SF6 Ken - Best Jinrai Kick routes and how

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  • Опубликовано: 29 дек 2024

Комментарии • 74

  • @RushG
    @RushG  Год назад +10

    Apologies, combo at 04:15 you can get another LK Jinrai > LK after the initial one or OD Jinrai > HK! Timing is tight but its possible
    Juggle into OD Jinrai, it's not shown but you can loop OR Jinrai a second time (this is shown in more detail in my latest Ken SF6 combo video)

    • @squigeyjoe823
      @squigeyjoe823 Год назад +1

      best i can do off of c.hp is:
      C.hp, heavy jinrai, lk follow up, od jinrai hk follow up (only 1 hit), lk jinrai, lk follow up, hp dp for 3410 (max damage without super)
      C.hp, heavy jinrai, lk follow up, od jinrai hk follow up (only 1 hit), lk jinrai, lk follow, lvl 1 3730
      C.hp, heavy jinrai, lk follow up, od jinrai hk follow up (only 1 hit), lk jinrai, lk follow, lvl 2 4210
      C.hp, heavy jinrai, lk follow up, od jinrai hk follow up (only 1 hit), lk jinrai, lk follow, lvl 3 5130.
      Timing for OD jinrai after heavy jinrai is awkward, and you have to wait a bit for lk jinrai after od jinrai. Going to be a long ass time before i land it in a game, but it looks cool as fuck.

  • @2DGirls4lyf
    @2DGirls4lyf Год назад +4

    When I decide to learn a new character, I always feel like it can be a bit of a chore but when there are videos likes yours, you make it easy and fun. Thanks for all of your content!

  • @Chanse1989
    @Chanse1989 Год назад +13

    4:15 You can extend this with an addition L Jinrai kick > L before the SRK. You can also OD jinrai > H to extend twice before the SRK as well. The timing is a little weird, but not too difficult.

    • @user-xv6ig2yp3z
      @user-xv6ig2yp3z Год назад +1

      Yea I do the extra L jinrai as well, the timing in my experience is very lax and you can just mash it out. The timing is only strict on the first light kick after heavy jinrai.

    • @RushG
      @RushG  Год назад +1

      Thank you for this, have made a pinnerd post with this detail. Gutted I missed this!

  • @on10n64
    @on10n64 Год назад +26

    Hey Rush. I haven't tested all of these routes yet, but when comparing the double light jinrai and medium jinrai, I also found that the medium jinrai does more damage some time ago. BUT in the very specific situation where you don't want to spend meter but you want to use Level 3, the light jinrai route actually does more damage (4050 vs 3900). The medium does more damage for level 1 and 2, but for level 3, if you can get it consistent, you want to do the light jinrai loop. I haven't tested damage after DI yet, but for both Chin Buster > ... and CR LP > Chin Buster > ... starters, light jinrai into level 3 does more damage. Thoughts?

    • @RushG
      @RushG  Год назад +10

      Thanks man! I tested this and yes you're right. The scaling in this game is interesting. One to us to remember when going into level 3

    • @on10n64
      @on10n64 Год назад +2

      @@RushG Yup, it’s gonna be hard to get this one down in the muscle memory. Love the Ken videos, keep ‘em coming!

    • @Deejiorno
      @Deejiorno Год назад

      I haven’t tested it yet either, but don’t forget about potential meter gain vs damage when it comes to different routes. Double light jinrai could build more super meter. Gotta lab it out though!

    • @donnyboi1990
      @donnyboi1990 Год назад

      I never use a level 3 at the end of a combo because the scaling is always so low at that point, it feels like a waste. I'd rather do my level 3 off of a single hit or DI if I'm being honest. lol.

  • @420haxx
    @420haxx Год назад +6

    Great to see you helping the Ken bros out with SF6 and the channel growing mate!

  • @Keno0
    @Keno0 Год назад +3

    Try this setup after you push someone with fire tatsu to the corner: inmediatly do heavy jinrai, forward LK, it goes meaty and can combo into chin buster, OD hadoken, low jinrai, forward LK and shoryu/CA. Funny thing is that if your opponent likes to reversal, you can bait with the first part of the jinrai, block the reversal and go for huge punish.

    • @RushG
      @RushG  Год назад

      Very sick. I'll look into this

  • @Krokpot7
    @Krokpot7 Год назад

    This. Is the video I’ve been waiting for. Thank you.

  • @shinobi2289
    @shinobi2289 24 дня назад

    Wow a year later and it’s crazy to see the evolution of this game

  • @fastop9886
    @fastop9886 Год назад +2

    I've always found the light jinrai loop to always be too much effort for it to be worth it, when the combo you showed before with light jinrai heavy kick into hk does more damage, even if it's a little difference

  • @kway26
    @kway26 Год назад

    This is what i love about Rush G always goes for simple not too complicated routes

  • @luismartinez5506
    @luismartinez5506 Год назад

    I saw Daigo doing some of these combos and did not know how to do them till know, thanks! I gotta keep trying

  • @augustogabs
    @augustogabs Год назад

    Great job, my favorite channel since now

  • @bunghc4836
    @bunghc4836 Год назад

    After CHP > H jinrai > L followup, you can actually follow up with OD jinrai > H followup > OD Jinrai > M followup x2 into Lvl 3 super and it gives a lot of damage. The timing after the H jinrai L followup is pretty tricky though. I’ve got 62 percent damage on punish counter Jumping HK into that Jinrai loop and CA. If u DR into another CHP into that loop the scaling yields less damage so it’s a win-win for max damage and not being in burn-out.

  • @christopherpease8998
    @christopherpease8998 Год назад +1

    I can't loop light jenri to save my life 😢

  • @manason2776
    @manason2776 Год назад

    Yo just wanna say thanks for putting in the time to help us out, your videos are dope 😎

    • @RushG
      @RushG  Год назад +1

      My pleasure man ✊ 🔥

  • @ayres1009
    @ayres1009 Год назад

    If you do the 2hp into heavy jinrai 6L you can juggle into light jinrai 6L and pick any super ended you want for maximum damage.

  • @klasafyed05
    @klasafyed05 Год назад

    This is super helpful actually. Been playing Dhalsim and wanted to have a pocket Ken. It was hard to tell which Jinrai kick to use in each scenario

  • @seamusinmusic
    @seamusinmusic Год назад

    Keep it up man. Thanks for everything. (oki vid, let's go)

  • @TheTormentor
    @TheTormentor Год назад

    So the combo you did in 04:13 still you can optimise the damage. After HK Jinrai>FW LK>OD Jinrai>FW HK>HK Jinrai HK>FW LK...which you can end it DP or any super. Also the end of this combo you can change the HK Jinrai>FW LK into another OD Jinrai>FW MK>FW MK>...and any super but this only if you want to kill as it will burn you drive meter

  • @PolkadotTCG
    @PolkadotTCG Год назад +2

    No cap man, i love your content, you really helped me push the ranks. Ive got a lot more to go but i got Ken to plat and its mostly from just watching your last two videos and grinding that info into muscle memory and using the foundation to apply it to my overall gameplan. Much love and looking forward to the next video

    • @RushG
      @RushG  Год назад

      That's amazing, I love to hear when you guys are putting in the work and seeing the rewards. Watching is the easy part, implementation is the challenge, that's all on you ✊ 🔥

  • @ottlerii6989
    @ottlerii6989 Год назад

    Just what i was looking for thank you

  • @Ryan-tc2el
    @Ryan-tc2el Год назад

    Hitting any timing-required 236LK6K juggle is a 2 frame timing. Most optimal combos require the higher hit which is a 1-frame timing such as the double 623LP one and the light jinrai to OD jinrai route I think it was. I'm sticking with 2HP 236HK6HK 623LP and airborne 236MK6HK, they're good enough for Daigo. 1-frame timings should be avoided and you don't get much out of the easier light jinrai juggle combos, except maybe in the case of 2HP236HK starter to supers.

  • @joesenseii
    @joesenseii Год назад

    Subbed because I'm maining Ken, ty so much!

  • @bahaalfararjeh626
    @bahaalfararjeh626 Год назад

    In the corner you can get stand fierce heavy Jinrai light follow up od jinrai heavy follow up heavy dp, only two drive and does big damage

    • @RushG
      @RushG  Год назад

      I think this is on punish counter only?

  • @deadxreaper666
    @deadxreaper666 Год назад

    So glad you’re doing these man, ima whoop my friends asses once I master Ken a bit more lmao

  • @Yashiro1031
    @Yashiro1031 Год назад +1

    Jinrai!!!!!

  • @jamesbutler5630
    @jamesbutler5630 Год назад

    You the Goat

  • @odukomaster5473
    @odukomaster5473 Год назад

    Hey rush, at 2:34, I was wondering what would happen if you did jinrai into L follow up then into H follow up, since the H followup deals more damage, the total combo damage should even out or even surpass the other combo. I'll try it out myself when I can and get back to you.

    • @RushG
      @RushG  Год назад

      Good question. Unfortunately there's no follow up juggle after the F + HK

  • @WeisenbergTKMrWhite
    @WeisenbergTKMrWhite Год назад

    Where did you get that Hori FC controller layout ?

    • @RushG
      @RushG  Год назад

      I used gamepadviewer.com/ but its a custom overlay created by - twitter.com/jayraydee

  • @alexmaksimov9767
    @alexmaksimov9767 9 дней назад

    May I ask if this jinrai kick routes are still viable nowadays, or something changed? Specifically I wanted to ask about chin buster into heavy jinrai, if I recall correctly, I heard this doesn't work anymore? What is the workaround for this?

    • @RushG
      @RushG  8 дней назад

      Chin buster into HK Jinrai never worked, it's too slow. In the video I would have been doing MK Jinrai > HK followup
      For the grounded routes I am doing Stand MP into CR HP > HK Jinrai

    • @alexmaksimov9767
      @alexmaksimov9767 8 дней назад

      @@RushG Thx for answering, I think I got confused with all this combos

    • @RushG
      @RushG  8 дней назад

      @@alexmaksimov9767 no probs

  • @howdydoodydoo3631
    @howdydoodydoo3631 Год назад

    Great guides
    Question for you. I am new to sf6, first sf ever. I play NRS games. This game is super fun, inputs quite a challenge.
    I have sort of put a pause on the run cancel combos.
    In another vid of yours, you say if you get c.HP mid screen to go into heavy jinrai for a juggle and this gives you a lot of possible Enders. Can you give me examples of good Enders after heavy c.HP - heavy jinra or OD jinrai? My problem right now is figuring out how to best cash out, what’s best for oki, damage, what supers connect.. after cHP heavy jinrai midscreen.
    Thank you keep it up all great info
    And also I get a lot of shimmys with sHP..
    If I have full bars and want to unload 2 DR off of a sHP starter.. what is the non opti but good route here? Without the run cancel.
    So many options in this game which I like but man it’s a lot

  • @Mister_MasterzRN
    @Mister_MasterzRN Год назад

    His Roundhouse range is crazy! I can’t wait until he gets nerfed!

  • @TriggerBeat
    @TriggerBeat Год назад

    Why is my follow up light kick after the light jinrai not landing? Can't get the juggle

    • @RushG
      @RushG  Год назад

      You have to slightly delay it. If you mess around with the timings eventually you'll find the sweet spot

  • @powerk21
    @powerk21 Год назад

    All these different delays mess with my head in matches, hard to remember

    • @RushG
      @RushG  Год назад

      Yeah it's really tough. But focus on these 3 and I feel we'll be fine

  • @spinkinggyro7779
    @spinkinggyro7779 Год назад

    I can't get the OD Jinrai 6Hk to cancel into M Jinrai, anyone know what's up with that?

    • @RushG
      @RushG  Год назад

      Are you talking about the OD Jinrai follow up or juggling it into Medium Jinrai?

  • @ericyu650
    @ericyu650 Год назад

    how about cr.hp, then heavy jinra follow up by heavy kick, that has really good damage too

    • @RushG
      @RushG  Год назад

      It is i agree. However you'll be limited to a LP DP follow up

  • @philwong2733
    @philwong2733 Год назад

    when tryin to do mk jinrai to hk the hk keeps missing what am i doin wrong?

    • @RushG
      @RushG  Год назад

      Timing. You need to delay HK Jinrai

    • @philwong2733
      @philwong2733 Год назад

      @@RushG when i delay the hk it just becomes a normal hk?? i'll keep trying thanks

    • @RushG
      @RushG  Год назад

      Delaying it too long 😅
      Gotta find that sweet spot in the middle. Which combo are you trying you doing, entirely from start to finish?

    • @philwong2733
      @philwong2733 Год назад

      @@RushG it's all good found the timing now and can do them now 😄

  • @seamusinmusic
    @seamusinmusic Год назад

    I really can't get that second light dp in the trials. What the hell is up with that?

    • @RushG
      @RushG  Год назад

      That combo is ridiculously hard to get the timing. I did it eventually whilst streaming but took me a fair few goes

  • @SALonghorn
    @SALonghorn Год назад

    So is Jinrai only good in the corner?

    • @RushG
      @RushG  Год назад

      For combos it shines in the corner
      You can use it in neutral for meterless combos or pressure strings. They can be a tad risky used mid screen / in neutral as they are punishable in certain situations

  • @rajbissoon742
    @rajbissoon742 Год назад

    Hey Rush, love your content, you’ve helped me a lot but sometimes you tend to talk quite a lot about a combo and might talk about what’s optimal or not before then showing the actual combo route. This can be a lot to take in sometimes. Might I suggest you show the combo a few times well as you’re talking about it so we can see and understand rather than at the end where we have to remember everything you said and look at the combo one time. I keep having to replay certain portions to really take in how things flow. I feel that small change would be great. Love you content. Keep at it 🙏🏽

    • @RushG
      @RushG  Год назад

      Thanks Raj, yeah this video for a lot of similar feedback, it's already been taken on board and future videos are much better

  • @DonShotta24
    @DonShotta24 Год назад

    Let’s play. We need to do since we can play eachother across the world

  • @arthurpires6298
    @arthurpires6298 Год назад

    talks too much and doesn't show much

    • @RushG
      @RushG  Год назад

      A lot of people provided this feedback, I took it onboard, improving future videos

  • @CoolAndNormal
    @CoolAndNormal Год назад

    oh nice, i was barely incorporating these because i didnt understand juggle conditions at all

  • @michaelmorgan2880
    @michaelmorgan2880 Год назад

    Kens the coolest, and Rush_G is the coolest ken main... Deadace is good too