the house. Where the front door is, where the stairs are ect. Not the house itself.
@@2rad4rio Yeah, still a Unity asset. "HQ Residential House v2", by NOT_LONELY. You can edit all the objects and walls and such individually, to make it your own. If you're clever enough, you can even make it seem like a completely different house.
Also, as you can likely tell from the "v2" tag, there is an even older, less refined version of the same house layout. It's been around a while.
@@stefanm.734 Am I wrong in saying that this was used for The Very Organized Thief?
@@anomolouscow3761 ure not wrong
"this is too hokey to be scary"
nevermind, I'm all in.
Ikr, normally in isolation these things wouldn't be scary, but I think really it's the contrast between the first scene and the actual scary part.
This has quickly become one of my favorite indie horror games in recent memory for it's unique concept, and it's excellent approach to horror and game design. It contains a lot of very well thought out details that establish an unexpectedly unnerving tone and experience, and plants just enough information around for the player's imagination to run wild with possible implications and theories. All while actualizing that there isn't much to it, and not taking itself too seriously like other games that sometimes fall into the trap of doing so. I'm very interested to see what the developer has in store for their future games.
Jack K no
Jack K facts don't care about ur feelings
Lmao this is such a generic review, it can be used to praise any horror game. Shill.
Why are you all so negative lol
@@fabledflossfool3776 quarantine means no pussy
8:41 i always want horror games to be like this and someone finally did it.
@Man on mission i played but i stopped anyways
This is a trope called "interface screw". Search for it on TVTropes and you'll find more games with it.
My boys at Northtree Realty are gonna be hella mad that you're distributing this >:(
not all game for kids
It's time to get a virtual exorcist. Your VR experience is cursed, I tell thee....cursed!!
Huh. This is the house from House Party.
Imagine playing this game, suddenly you hear... "How's it goin', dood."
Lmao.
"How's it hanging?"
It's HQ Residential House on the Unity asset store. A lot of people have spent $70 to use it in their game.
"Debug mode. Please rescan second floor."
Uh, no. I'm the customer, you need to get an employee to do this.
No, this IS an alpha test, so You are not the customer.
i miss the time when comment sections used to inform the jumpscare timestamps
Eichro then why don’t YOU do it?
Please?
Be the change you want to see in the world
Somebody already made the list
who says stock images can't be scary
This Open House Has People In It
Unedited Footage of a McMansion
Too Many Houses
Children of This House's Mirror
May I please enter the open house
i love you people
The weird stock image disfigurement. It was scary because it was out of place, you couldn’t turn away from it or hit it, or run past it, nothing. How could something so normal look so menacing and hostile at the same time? That goes to that red “it” thing too.
Genuinely a fantastic take on the "PT" style game. It drops you in under false pretenses and drips with very real dread. The man hiding in the laundry room was very unsettling, especially since he was just there, and couldn't be interacted with. That and a few other examples like the first time the realtor goes nuts show that this particular creator has a great talent for horror that I hope they continue to explore.
I don't know what's scarier, how much that powerpoint is like a real presentation, or the game itself!
I busted a gut at the ground beef jumpscare.
Glad I'm not the only one who noticed those were pictures of ground beef.
Oh boy, someone got rly excited about beef lol
Edit: nvm, I read nut. Not gut.
@@dondorondoanvil4362 guts
@@GraxS and blood
And godhand?
The entire experience was eerie and terrifying...
...and then that ending simply ruined my immersion. Sudden spooky corridor is now a spooky corridor *of flesh of spookiness*. Woo.
Overall good game but it felt too much like it was building for something and then... didn't deliver the punch it prepared me for.
@Galaspark I don't think it should have gone in the "oo everything is flesh". It felt like cheap shock value with zero connection to the previous themes established.
It could have perhaps degenerated further the architecture of the house, mix-matching previous simple elements in stranger ways. Maybe the game should have been longer and had a slower but deeper transition into the full-on weird and uncanny.
A good example is the game Rhome. Its approach is overall similar (introduces you to a normal element in the form of the house and then ruins everything into eldritchness) but, in my opinion, made better use of its themes.
@@Brrocklon I agree, i felt the game did a really good job, until the so called demon appeared, it felt like some kind of overused plot and it broke my emersion instantly, at the endless hallways and meat, i kinda lost my interest, none of it felt scary at all to me.
It could have become some uncanny valley and toy'ed further with the salesman, keeping the tension, but glitching and bugging the house even more, until it has been warped beyond recognition (The hallways and bathroom upstairs slightly mixed with each other and deformed in multiple angles, for example), from which the salesman starts to look like a glitched horrifying thing and you start to hear sounds in the background, that after a while sounds like mumbling and then broken speech.
After a while you start panicking and be impressed by what the game does.
The premise could be how the salesman was some guy who was trapped by staying too long in this glitched and bugged showroom and the longer you stay and walk around, the more the current showroom glitches and bugs and the current salesman's soul dies and you replace his with your soul.
Developers had a pretty neat idea going on with this game, with the only exception being the generic "demon room" at the end.
Indie games will always have that edge over AAA ones in that you can witness creative ideas like these. Bless the indie industry. Bless Alpha Beta Gamer too for covering them.
What struck me the most is that I recognize the furniture from House Flipper.
Dragon Noodles jerma?
The house model is also the same house from House Party haha
its like Jojos no-copyright infringing adventures.
Did he have to deal with haunted computer programs
@@redrasegarden Hermit Purple
@@sniddler9114 sorry, just got into the series, enlighten me?
I chuckled a bit because of the stock photo of the realtor doing the "ok" symbol.
Notice the address 15615 adds up to (1+5) 6 (1+5) = 666
Also, a “Too Many Cooks” reference.
I love this kind of concept. In a strange fashion, it reminds me of Baldi (as in the spirit, not gameplay or graphics).
Salad Dispenser it reminds me of baldis basics birthday bash
*when the music stops so you scroll to the comment section for comfort
Never trust business men
You can never trust a business man!
Never trust insurance salesmen either
Especially if they are stock images
One thing that unsettled me, even in the beginning, was how much they played on your field of view as a player.
All throughout the time it was point-and-click, you almost always had totally blind spots on both sides of you, and if there was a wall you couldn't see anything in front or around you.
It made even just the act of changing what direction you are facing really tense.
The person in the closet is by far the scariest thing in this game.
I feel like the ending was kinda let down but everything else was great
"Please keep your hands and feet inside the ride at all times and remember to have fun!"
...
Only thing that scared me was the sound the popup made after the first time the stock guy had an erased smile .
Honestly the idea of a digital open house is a fantastic idea.
Okay, I was _not_ expecting that final screen! It's not often that a horror game actually makes me laugh.
God, this game is great at establishing a mood. The entire setup segment before the big scares start is incredibly tense and I can’t wait to see what else this developer does!
This was unsettling but it also feels unfinished? Idk. I guess I want more!
Ending was uncreative, boring and unfinished.
My favorite detail? After the meat man jump scare at 10:11 (when you start using directional control instead of point and click), it says in the top right “Debug Mode: use [arrow keys] to reposition”. You aren’t controlling someone walking around a house, you’re controlling the camera POV used to show the virtual house. Don’t know why, but I love that little detail.
Ah, Minced meat demon. Nice.
That aside though, To me this is a pretty good horror game, despite the lack of action going on. The calming music and the occasional glitches are like riding out a slow descent into insanity, and just waiting for someone to snap from the image of a 'Picture Perfect Home'
I think the most subtle yet unnerving thing about this game is the piano. you think it's supposed to sound calming, but something about it never really rests. It just keeps building up and never releasing that tension. It really underscores those sp00ky moments well.
*ITS FREE REAL ESTATE*
lmao
*COME GET YOUR (HAUNTED) HOME*
“You gotta bring bodies, but the house is free!”
you pay nothing but your soul!
The house was built in 2019 but the guest bathroom already had to be updated with new plumbing and fixtures??? I guess maybe the demon clogged it up.
I like how ABG saw “don’t look at it” and was like “yep, gonna mind my own fuckin’ business” and walked out of the room right away lmao
“Wait? What did I offer?”
There's also grounded meat sound
Calum
$10,000 down plus $200 monthly payments. the meat room is a large portion of that price
It’s true in the game and rip client
No shame in saying this is one of the scarier games I've seen this year
Really clever idea
That head turn was the peak of it for me. The hallway stuff near the end was pretty tense but the final payoff was lackluster. Pretty well done overall.
I like this presentation, the build up is effective. Eventhough I anticipating the jumpscare, I didn't expect "that" would scares me.
Love the small detail of the date matching today’s date of 3/23/2020.
Thank you for your different content, I get tired of watching people playing the same games sometimes so this is a good fresh breath of air. I hope you’re staying safe!
This is one of the cleverest concepts for a horror game that I've seen in a long time
Not really. I saw this concepts in many other movies/games. I think its really uncreative and boring. And the demon looks like hes dancin.
As you can tell by my profile picture, I'm into horror. I've watched many game playthroughs and many movies and shows, but this is the first game playthrough that actually scared me a bit.
It helps that you don't speak. Makes me feel immersed.
Wheres your profile picture from?
@@lemondolt_9094 uhh it was found in some weird flea market I think? Idk I thought it was a well-known image. In full, it's a black and white photograph of a man in a black costume resembling a simplistic bunny in a bathroom with a child.
Me 7:18 : O_O *closes fullscreen*
Note to self: Don't eat when watching ABG
EDIT: Just realized I had the whole thing on 2 playback speed. WHOOPS.
You’ve come across a comment. That would take up a lot of money if you listen. This is how you can decorate your aesthetic bedroom.
wallpaper:
You should go with a pastel, white, yellow or crimson coloring if you want to paint your walls. Honeycomb, shells, stripes, hexagons, floral or plain wallpapers are suggestions.
paintings and pictures.
You need vintage or retro pictures to use this. These might be family, friends, places, food and etc! You can make anything beautiful. Paintings can be some famous ones, animal, floral, fruit, food, places, items and known people. You need to sort the pictures in a hexagonal/square way and the paintings need to align with one another.
If you have any paintings or pictures of your own, you can use them. It doesn’t have to be my recommendations.
Clocks:
You can use analogue and digital clocks. Just make sure that they go through the similar pattern with your walls. Analogue clocks need to align like your paintings. Grandfather clocks can be used, but only to make your room a vintage style.
Lamps:
Lamps can come in any shape and form, this is just a need. There can be chandeliers.
Toys:
If you’re a grown up, I would suggest puzzles or Simon says. If you’re decorating a child’s bedroom, then use any toy. Not ones meant for adults.
Desk:
Desks are necessary. You can use books, flags, sentimental items, toys, pencil pots, cards, keys, plants, papers, headphones, lamps, kits, bottles, mini shelves, sharpeners, erasers, Rubik’s cubes and cloud letters to fit on your desk. It can be minimal or a desk with a lot of items.
TV:
TV isn’t necessary, but you can use them. It shouldn’t be too big, like a living room TV. It should be the size of a vintage TV. It can be on a pile of books or a cupboard.
Bed:
Beds have to be for 2. Because they should be big. They can have shelves and they can be bunk beds. If you’re the only one, then make the lower bed your desk.
Plants:
They should come in pots or things that plants are supposed to be kept in. Vases are lovely and I suggest using them. Cactuses, flowers, Aloe Vera, bonsai trees and cherry blossoms. They should not bare fruit.
Chairs:
Chairs can be a couch for one person, a productive seat or and relaxation seat. They can have pillows and an animals skin. Mainly sheep or fur.
Furniture:
Furniture like closets, cupboards, tables, bookshelves and dressers should be either brown or something that fits in with the wallpaper color scheme. It shouldn’t look bad and should look neatly.
Fairy lights:
Fairy lights can be placed where the walls meet the ceiling, vintage pictures, mirrors, windows and under the top beds. They are recommended as they give a kind of aesthetic.
Angel letters:
Angel letters are normal letters that are basically covered with feathers. They’re normally positive and should be placed on a table or cupboard.
Computers:
Just supposed to be on desks.
Calendar:
Calendars should be placed on the bedroom door. Inside or outside.
Windows:
Should be tall and long. Should have a straight body to remain the room aesthetic.
That’s it! I’ll edit this once in a while to see if I missed anything.
Didn't expect an aesthetic tutorial for a horror game, but thanks for the tips!
You’re welcome! I also suggest, if you have dried blood on your floors, replace the carpet. Because it’s rare to find an anti-stain repellant.
This genuinely freaked me out.. :o
Ex-frickin-zactly
I would be scared shitless if I bought a house and I hear piano music even tho there's no piano in the house
Wow I didn’t know my ex-wife put the house for sale, thanks for the heads up.
10:10
I wonder if anybody actually get jumpscared by a photo of Minced pork
I forgot this is a horror game, I thought this was family friendly game LOL
*screen glitch, the agent goes sicko, different settings after halfway through the game*
Me: kinda reminds me of....oh no...no... not that game again
A digital house tour turned digital tour of a spaghetti demon’s lair. Cool.
The game’s environment is really unsettling
1. There are no scary sounds, only clues.
2. The environment quickly changes from bright to dark. 1 hour ago. Live Feed.
3. Most importantly, the game doesn’t let you PEAK. You can only travel straight, Strafe Left and Right. So there is always an element of what might pop up.
Bach wouldn't approved being looped.
OH MY GOODNESS ITS THE HQ RESIDENTIAL HOUSE
The part of the game where you have to rescan the top floor is chilling. Gives the impression that you were there to take a scan of a foreclosed house, and the Agency figured they'd just clean it up in post
This game made me feel frightened yet I felt no audible shrieks of fear.
The slow, silent scares are the most genuine. That’s brilliant!
This sent chills through my body. When you see the person in the closet, my hair stood up. It's because it's so matter of fact. You can't interact with anything because it's just pictures. There's no noise to accompany it nor is it treated like a jump scare. You just turn and there it is. Staring at you but you can't see their face but you know they're staring right at you through that closet. I haven't been frightened like this in a long time.
i love this channel so much, you play the most intricate games and the silent gameplay adds so much value to it ! keep up the amazing work.
This was amazing. I really didn't expect such an experience from a game like this.
I suspect that the scare factor in a lot of games are gone for me because I'm older (early 20s), but if I were a kid this would be absolutely horrifying.
Holy crap a game made entirely of stock music, images, and sounds was insanely good.
I had this game CONSTANTLY recommended to me on indie game websites. I'd always ignored it, because I thought it was like House Flipper.
Oh boy, was I wrong...
Whoever created this game knows how to create a real sense of dread. Theres something about games like this that are just scary. I could imagine showing one of my relatives this that are wanting to buy a new house and them not knowing what this is exactly.
I really appreciate this channel! I'm in LOVE with how they find super interesting games that are not well known!
I cackled every time the real estate dude popped up after it got creepy 💀
For real though, this is a really cool game.
THIS WAS SO SCARY IT HAD ME ON EDGE THE WHOLE TIME WTF EVEN IS THIS GAME 🙀
(But seriously, with that little freakout aside, GREAT game.)