Tachanka is his own type of control different to goyo and smoke where he can both shut down a hallway like a skybridge and push back or kill anyone who took ground on it without wasting 1/3 of his gadget, or having to place his gadget for the right route. All of his secondary gadgets are perfect for this too and I constantly change them for what I need. You also gotta think about how you start shooting shumikha instead of spamming them so you can force players to walk through or push you for big damage or death. I honestly think Warden was only so popular for the C4, instead of 1.5 now because there is no reason you cant slay even harder with the 9x19 than an mpx on the same fatness of op AND he has acog too. If you think Tachanka is weak, skill issue 💀
Monty + blitz + fuze + thermite + osa would go crazy; if they're still considering thermite's shield then i cant wait, and if they've scrapped it, rest in peace to an idea that never even took a step 🕊️
Turn the shumika launcher into a version of nomad/buck gadget where it’s an under barrel attachment to his weapon and have a faster reload and he’s golden
Big-ass under barrel attachment for one of the largest and heaviest looking guns that are in the game anyway is exactly the right amount of stupid soviet clunkyness I want for Tachanka.
@@SirEEf13 it doesn’t need to be that big lmao it’s just a fire grenade it needs to be as big as basically bucks shotgun lol just google what under barrel grenade launchers look like
IQ rework/buff: give her her own special sidearm (H&K Mark 23) with an under mounded Lazer that when her scanner is out is able to disable electronics (or jam them) when aiming the Lazer at the gadget (yes it would work through walls within a certain range) the electronic remains jammed until the Lazer is turned off, aimed away from the gadget or her lasers power needs to recharge. You could balance it by not allowing the Lazer jammer to penetrate reinforced walls forcing you to only jam through soft walls ceilings, windows or floors
Do you think Ubisoft would let a player(s) make an operator concept and then Ubisoft tweaks it or just putting in a special game mode idk I think it would just be pretty cool to let the community to share some of there cool ideas.
This is definitely what they do lol, I’ve seen multiple old/newer operator concepts that are literally what current operators in the game are except gender/origin/race with the gadget tweaked just enough to look *different* from the concept
@@R6fredo shockingly, people sometime just have similar ideas. I thought of a magnetic counter projectile op, an attacker hologram drone, and an electric gate that destroys projectiles before. Did ubi steal all of those ideas? Obviously not! Most operator ideas are not new, the devs aren't stealing people's ideas. Sometimes stuff just lines up. The studio has a backlog of ideas, and many ops you think they stole were most likely in the backlog before someone posted them online. Skopos has been in the backlog for years.
New “tachanky-kang” rework is to make it so that when his shumeka is out of ammo, he could charge forward and use it like sledge’s hammer with a one time use. This would demonstrate his pure strength and be really cool to see a Russian charging you screaming “SUKA BLYAT!!!!!!”
What do you think of the idea of having a spy bug secondary gadget in the game. Attach a tiny device on surfaces. It would be almost impossible to notice since it's small and doesn't glow when used. This bug would be accessed like a camera by defenders, only difference being that you cannot see, only hear sound cues. Either the screen is just black with an ear icon or something, OR you can actually see the map with outlines but no characters or gadgets are displayed. This would also be an indirect buff to IQ since they would otherwise be really hard to find.
Pistols should all receive access to 1x optics. There's no real reason for them not to imo since some pistols already have optics and afaik R6 Mobile has this as a feature. Also, some weapons like the Keratos and CZ-75 have awful irons, so having some options for sights would be great.
Do you think making the 2.5x sights 2x would break the game? The 2.0 sight was like the pinnacle of balance between having enough trade offs to using a 1x to just being overly obstructive without much benefit. Then the DMR sights could become 2.5 or 3.0 and it would just feel more fleshed out than what we have now.
honestly looking back at old tachanka you could come up with some really dumb ideas that would work out well. tachanka old shield thing was like mira you could put anywhere. it was niche and it didn’t work everytime but it was still fun to pull off. new tachanka just doesn’t work
Even as someone who likes playing the cam ops alot, I think the shattered glass mechanic adds alot of depth and back-and-forth to the game and is a net positive. For one: the attacker obviously has to melee the camera to shatter it, so rather than simply place his cams in the most aggressive positions, it incentivises the Maestro to think of placements that are both strong for the cam and also difficult to/vulnerable to melee. Secondly: Maestro has 3 cams now, which is a significant amount of util to burn. Pair that with operators like Jager/Wamai and other defenders that have alot of bulletproof utility and - unless the attackers are playing like it's the utility sim all over again - the attackers won't have any utility left to destroy the now indestructible Evil Eyes giving the defenders perfect intel. That's not fun. At least with the shattered glass, attackers have an opportunity to impair the intel quality of the cam, and a skilled Maestro can still use sound cues to make a play, deny plant, or just deal some chip damage. Lastly: Unshatterable Maestro cams can be just as unfun for defenders as attackers. If Brava hacks an Evil Eye and you're out of explosives that's it. There's no longer any form of counter.
How would you fix cav? She’s a menace in low ranks but I don’t think I’ve ever seen her played in something like comp. Would something as simple as buffing her smg and making her completely silent while in her ability help? Or does she need more? Something like killing the person she is interrogating but not revealing people if she dies while interrogating.
Idk if it would fix anything, but maybe if you're killed while interrogating (or stop mid interrogation), when the downed op is revived, it tracks both the downed operator and the person picking them up. Sort of like they were bugged by Cav.
according to Fett's tierlist, cav is used bc teams need a secondary roamer when jackal takes vigil off the table. Cav hides until the round starts and wreaks havoc apparently
Unpopular opinion but I think shields are in a good spot, they are easy to play and easy to counter . I don’t think they need a nerf at all. The ads speed change balanced them tbh because the ads speed is slow it makes the player hesitant to engage in firefights.
Easy to counter? There’s only three reliable counters and the strongest counter is hardly played. Ela, lesion and clash. Don’t get me started on if the shield has a baby sitter.
Should Tachanka receive a unique option? I mean it as in something like the recruit rework. He could choose the launcher and have his LMG as primary but as an alterante option for fun and in very situational stuff, select the old turret as primary gadget once again but only have access to the 9x19 VSN as primary choice, it'd probably be a lot of fun for casuals and nostalgic ranked tomfoolery
Hi Kudos🙂, I got a cool idea for a Sens buff/rework, let me know if you like it...... Currently, the main issue with Sens in Rainbow Six Siege is the low impact they have during matches. Sens' gadget often ends up being just a slightly enhanced smoke grenade, without adding much value in many situations. This makes Sens an operator who, despite their potential, is often considered useless. My proposal to buff Sens would be to transform their "light walls" into Jamming Walls. Essentially, any defender-controlled electronic gadget would be temporarily disabled when it crosses Sens' wall. This would make Sens a mix between Jäger and Mute, but on the attacking side. Fundamentally, this would be an incredibly useful tool to disable defenders' C4s (and not only those) aimed at stopping the player planting the defuser! This change would also affect many other defensive gadgets. For instance, it would block drones captured and controlled by Mozzie, Ela’s mines, and more. This would make Sens the ideal operator to support a defuser plant. Not only would the gadget act as a visual barrier, as it currently does, but it would also neutralize practically any electronic gadget that defenders might throw or use during the plant-especially C4s (as long as the defender's gadgets pass through the wall). By doing this, you would force defenders to throw their gadgets over the wall rather than through it. I think this would be a huge buff-useful and with a reasonable development effort on Ubisoft's part. What do you think of the idea, Kudos? If you like it, feel free to talk about it in a video! :)
I had some ideas for the healing operators on defense DOC -now has 4 stims -stims are now given to doc throughout the round (starting at 0, given one every 30 seconds) -missed stims can now be retrieved (similar to azami) -stim pistol is now hit scan -acog removed (mp5 only) || these changes are aimed at encouraging doc players to play less aggressively instead of taking any gunfight they want with little consequences
ROOK -impacts removed -deployable shield added -self revives or normal revives while the downed player has rook armor brings them to 50hp upon revival -sound Que when player is downed while wearing rook armor no longer plays(sound Que while self reviving still plays) || rook having impacts never made since considering he is too loud/ slow to be a roamer, his shield should allow him to anchor in or near site more effectively || changes to the rook armor should allow players to get the revive off more frequently
@@aqtip6535 While I can see the doc changes, I believe having a few viable 3 armor roamers is a nice idea, rook is one of the few that casuals can enjoy freely
THUNDERBIRD -Kona stations now heal for 35hp -Kona stations now revive downed players regardless of if the station is on cooldown or not -players who are revived by a Kona station are now revived to 65 hp -added bailiff || the reason why I chose the bailiff as the secondary shotgun was because she already has a very powerful primary, however I still wanted her to be able to make rotates, footholes, etc. for her team || Kona station changes where targeted at the frustrating situation where a Kona station would heal the player as they are taking damage which removes the ability for them to be revived while downed because the station went on cooldown || The hp given upon revival is due to the fact that it is much harder to be revived by a Kona station than rook armor considering you have to be nearby and also due to the fact that the station is weak to attacker gadgets
@@CrimsonNyx people are going to play characters however they want to regardless of their speed, however, rook provides survivability instead of the evasive power roamers need to waste time.
Tachanka gadget is pretty fun to use. You basically are a fuze on defense that can just randomly launched fireball everywhere at the start of the match and have enough ammo to wasted haft of the match time then pull out his real gadget the LMG.
If the commando 9 got 1.5 do you think that it would make sentry and moz back in to the meta, also what do you think they should do with sentry curious to know your thoughts Also I think that they should nerf tachanka’s LMG and they should make his launcher an under barrel almost like the skeleton key so he can use it without being as exposed and vulnerable
Extremely easy and still believable way to increase Chanka’s reload speed is just give the gun model a bigger magazine and remove the part of the animation where he loads another blank cartridge. 20 round magazines do exist for mosins, it’d be perfectly believable.
I think they need to add a setting to disable skins for the enemy team, it has become a genuine issue with some of the skins breaking immersion and many skins making it difficult to identify operators or see them in some cases
I think thunderbird needs a buff, maybe some thing like impacts and spear buff (also a finka buff) to make her a little more lethal, potentially a 2.5 too or a shotgun secondary + gadget buff (doesnt heal enemies & heals more or more often)
@@sidneyghatisingh5720i feel like the least they could do with her gadget is to make it not heal enemies, but it's just very underwhelming since it heals tiny and takes a while imo
@@hcoco7739 i think the healing enemies is a good thing, it punishes you for losing space while rewards the enemy for taking space, and it just makes sense, it wouldnt be able to tell friend from foe. Although i play defensivly so i hardly let my enemy take space
@@sidneyghatisingh5720 true, maybe they could potentially give her a fourth one then? as well as spear buff & shotgun secondary the shotgun would also help her be a little more versatile and open up more rotates that could get more use out of the thunderbirds potentially too they could make the thunderbirds heal enemies less , lore wise it could be that teammates are equipped with something that makes the healing solution more potent vs not having it
Hard disagree with the impact grenade idea for Tachanka. Just give him higher fire damage and a larger radius. Thats enough to counter Osa more reliably right there. His gadget is slow on the reload but perfect in concept otherwise. I main the guy so I’m content at the moment. If people have an issue with the reload speed then they should just change the ammo drum to be detachable. Having a drum magazine for the grenades would speed up the reload significantly.
Just a tip for tachancka players, you can reload two granades before the first fire ends, so always fire and reload since you can reload cancel every time you need, this way you will never be stuck reloading
How badass would it be if tachanky’s launcher had almost like a revolver animation where the launcher just opens and you can shove in either 4 or 5 shells all in one go
My opinion on bullet proof glass, add metal bars or mesh to certain glass that makes it immune to cracking. This would keep the gameplay mechanic for other glass, buff glass on ops that need the buff, and give a visual indicator and lore reason why some glass can and can't break.
Tachanka's lmg IS his gadget! (Astronaut: "Always has been...") It's a beast at site setup, tears through attackers, and is SO satisfying to use! His flame grenades are just supplementary. But if you HAVE to buff them? Make them thrown! No launcher, no reloading. Fewer grenades, but they deploy faster!
Tachanka is actually super slept on dude the games I see him being played it’s usually a guy with a 4.0 kd and he just runs around and kills everyone he’s the best!!!
I think the best buff tachanka can get is a faster reload on his launcher. Instead of making it a fix revolver drum it should be a detachable mag. Wouldn't make sense technically but the shumikha isnt selfloading in the first place. Maybe increase the rate if fire on his DP28 a little bit by like 10% and it should be fine aswell
I'm not sure how viable this would be, but making Mira's windows soft, then removing shattered glass might work. Both sides could shoot through it, and maybe once enough damage has been done or a condition is met it shatters, as well as having the canister for attackers to pop. Since it's counted as soft both sides could shoot through it, but it still benefits defenders to have up because it will still block vision.
They should make an attacker with some kind of “suction cup” gadget that lets them maybe move certain defender utility and also open barricades quietly, not silent but very quiet like maverick
Mailbox submission: I feel like 2 kludge drones on brava is a bit limiting and i find myself losing my drones very quickly. i feel like a 3rd drone with 2 hacks each could be interesting (To make it so she can still only hack 6 things), to balance her now having effectively 4 cameras you could maybe make the kludge drones break after they run out of hacks or something.
Maybe this isn't you but I play with a "brava main" and they just throw their brava drones straight towards the site and drive it in like they own the place. Of course their drone gets destroyed and they do it again from a different drone hole or door as if the outcome would be different. I always tell them to use their regular drone to scout out gadgets and or safe paths and then go on a hacking spree. It's wasteful to do it any other way. You could also wait for call outs from teammates.
I think it would be cool if they changed his shumika launcher to a flame thrower that lights terrain on fire, made it explode into a fire puddle on every single impact (bounce included), or a hybrid between a smoke and goyo gadget.
The mini shrine in theme park initiation (top site) could be Jiang Jun from For Honor , the helmet is one of his low level helmets and they both use the same weapon . For Honor is also a ubisoft game and could be a small nod to the game like the Rabids easter egg on Outback . This small cross-over could also make sense as Jiang Jun is an asian warrior and has a fire based 4th ability kind of like Tachanka mixed with Ying
I have a better idea for Tachanka which is more of a light rework, which includes 3 buffs and 1 very minor nerf. Firstly, making the spread of his fire 1.5x larger, this should go without saying, its very tight in the mean time and almost useless in some cases. Secondly, giving him a sling for his launcher, this would allow him to deploy and stow it much faster while giving him the option to hip fire his primary, (left and right mouse buttons), so he's not 100% defenseless, but adding this sling and hip fire would remove him being able to ADS with his launcher. Lastly, giving him fire proof boots would be an amazing addition and would make him a very good operator to pair with Goyo and to rival Capitao, and it would add extra mobility and maybe even a get away card if it comes down to it. Would be cool to see this in a Siege Mailbox
I remember one time we were playing against shield operators who were super aggressive and were shooting traps like Kapkans and lesions easily so I tried going tachanka to see if it would help and ended up getting 3 kills with the launcher do to them all being huddled up
As always love your thoughts @KudosR6 you’re an intelligent guy, and rainbow is an intelligent game so that makes sense haha thank you man for continuing to help the devs perfect this awesome game.
7:47 the possibility that blackbeard could be a shield op scares me, makes me sick ngl. I've been a bb main since day 1, i understand why they are going to do a rework. i just hope its not too drastic that i basically have to learn a whole new op.
Ive had an idea for a rework for Thunderbird: What if instead of the current lengthy wait for heals for 30hp, it is a fast every second heal for 5-10hp. I like the idea because it would slow down roamer play and give a downside to attackers that take control of the gadget because theyd have to stay in one spot making a bunch of noise while they slowly heal up. Id also reduce it to 2 kona stations if its too strong. (Attempt number 5)
Skopos should be immune to flame damage, instead overheating just like how a Brava Hack does to the stationary Shell. Exiting the flames will slowly cooldown the Shell, but if you stay in too long you instantly die. (You could try and swap at the last second to save yourself though) Skopos should also resist flash grenades and recover from them 10% faster, but be fully blinded by EMPs (lasting a bit longer than a normal flash but recovering instantly once it wears off)
Hot Take: I think that Thunderbird needs a rework, just to compete with Doc a bit, the Spear is a very underrated gun, especially in lower ranks. but she really just isnt playable with doc on the board.
I will say that I think Chanka needs a buff, but I think that he's my most played operator of defense. However I rarely use the shuminka launcher. I also think that I play him way different than most, I have found most success roaming with tachanka than sitting on the objective. I don't always roam with him, he's a decent operator with a mediocre gadget.
I genuinely think current Tachanka is OKAY but could be perfect if they just increased the speed in which you take the damage. It wouldn't be ott, it would still be good area denial and it would still be a good counter to shields.
Bring back the old Tachanka with a mounted LMG and add a full-sized shield to it, so no one can shoot you from the other side while you can still shoot them. It completely locks down one area but can be destroyed by any explosives.
Suggestion: Vigil should get the Nokk buff as well their gadgets are very similar, and with them removing the noise reduction, they basically acknowledged this. If you buff one buff the other.
Mira needs the glass shattered. Skopos as well but I think we need to take it away for mestro or make it where you can’t just punch the glass to break but have to use utility too
I think that tachanka should get a reload speed buff added with an effect that when u walk through his fire, the fire sticks on to u for a couple seconds doing critical damage.
i think people would just pick doc instead. The whole benifit of her konas are they dont need an op to do it and infinite charges, the downside is less heal per heal, and a cooldown. It isnt an issue in my games but i hear its really good at killing chip damage on attack
Saw a good reply to a comment saying make him have reduced damage to fire so he can push through his launcher and plus it gives counterplay against capi. I think 40% reduction is a nice idea
When they changed the attachments in Y9S1, I’ve not really seen anyone use the angled grip as much. I thought about increasing the reload speed more up to like 25% or even 30%, or they could go back to the original design of it. What are your thoughts of it?
I think jager deserve to have his 3 speed given back to him and maybe a slight buff to his horizontal recoil. Ive always thought it was straight disrespectful to take away his speed but ash got to keep hers as he was the poster boy for the "fast" defender like ash is for attack.
My take on maestro is that he should have a code similar to fenrir that when its put on an. Evil eye the evil eye becomes unhackable but the code can be lost by destruction
So as normal but brava can’t take a cam and you HAVE to kill it sounds pretty good actually probably shouldn’t do it cause you know it’s unnecessary but still cool
seems like a straight nerf when he has alot of counters already, and alot of pests like dokebi. also people just... dont try to shoot it for some reason. like its quite odd
As a dedicated Kali main, I've been preaching to my friend group that Kali's breach charges should either be hard breaches or frags. Do you think this change could be something ubisoft will add or would she be too broken as a solo breacher?
Just make the shumika launcher a under barrel launcher under his AR he can switch back and forth on it like Buck does with his under barrel shotgun.. have less rounds on it but make them last longer and make them stronger to balance and Chanka will be a good OP
Honestly, i think all Tachanka needs is an Acog on his LMG, and a change where his launcher is either an underbarrel attachment or does way more damage and reloads with magazines instead of single nades at a time. But LMG acog + underbarrel launcher would turn him from shit tier to a C to B tier and viable Goyo/Smoke alternative.
How about a fire related gadget rework? Like make it to where if anyone that takes damage from Goyo's volcan canisters or Capitao's fire bolt, they will catch on fire and can die from it unless they press and hold a button to put themselves out.
@@orhandalegend I mean it's only a pain in the ass when you have no way to heal yourself, so in siege it'd be a pain in the ass. In TF2 it means nothing with the abundance of health packs on the map.
@@nikoraasu6929 did you never face a scorch shot spammer in your life? That after burn feels like it lasts ages and in pub matches those packs are mostly taken by others (especially scouts)
What if techanka was able to choose his mounted lmg or his grenade launcher and have his old loudout for his mounted turret and his new loadout for his grenade launcher, kinda like how old recruit could change factions and loadouts, this could allow him to change things up a little
I think Ubisoft could also make tachanka a 2 or 3 speed and remove the speed reduction from LMG’s. My specific reason for not using him is the fact that he’s so slow and on top of that his LMG makes him even slower. I’m not playing r6 as a 0.5 speed…
Idea for thorn buff: make her razorbloom shells penetrate through all surfaces once activated. If you peaked through a door and it activated you'd have to back up or really enter the room. right now i feel like they activate and the enemy just walks back one step while still aiming at you without any negative effect. It also would deal damage to many enemys close to that door. maybe reduce the damage through hard walls by 50%
Tachanka should get the Milkor MGL cuz when he reloads all he has to do is shake out the shells out of the cylinder and reload 2 at a time just like all those other videogame shooters.
I have an idea for a new defender, this new defender would have 2 landmines that are invisible to the player but any type of cam can see it, iq can see it with her scanner and brava can hack it, if u step in it, a sound cue is made and u cant move at all or it will go off and ur tm8s have 10 or 15 seconds to shoot the mine b4 it goes off by itself
I probably might be on the other side when it comes to Chanka, but i rather have him stay the same but only give him a supershorty or the ita, either secondary shotgun should give him an advantage. Why add a secondary shotgun? To go along with the SMG+Acog. Keep the gadget clunky and make him a gunner first. This simple change may give more people a second try with him. And if that dont work, well, remove the shotgun and increase the damage per shumikha and call it a day
They should make shumika a barrel under tachankas main gun that can be switched on faster and that alone would make him better just out of how comfortable it would be.
What would you think about unlocking speed and armor from each other for a extra balancing level. Like for doc with no acog you talked about maybe if they unlocked them from each other doc could be the first 3 armor 2 speed!
I think that this should be exclusive to one operator and one only, Oryx, he should be 3 armour, 3 speed, it makes sense for his character and it would put him in the perfect spot
@@plaguedoctor2160 that makes sense, characters like Warden are slightly underpowered and if he were 2 speed 3 armour he’d probably be fine. Maybe reserve 3 speed and 3 armour for Oryx because I think that should be exclusive to him
i wanna extend the osa shield and tachanka idea, what if the shumika would break the shield over time in an animation like azamis? it would look cool and somewhat make sense
What do you think about letting us place cams outside as it used to be,but you cant red-ping from them. This would help ops like maestro and valk(yeah,i know that she is very good rn but still) and make attacking team feel less safe outside the building therefore slowing them down. This would also encourage both teams to cooperate and talk to each other more, as defense will only have yellow pings to give info from the cams and attack will need to work in a team to get rid of them
Will we ever get something like COD and other genres have… something else then rank to grind for. More specifically, a special sledge hammer skin at 250, 500, 750 and 1000 sledge hammer kills. You would get a special helmet for headshots, attachment skin for prone kills and so on. You could apply this for all operators and would give people a reason to play standard/quick match, for other reasons then challenges and renown farming. I personally only play rank and a bit of standard for challenges. Would grind standard like crazy if I would get stuff I couldn’t buy.
Tachanka: Make the original Alda hipfire for his LMG and make his a proper shield counter with his fire projectiles exploding on impact, taking chip damage to shields and making them retreat
I think Tachanka deserves fire-proof boots to be immune to fire damage to be more like smoke and counter a part of Capitão's utility.
But theres no such thing as fire proof, fire destroys everything, a gas mask is something that actually exists
If anything, at least a damage reduction to Fire Damage. Maybe like a 40% or 67% reduction.
What if he's proned
@@Redacted_X14 hes got a metal helmet and just make his armor fireproof
sounds like something i made up when i played the floor is lava as a kid and i didnt wanna be out
Tachanka is great now! Everyone who uses him just picks him as a throw and plays him like an idiot when he is genuinely strong in a ton of situations.
Fr and his gun with ACOG🙏🙏🙏 very underrated
I think the only thing he could use if anything is a reload buff on the launcher
I would personally rather just play goyo or smoke, but no hate to the 6 tchanka mains left out there. Mad respect to them.
🧢
Tachanka is his own type of control different to goyo and smoke where he can both shut down a hallway like a skybridge and push back or kill anyone who took ground on it without wasting 1/3 of his gadget, or having to place his gadget for the right route. All of his secondary gadgets are perfect for this too and I constantly change them for what I need. You also gotta think about how you start shooting shumikha instead of spamming them so you can force players to walk through or push you for big damage or death. I honestly think Warden was only so popular for the C4, instead of 1.5 now because there is no reason you cant slay even harder with the 9x19 than an mpx on the same fatness of op AND he has acog too. If you think Tachanka is weak, skill issue 💀
Monty + blitz + fuze + thermite + osa would go crazy; if they're still considering thermite's shield then i cant wait, and if they've scrapped it, rest in peace to an idea that never even took a step 🕊️
Nah you swap out thermite with nomad and do it right now. Nomad is the best baby sitter for shields.
You never even see thermite anymore because of other hard breaches so I think it'd be smart
@@badadrenaline Because of ace*
Do people forget about recruits shield?
@@WhatIsTheHeat also secondary charges
Turn the shumika launcher into a version of nomad/buck gadget where it’s an under barrel attachment to his weapon and have a faster reload and he’s golden
Big-ass under barrel attachment for one of the largest and heaviest looking guns that are in the game anyway is exactly the right amount of stupid soviet clunkyness I want for Tachanka.
@@SirEEf13 it doesn’t need to be that big lmao it’s just a fire grenade it needs to be as big as basically bucks shotgun lol just google what under barrel grenade launchers look like
@@Pyrowith2os ofc course it doesn't. But I want it to be that big. Would be funny and not even out of place imo.
IQ rework/buff: give her her own special sidearm (H&K Mark 23) with an under mounded Lazer that when her scanner is out is able to disable electronics (or jam them) when aiming the Lazer at the gadget (yes it would work through walls within a certain range) the electronic remains jammed until the Lazer is turned off, aimed away from the gadget or her lasers power needs to recharge. You could balance it by not allowing the Lazer jammer to penetrate reinforced walls forcing you to only jam through soft walls ceilings, windows or floors
Do you think Ubisoft would let a player(s) make an operator concept and then Ubisoft tweaks it or just putting in a special game mode idk I think it would just be pretty cool to let the community to share some of there cool ideas.
They would never let the community create anything
This is definitely what they do lol, I’ve seen multiple old/newer operator concepts that are literally what current operators in the game are except gender/origin/race with the gadget tweaked just enough to look *different* from the concept
@@R6fredo shockingly, people sometime just have similar ideas. I thought of a magnetic counter projectile op, an attacker hologram drone, and an electric gate that destroys projectiles before. Did ubi steal all of those ideas? Obviously not! Most operator ideas are not new, the devs aren't stealing people's ideas. Sometimes stuff just lines up. The studio has a backlog of ideas, and many ops you think they stole were most likely in the backlog before someone posted them online. Skopos has been in the backlog for years.
@@nikoraasu6929they get rid of everything the community finds fun, why would they let us create something
Ubisoft or the competitive community would ruin that almost as soon as it happened
New “tachanky-kang” rework is to make it so that when his shumeka is out of ammo, he could charge forward and use it like sledge’s hammer with a one time use. This would demonstrate his pure strength and be really cool to see a Russian charging you screaming “SUKA BLYAT!!!!!!”
Dumb
Wait yo let em cook.
When he runs out of ammo tachanka can use his Russian powers to convert it to his old mounted LMG
@@GooberDapple *downs a bottle of vodka and jams a pizza pan mag into a grenade launcher*
you really need to put siege mailbox at the start of the video man, i got so excited for a tachanka buff 😭
He does
@@KenzoDonadio he means title
Make Tachanka the only Op with two primary gadgets. Being able to use the launcher or the mounted turret would be sweet.
Oh ong add back his old opp video it's peak
I totally forgot about them making shields available on more ops 😮
What do you think of the idea of having a spy bug secondary gadget in the game. Attach a tiny device on surfaces. It would be almost impossible to notice since it's small and doesn't glow when used. This bug would be accessed like a camera by defenders, only difference being that you cannot see, only hear sound cues. Either the screen is just black with an ear icon or something, OR you can actually see the map with outlines but no characters or gadgets are displayed.
This would also be an indirect buff to IQ since they would otherwise be really hard to find.
Pistols should all receive access to 1x optics. There's no real reason for them not to imo since some pistols already have optics and afaik R6 Mobile has this as a feature. Also, some weapons like the Keratos and CZ-75 have awful irons, so having some options for sights would be great.
Do you think making the 2.5x sights 2x would break the game? The 2.0 sight was like the pinnacle of balance between having enough trade offs to using a 1x to just being overly obstructive without much benefit. Then the DMR sights could become 2.5 or 3.0 and it would just feel more fleshed out than what we have now.
Acogs are good. Since the begining. Stop always speaking about scopes 😴😴
honestly looking back at old tachanka you could come up with some really dumb ideas that would work out well. tachanka old shield thing was like mira you could put anywhere. it was niche and it didn’t work everytime but it was still fun to pull off. new tachanka just doesn’t work
Reject sweaty siege and embrace funny siege
Give Mozzie the ability to pick up and throw drones he hacked.
(This will save so much time to set up drone spots)
Make Sledge a 2 speed 2 armour
Even as someone who likes playing the cam ops alot, I think the shattered glass mechanic adds alot of depth and back-and-forth to the game and is a net positive.
For one: the attacker obviously has to melee the camera to shatter it, so rather than simply place his cams in the most aggressive positions, it incentivises the Maestro to think of placements that are both strong for the cam and also difficult to/vulnerable to melee.
Secondly: Maestro has 3 cams now, which is a significant amount of util to burn. Pair that with operators like Jager/Wamai and other defenders that have alot of bulletproof utility and - unless the attackers are playing like it's the utility sim all over again - the attackers won't have any utility left to destroy the now indestructible Evil Eyes giving the defenders perfect intel. That's not fun. At least with the shattered glass, attackers have an opportunity to impair the intel quality of the cam, and a skilled Maestro can still use sound cues to make a play, deny plant, or just deal some chip damage.
Lastly: Unshatterable Maestro cams can be just as unfun for defenders as attackers. If Brava hacks an Evil Eye and you're out of explosives that's it. There's no longer any form of counter.
How would you fix cav? She’s a menace in low ranks but I don’t think I’ve ever seen her played in something like comp. Would something as simple as buffing her smg and making her completely silent while in her ability help? Or does she need more? Something like killing the person she is interrogating but not revealing people if she dies while interrogating.
Idk if it would fix anything, but maybe if you're killed while interrogating (or stop mid interrogation), when the downed op is revived, it tracks both the downed operator and the person picking them up. Sort of like they were bugged by Cav.
according to Fett's tierlist, cav is used bc teams need a secondary roamer when jackal takes vigil off the table. Cav hides until the round starts and wreaks havoc apparently
Unpopular opinion but I think shields are in a good spot, they are easy to play and easy to counter . I don’t think they need a nerf at all. The ads speed change balanced them tbh because the ads speed is slow it makes the player hesitant to engage in firefights.
Thank you, people hate playing against sheilds because it punishes them for playing like morons
true they just need to fix how buggy and unreliable meleeing the shield player is
The only reason shields are annoying is when your temates are nowhere near and it’s a 1v1
Easy to counter? There’s only three reliable counters and the strongest counter is hardly played. Ela, lesion and clash. Don’t get me started on if the shield has a baby sitter.
@@ainsley5843 if you need to go into melee range against a shield you played wrong
Should Tachanka receive a unique option? I mean it as in something like the recruit rework. He could choose the launcher and have his LMG as primary but as an alterante option for fun and in very situational stuff, select the old turret as primary gadget once again but only have access to the 9x19 VSN as primary choice, it'd probably be a lot of fun for casuals and nostalgic ranked tomfoolery
Hi Kudos🙂, I got a cool idea for a Sens buff/rework, let me know if you like it...... Currently, the main issue with Sens in Rainbow Six Siege is the low impact they have during matches. Sens' gadget often ends up being just a slightly enhanced smoke grenade, without adding much value in many situations. This makes Sens an operator who, despite their potential, is often considered useless.
My proposal to buff Sens would be to transform their "light walls" into Jamming Walls. Essentially, any defender-controlled electronic gadget would be temporarily disabled when it crosses Sens' wall. This would make Sens a mix between Jäger and Mute, but on the attacking side.
Fundamentally, this would be an incredibly useful tool to disable defenders' C4s (and not only those) aimed at stopping the player planting the defuser!
This change would also affect many other defensive gadgets. For instance, it would block drones captured and controlled by Mozzie, Ela’s mines, and more.
This would make Sens the ideal operator to support a defuser plant. Not only would the gadget act as a visual barrier, as it currently does, but it would also neutralize practically any electronic gadget that defenders might throw or use during the plant-especially C4s (as long as the defender's gadgets pass through the wall).
By doing this, you would force defenders to throw their gadgets over the wall rather than through it.
I think this would be a huge buff-useful and with a reasonable development effort on Ubisoft's part.
What do you think of the idea, Kudos? If you like it, feel free to talk about it in a video! :)
The shumika launcher definitely seems like it can hold more than 5 shots.
Giving him the option to bounce and stick is a very good idea
Instead of impacts make them like a quicker flash instead. That along would make THE LOTD PLAYABLE IN RANK. It’s also logical fire is bright.
LORD
Oh. Shield mailbox always gets em to click it before I realize what it is
What if ubi soft buffed Flores and gave him the choice between his drones blowing up or creating a smoke cloud?
thanks for answering 😁 I think it's time chanka got some more love from ubi, love your stuff man keep it up :)
13:57 that enemy name on the kill feed 💀
I had some ideas for the healing operators on defense
DOC
-now has 4 stims
-stims are now given to doc throughout the round (starting at 0, given one every 30 seconds)
-missed stims can now be retrieved (similar to azami)
-stim pistol is now hit scan
-acog removed (mp5 only)
|| these changes are aimed at encouraging doc players to play less aggressively instead of taking any gunfight they want with little consequences
ROOK
-impacts removed
-deployable shield added
-self revives or normal revives while the downed player has rook armor brings them to 50hp upon revival
-sound Que when player is downed while wearing rook armor no longer plays(sound Que while self reviving still plays)
|| rook having impacts never made since considering he is too loud/ slow to be a roamer, his shield should allow him to anchor in or near site more effectively
|| changes to the rook armor should allow players to get the revive off more frequently
@@aqtip6535 While I can see the doc changes, I believe having a few viable 3 armor roamers is a nice idea, rook is one of the few that casuals can enjoy freely
THUNDERBIRD
-Kona stations now heal for 35hp
-Kona stations now revive downed players regardless of if the station is on cooldown or not
-players who are revived by a Kona station are now revived to 65 hp
-added bailiff
|| the reason why I chose the bailiff as the secondary shotgun was because she already has a very powerful primary, however I still wanted her to be able to make rotates, footholes, etc. for her team
|| Kona station changes where targeted at the frustrating situation where a Kona station would heal the player as they are taking damage which removes the ability for them to be revived while downed because the station went on cooldown
|| The hp given upon revival is due to the fact that it is much harder to be revived by a Kona station than rook armor considering you have to be nearby and also due to the fact that the station is weak to attacker gadgets
@@CrimsonNyx people are going to play characters however they want to regardless of their speed, however, rook provides survivability instead of the evasive power roamers need to waste time.
Tachanka gadget is pretty fun to use. You basically are a fuze on defense that can just randomly launched fireball everywhere at the start of the match and have enough ammo to wasted haft of the match time then pull out his real gadget the LMG.
If the commando 9 got 1.5 do you think that it would make sentry and moz back in to the meta, also what do you think they should do with sentry curious to know your thoughts
Also I think that they should nerf tachanka’s LMG and they should make his launcher an under barrel almost like the skeleton key so he can use it without being as exposed and vulnerable
Extremely easy and still believable way to increase Chanka’s reload speed is just give the gun model a bigger magazine and remove the part of the animation where he loads another blank cartridge. 20 round magazines do exist for mosins, it’d be perfectly believable.
I think they need to add a setting to disable skins for the enemy team, it has become a genuine issue with some of the skins breaking immersion and many skins making it difficult to identify operators or see them in some cases
I think thunderbird needs a buff, maybe some thing like impacts and spear buff (also a finka buff) to make her a little more lethal, potentially a 2.5 too
or a shotgun secondary + gadget buff (doesnt heal enemies & heals more or more often)
i think a damage buff to the spear and or a secondary shotgun is good. Honestly i think she's fine RN but i only play casually
@@sidneyghatisingh5720i feel like the least they could do with her gadget is to make it not heal enemies, but it's just very underwhelming since it heals tiny and takes a while imo
@@hcoco7739 i think the healing enemies is a good thing, it punishes you for losing space while rewards the enemy for taking space, and it just makes sense, it wouldnt be able to tell friend from foe. Although i play defensivly so i hardly let my enemy take space
@@sidneyghatisingh5720 true, maybe they could potentially give her a fourth one then? as well as spear buff & shotgun secondary
the shotgun would also help her be a little more versatile and open up more rotates that could get more use out of the thunderbirds
potentially too they could make the thunderbirds heal enemies less , lore wise it could be that teammates are equipped with something that makes the healing solution more potent vs not having it
@@hcoco7739 it wouldnt be bad but then people would play her as a gunner and not help thier team
Hard disagree with the impact grenade idea for Tachanka. Just give him higher fire damage and a larger radius. Thats enough to counter Osa more reliably right there. His gadget is slow on the reload but perfect in concept otherwise. I main the guy so I’m content at the moment. If people have an issue with the reload speed then they should just change the ammo drum to be detachable. Having a drum magazine for the grenades would speed up the reload significantly.
Just a tip for tachancka players, you can reload two granades before the first fire ends, so always fire and reload since you can reload cancel every time you need, this way you will never be stuck reloading
How badass would it be if tachanky’s launcher had almost like a revolver animation where the launcher just opens and you can shove in either 4 or 5 shells all in one go
My opinion on bullet proof glass, add metal bars or mesh to certain glass that makes it immune to cracking. This would keep the gameplay mechanic for other glass, buff glass on ops that need the buff, and give a visual indicator and lore reason why some glass can and can't break.
Gridlock is and always has been criminally underrated. She is so much more than a flank watch. Her only downside is her noise output.
Eh you say downside i see it as a benefit. That sound can mask a plant going off so use the util practically and ya solid
@@yaboi21321 agreed. I was talking more about her running around more so than her gadget. The trax stingers are one of the loudest sounds in siege lol
@larrygray2577 thats any 3 armor though lol. Maestro rook doc warden all sound like elephants above or below ya
Tachanka's lmg IS his gadget! (Astronaut: "Always has been...")
It's a beast at site setup, tears through attackers, and is SO satisfying to use!
His flame grenades are just supplementary. But if you HAVE to buff them? Make them thrown! No launcher, no reloading. Fewer grenades, but they deploy faster!
IMO a good chanka change would be the shumikas being a "impact grenades" kinda like capitão's fire bow
Tachanka is actually super slept on dude the games I see him being played it’s usually a guy with a 4.0 kd and he just runs around and kills everyone he’s the best!!!
I think the best buff tachanka can get is a faster reload on his launcher. Instead of making it a fix revolver drum it should be a detachable mag. Wouldn't make sense technically but the shumikha isnt selfloading in the first place.
Maybe increase the rate if fire on his DP28 a little bit by like 10% and it should be fine aswell
I'm not sure how viable this would be, but making Mira's windows soft, then removing shattered glass might work. Both sides could shoot through it, and maybe once enough damage has been done or a condition is met it shatters, as well as having the canister for attackers to pop. Since it's counted as soft both sides could shoot through it, but it still benefits defenders to have up because it will still block vision.
They should make an attacker with some kind of “suction cup” gadget that lets them maybe move certain defender utility and also open barricades quietly, not silent but very quiet like maverick
Mailbox submission: I feel like 2 kludge drones on brava is a bit limiting and i find myself losing my drones very quickly. i feel like a 3rd drone with 2 hacks each could be interesting (To make it so she can still only hack 6 things), to balance her now having effectively 4 cameras you could maybe make the kludge drones break after they run out of hacks or something.
Maybe this isn't you but I play with a "brava main" and they just throw their brava drones straight towards the site and drive it in like they own the place. Of course their drone gets destroyed and they do it again from a different drone hole or door as if the outcome would be different.
I always tell them to use their regular drone to scout out gadgets and or safe paths and then go on a hacking spree. It's wasteful to do it any other way. You could also wait for call outs from teammates.
That's the point, you either play smart or you lose the drones
I think it would be cool if they changed his shumika launcher to a flame thrower that lights terrain on fire, made it explode into a fire puddle on every single impact (bounce included), or a hybrid between a smoke and goyo gadget.
I like the no bounce idea for tech
The mini shrine in theme park initiation (top site) could be Jiang Jun from For Honor , the helmet is one of his low level helmets and they both use the same weapon . For Honor is also a ubisoft game and could be a small nod to the game like the Rabids easter egg on Outback . This small cross-over could also make sense as Jiang Jun is an asian warrior and has a fire based 4th ability kind of like Tachanka mixed with Ying
I have a better idea for Tachanka which is more of a light rework, which includes 3 buffs and 1 very minor nerf. Firstly, making the spread of his fire 1.5x larger, this should go without saying, its very tight in the mean time and almost useless in some cases. Secondly, giving him a sling for his launcher, this would allow him to deploy and stow it much faster while giving him the option to hip fire his primary, (left and right mouse buttons), so he's not 100% defenseless, but adding this sling and hip fire would remove him being able to ADS with his launcher. Lastly, giving him fire proof boots would be an amazing addition and would make him a very good operator to pair with Goyo and to rival Capitao, and it would add extra mobility and maybe even a get away card if it comes down to it. Would be cool to see this in a Siege Mailbox
I remember one time we were playing against shield operators who were super aggressive and were shooting traps like Kapkans and lesions easily so I tried going tachanka to see if it would help and ended up getting 3 kills with the launcher do to them all being huddled up
it is ingrained in me, if you hear tachanka shumika and no one else, rush him. you win every time.
As always love your thoughts @KudosR6 you’re an intelligent guy, and rainbow is an intelligent game so that makes sense haha thank you man for continuing to help the devs perfect this awesome game.
7:47 the possibility that blackbeard could be a shield op scares me, makes me sick ngl. I've been a bb main since day 1, i understand why they are going to do a rework. i just hope its not too drastic that i basically have to learn a whole new op.
Ive had an idea for a rework for Thunderbird: What if instead of the current lengthy wait for heals for 30hp, it is a fast every second heal for 5-10hp. I like the idea because it would slow down roamer play and give a downside to attackers that take control of the gadget because theyd have to stay in one spot making a bunch of noise while they slowly heal up. Id also reduce it to 2 kona stations if its too strong. (Attempt number 5)
Skopos should be immune to flame damage, instead overheating just like how a Brava Hack does to the stationary Shell. Exiting the flames will slowly cooldown the Shell, but if you stay in too long you instantly die. (You could try and swap at the last second to save yourself though) Skopos should also resist flash grenades and recover from them 10% faster, but be fully blinded by EMPs (lasting a bit longer than a normal flash but recovering instantly once it wears off)
No. The Operator is in a perfect spot.
Hot Take: I think that Thunderbird needs a rework, just to compete with Doc a bit, the Spear is a very underrated gun, especially in lower ranks. but she really just isnt playable with doc on the board.
Solution to Tanchanka reload, just have a continuous chain of grenades be funneled in like its a mounted machine gun.
I will say that I think Chanka needs a buff, but I think that he's my most played operator of defense. However I rarely use the shuminka launcher. I also think that I play him way different than most, I have found most success roaming with tachanka than sitting on the objective. I don't always roam with him, he's a decent operator with a mediocre gadget.
I genuinely think current Tachanka is OKAY but could be perfect if they just increased the speed in which you take the damage. It wouldn't be ott, it would still be good area denial and it would still be a good counter to shields.
Bring back the old Tachanka with a mounted LMG and add a full-sized shield to it, so no one can shoot you from the other side while you can still shoot them. It completely locks down one area but can be destroyed by any explosives.
Let that chanka impact slow shield ops in one, in the fire makes him a viable counter
They do
@@Buginskin fair, I never play him
Suggestion: Vigil should get the Nokk buff as well their gadgets are very similar, and with them removing the noise reduction, they basically acknowledged this. If you buff one buff the other.
Mira needs the glass shattered. Skopos as well but I think we need to take it away for mestro or make it where you can’t just punch the glass to break but have to use utility too
I think that tachanka should get a reload speed buff added with an effect that when u walk through his fire, the fire sticks on to u for a couple seconds doing critical damage.
A thunderbird rework where each Kona station has limited charges but can be refilled by thunderbird and no longer heal enemies
i think people would just pick doc instead. The whole benifit of her konas are they dont need an op to do it and infinite charges, the downside is less heal per heal, and a cooldown.
It isnt an issue in my games but i hear its really good at killing chip damage on attack
Saw a good reply to a comment saying make him have reduced damage to fire so he can push through his launcher and plus it gives counterplay against capi. I think 40% reduction is a nice idea
When they changed the attachments in Y9S1, I’ve not really seen anyone use the angled grip as much. I thought about increasing the reload speed more up to like 25% or even 30%, or they could go back to the original design of it. What are your thoughts of it?
I think jager deserve to have his 3 speed given back to him and maybe a slight buff to his horizontal recoil. Ive always thought it was straight disrespectful to take away his speed but ash got to keep hers as he was the poster boy for the "fast" defender like ash is for attack.
My take on maestro is that he should have a code similar to fenrir that when its put on an. Evil eye the evil eye becomes unhackable but the code can be lost by destruction
So as normal but brava can’t take a cam and you HAVE to kill it sounds pretty good actually probably shouldn’t do it cause you know it’s unnecessary but still cool
seems like a straight nerf when he has alot of counters already, and alot of pests like dokebi. also people just... dont try to shoot it for some reason. like its quite odd
The only thing we need is to be able to change the main menu music to any of the previous music, even the OG music.
As a dedicated Kali main, I've been preaching to my friend group that Kali's breach charges should either be hard breaches or frags. Do you think this change could be something ubisoft will add or would she be too broken as a solo breacher?
I think bullet proof cameras could use a buff where you can’t destroy it from the side. Would make it so you have to run up and melee or use utility.
makes it too strong compared to maestro imo, easy ways to take out BP cam makes it balanced
Just make the shumika launcher a under barrel launcher under his AR he can switch back and forth on it like Buck does with his under barrel shotgun.. have less rounds on it but make them last longer and make them stronger to balance and Chanka will be a good OP
grim is one i didnt like on release, but im happy with what ubi did with him now
i exploded while watching this video
Honestly, i think all Tachanka needs is an Acog on his LMG, and a change where his launcher is either an underbarrel attachment or does way more damage and reloads with magazines instead of single nades at a time. But LMG acog + underbarrel launcher would turn him from shit tier to a C to B tier and viable Goyo/Smoke alternative.
Tachanka’s lmg Holo sight should be universal with the rest of the sights. Imo would be a fun sight to use in other guns.
i think it should be an LMG only sight that other defenders can use like maestro. i think it'l still be special but also more popular
Make the launcher 8 to 10 rounds only and up the damage and duration. So it fits in one cartridge and you don't need to reload.
They could take your idea and maybe have the option of switching out the fire for the impact grenade by switching clips
How about a fire related gadget rework?
Like make it to where if anyone that takes damage from Goyo's volcan canisters or Capitao's fire bolt, they will catch on fire and can die from it unless they press and hold a button to put themselves out.
Oh hell no, afterburn is a pain in the ass in any game it is in.
@@orhandalegend I mean it's only a pain in the ass when you have no way to heal yourself, so in siege it'd be a pain in the ass. In TF2 it means nothing with the abundance of health packs on the map.
@zhabka39 that's not the point, walk once into a fire and you are essentially out of the game, that's not good design.
@@nikoraasu6929 did you never face a scorch shot spammer in your life? That after burn feels like it lasts ages and in pub matches those packs are mostly taken by others (especially scouts)
@@orhandalegend It's called dodging
What if techanka was able to choose his mounted lmg or his grenade launcher and have his old loudout for his mounted turret and his new loadout for his grenade launcher, kinda like how old recruit could change factions and loadouts, this could allow him to change things up a little
I think Ubisoft could also make tachanka a 2 or 3 speed and remove the speed reduction from LMG’s. My specific reason for not using him is the fact that he’s so slow and on top of that his LMG makes him even slower. I’m not playing r6 as a 0.5 speed…
Idea for thorn buff: make her razorbloom shells penetrate through all surfaces once activated. If you peaked through a door and it activated you'd have to back up or really enter the room. right now i feel like they activate and the enemy just walks back one step while still aiming at you without any negative effect. It also would deal damage to many enemys close to that door. maybe reduce the damage through hard walls by 50%
All he needs is more damage on his fire and a longer duration. High risk, high reward weapon
Tachanka should get the Milkor MGL cuz when he reloads all he has to do is shake out the shells out of the cylinder and reload 2 at a time just like all those other videogame shooters.
I have an idea for a new defender, this new defender would have 2 landmines that are invisible to the player but any type of cam can see it, iq can see it with her scanner and brava can hack it, if u step in it, a sound cue is made and u cant move at all or it will go off and ur tm8s have 10 or 15 seconds to shoot the mine b4 it goes off by itself
I probably might be on the other side when it comes to Chanka, but i rather have him stay the same but only give him a supershorty or the ita, either secondary shotgun should give him an advantage. Why add a secondary shotgun? To go along with the SMG+Acog. Keep the gadget clunky and make him a gunner first. This simple change may give more people a second try with him.
And if that dont work, well, remove the shotgun and increase the damage per shumikha and call it a day
They should make shumika a barrel under tachankas main gun that can be switched on faster and that alone would make him better just out of how comfortable it would be.
I think the Tachanka turret would be stronger than his launcher nowadays especially with operators like Azami in the game
What would you think about unlocking speed and armor from each other for a extra balancing level.
Like for doc with no acog you talked about maybe if they unlocked them from each other doc could be the first 3 armor 2 speed!
I think that this should be exclusive to one operator and one only, Oryx, he should be 3 armour, 3 speed, it makes sense for his character and it would put him in the perfect spot
as cool as i could see that being i still think it should just be a stat that they can play with, that why it just adds another level for balance,
@@plaguedoctor2160 that makes sense, characters like Warden are slightly underpowered and if he were 2 speed 3 armour he’d probably be fine. Maybe reserve 3 speed and 3 armour for Oryx because I think that should be exclusive to him
Oryx buff: let him use secondaries from hatches while hanging
i wanna extend the osa shield and tachanka idea, what if the shumika would break the shield over time in an animation like azamis? it would look cool and somewhat make sense
What do you think about letting us place cams outside as it used to be,but you cant red-ping from them. This would help ops like maestro and valk(yeah,i know that she is very good rn but still) and make attacking team feel less safe outside the building therefore slowing them down. This would also encourage both teams to cooperate and talk to each other more, as defense will only have yellow pings to give info from the cams and attack will need to work in a team to get rid of them
Do you think we’ll ever see a Paladin Nine operative in Siege?
Instead of breaking the glass entirely, you only crack it somewhat so it makes it harder to see through.
or make it take like 3 punches
Will we ever get something like COD and other genres have… something else then rank to grind for.
More specifically, a special sledge hammer skin at 250, 500, 750 and 1000 sledge hammer kills.
You would get a special helmet for headshots, attachment skin for prone kills and so on. You could apply this for all operators and would give people a reason to play standard/quick match, for other reasons then challenges and renown farming. I personally only play rank and a bit of standard for challenges.
Would grind standard like crazy if I would get stuff I couldn’t buy.
Wont be the same as his lmg that was mounted and loaded😔
If they did do that tachanka impact rework we could probably have zofia work with him lore wise, i bet something cool could come out of it
Tachanka like zofia between fire and impact
Tachanka: Make the original Alda hipfire for his LMG and make his a proper shield counter with his fire projectiles exploding on impact, taking chip damage to shields and making them retreat
It’d be cool to have the fire spread across soft floors