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Character animation test for the video game HeroVersus by Jose Luis Rosado 💪🏽🔥

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  • Опубликовано: 16 июл 2023
  • Character animation test for the video game HeroVersus by Jose Luis Rosado (IG rosado_jl). The amazing tools of @mohoanimation made a huge contribution to achieve the style we were looking for💪🏽🔥 After Effects and TV Paint were also used. Design and key poses by IG brolo_art
    #mohoanimation #animation #animación #2danimation #heroversus #brolo #2dfighter #fightinggame #indigame #mobilegame

Комментарии • 18

  • @CushionSapp
    @CushionSapp Год назад +25

    IDK why, but I loved the fact that the artist had a smart bone dedicated to expanding the pectoral muscles

  • @ThaFreeRadikal
    @ThaFreeRadikal Год назад +7

    Moho rules!

  • @sabriconcordia
    @sabriconcordia Год назад +2

    Amazing result!

  • @kwk111
    @kwk111 10 месяцев назад +1

    Normally 2d puppet rigs just have dumb noodle arms. This is the most impressive 2d rig I've seen

  • @alexandrelp2559
    @alexandrelp2559 2 месяца назад

    Nice work.

  • @karlamichelle4946
    @karlamichelle4946 17 дней назад

    Hi I have had Moho pro for quite some time now but I wasn't really interested in animating until I started seeing some really cool animations being made with moho pro and it really inspires me to want to create something of my own I have an idea for an animation but I spend more time designing the character that when is time to animate im already warn out so I was thinking is it posible to first create the animation first like say the skeleton animate it and then draw the character on top to see how it will all come together is that possible ?

  • @dillonwright13
    @dillonwright13 Год назад +3

    How would one go about rigging an arm to do that foreshortening trick seen on the character?

    • @TheLuconic
      @TheLuconic Год назад

      I’m still trying to answer that question to this day. No one wants to answer….

    • @jfilesgraphics
      @jfilesgraphics Год назад

      I suppose it would require a lot of time and patience manipulating the vector points in those areas. A good way to start is practicing with two overlapping shapes via the smart bones.

  • @RichenelPiemoe
    @RichenelPiemoe Год назад

    Wauw

  • @karlamichelle4946
    @karlamichelle4946 Год назад

    drawing all those details must had took a lot of time to make

  • @ericduchesnes7340
    @ericduchesnes7340 Год назад

    👍❤🕊

  • @karlamichelle4946
    @karlamichelle4946 6 месяцев назад

    is this an original character or is it Jin kazama from Tekken

  • @JuriBinturong
    @JuriBinturong Год назад

    more anime pls

  • @krystiankrysti1396
    @krystiankrysti1396 11 месяцев назад +2

    Honestly animating this frame by frame is faster than riging the damn fingers, this is strange shit, animate frame by frame and make different copies of the fingers in various poses, this is counterproductive and takes ages to setup