I think you maybe overlooked some Details: - Shadow: Prevents People from using Object. Example:If you cast it on a Door the Enemy cannot close the Building anymore. The Fact that it does not deal Damage makes it even better in this Situation because your Mages do not get interrupted if you push an Enemy Stronggold with it. - Mending Vapors & Stilling Mist both purify Elemental Effects. So if your Group gets hit by Fireballs, Lightning Bolts etc. and is shocked / ignited / frostbitten both Spells are very useful^ - Mirage can protect you from Hitscan Spells Overall great Video!
i did not know about shadow preventing people closing doors, good catch that would have risen the spell one tier imo, i knew about mending and stilling removing dots, mending imo is trash either way stilling mist maybe has some use but the damage you prevent from those dots is not that much either lets say fireball for example, initial hit + ignite, ignite does 3 damage per tick 3 times only, the first one they are gonna eat instantly after the fireball , now they have to get in the mist before the second tick procs or by the time they are on the mist it only does mitigate 3 points of damage, imo mist may only be used if there are 50+ people on your side of a siege, so maybe once or twice per year spell. Mirage i dont like at all, it can be easily side stepped and last nothing, only situation i would ever use it would be against mounted mages, sweat salt are expensive and only drop north east of the map, its not justified to ever use that spell unless you live on tephra crater
Mirage makes it to where enemies can't Target you. So if you're fighting a fat mage, you can put a wall in front of you and negate all of their damage unless they are a hybrid. It's also good to throw in front of a cave entrance or something that tends to get focused by thunder lashes. It's not going to stop a fireball, but any targeted spells like corrupts won't be possible as long as you're sitting behind it. For water spiral if you aim it right, you can jump at the right moment and launch yourself with it. It's useful for getting on top of buildings sometimes.
pretty accurate, mage pvp you want good dmg, low Mp cost and low cast times. it makes me laugh when i hear people say Shock is S-tier meta and op, when it really isnt. though i would say bumping scouring stream to useful since it does slashing and is a decent set up spell for ice magic to get that dot and lightning. just really isnt good for dmg unless you have trinkets.
mortaldata.com/?character=437477441770881024 My build is fatmage sheevra but i recomend lower age and height for other people if they want to have more options, i just change those stats with expensive items whenever i want to play something else
Funny how similar mortal is to real life... and hiw minotaurs and even sators are mentioned in the bibble... wonder if its just a bunch of massons poking fun at us... or if henrik got divinly inspired xD
Pro tip: Watch at x1.5 Speed if you think i space out a bit too much.
Huge resource! The mortal community doesn't have enough people taking the time to do this. Thanks John!
Thank you! as a mage in training this video is insanely helpful!!!
Yet again, BenOldman gives us extraordinary information about Mortal Online 2.
You're handsome. You helped me out alot a year or so ago and you still are, keep up the good work!
Glad I could help!
I think you maybe overlooked some Details:
- Shadow: Prevents People from using Object. Example:If you cast it on a Door the Enemy cannot close the Building anymore. The Fact that it does not deal Damage makes it even better in this Situation because your Mages do not get interrupted if you push an Enemy Stronggold with it.
- Mending Vapors & Stilling Mist both purify Elemental Effects. So if your Group gets hit by Fireballs, Lightning Bolts etc. and is shocked / ignited / frostbitten both Spells are very useful^
- Mirage can protect you from Hitscan Spells
Overall great Video!
i did not know about shadow preventing people closing doors, good catch that would have risen the spell one tier imo, i knew about mending and stilling removing dots, mending imo is trash either way stilling mist maybe has some use but the damage you prevent from those dots is not that much either lets say fireball for example, initial hit + ignite, ignite does 3 damage per tick 3 times only, the first one they are gonna eat instantly after the fireball , now they have to get in the mist before the second tick procs or by the time they are on the mist it only does mitigate 3 points of damage, imo mist may only be used if there are 50+ people on your side of a siege, so maybe once or twice per year spell.
Mirage i dont like at all, it can be easily side stepped and last nothing, only situation i would ever use it would be against mounted mages, sweat salt are expensive and only drop north east of the map, its not justified to ever use that spell unless you live on tephra crater
this is a top tier content, thank you for so much efforts, it is an amazing source of information!
Saluting you Mr. Oldman for the great effort you put into this. Truly a mage that I look up to. Thank you.
Mirage makes it to where enemies can't Target you. So if you're fighting a fat mage, you can put a wall in front of you and negate all of their damage unless they are a hybrid.
It's also good to throw in front of a cave entrance or something that tends to get focused by thunder lashes.
It's not going to stop a fireball, but any targeted spells like corrupts won't be possible as long as you're sitting behind it.
For water spiral if you aim it right, you can jump at the right moment and launch yourself with it. It's useful for getting on top of buildings sometimes.
thanks for the video. Hope you will explain the new fishing tips and tricks soon :)
Spreadsheet is extremely helpful!
Thanks for the vid, I was hoping the other vid would have commentary.
Great job!
Mending Vapors and Stilling Mist also both remove Magic Reflect on hit. don't know if that's supposed to happen, but it does work.
mirage makes it so u can't be targetted with ecunemical spells. not terrible if you're duking it out with an enemy fatmage but you're stuck on foot
You kinda have a point, if the targets are mounted mages and you are on foot it may be worth your time
What is the "22% rings" category signifying?
It's the damage the spell does while wearing 22% bonus damage to the damage type (blunt, slash, pierce).
pretty accurate, mage pvp you want good dmg, low Mp cost and low cast times. it makes me laugh when i hear people say Shock is S-tier meta and op, when it really isnt. though i would say bumping scouring stream to useful since it does slashing and is a decent set up spell for ice magic to get that dot and lightning. just really isnt good for dmg unless you have trinkets.
what is your build?
mortaldata.com/?character=437477441770881024
My build is fatmage sheevra but i recomend lower age and height for other people if they want to have more options, i just change those stats with expensive items whenever i want to play something else
Funny how similar mortal is to real life... and hiw minotaurs and even sators are mentioned in the bibble... wonder if its just a bunch of massons poking fun at us... or if henrik got divinly inspired xD
All ele spells are F tier. That’s because Ele is a garbage magic tree!