I get you, I bought this game recently, I like it after the Realm update but performance is really bad. I love the crafting system. The story is also ok. I stick to Online mode since the performance is a bit better than offline for me. Thx for covering the game. It's such a hidden gem.
I'm working on a let's play series right now. You can watch the playlist here if you're interested. :) Thanks for watching! ruclips.net/p/PLADkzYjrMANHaovhfXxpDOThoCUsGQtqL
The idea always sounded fun, but when it came out I was put off and never got back to it. Good thing you got fun out of it in the end. But it seems so typical to todays developer practices.
the combat was the biggest letdown and it doesnt look like they have done much as i remember from release it was pretty much if you want to defeat a enemy you just walk up to it you both attack until ether you or it dies. the outcome was predetermined by the gear you had that was behind level lock. then for bosses it was the same but you would take health potion to restore health. there was power attacks and atempts at dodge but they didnt work it was no diferent then just using the basic swing attack. without any sort of dynamic combat where the player has a way to change the outcome of the battle through gameplay the game felt lifless like you where attacking a rock or a brickwall its hard to be critcal with it's relatively low price point. but tbh the combat is a huge part of the game basically they have done a pretty amazing job with crafting and resources especially like food but with the simple combat (imagine pokemon battle on gameboy all except you and your oponent have only one move and its just 3dimensional) theres no reward no point it has no umph a lifeless game
I do agree that perhaps the combat needs a bit of an overhaul. That being said, I do appreciate that the devs have now created enemies that certain unique qualities. A good example being the bound that are invulnerable to damage while using mind control, and the ones that have an enrage mechanic once they drop their main weapon. It's pretty neat, though I do think there's some ironing out to be had here when it comes to the player's combat mechanics. Thanks for watching! :D
I confess I disliked the game for the combat system, I was expecting something more like ARK. When I pressed the RMB and I jumped back, the game lost me. This was changed?
Based on what you're describing, I assume you were using the blunderbuss. That weapon specifically does that on RMB. It's the only one. The combat hasn't changed much, but the enemies and types of engagements have changed a lot where now we have to kill bound hearts to stop respawn, and there's a variety of new enemies that weren't there before. There's also Boss Rush, which can really challenge you with stronger and stronger levels of difficulty, but again that doesn't really address the combat issue, per se. I think the biggest change to combat is the charms and enchantments that are currently available. We just got introduced some new combat-centric enchantments (one of the newest ones being Life Drain, which is basically an AOE circle health leech around you.) There's also new arrows for longbows and short bows which have different effects on their target. Never played ARK, myself, so I can't really comment on that.
@@XoloQueue Thanks. I problably won't back for the game if they keep this mecanic hahha I was hoping for a better aim with all weapons with RMB, not a block or a back jump.
For anyone wondering, I'm playing this game on the lowest settings (ultra performance mode). The game looks so much nicer with higher settings. 😭
I get you, I bought this game recently, I like it after the Realm update but performance is really bad. I love the crafting system. The story is also ok. I stick to Online mode since the performance is a bit better than offline for me. Thx for covering the game. It's such a hidden gem.
Also awesome review!
Thanks for watching!
Ooooo that's a delight to hear. I had completely forgotten about is game since the free beta. Will need to give it a 2nd chance.
Hopefully you like it as much as I do. :)
It's crazy how much they had to improve in order for the game to be "finished".
The game is still in early access for now. I wonder when the 1.0 will be out.
@@XoloQueue STILL EARLY ACCESS? thats a slap in the face.
You deserve more viewers, good stuff. So naturally I liked, subbed and am engaging down here. 1 love.
Thank you! I appreciate your support! :) That's very kind of you.
Noice, hope to see more "100 days in Nightingale" type of videos now, the longer the better.
I'm working on a let's play series right now. You can watch the playlist here if you're interested. :) Thanks for watching! ruclips.net/p/PLADkzYjrMANHaovhfXxpDOThoCUsGQtqL
The idea always sounded fun, but when it came out I was put off and never got back to it.
Good thing you got fun out of it in the end.
But it seems so typical to todays developer practices.
the combat was the biggest letdown and it doesnt look like they have done much
as i remember from release it was pretty much if you want to defeat a enemy you just walk up to it you both attack until ether you or it dies. the outcome was predetermined by the gear you had that was behind level lock. then for bosses it was the same but you would take health potion to restore health. there was power attacks and atempts at dodge but they didnt work it was no diferent then just using the basic swing attack. without any sort of dynamic combat where the player has a way to change the outcome of the battle through gameplay the game felt lifless like you where attacking a rock or a brickwall
its hard to be critcal with it's relatively low price point. but tbh the combat is a huge part of the game basically they have done a pretty amazing job with crafting and resources especially like food but with the simple combat (imagine pokemon battle on gameboy all except you and your oponent have only one move and its just 3dimensional) theres no reward no point it has no umph a lifeless game
I do agree that perhaps the combat needs a bit of an overhaul. That being said, I do appreciate that the devs have now created enemies that certain unique qualities. A good example being the bound that are invulnerable to damage while using mind control, and the ones that have an enrage mechanic once they drop their main weapon. It's pretty neat, though I do think there's some ironing out to be had here when it comes to the player's combat mechanics. Thanks for watching! :D
I confess I disliked the game for the combat system, I was expecting something more like ARK. When I pressed the RMB and I jumped back, the game lost me. This was changed?
Based on what you're describing, I assume you were using the blunderbuss. That weapon specifically does that on RMB. It's the only one. The combat hasn't changed much, but the enemies and types of engagements have changed a lot where now we have to kill bound hearts to stop respawn, and there's a variety of new enemies that weren't there before. There's also Boss Rush, which can really challenge you with stronger and stronger levels of difficulty, but again that doesn't really address the combat issue, per se.
I think the biggest change to combat is the charms and enchantments that are currently available. We just got introduced some new combat-centric enchantments (one of the newest ones being Life Drain, which is basically an AOE circle health leech around you.) There's also new arrows for longbows and short bows which have different effects on their target. Never played ARK, myself, so I can't really comment on that.
@@XoloQueue Thanks. I problably won't back for the game if they keep this mecanic hahha
I was hoping for a better aim with all weapons with RMB, not a block or a back jump.
That's fair! Take care!