When an indie game developer starts out trying to make a horror game, but somehow ends up designing his dream home. You get this. This pad would be too much for Kanye.
@Qwerty Bastard "hyper modern", brutalist style was invented in the mid 20th century in the Soviet Union. Brutalist architecture is the antithesis to modern architecture.
Kane Citicani I would highly prefer to live in a super nice house with imaginary fears than like a shitty apartment complex with actual threats surrounding my living space at all times.
My dad’s rich architect friend lives in a mansion on top of a hill. It’s very big, they have their own pool, home theater, arcade room, a whole drum set & guitar, gym, and garage full of expensive cars. They didn’t hire cleaners because they did not trust them with the valuables, but the ceilings were too high to clean so there were some cobwebs and dust covering the hanging wooden ship model. I think it’s a cool place to invite all your friends over, but since the couple’s children moved away for college I can imagine how lonely it can get to wander around in such a big house.
The scariest thing about this game is that she apparently lives in a house the size of a city. Seriously lady, I was expecting the "I don't remember there being a room here" line waaaay before it happened.
edit: funny and weird at how the day was this uploaded, was also my first day at a Architectural company 😭🤚 I love how it also depicts the stages of grief. 1) She was in denial when got home because she doesn't remember the drive home 2) And then became angry because realizing that it's not her *house* 3) Bargaining with the house that she just wants to go home 4) the lowest point thinking that she's going to be stuck there forever, making her depressed 5) finally understood what happened to her, and accepting her fate
OMG, you are brilliant! I know, because I am brilliant. I am sooo much more intelligent that 99% of the people who watch these videos, yet I did not notice this detail. How could I have missed it? It did not go unnoticed by you, though. Fraggin amazing! am not yet ready to comclude that you are more brilliant than me (which would be severely painful to have to admit), but you are good. You are very, very good.
I'm especially surprised by the voice acting, crazy to see it done very well in this game when AAA companies can and still do fuck it up from time to time
I really like how this game never lost sight of the story. I do think it gave away its twist a bit early but I like how it didn’t just spiral into absurdity like some other psychological horror games can. I like some of the effects of the house warping, the scenery was nice to look at, I liked Hailey as a protagonist and though the ending was bittersweet, I liked it too.
Yeah, I caught on as soon as she said she "barely remembered the drive" (literally straight from the "texts from my dead brother" creepypasta), way too early for that flashing neon sign of a clue. Should be much later in the game.
So this is the punishment for brutalist architects when they die, to feel the same as we normal people when we walk through their creations: terror and fear.
This is honestly one of the saddest horror games I've watched. The voice acting is top-notch for me. The story was kinda predictable but the way the events unfolded really made it pop. It was sad, and I feel so bad for Hailey and Derek. When she started screaming it really sounded like someone was scared out of their minds and even scared to death (though, literally). The loneliness afterwards and the wandering made it so psyhologically frightening, too. Cried a whole lot when it finally came to the final elevator. It was soul crushing (sorry). The horrified scream, the knowing voice of someone who just wants to go home... 😔 For a student project, this was very well made. Hope they passed!
you were in my head as well. Then to cope I tried analyzing the whole scenario leading to her death ( cable failing?) ( what about the standard emergency brakes that are necessary on every cable car/ shaft design?) etc...as if it would change anything lol When something like that is triggered in me, I know a game/movie/story was very well done. Bravo to the team of creators!
They hired a professional voice actress for Hailey's role, and it really, really sells this entire game. Like don't get me wrong, it's well made in terms of horror, but I was starting to get motion sick due to the quick first person camera movements and how... swirly the game was. But because of Hailey I really wanted to stick it out and I did. Worth it, but now i gotta lay down...
@@Td456_ for me personally, a sudden shift in camera without something to focus onto- like the little X in Skyrim -- can start making me feel nauseous. Motion blur that makes it even harder to focus on an object can make it worse. Because the camera in this game shifted soooo quickly so people could look around and see all the sudden changes, it made me pretty sick. I also can get sick in cars going on a super curvy road too, if I dont focus on the road itself; reading or playing games in the car for me is not advised.
Dude I was thinking the exact same thing. She really did a great job at capturing the eerieness and catalyzing the chills I got from a lot of moments in the game.
Oh god this game is well designed, in the ending you can hear the footsteps being taken barefoot, meaning that she is most certainly naked as she mentioned in the beginning about her childhood nightmare; presenting in front of the class naked. Wow.
How can bro hear the footstep? It sounds like standard shoe steps to me. Also, the presenting part? Hailey mentioned that it was one of her nightmares, and it was a "naked presentation in fron of the board", not class.
In England there are large stately homes with 30 Bedrooms and only 2-3 people living in them. I saw this old lady on TV who lived in one of these alone after her Husband passed away.
@@stevewhitehead5001 Couldn't they at least get friends or relatives to move in with them? Unless they have some kind of principle that they should earn that kind of money themselves, idk... seems like a waste unless you either don't get along with people or vice versa, or don't really know anyone to begin with... I mean, 28-29 extra bedrooms seems like a lot of wasted potential. :p
The concept reminds me of silent hill but overall the game was amazing. I like how there’s no jump scares at all it just gave you an eerie feeling. As if something’s wrong.
I haven't found any of this scary at all. It's surreal and I love it. It's more relaxing more than anything if not for the constant "let me go" "where am I" and awful screams.
im so surprised your channel isnt more popular than it is, i love watching gameplay without the annoying commentary and half-assed jokes from unfunny influencers so ur channel is a godsend. keep up the great work dude!! :)
woooah... I mean no one forces you to watch people who annoy you. The truth is, anyone can make a no-commentary video. It's cool that someone does, but 2 no-commentary walkthroughs are gonna be pretty much the same. I watch John Wolfe _for_ his snark, just as people watch some loud mfs for their loudness or whatever. Enjoy your favourite channel and don't fucking compare (This comment was directed at the reply above, but the general idea is universal, why put down someone who actually adds something to the game. I don't like when people compare "the other youtuber" to "this youtuber" in the negative key as well.)
Imagine there are like 100 channels that do the same silent walkthrough but they don't get any views. They should have more subs don't you think? You don't watch this guy, you watch these games. This house is actually somewhat reminiscent of this type of content. Clean, empty and lifeless. Nothing wrong with preferring that though.
@@lanternthief8987 Completely agree, it's easier to immerse yourself in the game that way. Having a commentator on the top left kind of takes away from the game, in addition to the annoying remarks. I do follow some of them bc they play interesting games, but I would prefer if they just played the game without commentary, or at least had one with and one without. Also, many of them swear so it's not very kid friendly.
Judging by the outdoor views, their luxurious big house must've located at mountainous area or uphills. That explains the lack of curtains being hung on at each windows (since even most rich folks in my country hang curtains up all of their windows for safety & privacy). Anyhow, kudos to the students' team for creating this interesting game.
@@meowieberry4905 Lol in many many cultures, in artistic, literary representations and symbolism, not having a reflection means the person is dead. But your interpretation is another way to go about it.
Or they just couldn’t program it in? I get that it’s a deeply meaningful and tragic game but not everything is symbolic, and reflections could’ve been kinda hard to program in depending on when the game came out
Not the best horror game for sure. But the voice acting? The story? THAT ENDING?? This is an incredible game full of emotion. It wasn't that scary when it needed to be, but it really made me feel. Again, awesome and emotional ending, actually cried. Even thought it didn't match all my expectations as an horror, it sure as hell even surpassed them as a tragic/dramatic game. I absolutely loved this, and I would love to see it remade with better animations, it just need a little polish overall and it could be perfect.
This was fantastically done. I really enjoyed how realistic the dialogue is as redundant as that statement is sorry and just the voice actress was really really on the ball. I wish I had a more eloquent statement to share but I just wanted to express how well this turned out it was quite awesome.
Unless if my entire family lives with me in that big ass mansion I wouldn’t live there lol, the thought of being alone or two people living in a big wide space spooks me for some reason. I thought the plot of the game might be playing around with the Genius Loci trope, but, yeah....I didn’t really see that ending coming. The feels bro
we're 4 minutes in and all I can think of is that some game dev conned some poor shmuck of an architecture major into designing the world's fanciest digital mansion.
Great job devs! The moment she first said "I don't remember the drive home" I knew she was dead, so maybe that's the only thing I would have changed. The voice acting was fantastic!!!
@@Kawdek Before 2:10? I really didn't mean to be critical though, I just think the rest of the atmosphere does such a good job of telling the story I'd cut that line.
The voice acting is what really sells it. So many of these games are done without barely hinting at what the protagonist feels. But here the voice acting really paints a relatable character.
this is a great game not gonna lie, I've been waiting for the ghost but the only ghost here was the main character... it's sad. this game is a masterpiece
Hell yes, literally just jumped into bed and opened up your channel and this video was immediately posted. Thanks for looking out Alpha. Edit: That was really well done predictable and corny at times but it was well executed.
The voice acting is grade A and the trippiness of it all is the stuff of legends. This is a student project? I hope it gets a A+ Goes to show that not every good horror story needs a villain or monster. Or even shock and gore for that matter.
So I'm 5 minutes in. "I don't remember the drive home". "I'm glad I made it home safe." "Where's Derek?" "Why are there moving boxes in my house?" Let me guess, she's a ghost and doesn't realize she died. Edit to add: Still a really great, atmospheric game though. I'd love more like this rather than shooting and things jumping out at you.
I have to say, this is a really interesting concept. The voice acting is amazing and I like the layers of this hell. Also, the final area with the elevators and water zone give me ideas for the final area in my own game.
This is honestly one of the more terrifying games I've seen featured on this channel, and the fact that it manages that without jumpscares or even any real sort of threat to the player is impressive. It's the idea of feeling lost in your own home, seeing the one place where you should feel the most safe twisted into something frightening and alien that progressively makes less and less sense that really gets me. And the level design really contributes to that. Even before things start getting weird, the architecture of the place is FUCKED. I don't think there's a single room that has only one entryway. Everything interlocks, so it's hard to tell if you're backtracking or making a new route when finding your way around.
And, I mean, it's just a door. They only stop people who are unwilling to go through walls. (With a decent sized bashing tool, a high quality solid door would stand up better than a wall)
A mansion for minimalists huh. Even if I ever get filthy rich someday, I still rather live in an ordinary single-storey house. Just thinking about doing some cleaning/chores in a mansion this huge is already vexing and tiresome, despite the beautiful outdoor scenery the owner can experience.
@@Reflexion555 I never thought of hiring maids or butlers for taking care of our house. Because, well, we usually clean the house ourselves so it's been embedded deeply in my head we don't need bigger house and no need for cleaners. That's just my personal view.
@@trixieagustina6163 Yeah it's boring, but I don't really fancy flexing wealth publicly. I can at least save up those million of dollars while living a moderate life in a moderate-sized home, if I were to be a millionaire. The only priciest things I willingly spend on would be PC build upgrade, new games and other geeky stuffs.
They don't get to be there often tho. Work keeps them away. Next thing you know the wife feels lonely and after so long the husband walks home to find out he's getting cucked by the neighbor
2:45 I take offense to that. That is a really cool piece. From some perspectives it looks like two separate cubes, but when you take a closer look you realize it is all one structure. Then you keep looking at it and you notice the piece almost appears to be melting in on itself, while somehow still holding this elegant rigidness. That kind of perspective art is cool.
Honestly this was a pretty good watch. The atmosphere is really, really good. And it didn't descend into mindless absurdity. The majority of what was seen had a general purpose or related to the two architects.
This is my first time to play a horror video game. I really like this game. I love the atmosphere. There will be lots of movements and I literally became a bit motion sick. The wandering around the seemingly endless hallways, the walls suddenly appearing, made me feel really scared. The female voice is really fantastic. The ending is not a shocker but it's really sad. And thank you for making this game free! I'm really grateful, especially now that I'm stuck in the house.
Wow beautiful (yet kinda uncomfy chairs to have to use all day), great experience though, really cool, and yeah the voice acting was great, nice job Hailey
This game accurately describes how an architect feels when he gets stuck in the design process: his own creations suddenly don't make sense anymore; he gets lost in his own design as he seeks for a way out of the madness while things keep growing more absurd. And then, if you are lucky, suddenly you see the light and the world of chaos turns into a comprehensible world where everything just feels fit. Every architecture student can relate.
I remember having watched this whole thing through. This is one of my favorites of all of your playthroughs, and it's one of the only walking simulators I've ever enjoyed watching be played.
it's also interesting to see references to lovecraft's writing, as he often mentions odd geometry (even though he wasn't right when he said "non-euclidian geometry" but let's face it, he was an idiot and couldn't do math), and that's a big premise in the game
Not the most reasonable compliant I've ever had, but... Elevator crashes are basically impossible in any elevator built in like the last century. The worst-case scenario is the elevator just getting stuck where it is.
People do need to know this. The cable tension holds the emergency brake open, lose that and it wedges into the shaft to await rescue. The real danger is getting trapped between floors when no-one knows you're there.
Very interesting concept, loved that the horror protagonism is in the level itself, which is also very well done. The horror scenes flow and grow and climax in well executed ways. Graphics and music are good quality and cohesive, and the voice acting is amazing! It really took the game to another level. The plot seems to be kind of left out, it seems the game is already out, but it would have been heart ripping to see some scenes with the husband where she is there but can't interact. I know it's cliche, but works every time I love it and I'm off to download it by myself right away Thanks!
What your sims see when you edit their house
This comment deserves more likes
I am never deleting my sim again with cheats. Nope. Now I know what it's like.
Jim Pickens, is that you?
@@PacoRobbins good callmekevin reference
I wish I could thumb this up more times.
The true horror was the property taxes on this house
lmao
There were mellaroos, too. Terribly terrifying.
Unless you're hella rich
here is ur 1k likes
I think deep down that’s what we’re all thinking
When an indie game developer starts out trying to make a horror game, but somehow ends up designing his dream home. You get this. This pad would be too much for Kanye.
Qwerty Bastard right? I’m slightly paranoid, and have anxiety so a big home would freak me out, you can have at it though
@Qwerty Bastard "hyper modern", brutalist style was invented in the mid 20th century in the Soviet Union. Brutalist architecture is the antithesis to modern architecture.
Kane Citicani I would highly prefer to live in a super nice house with imaginary fears than like a shitty apartment complex with actual threats surrounding my living space at all times.
@@cblka the architecture is not modern.
Traditional architecture has always been better. Modern architecture is so bland. No color.
“Who left this door open?” Proceeds to open every door in the house.
Just came to make this comment.
Why was she surprised that a door was open
And close none of them
Inside the mind of an annoying yuppie Karen... I bet she watches: 'Tidying Up' w/ Marie Kondo.
@@commentercommentypants7904 same
The house is so big supermarket music starts playing
This comment is golden.
Infinite Ikea
The house so big it got called a mansion
@Blue Dog To be fair that's a BIG jam at the supermarket 😂💃
XD
Wanna talk about horror? Imagine having to clean that house. :P
Haha now youre talking
Considering they are filthy rich they likely can afford to hire a bunch of professional cleaners once a month.
@@vaalor6829 think that's a horror? Imagine working for the cleaning company that gets hired to clean that house.
My dad’s rich architect friend lives in a mansion on top of a hill. It’s very big, they have their own pool, home theater, arcade room, a whole drum set & guitar, gym, and garage full of expensive cars. They didn’t hire cleaners because they did not trust them with the valuables, but the ceilings were too high to clean so there were some cobwebs and dust covering the hanging wooden ship model.
I think it’s a cool place to invite all your friends over, but since the couple’s children moved away for college I can imagine how lonely it can get to wander around in such a big house.
That’s what I was thinking about and then I thought, if they are so rich they must have a maid.
The scariest thing about this game is that she apparently lives in a house the size of a city. Seriously lady, I was expecting the "I don't remember there being a room here" line waaaay before it happened.
If it were me I'd be saying that when I opened the front door lmao
she designed the house, so even being that big she still knows every part of it
edit: funny and weird at how the day was this uploaded, was also my first day at a Architectural company 😭🤚
I love how it also depicts the stages of grief.
1) She was in denial when got home because she doesn't remember the drive home
2) And then became angry because realizing that it's not her *house*
3) Bargaining with the house that she just wants to go home
4) the lowest point thinking that she's going to be stuck there forever, making her depressed
5) finally understood what happened to her, and accepting her fate
OMG, you are brilliant! I know, because I am brilliant. I am sooo much more intelligent that 99% of the people who watch these videos, yet I did not notice this detail. How could I have missed it? It did not go unnoticed by you, though. Fraggin amazing! am not yet ready to comclude that you are more brilliant than me (which would be severely painful to have to admit), but you are good. You are very, very good.
@@GregoryTheGr8ster lol
@@GregoryTheGr8ster lol/2
@@GregoryTheGr8ster lol/3
@@GregoryTheGr8ster wow you must have a big ass head.
For a game made by a group of students, this really amazes me
I'm especially surprised by the voice acting, crazy to see it done very well in this game when AAA companies can and still do fuck it up from time to time
Agreed!
fr like jesus how the fuck did they even manage
So the question is Why is the Sims 4 so bad
That almost sounded like a compliment
This house would be haunted by the cleaning ladies of the past.
Javier Garcia talking about how they will need more lemon pledge...
@@torquemonster290 Thousands of Gallons of Windex and Pledge bro. Thousands!!
P a r a s i t e
"And this is the closet where we found Agatha, our fifth cleaning lady. It took us six months to find this one...! Haha, good times...."
“I died by washing the dishes for 3 days straight without water, food or sleep”
“Yeah Susan I know”
Ahh, yes. Let me just go sleep in my bedroom bathroom’s bedroom.
When you have 75 porn stashes around the house.
Ujuani Abelsen HA HA HA
@Ujuani Abelsen why would he have a porn stash in the age of the internet?
@@Aquascape_Dreaming it’s a server farm dipshit...
I really like how this game never lost sight of the story. I do think it gave away its twist a bit early but I like how it didn’t just spiral into absurdity like some other psychological horror games can. I like some of the effects of the house warping, the scenery was nice to look at, I liked Hailey as a protagonist and though the ending was bittersweet, I liked it too.
I agree by the time the news report stsrtes playing i knew she was dead.
30 seconds for me the know what the game is about and what the first comment is.
Yeah, I caught on as soon as she said she "barely remembered the drive" (literally straight from the "texts from my dead brother" creepypasta), way too early for that flashing neon sign of a clue. Should be much later in the game.
So this is the punishment for brutalist architects when they die, to feel the same as we normal people when we walk through their creations: terror and fear.
As an architect student I can confirm
Why do they have to be punished, I actually quite like most of their works
As another architecture student, It is my belief that the world needs more mazes and labyrinths.
wasn't even brutalist.
as an architect student i am failing my class plz help 😔
I liked this one. I don't think the predictability of the ending is bad. It gives it a sense of inevitability that makes it very sad.
This is honestly one of the saddest horror games I've watched. The voice acting is top-notch for me. The story was kinda predictable but the way the events unfolded really made it pop. It was sad, and I feel so bad for Hailey and Derek. When she started screaming it really sounded like someone was scared out of their minds and even scared to death (though, literally).
The loneliness afterwards and the wandering made it so psyhologically frightening, too. Cried a whole lot when it finally came to the final elevator. It was soul crushing (sorry). The horrified scream, the knowing voice of someone who just wants to go home... 😔
For a student project, this was very well made. Hope they passed!
Hailey definitely passed
@@chrisff1989 passed away you mean?
Dammit guys 😂
you were in my head as well. Then to cope I tried analyzing the whole scenario leading to her death ( cable failing?) ( what about the standard emergency brakes that are necessary on every cable car/ shaft design?) etc...as if it would change anything lol
When something like that is triggered in me, I know a game/movie/story was very well done. Bravo to the team of creators!
Yes. The VA was top-notch. She did a damn good job portraying confusion, unease, sadness, fear, frustration, and finally acceptance.
'Lol that cant be right walls just dont APPEAR in a house?!'
Is this a horror game based on the perspective of The Sims? Lmao
BAHAHAHAHA
They hired a professional voice actress for Hailey's role, and it really, really sells this entire game. Like don't get me wrong, it's well made in terms of horror, but I was starting to get motion sick due to the quick first person camera movements and how... swirly the game was.
But because of Hailey I really wanted to stick it out and I did. Worth it, but now i gotta lay down...
I literally got motion sick too
How you get motion sick tho?
@@Td456_ for me personally, a sudden shift in camera without something to focus onto- like the little X in Skyrim -- can start making me feel nauseous. Motion blur that makes it even harder to focus on an object can make it worse. Because the camera in this game shifted soooo quickly so people could look around and see all the sudden changes, it made me pretty sick. I also can get sick in cars going on a super curvy road too, if I dont focus on the road itself; reading or playing games in the car for me is not advised.
@@Td456_ constant moving
@Wise Man I agree and yes, I get vertigo easily.
"This plants dead. Weird.. It was was alive yesterday"
My desk cactus watching this with me: 😱😱😱
ROFL
@@rufhertmontero1981 what does ROFL mean? I've always wanted to know (but was to lazy to look it up).
@@thatrobloxfox1367 "rolling on the floor laughing"
@@DoktorBeta thanks
LMAO
This is the greatest voice acting I think I've ever heard in an indie horror game tbh.
you people need to download some culture because these comments are clueless
Try SOMA. You will be surprised.
@@Kokorocodon SOMA isn't indie, but the voice acting is indeed amazing.
@@krybling 🤔
@@BabyLogarius is that even supposed to be an argument?
I’m impressed with the voice acting. Most horror games have horrible acting directed by an 8 year old.
Yeah. This lady was great and satisfyingly emotive. Not one word wasted or leaving you groaning.
Dude I was thinking the exact same thing. She really did a great job at capturing the eerieness and catalyzing the chills I got from a lot of moments in the game.
Player acting was good too. No rushing, no stucking on one place.
Wise Man
And that’s coming from from a 5 year old who’s trying to roast me? woooow.
Go play Fortnite, ya damn scrub. 🤣
really? i thought it was shitty and her voice was annoying to me
Oh god this game is well designed, in the ending you can hear the footsteps being taken barefoot, meaning that she is most certainly naked as she mentioned in the beginning about her childhood nightmare; presenting in front of the class naked. Wow.
How can bro hear the footstep? It sounds like standard shoe steps to me.
Also, the presenting part? Hailey mentioned that it was one of her nightmares, and it was a "naked presentation in fron of the board", not class.
Horror part aside, this house actually looks amazing
It's a multi million dollar mansion, really.
I've lived in overall worse places.... I'll move in with all the spooky shit. I need some excitement at this point in my life.
@Andila Sounds like your describing my personality
It does.
The Spencer Mansion is a comfy sweet spot compared to this hell...
2 people living at such a big mansion.. wow
In England there are large stately homes with 30 Bedrooms and only 2-3 people living in them. I saw this old lady on TV who lived in one of these alone after her Husband passed away.
@@stevewhitehead5001 Couldn't they at least get friends or relatives to move in with them? Unless they have some kind of principle that they should earn that kind of money themselves, idk... seems like a waste unless you either don't get along with people or vice versa, or don't really know anyone to begin with... I mean, 28-29 extra bedrooms seems like a lot of wasted potential. :p
@@indigowendigo8165 some cultures are weird.
And because scary
Hey Shiki, why are your house so empty? You only have a bed , fridge, kitchen, and a telephone!
The concept reminds me of silent hill but overall the game was amazing.
I like how there’s no jump scares at all it just gave you an eerie feeling. As if something’s wrong.
Omg yes. Thank GOD there were no jumpscares. That would've cheapened the whole experience.
Yes horror is about atmosphere not jump scares !
I haven't found any of this scary at all. It's surreal and I love it. It's more relaxing more than anything if not for the constant "let me go" "where am I" and awful screams.
im so surprised your channel isnt more popular than it is, i love watching gameplay without the annoying commentary and half-assed jokes from unfunny influencers so ur channel is a godsend. keep up the great work dude!! :)
same, as a hobby gamedev I find this channel a goldmine of inspiration (and feedback)
I much prefer this to John Wolfe’s unfunny self-satisfied snark.
woooah... I mean no one forces you to watch people who annoy you. The truth is, anyone can make a no-commentary video. It's cool that someone does, but 2 no-commentary walkthroughs are gonna be pretty much the same. I watch John Wolfe _for_ his snark, just as people watch some loud mfs for their loudness or whatever. Enjoy your favourite channel and don't fucking compare
(This comment was directed at the reply above, but the general idea is universal, why put down someone who actually adds something to the game. I don't like when people compare "the other youtuber" to "this youtuber" in the negative key as well.)
Imagine there are like 100 channels that do the same silent walkthrough but they don't get any views. They should have more subs don't you think? You don't watch this guy, you watch these games. This house is actually somewhat reminiscent of this type of content. Clean, empty and lifeless. Nothing wrong with preferring that though.
@@lanternthief8987 Completely agree, it's easier to immerse yourself in the game that way. Having a commentator on the top left kind of takes away from the game, in addition to the annoying remarks. I do follow some of them bc they play interesting games, but I would prefer if they just played the game without commentary, or at least had one with and one without. Also, many of them swear so it's not very kid friendly.
Judging by the outdoor views, their luxurious big house must've located at mountainous area or uphills.
That explains the lack of curtains being hung on at each windows (since even most rich folks in my country hang curtains up all of their windows for safety & privacy).
Anyhow, kudos to the students' team for creating this interesting game.
Wow. That was gripping. And genuinely great voice acting. That bitter anger when she was wondering if she would have to wander forever is well done.
every architects dream is the engineers nightmare, and every architects nightmare is this game
The fact you don’t see Hailey’s reflection in the bathroom mirrors gave away the ending. Subtle but cool.
How does it give away the ending? It just gives away that she’s dreaming lol.
@@meowieberry4905 Lol in many many cultures, in artistic, literary representations and symbolism, not having a reflection means the person is dead.
But your interpretation is another way to go about it.
@@ojou.artist aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaqaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Or they just couldn’t program it in? I get that it’s a deeply meaningful and tragic game but not everything is symbolic, and reflections could’ve been kinda hard to program in depending on when the game came out
@@jonathanhoumard2967 Highly possible as well. Regardless, it works out well.
Not the best horror game for sure. But the voice acting? The story? THAT ENDING?? This is an incredible game full of emotion. It wasn't that scary when it needed to be, but it really made me feel. Again, awesome and emotional ending, actually cried.
Even thought it didn't match all my expectations as an horror, it sure as hell even surpassed them as a tragic/dramatic game. I absolutely loved this, and I would love to see it remade with better animations, it just need a little polish overall and it could be perfect.
The voice actor is insanely amazing! I love the way she reacts to sudden events and how progressively gets unstable. She's sooo good!
Imagine walking around your own house with a map in your hand and still lost
Too poor for that. Can't even imagine having more than one bedroom.
30:28 JESUS the lead producer has a long name
You know what they say about people with long names ( ͡° ͜ʖ ͡°)
@@r011ing_thunder6 They need TWO birth certificates?
A 'unique' Western first name, 35 middle names, and a Chinese last name. Yep, must be from Hong Kong
This was fantastically done. I really enjoyed how realistic the dialogue is as redundant as that statement is sorry and just the voice actress was really really on the ball. I wish I had a more eloquent statement to share but I just wanted to express how well this turned out it was quite awesome.
Unless if my entire family lives with me in that big ass mansion I wouldn’t live there lol, the thought of being alone or two people living in a big wide space spooks me for some reason.
I thought the plot of the game might be playing around with the Genius Loci trope, but, yeah....I didn’t really see that ending coming. The feels bro
Same lol
I never dream or desire to live in a mansion or huge villa.
Polyamory would be my solution. ;)
I am slightly agoraphobic myself. It would feel terrifying especially with no light
Its scary because house is so big you wouldnt know if someone or something breaks in
we're 4 minutes in and all I can think of is that some game dev conned some poor shmuck of an architecture major into designing the world's fanciest digital mansion.
That was both amazing and terrifying. I used to have nightmares about being chased in ever-changing hallways and doors... it was unnerving.
Great job devs! The moment she first said "I don't remember the drive home" I knew she was dead, so maybe that's the only thing I would have changed. The voice acting was fantastic!!!
Yes, it was obvious from that single line of dialogue
I mean they literally mentioned the death of an architect before then so I don’t know what you were expecting
@@Kawdek Before 2:10? I really didn't mean to be critical though, I just think the rest of the atmosphere does such a good job of telling the story I'd cut that line.
The voice acting is what really sells it. So many of these games are done without barely hinting at what the protagonist feels. But here the voice acting really paints a relatable character.
6:00 13:53 "nex ado inpotas. libris ambio nex."
"death grows to lose control. books encompasses death.
Ten minutes in, and I can solve this gal's problem in two words: STUDIO APARTMENT.
EDIT: Watched the whole thing and damn, well done.
this is a great game not gonna lie, I've been waiting for the ghost but the only ghost here was the main character... it's sad. this game is a masterpiece
The setting reminds me of Parasite
Sophie same
For real
Yess
Yes but plus Invisible Man
This is like the modern home version of Layers of Fear.
Ooh...I agree with you
Hell yes, literally just jumped into bed and opened up your channel and this video was immediately posted. Thanks for looking out Alpha.
Edit: That was really well done predictable and corny at times but it was well executed.
Let's take a moment here to appreciate the girl's voice acting skills
This house is perfect for the sequel of Parasite
@citlalli gonxales the korean movie, not the anime parasyte.
That's enough Parasite for one lifetime..
Oh yore funni an origal
The voice acting is grade A and the trippiness of it all is the stuff of legends. This is a student project? I hope it gets a A+
Goes to show that not every good horror story needs a villain or monster. Or even shock and gore for that matter.
So I'm 5 minutes in. "I don't remember the drive home". "I'm glad I made it home safe." "Where's Derek?" "Why are there moving boxes in my house?" Let me guess, she's a ghost and doesn't realize she died. Edit to add: Still a really great, atmospheric game though. I'd love more like this rather than shooting and things jumping out at you.
SummerBayJournal yeah that had me perplexed for a moment, then it hit me “wait, is she dead?”
"i don't remember the drive home" told all
Reminds me of scanner sombre
I have to say, this is a really interesting concept. The voice acting is amazing and I like the layers of this hell. Also, the final area with the elevators and water zone give me ideas for the final area in my own game.
Drops 4 floors without breaking a leg.
"Oh. I must ALREADY be dead."
This is honestly one of the more terrifying games I've seen featured on this channel, and the fact that it manages that without jumpscares or even any real sort of threat to the player is impressive. It's the idea of feeling lost in your own home, seeing the one place where you should feel the most safe twisted into something frightening and alien that progressively makes less and less sense that really gets me. And the level design really contributes to that. Even before things start getting weird, the architecture of the place is FUCKED. I don't think there's a single room that has only one entryway. Everything interlocks, so it's hard to tell if you're backtracking or making a new route when finding your way around.
Me throughout this video: *I AM CONFUSION*
I never understand when they say the front door is locked and they are INSIDE
And, I mean, it's just a door. They only stop people who are unwilling to go through walls. (With a decent sized bashing tool, a high quality solid door would stand up better than a wall)
Well, depends what kind of door you have. In my house I can lock someone in if they don't have a key lol. It's called double cylinder lock.
Gosh I wish I was that rich where my horror/fear would be things getting replaced by scale models.
A mansion for minimalists huh.
Even if I ever get filthy rich someday, I still rather live in an ordinary single-storey house.
Just thinking about doing some cleaning/chores in a mansion this huge is already vexing and tiresome, despite the beautiful outdoor scenery the owner can experience.
In general if you have enough money to afford that house, you have enough money to hire people to clean it.
@@Reflexion555
I never thought of hiring maids or butlers for taking care of our house.
Because, well, we usually clean the house ourselves so it's been embedded deeply in my head we don't need bigger house and no need for cleaners. That's just my personal view.
Saul Claudin El-Melloi Fausthorne Single story houses are boring
@@trixieagustina6163
Yeah it's boring, but I don't really fancy flexing wealth publicly.
I can at least save up those million of dollars while living a moderate life in a moderate-sized home, if I were to be a millionaire. The only priciest things I willingly spend on would be PC build upgrade, new games and other geeky stuffs.
For me, minimalism is different: it means less rooms, modern design, less things and less unnecessary stuff.
when you see the book from HP Lovecraft you know shit's about to get real
Is it weird that the story of the game made me even more sad, because I put myself in Hailey’s shoes? As if it were me, and my wife😢
That house man....WTH do these people do for a living?
Edit: Achitect and artist
They don't get to be there often tho. Work keeps them away. Next thing you know the wife feels lonely and after so long the husband walks home to find out he's getting cucked by the neighbor
@@r011ing_thunder6 cmon dont say that, hayley clearly cared for and misses derek
@@r011ing_thunder6 Wife is a landwhale. No respectable Chad or Tyrone would hit it.
This is why minimalism was designed: to get rid of never-ending rooms and those.
You keep missing red objects that add to the lore.
2:45 I take offense to that. That is a really cool piece. From some perspectives it looks like two separate cubes, but when you take a closer look you realize it is all one structure. Then you keep looking at it and you notice the piece almost appears to be melting in on itself, while somehow still holding this elegant rigidness. That kind of perspective art is cool.
You had me at "Huge Shifting Brutalist Dream House"
The ghost must have flunked architecture school.
That voice acting and architectural design was STELLAR!
I really like brutalist architecture, I like anything that makes me feel tiny and defenseless.
Vicente isaac Lopez valdez kinky
Honestly this was a pretty good watch. The atmosphere is really, really good. And it didn't descend into mindless absurdity. The majority of what was seen had a general purpose or related to the two architects.
That’s no house, that’s a city with a roof on top.
This is my first time to play a horror video game. I really like this game. I love the atmosphere. There will be lots of movements and I literally became a bit motion sick. The wandering around the seemingly endless hallways, the walls suddenly appearing, made me feel really scared. The female voice is really fantastic. The ending is not a shocker but it's really sad.
And thank you for making this game free! I'm really grateful, especially now that I'm stuck in the house.
Looks like the perspective of the Sims when the game is glitched up and filled with weird mods
Wow, this was way better than I expected. The voice acting really took it to another level, and made me emotionally invested.
First 10 seconds: "Sorry i'm late D."
How am i not supposed to chuckle here?
Me at the beginning of the video: Wow what a nice house, how much rent?
*shit goes down, things get creepy*
Me: nevermind
Still, if the rent's decent...
ah, my two most hated things- being lost and the concept of brutalism
makes me wish House of Leaves was a game
This guy gets it.
Yes, finally found a comment referencing House of Leaves! This game is clearly inspired by The Navidson Record.
Try The Ice Bound Concordance and Mondo Medicals: one for the text, the other for the walls.
As an architect I need to say it: this was awesome. It‘s like immersive Monument Vally with some poor horror movie, I liked so much.
18:25 I don't know why, but that made me laugh XD
Same lmaoooo
Lol😂
Yasss brutalist architecture yasss id love to live in a stylish opressive concrete monolith hmmmm
I genuinely would though. It's quite beautiful in it's own way, and concrete can be homey too
"I love scary stuff happening, as long as it's on a page."
Hmm... If only...
Wow beautiful (yet kinda uncomfy chairs to have to use all day), great experience though, really cool, and yeah the voice acting was great, nice job Hailey
i liked the lucky bracelet bit. makes the character seem more like a real person
The news broadcast was the definition of subtle. XD
It reminds me to the masterchef stage set
Holy heck you are right!
The really deep ghost voice sounds like Alduin
alduin fu***d up the world lines again
Felt like i am watching a movie. The voice acting was really good. It sets a good tone. It really made me sit through the whole game. Awesome VA
Calling a house like this one as "brutalist", that's the real horror.
Poor lady. The VA did a great job. I love the idea of a house that's constantly changing
Awww... That ending.. 😞
What ending ;)
This game accurately describes how an architect feels when he gets stuck in the design process: his own creations suddenly don't make sense anymore; he gets lost in his own design as he seeks for a way out of the madness while things keep growing more absurd. And then, if you are lucky, suddenly you see the light and the world of chaos turns into a comprehensible world where everything just feels fit. Every architecture student can relate.
Idk what y’all talking about, I absolutely hate the design and layout of that house.
EXACTLY
Same, its the opposite of cozy
I remember having watched this whole thing through.
This is one of my favorites of all of your playthroughs, and it's one of the only walking simulators I've ever enjoyed watching be played.
Imagine living in a house so big, you get lost and end up dying in your own home because of it.
it's also interesting to see references to lovecraft's writing, as he often mentions odd geometry (even though he wasn't right when he said "non-euclidian geometry" but let's face it, he was an idiot and couldn't do math), and that's a big premise in the game
When your minecraft house is too big that monsters spawn inside.
Not the most reasonable compliant I've ever had, but... Elevator crashes are basically impossible in any elevator built in like the last century. The worst-case scenario is the elevator just getting stuck where it is.
People do need to know this. The cable tension holds the emergency brake open, lose that and it wedges into the shaft to await rescue.
The real danger is getting trapped between floors when no-one knows you're there.
Lesson learned: Don't get a huge mansion for 2 people and don't like horror things happen.
23:10 that has to be one of the most convincing screams I've heard in a video game
The voice acting was pretty amazing for an indie title.
Very interesting concept, loved that the horror protagonism is in the level itself, which is also very well done. The horror scenes flow and grow and climax in well executed ways. Graphics and music are good quality and cohesive, and the voice acting is amazing! It really took the game to another level.
The plot seems to be kind of left out, it seems the game is already out, but it would have been heart ripping to see some scenes with the husband where she is there but can't interact. I know it's cliche, but works every time
I love it and I'm off to download it by myself right away
Thanks!
18:25 THIS IS SO FUCKIN FUNNY THE WAY A DOOR JUST RANDOMLY APPEARED AND OPENED LIKE THAT SKKSKSSSKSKSJDDJHJDKD
The intro music was calming. :D
Yeah, Its nice