(OBSOLETE) [TAS] Super Paper Mario Any% | Human Theory TAS

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  • Опубликовано: 5 сен 2024
  • New TAS that is way better: • [TAS] Super Paper Mari...
    Please read the description for answers on questions you may have.
    For the commentated version by our lovely members of the community, watch here: • Super Paper Mario - An...
    The following recording is a TAS, and is not actual real time speedrun. The purpose of this showcase is to show the human limit of what could possibly be done in a Any% run of Super Paper Mario
    The following TAS has been video edited to match the loading times of Wii U Virtual console, with onscreen timer matching these edits. The full unedited TAS can be found in the description with TAS timing instead of modified RTA timing.
    Although this is technically the fastest TAS of the game currently, this is not fully recognized as a fully optimized TAS. This TAS is not meant to be compared to the previous record, and a new fully optimized TAS is currently in the making.
    Any audio oddities during loading zones are a result of editing them to match Wii U VC loading zones.
    Just a disclaimer, all though this meant to show the best possible times for each level, there are some mistakes throughout the run, (mainly in 7-1), from new strats being found after the level was completed, or due to making an honest mistakes since there’s a lot of strat testing I did, and have occasionally continued off of the wrong save state. All these mistakes do not amount to anything more than 5 seconds in the run. I’m not perfect, but I am still proud of what has become of these 9 months of working on this TAS.
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    Q & A
    Q: How is this a “Human Theory TAS” and not just a regular TAS?
    A: Unlike an actual TAS where there are no restrictions, this TAS focuses on the fastest possible scenarios, while maintaining humanly possible inputs that can be done on a normal Wii Remote. Things like multi frame perfect inputs, impossible button combinations, are banned from being used in this TAS.
    Mashing was calculated using the current Game Over% WR, with a lot of menuing testing, and input testing came down to a 3 frame rule, where each input can only be 3 frames apart.
    Any strats that have never been pulled off in a run or have not been done by a human RTA, are banned, with the exception being using Thudley Jumps, Gold Bar Clips, or even just not flipping in a room, in spots that people would normally not do due to inconsistency in RNG or practicality.
    RNG manipulation was only used during the beginning of the game to have fast flower, and minimal RNG manipulation on some bosses to not lose an abundance of seconds, making the purpose of this TAS pointless. Item drops were not banned, but unnecessary for the current RTA any% run.
    Q: What’s with the two screens of different GBS methods?
    A: Due to Dolphin Lua Core (Dolphin 5.0) not being able to process Floats to the absolute decimal, the RTA method of GBS is physically impossible to do, with no work around to make it work.
    The float inaccuracy was fixed on newer versions of Dolphin, however due to the need of scripts and much needed TAS info only available on Lua Core, I made the decision to do TAS GBS in the run, and show a separate screen of the newer Dolphin version, showing the fastest RTA GBS the was meant to be in the original TAS.
    The two GBS’s sync back up together, one the RTA GBS hits the star block, and everything from then on, is normal TAS footage.
    Q: Why did you do X instead of doing Y?
    A: Because it was faster, or RNG sucked enough to where I had to do something differently.
    There are VERY few mistakes where there is something slower, which I have noted the bigger ones..
    Q: Is everything in this TAS, able to be pulled off on a Wii U / real run?
    A: Aside from the issue around Dolphin with GBS, yes, everything in this TAS is humanly possible to pull off, that is literally the whole point of this TAS.. However there are a few sections where a high amount of skill and muscle memory are needed, to where it affects human error greatly, especially in things like Peach Skip, and tight movement.
    Q: This is TAS WR by minutes, why do you say it doesn’t count?
    A: The short answer is because this is not an actual full on TAS, and the real TAS is still being made. I understand that even with the unoptimized gameplay to demonstrate human theory is still the TAS WR, I just wouldn’t like to think it is, until John and I actually finish the real TAS.
    Thank you all for the support in the last 7 months. I really appreciate it.
    I'll be back to doing real runs soon. Soon enough.

Комментарии • 42

  • @SacredGhostSPM
    @SacredGhostSPM  Год назад +1

    New TAS has been made! ruclips.net/video/uhQIVaYDAfE/видео.html

  • @fakekyle
    @fakekyle Год назад +4

    just wanted to say, that custom layout where items you get ingame physically move to the bottom of the screen is a really nice touch

  • @glitchyguru6468
    @glitchyguru6468 Год назад +20

    Nice! Loved the stylized menu at the bottom

  • @StormVII
    @StormVII Год назад +10

    Saw this in the community spotlight, so I had to come show my support. Amazing work!

  • @GamerSquiddy
    @GamerSquiddy Год назад +16

    Amazing work!! Congrats on your hard work paying off :)

  • @TeddolchGaming
    @TeddolchGaming Год назад +37

    This would probably be under an hour if you could skip cutscenes, which is why I classify SPM as a movie instead of a game.

    • @ethanhudkins1580
      @ethanhudkins1580 Год назад +10

      Its a damn good movie though tbh

    • @jonathantruong7069
      @jonathantruong7069 Год назад +4

      @@ethanhudkins1580 agreed

    • @WOKEchair
      @WOKEchair Год назад +1

      @@ethanhudkins1580 fr

    • @jackatk
      @jackatk Год назад +3

      The game part is no where near as good as the story unfortunately :/

    • @justint8741
      @justint8741 Год назад +1

      @@jackatk opinion respected and disagreed with i like the puzzles and platforming

  • @sentimentalrotom3915
    @sentimentalrotom3915 Год назад +4

    I love the Dog Island reference on your Thumbnail! Such an awesome game.

  • @cannedthepotato4516
    @cannedthepotato4516 Год назад +3

    It is all fun and games until Mario pulls out the gold bar and Slim.
    This tas was a joy to watch, and is seriously impressive too. :D

  • @curlybrace4984
    @curlybrace4984 Год назад +2

    Holy hell, the editing on this is fantastic.

  • @KaiMK
    @KaiMK Год назад +7

    Best TAS I've seen in any game

  • @zilence1513
    @zilence1513 Год назад +8

    Amazing TAS!

    • @zilence1513
      @zilence1513 Год назад

      btw if you can make a comparison of the 8-1 chunks fight that would be cool, since i think the TAS was the first video premiere of the strat

  • @JohnP55
    @JohnP55 Год назад +12

    opinioins

  • @user-ng4sb5nl2o
    @user-ng4sb5nl2o Год назад +1

    3:22:28 Like how there isn't a fail-safe for returning to normal size when being in a tiny space (-:

  • @TheGreenster
    @TheGreenster Год назад +2

    Just got finished through the commented one and I enjoyed every bit of it! I just have 1 question, what's the song that plays when the credits begin? It's really catchy!

    • @SacredGhostSPM
      @SacredGhostSPM  Год назад

      ruclips.net/video/RtD5gA4VWew/видео.html

    • @TheGreenster
      @TheGreenster Год назад

      @@SacredGhostSPM Thank you so much!

  • @JovialEclipse
    @JovialEclipse Год назад +3

    Ay! Petasi!

  • @gamingwolf7632
    @gamingwolf7632 Год назад +3

    Nice Run but what is that menu at the bottom of the video? Homemade?

  • @Crazycoleson
    @Crazycoleson Год назад

    That gold bar is OP

  • @ptiyoshi6796
    @ptiyoshi6796 11 месяцев назад

    Now go to the 100% :x

  • @matthewlopetegui6204
    @matthewlopetegui6204 Год назад

    question: i know the human tas has human inputs like with the passwords at 2-3 and 3-4 but it also has other uses of rng manipulation like at the beginning with the fast flower and the gold bar throw, i saw the fast flower being intentional but what about the gold bar throw?
    also by multi frame perfect inputs do you mean multiple inputs in the same frame or multiple frame perfect inputs in a row?

    • @SacredGhostSPM
      @SacredGhostSPM  Год назад +1

      In a row. While of course it’s possible to hit two inputs at any length apart, multiple inputs back to back to back have at least a 3 frame wait between them.

    • @matthewlopetegui6204
      @matthewlopetegui6204 Год назад

      @@SacredGhostSPM nice, i saw in the community channel that some of the inputs used in this video required some sort of frame perfect window. i also noticed that in the beginning using thoreau saves time when entering doors, same with the gbs fix and the two paths leading to the door in world 7-1. i read the faq and noticed that when you mentioned that “human tas” involved very little multi frame inputs, i was wondering how that must’ve been done with the thudley jumps as well as the ladder jumps which i also now have my answer too. great run by the way, keep it up!

  • @TheREALgeardogcat
    @TheREALgeardogcat Год назад +1

    Okay, I'm not complaining but why is Petasi in the thumbnail?

    • @SacredGhostSPM
      @SacredGhostSPM  Год назад +1

      Because it’s my pfp everywhere else but YT

  • @nmflash8
    @nmflash8 Год назад +9

    First

  • @haremking0018
    @haremking0018 Год назад +1

    What the heck happened to bridge skip?!

    • @SacredGhostSPM
      @SacredGhostSPM  Год назад +3

      It is explained in the description

    • @haremking0018
      @haremking0018 Год назад

      If you mean that it isn’t implemented because the tas isn’t optimized then at least add a date where you last updated it?!

    • @SacredGhostSPM
      @SacredGhostSPM  Год назад +5

      @@haremking0018 Bro, if you took more than 5 seconds to read the description, you would know. The skip is already there in the level. it even shows 2 screens of it happening.

  • @omuomuYEAH
    @omuomuYEAH 4 месяца назад

    3:14:30 気持ち悪いww