I am actually shocked that I’ve been fighting for things like unlimited sprint and yet you just convinced me in 10 minutes that I’ve been thinking backwards all this time.
There's a reason why in the "good old days" you had to give up a perk slot for unlimited sprint. You also had to give up Slight of Hand(which had the pro versions) that let you ADS faster. It was a pretty big trade off for it. This means you were either giving up a massive advantage of ADSing faster and generally stick to weapons that you you would be hipfiring only for the most part.
No,having somebody sprint more dosen't make him a Better player,having some extra amo in a magazine dosen't mean his aim gonna be Better,i don't see how those things make the game sweatier,and the fact that he convinved you in 10 minutes shows that you are a sheep and Will follow everything another person says to you...
Like he said, unlimited spring isn't the problem. It's not having to trade anything for it. You can literally have a 60 round AR with 5 attachments and infinite sprint and still have all the really good perks.
Unlimited sprint is part of the DNA of black ops 3 that they refuse to let die. It doesn't work in every game. It shouldn't "just be there" as a standard. It was specifically designed for BO3 and what they were going for. In grounded games that don't have massive scale (Battlefield, warzone) it makes sense. In paintball/airsoft arenas which is what cod plays closer to, it messes with the flow.
I’d like to add that if you wanted to get extended mags (which increases most 30 round guns to 45). You lost access to optics and a suppressor without Bling. Using Bling would prevent you from using Marathon, Scavenger, Slight of Hand, and One Man Army. TRADE-OFFS BABY
There's also the fact that Extended mags took from your reserve instead of increasing it, so extended mags really only helped with scavenger equipped unless you didn't care to reload an LMG or snipers.
@@scottjs5207 Yeah, it doesn’t change the total amount of ammo for your gun. I remember putting extended mags on the L96a1 from BO1 and instead of 5/15 it was 10/10.
I think the biggest thing for me when it comes to memories of playing older CoD’s, Battlefield etc. is that I used to just play for the game itself and for fun. Nowadays so many multiplayer games are just about ranking up through a season, and leveling your battlepass and such. It no longer feels like you just play a game to enjoy the game itself but instead you’re constantly just trying to progress through tiers and whatnot to keep up and keep earning new content, cosmetics etc. it’s one of the main reasons I hardly play MP games anymore, they’re all becoming the same thing.
That's your own fault if you're dumb enough to give a shit about cosmetics or battlepass or whatever. That stuff is entirely besides the point and unnecessary to enjoying the game on its own.
@@nuall4165 The reason you don't have things to look forward to without the battlepass is because that encourages you to buy the battlepass. Games used to have things to look forward to (like a good game should), until they figured out they could charge money for it.
Battlepass ruined everything we gotta pay to win basically. I miss the old years of grinding mp with friends just leveling and talking shit to people in the lobbies and the racism I miss too lmao I was a n word every other hour
Play old CoD and you realise that movement restriction made it a better more tactical game. Now it’s like everyone has ADHD and epilepsy at the same time
Play counterstrike for a week. That's a tactical game. CoD has always been a hyper casual and easy game. Like overwatch is in its other sub genre, and games that make it easy for complete rookies to do well always sell easy.
@@coldeed used to play both back in the day - CS1.6 - yeah it’s “tactical” but not really - was more like chess. Didn’t like the lack of prone or ADS. CoD felt and looked tactical, and I played like I was a legit Spetznaz operator 😀
@@LD-pt5ur So you laid in a corner because juking is hard and waited for random spawns to walk in front of you? What about that to you is tactical? It doesn't even work to hide when the basic game puts a glowing name over your head.
@@coldeed nah thats not it at all. move around the map in stealth, identify enemy positions, set ambush. takes patience, brains and good aim. something adhd "mOvEmEnT" players dont have. don't wait in one spot for random spawns to run past. thats just silly.
@@LD-pt5ur The game has no stealth mechanics. It doesn't/didn't even do a good noise system like counterstrike did despite being significantly newer. Because you complaining cs didn't have ads and prone while talking about wanting a game that "takes brains" is a pretty big joke. CoD style ADS is just a way to make watching a sightline require less skill controlling your aim and be more rewarding as well as not having anything complex affect accuracy and making it easier to aim for a casual audience. CoD and the other "modern shooters" are pretty much lite versions of counterstrike. It's build to be easy like a phone game spinoff of a regular game. It doesn't have punishing mechanics, it's core mode is hyper casual, it does every trick it can to have mechanics that are lacking in skill development and significant amount of casual RNG. It's less tactical than kids playing laser tag and paintball. It's core audience is kids that have never played much of a shooter and people that play very little games in general. Like, your sitting here telling me CS isn't tactical when it has >A full noise system, with actual stealth mechanics build around locating and hearing what your opponent are doing without line of sight >Actual consequence to movement with learnable mechanics to compensate >Learnable recoil patterns so you actually can aim a gun based off of skill using the gun vs random spread patterns >Economy to give much greater resources management, beyond the bare minimum "only ammo" resources management. >No healing, mistakes are permanent and hiding for 2 secs doesn't make bad play not matter, as well as greater resources management >Multiple objectives built around forcing team coordination >Not a bunch of dumb passive buffs >No progression system that exists to have newer players be easier fodder with weaker gear and limited options >Core game modes centered on lacking randomness where very player is intended to have the same potential for success. T and CT balance not making any difference in a serious game where both teams play both sides. CoD isn't and wasn't ever a very deep game. It doesn't take much thinking. It's fast paced arcade style action for people with ADHD that can't actually focus or figure out more complicated mechanics in a more challenging shooter. Everything is very simple and limited. That's good for people lacking the time to deep dive into a game, but bad for enthusiasts of the genre that want more than quick casual gameplay.
Skilled based match making. Do to well play a few games with the sweats. If your a sweat the whole lobby are sweats and your still doing to well only the other team has sweats while you teamates are being punished for having a good day and now have to play against sweats.
That’s why I stuck mostly to Ground War for MW2019. The 6v6 was rough but at least Ground War gave you a better chance at movement and the unlimited sprint didn’t impact the game as much when maps were so huge. I hope it makes a comeback in MWII for that very reason but it sounds like leakers indicate IW has learned a lot from the issues in MW2019.
@@wtpiv6041 ground war is just for snipers and people who want to mount and wait. The maps could be better to facilitate more play styles. There's absolutely no incentive to advance on the objectives because everyone's just camped out.
@@JessieJoseph-y1w I mean I had little issue moving around on most maps. Though the city map was hard to move around in. Later maps helped out a ton with that.
That intro was absolutely golden! But I 100% agree that the lack of trade offs really make you a one man army with no consequences when before you had to adjust your class for what you wanted to be stronger in
See the games of the 360 era had a perfect balance of causal and competitive gameplay. Now games are like a job to people and they dedicate their every second to shitting on you now
Tryhards ruined everything not because they are good but because they are filling the lobby, you know you always got two or three in your game and you weren't annoyed you were actually impressed and wanted to get better. Nowadays playing games like this is like having a side job that will make you bald even faster, with battle passes and weird pink skins.
Intro was great. Good takes in general, but I think you missed out on a key point when talking about ammo management, the fact that you ran out. If you’re on a streak in old games, you didn’t just die when you were on a streak with no ammo, you picked up a gun off the ground. I think in Cold War and vanguard, I’ve never once intentionally picked up a weapon off the ground unless it was a weapon I was leveling with maxed out attachments. Running out of ammo in your ACR and slinking around the map with a PP2000 until you could get your hands on a solid gun your enemy dropped was a special feeling, you have vulnerability. Modern cods have so much weapon variation that if you run out of ammo and need to pick up a new gun, it could be great, it could be awful, it could be frustrating, but it’s never as easy as tightly crafted weapons with only one recoil plot that you’ve used since prestige 0 and can comfortably use with no attachments. Go back to using a base M4 in modern warfare, or a base mp5. They’re awful. Hopefully the next modern warfare can manage to keep everything similar enough that adding attachments is playstyle specific and keep the bones of the weapon the same, while in vanguard, your SMGs function like LMGs and you have assault rifles with dead instant sprint out time and hip fire cones that of a single pistol. Leave a niche for each weapon
Maybe modern warfare 2 (the one that isn’t out yet) can be a good mix of mw2019 and old mw2. What I think would be a good mix is mw2019 graphics, animations and smoothness of movement (not necessarily slide cancelling and tactical sprint) and customisation options except a few like massive mags but the balancing and maps from old mw2
Dude good ass point. I can't believe Noone else said this. The times I've played say cold War, I could go on a 15 kill streak and not even be close to having to pick up another weapon or worry about it. I didn't even think about this.
This video was like a giant weight getting lifted off my chest. I'm so glad SOMEONE understands the intricacies of why the old games worked so much better than the new ones.
Yeah also in the first modern warfare which is cod4 modern warfare you could have 1 attachments and if that attachment was a grip or a launcher it took a whole peel from you. Same with equipment. Equipment was an actual perk. If you wanted claymores say goodbye to your launcher. If you wanted 3 stun Granades say by to your claymores launchers or extra ammo. Dead silence was a perk and a great one but you could still hear it. It was just really difficult to hear especially if you didn’t have it yourself because your own footsteps would cover it. If you wanted to shoot through walls there was no fmj in cod4 it was a perk called deep impact and it meant you couldn’t have other perks in that slot. It was just a system back then. Limited doesnt always mean bad. Just giving the player everything makes the game unbalanced and very boring.
While I agree with your point about extended magazines on ARs making LMGs redundant, something that I did appreciate from MW is that most ammo conversions had fairly limited magazine capacities and didn't really have any extended magazine options, which kind of helped with keeping their identity. In contrast, ammo conversions in Vanguard usually both buff your stats and your magazine capacity at the same time, pretty much turning them into straight upgrades. There's no reason for the Whitley to have 80 rounds by default but 150 rounds with the .50 BMG conversion
Modern Gaming culture is absolutely to blame 100%. Nobody questions that when the 2 titans of cod youtubers for the bo2 era for example were Comedy and lighthearted trolling: Vanossgaming and doing ridiculous trickshots that everyone in the match would love: Faze and others. When those 2 were the most popular there was little sweating but now that we have Nickmerks, Timthetatman and other streamers/creators that just focus on “being good and winning”, the gaming world is way sweatier AS A WHOLE. Not just call of duty EVERY GAME SERIES that goes mainstream gets riddled with sweats and esports wannabes so don’t blame all the sweats in our cod games on fuckin Doors and changes to the minimap.
I also think that the issue of slide cancel sweats could also be fixed if they just took out slide cancelling. Nobody except sweats would complain and then we know who to shame
Remember when tryhards and slide cancel drop shotters got made fun of now you get made clowned by the current players for not using the same 2 guns and playing the same as whatever streamer
Adding in a meta for cod was not the play it just made 90% of the guns in each game untouched unless you went for diamond camo and we know the people who had diamond after like a week so there's that too. And like you said streamers have contributed to the issue because they are sweaty snd then people want to be sweaty like them
MW3 was not only my first COD game, but it was my first ever Rated M game. So it holds a pretty special place in my heart. I have huge nostalgia for it's main campaign and honestly if it gets remastered, i'm probably gonna end up buying it.
I think a lot of it has to do with there being a more natural skill progression. The population of these games was in the millions. The likelihood of you encountering someone good was much lower, someone bad much higher, someone intermediate much higher. Your climb up the ladder was more natural, acquiring skills like jumpshotting, dropshotting, head glitching, etc. came with a progression in lobbies. There is no progression now, you're thrown into the brunt of it and expected to succeed. I am not advocating for SBMM that rewards bad players, I'm advocating for a game that attracts a massive audience, helps to maintain its player base, and nurtures its players without handing them a crutch.
Well I think random match making should be done basically, slightly skilled based for the most newest of new players but other than that, why not just have a ranked sbmm playlist
I recently bought my first pc capable of running warzone full HD at 60+ fps At first while dying a lot i thought I'm just bad. Later I realised that's not the case People have so many things to help them out, even moving doesn't seem necessary, specially in games like plunder if you just want to grind XP. It takes the fun out of everyone like me who's just starting because i have died over 100 times before i unlocked enough shit to be able to dish back
I think this is somewhat unavoidable. Back in 2009 MW2 was a game that clearly had a purpose for everything. Each perk has its purpose and each gun filled a unique role and there were trade offs for everything. Nowadays it just feels like for the sake of keeping the series going after 10 + years there just throwing whatever gimmick or crazy customizable option they can into the game for the sake of “new”. Not gonna point any fingers but I wanna say this trend to just throw new stuff into the game for the sake of being cool and innovative without actually considering how everything plays off of each other started with the target finder in Blops 2. It kinda just snowballed from there
Bo2 was very good... so was bo3... ghost and advanced warfare started the dark days. And then mw19 fully ruined call of duty forever strict sbmm... no. Red dots on mini map no map voting@@J.Wolf90
I love this kind of objective discussion about multiplayer cod. That being said, I think that some other factors impact the overall "flow" of the game more than ammo and sprint (although they are very important). The combo of maps, respawn, movement, TTK and gunplay is what dictates the flow of the game. One very nice exercise to do is compare the same maps in different cods. For an example, the map Backlot. I remeber loving that map so much back in cod 4, the flow was perfect, some people were holding power positions, however the guns and TTK wouldn't let you beam somebody from across the map, so those positions weren't THAT dominating. So that would make it safe to other people rush around the map and engage in gunfights. However, the same map played AWFUL in MW2019. It was very, very campy. I belive the reason for that is the just like in minute 1:53 you can beam so quickly somebody from across the map with a red ping on top of the guy's head while mounting your weapon. Like, you just couldn't get this type of kill in cod4. Adding that with loud footsteps and clunky movement were it takes you 1 minute to ADS, you have a very campy gameplay. For me, just have a game with easy-to-read map flow, medium TTK, good movement (doesn't have to be advanced BUT IN THAT CASE YOU HAVE TO MAKE IT SO YOUR ADS AND SPRINT TO FIRE TIME IS VERY QUICK (I'm looking at you MW2 2022)) and good respawn that makes sense to the player.
This is why I always looked forward to some form of ranked mode in each CoD game. It cuts the cheesiness from the game creating a more controlled environment where individual skill and teamwork matters more than creating a meta everyone is copying off RUclips. Sure, half the sandbox is gone, but if that half made me want to blow my brains out every time I played against someone using it, good riddence.
something no one talks about that we take for granted is in mw2 snd you couldnt talk to the people alive when you died but you could talk to the enemy players who were also dead while both you and the enemies spectated their teamates. in mw 2019, when u die in snd, u can still talk to ur teamates that are alive. this changes the game completely.
This was an awesome video and I really feel what you are saying. The no trade offs in current games has really made the game more dull and less engaging! There's a lot more that make the games not engaging but these no trade offs are a part of it
Easy… More relaxed sbmm No nostalgia baiting More random moments due to balancing problems No RUclips trick/tips videos teaching people to basically cheat the game. To me the most important to me is age when I played the older cods I was at school, care free and had plenty of people to party up with. Jumping onto bo2 and talking crap with your mates until going to bed is just pure nostalgia
Good points and editing 👏 I think you're right about the limited sprint(at least for BOtG cods) and smaller mags. Although I think tac sprint definitely tried to bring us back, but it needed a stamina bar. It needed to allow players to tac sprint longer distances too. I got this strange itch to load up mw2 now...
I have to say I like the mag size in vanguard. you really have to be careful with the automaton(extended mags don't count). the limited tac sprint is kinda stupid. I love getting into the rhythm to tac sprint and slide cancel a corner, wait a bit or ads strafe and then tac sprint and do it all over again. very enjoyable when you manage to never run out of tac sprint or only when running a longer distance
The vid was actually thoughtful, which was a nice change of pace from other CoD content creators, but I think the MW2 marathon perk example was pretty weak considering factors like different spawn systems and maps compared to MW2019. I played a few MW2 matches on my PS3 (the very few that didn't have hackers) and I never felt like I spawned far away from the action and very rarely felt I needed marathon to get into the action quickly. As a matter of fact, I had a few times where I spawned right around the corner for a cheeky revenge kill, so the spawn system typically worked to keep me close, but not too close. The only time I felt marathon would be useful was when I played on large, flat maps like Derail and Wasteland. Also, the pro versions of SoH and Scavenger were way more useful in general play considering they increased ADS speed and gave multiple starting mags + refils, when players spawned with only 3 mags for their primary and that harmed guns with small mags (Scar-H) even more. Lightweight Pro was the rusher perk of choice since it allowed faster movement within the sprint window and decreased sprint out time without giving up powerful perks like SoH which had a bigger influence on winning gunfights than Marathon. Marathon worked to get you into the fight, but SoH and lighweight helped you survive fights.
I feel like the slower movements and the balanced gunplay is what made the old games fun. These new cod’s are so annoying to play now! You die so fast, the run to aim is fast, and every gun is a freaking laser. They need to make the gunplay much harder! You made a lot of good points.
I think one of the biggest reasons is the kill streaks. A Nuke used to be part of the killstreak set, and you could use other killstreak to get it. It was not nearly as ‘sweaty’ to get. So there was still a reasonable goal for every multiplayer game.
Pick 10 is horrendous addition to cod. Its philosophy is everything must be worth 1 point. Therefore a simple stun grenade must be equal to say ghost perk. That means some things need to be buffed and other heavily nerfed. This made blops 2 unbelievably bland. The only way round this issue would be to make weak stuff stronger for example 1 point = 2 stun grenades.
@@Sam-sc6rr interesting… You’ve got a good idea going there. I just think there needs to be checks and balances. While I loved having a guaranteed 6 attachments in MW, in recent years it’s become more apparent the issues this causes. It’s really fun to experiment in the first few weeks of the game, but after that it’s just bland because every build can be adjusted to fit the same playstylr
@@Sam-sc6rr Then you're thinking of CoD Ghosts, which did its own version of Pick-10. In that game, weapons, attatchments, and equipment were worth one point each, but perks were worth anywhere between 1-4 points. Technically, you could run, like, 7 or 8 perks worth one point each if you wanted, at the cost of weapon versatility and equipment, or get a decked out weapon with 3 perks and 3 really good perks, but lose out on a secondary and again, equipment. The pro perk abilities were made into seperate perks, so Sleight of Hand didn't guarantee faster ADS, and might be worth more or less than the faster reload ability.
THANK YOU! Finally someone that gets n the core mechanics of what made COD. This is why I don't enjoy modern COD, SBMM and scummy tactics to always get your money with completely disconnected cosmetics from the games identity aside, trade-offs are one of the pillars that is missing from these games. Trade-offs are what encouraged experimentation and different playstyles, are what gave certain weapons and equipment reason to exist, it brought variety and fun instead of the current min-maxing meta loadouts that everyone focus on. Honestly, to have a good COD with great 6v6 MP experience develop it with trade-offs in mind, as older games did, without unlimited and the awful "tactical sprint", AND with another thing that I believe is also core of COD, which is game lobbies and them not being disbanded after every game, these created a sense of community and connection with every player, it encouraged people to plug a mic in and talk, what we have now might as well be everyone playing against bots while trying to level up their meta weapons to then leave their Shipment 24/7 playlist and go play Warzone, souless, forgetable.
You hit a ton of good points. The slide into jumping(which when paired with unlimited sprint means you don't have to "plan" out when you can or can't do it) also speeds things up a ton. It makes people less scared to get shot because there's a chance they can slide cancel around the corner or push you far easier if you can't predict when the slide is also coming. The other one that is absolutely massive(especially combined with ammo limits in the old games) was simply how insanely strong aim assist has gotten. It got dialed up a fair bit with the start of the advanced movement CoDs to help track the flying targets better, and then they cranked it up more for for crossplay. Back in the day, you really had to make sure your aim was solid in order to mag dump, as the trade off of mag dumping was losing up to 1/4th your total ammo supply if you missed a ton, and it was simply harder to do. You couldn't effortlessly track targets at range like you can now. It lead to a lot more people taking single "peck" shots to make sure that they were lining up each shot to hit. The guns killed faster, but at range it really felt like unless the player was insanely good that you had way more survivability.
Didn't read all this but ice been saying the gist for years. All this slide canceling and jump shooting has a place, but not ALL the time as a substitute for poor positioning and planning
@@dominiquerosemond5682 That's generally what people say, and that's because it's generally doing what it's supposed to be doing for you. However, you ever notice when you are aiming at someone, and then someone else runs in front of them/behind them and suddenly your aim gets ripped off of what you are aiming at to follow the other person that ran past? That violent yank is the aim assist tracking that moving target, which is what it's always doing for you in every gunfight. It's just usually doing it at the target you are aiming at, not the random person running past, so it feels normal.
Older COD was better simply because of the shear variety between each player, skill and classes. Newer COD with SBMM determines whether you win or lose, Perks have little to no effect so all setup pretty much has same playstyle and 1500 attachments of each gun ensures all guns feels the same. Also its a misconception that newer causal COD players skill is higher then older causal COD players. The only different is the skill ceiling on newer COD has fallen to a point, that pressing the fire button would net you a kill.
Another thing to mention is that in the older games you couldn’t not spring or ads while you were reloading. This made you slow down and think about what you’re going to do next.
Suppressors debatably are even more powerful than extended mags in tandem with the fact there's unlimited sprint and little downsides of using one. The Shadowstrike suppressor literally has no downsides and all the upsides of a suppressor so it's almost always everyone's pick in a loadout. Not to mention suppressors add unpredictability to map flow. When 4-6 players on the enemy team are running suppressors, you don't know if they're rushing into the opium field in Afghan or camping the bunker on Wasteland.
Great video! I also think that adding in a meta and making only a small handful of guns used helped to make the game more boring. You add in a so many guns in MW 2019 for only the Grau, MP5, and Kar98K to be used in WZ. My friend has told me "if it's not meta don't being it around". I never used to think about meta I just used what I thought was cool and it worked
Holy fucking shit... that intro was a nostalgia trip. LMFAO. I played cod4 and mw2... I didn't take cover... I ran into people full throttle... even when I ran out of sprint. I still play the same way I did back then lol. But I love unlimited sprint cause it makes my playstyle so much more fun lmao
Then the tryhards will go back to old cods to take over and make it sweaty. No matter which cod you’re playing, it will never be the same because all of the tryhard sweats took over and ruin it.
Well explained take on this matter and I agree on almost everything you said. I however enjoyed the unlimited sprint, since I come from playing mostly Quake so fast movement feels a bit more like home for me. Plus the extremely audible footsteps in MW feelt like a great skill-based restriction to sprinting for me.
This guy nailed it . I couldnt have broke it down any better 👏 they got so caught up on ways to improve the game when all they needed to do was improve graphics and add maps .why change something thats already fine
It’s less sweaty because people just weren’t as good. All the years going by of course the average player is better than the average player back in 2011
I may disagree with your opinion on many things, maybe even most things, but... this one, you have convinced me. This lack of trade-offs makes these games feel more like people used to describe them, "running around like a chicken with your head cut off" because with unlimited sprint, you can do that. I think we need Marathon back, take away the Unlimited Sprint i used to ask for and please... for the love of GOD, take away 100 Round Mags on anything but Light Machine Guns, i've been saying that since Day 1.
I stopped playing cod after the end of its golden age 2007-2012. I could tell that the new ones are far too influenced by fortnite. Last year I tried out the new call of duty & it just felt wrong, everyone moving around the map at 20 mph, sliding everywhere & pre-firing. You HAVE to play sweaty just to go positive in this new era of cod. The fun is gone, you can’t stack killstreaks eithere, these new games are all about skins & customizations, it’s all flash no bang
I like the addition of unlimited sprint because to me it takes the wear off your thumb sticks but what I think they can implement to make it better is a duration of how long you can run and wait before you can start up again
Not to mention the perk system and the ditching of Stopping Power and Juggernaut. In the MW2, you either ran Stopping Power (40% increase bullet damage) or Cold Blooded (invisible to enemy thermals and kill streaks). Almost everyone wanted that increased damage, until Blops 1 where they got rid of Stopping Power. Thats why there was such a problem with everyone using Ghost
We need to bring back the Barebones playlist. No perks(Minus Scavenger for Gun Ammo Only), No Attachments, No Streaks. Just Primary, Secondary, Lethal an tactical. With every 5 kills in a single life replenishing a single Lethal and tactical grenade. CoD in it's purest form.
This video explains why I firmly believe that MW2019 and newer CODs are much better than MW2 and older CODs. More attachments and infinite sprint is much better than fewer attachments and limited sprint. At least to me it is. And by the way, I've been playing COD games since 2011. So I've played BO1, MW3, BO2 and onwards till Vanguard. I just simply like how these newer CODs make me feel more free and way less limited. P.S If souls games didn't have a stamina bar, then I would have most likely succeeded in completing one of them. God, those games are hard.
Bruh Just level Endurance Git gud casul JK I know we were all new to SoulsBorne games once and I did struggle through my first game. Sometimes it’s just about figuring out how the game wants you to play.
I would recommend checking out some older style arena shooters like quake 3 or unreal. They focus on that faster paced gunplay and movement over more tactical decision making.
Great video , i couldn’t agree more. And i think its a reflection of our society in general becoming addicting to quick fixes. I could have done without the corny intro though 😆
It's before this influence of streamers. You aren't allowed to play casually anymore. You either play the meta way or get shit on. Blame the losers sitting on their ass playing the dame game every day while calling it a job.
I understand what you’re saying about the gunplay changes with crazy mags and such but I really feel the massive change in feel is more about the movement than anything. Slipping and sliding all over the place and flying through windows is what is really making the new games feel well “wrong”. It doesn’t feel like a military game anymore. It feels like a parkour, skater shooter. Sometimes the never ending conquest for “silky smooth” gameplay does have it takeaways from the game and makes it feel like it’s not intended to be Post post: I thought black ops dolphin dive thing was pretty cool but everything after with the sliding has just wrecked the game and feels dumb
God one boom thank you I thought I was going crazy no one has noticed how the amo counts affect gunplay snipers and marksman rifles are borderline useless
Old COD games were action packed and lets you live the super soldier dream around every corner, and now this new MW2 has bullet sponge enemies, that is a big nono. If they make the old COD games run on the new engine and make them look as good they would be number 1 for years to come, and people would forget about these new releases.
My first COD game was MWR so I don't have any nostalgia with the old games. I heard the whole "Old COD was better" stuff and I tried out the older CODs like MW2 and B02 on IW4x and Plutonium and I honestly enjoyed them a lot better than the newer ones.
So many FPS games are so insanely sweaty now. I can't find a match in Halo MCC or Halo Infinite without people doing that crouch-strafing junk with insane reaction times. I can't find a CoD match without people crouchwalking, sliding/jumping around corners, or holding insanely tight headglitch angles. I just wanna play casually maaaaan.
I like how not even this dude or any Call of Duty RUclipsrs bring up that older Call of Duty titles are more fondly looked at for their amazing single player campaigns and modes then multiplayer. Like Halo, Call of Duty was a single player first, multiplayer second video game and the campaigns of the golden era we all fondly cherish and has done so well wouldn’t have been made possible without the single-player, or co-op, experiences. Let me perfectly clear, I’m not saying that multiplayer didn’t have a huge impact on the game’s success, but how everyone views it as being Call of Duty’s sole identity is just flat out wrong and they themselves are no better then the devs that wanna make Call of Duty into something it isn’t, and that’s why we’ve had a full decade of garbage Call of Duty titles.
I played MWRemastered campaing and multiplayer for a while and then played MW2019 campaing and multiplayer and my eyes were opened MW 2019 is a good game but it lacks the FUN! wheres the FUN!?.
I am actually shocked that I’ve been fighting for things like unlimited sprint and yet you just convinced me in 10 minutes that I’ve been thinking backwards all this time.
There's a reason why in the "good old days" you had to give up a perk slot for unlimited sprint. You also had to give up Slight of Hand(which had the pro versions) that let you ADS faster. It was a pretty big trade off for it. This means you were either giving up a massive advantage of ADSing faster and generally stick to weapons that you you would be hipfiring only for the most part.
No,having somebody sprint more dosen't make him a Better player,having some extra amo in a magazine dosen't mean his aim gonna be Better,i don't see how those things make the game sweatier,and the fact that he convinved you in 10 minutes shows that you are a sheep and Will follow everything another person says to you...
@@tempestzz5682 tbh
Like he said, unlimited spring isn't the problem. It's not having to trade anything for it. You can literally have a 60 round AR with 5 attachments and infinite sprint and still have all the really good perks.
Unlimited sprint is part of the DNA of black ops 3 that they refuse to let die. It doesn't work in every game. It shouldn't "just be there" as a standard. It was specifically designed for BO3 and what they were going for. In grounded games that don't have massive scale (Battlefield, warzone) it makes sense. In paintball/airsoft arenas which is what cod plays closer to, it messes with the flow.
SKILLS....NO slide...NO vaulting over everything...SKILLS this is when you needed SKILLS
I’d like to add that if you wanted to get extended mags (which increases most 30 round guns to 45). You lost access to optics and a suppressor without Bling. Using Bling would prevent you from using Marathon, Scavenger, Slight of Hand, and One Man Army.
TRADE-OFFS BABY
There's also the fact that Extended mags took from your reserve instead of increasing it, so extended mags really only helped with scavenger equipped unless you didn't care to reload an LMG or snipers.
@@scottjs5207
Yeah, it doesn’t change the total amount of ammo for your gun. I remember putting extended mags on the L96a1 from BO1 and instead of 5/15 it was 10/10.
@@mcbonkytron8411 damn the balancing😔
*screams in unbridled gen z adhd*
gunsmith is funner
I think the biggest thing for me when it comes to memories of playing older CoD’s, Battlefield etc. is that I used to just play for the game itself and for fun. Nowadays so many multiplayer games are just about ranking up through a season, and leveling your battlepass and such. It no longer feels like you just play a game to enjoy the game itself but instead you’re constantly just trying to progress through tiers and whatnot to keep up and keep earning new content, cosmetics etc. it’s one of the main reasons I hardly play MP games anymore, they’re all becoming the same thing.
That's your own fault if you're dumb enough to give a shit about cosmetics or battlepass or whatever. That stuff is entirely besides the point and unnecessary to enjoying the game on its own.
I honestly would've stopped playing w/o the battlepass. It gives me something to look forward to.
@@nuall4165 The reason you don't have things to look forward to without the battlepass is because that encourages you to buy the battlepass. Games used to have things to look forward to (like a good game should), until they figured out they could charge money for it.
I stopped playing after black ops 3
Battlepass ruined everything we gotta pay to win basically. I miss the old years of grinding mp with friends just leveling and talking shit to people in the lobbies and the racism I miss too lmao I was a n word every other hour
Play old CoD and you realise that movement restriction made it a better more tactical game.
Now it’s like everyone has ADHD and epilepsy at the same time
Play counterstrike for a week. That's a tactical game. CoD has always been a hyper casual and easy game. Like overwatch is in its other sub genre, and games that make it easy for complete rookies to do well always sell easy.
@@coldeed used to play both back in the day - CS1.6 - yeah it’s “tactical” but not really - was more like chess. Didn’t like the lack of prone or ADS.
CoD felt and looked tactical, and I played like I was a legit Spetznaz operator 😀
@@LD-pt5ur So you laid in a corner because juking is hard and waited for random spawns to walk in front of you?
What about that to you is tactical? It doesn't even work to hide when the basic game puts a glowing name over your head.
@@coldeed nah thats not it at all. move around the map in stealth, identify enemy positions, set ambush. takes patience, brains and good aim. something adhd "mOvEmEnT" players dont have.
don't wait in one spot for random spawns to run past. thats just silly.
@@LD-pt5ur The game has no stealth mechanics. It doesn't/didn't even do a good noise system like counterstrike did despite being significantly newer.
Because you complaining cs didn't have ads and prone while talking about wanting a game that "takes brains" is a pretty big joke. CoD style ADS is just a way to make watching a sightline require less skill controlling your aim and be more rewarding as well as not having anything complex affect accuracy and making it easier to aim for a casual audience.
CoD and the other "modern shooters" are pretty much lite versions of counterstrike. It's build to be easy like a phone game spinoff of a regular game. It doesn't have punishing mechanics, it's core mode is hyper casual, it does every trick it can to have mechanics that are lacking in skill development and significant amount of casual RNG.
It's less tactical than kids playing laser tag and paintball. It's core audience is kids that have never played much of a shooter and people that play very little games in general.
Like, your sitting here telling me CS isn't tactical when it has
>A full noise system, with actual stealth mechanics build around locating and hearing what your opponent are doing without line of sight
>Actual consequence to movement with learnable mechanics to compensate
>Learnable recoil patterns so you actually can aim a gun based off of skill using the gun vs random spread patterns
>Economy to give much greater resources management, beyond the bare minimum "only ammo" resources management.
>No healing, mistakes are permanent and hiding for 2 secs doesn't make bad play not matter, as well as greater resources management
>Multiple objectives built around forcing team coordination
>Not a bunch of dumb passive buffs
>No progression system that exists to have newer players be easier fodder with weaker gear and limited options
>Core game modes centered on lacking randomness where very player is intended to have the same potential for success. T and CT balance not making any difference in a serious game where both teams play both sides.
CoD isn't and wasn't ever a very deep game. It doesn't take much thinking. It's fast paced arcade style action for people with ADHD that can't actually focus or figure out more complicated mechanics in a more challenging shooter. Everything is very simple and limited. That's good for people lacking the time to deep dive into a game, but bad for enthusiasts of the genre that want more than quick casual gameplay.
In total: important tradeoffs make you care, along with more map and weapon identity
Old cod: Broken AF, but fun
New cod: Broken AF, but HD
Well…
I mean…
You’re not wrong…
Skilled based match making. Do to well play a few games with the sweats. If your a sweat the whole lobby are sweats and your still doing to well only the other team has sweats while you teamates are being punished for having a good day and now have to play against sweats.
But sbmm
I mean every game that’s less sweaty is more laid back, chill, and fun. Sweat lords these days just ruin most games.
That’s why I stuck mostly to Ground War for MW2019. The 6v6 was rough but at least Ground War gave you a better chance at movement and the unlimited sprint didn’t impact the game as much when maps were so huge. I hope it makes a comeback in MWII for that very reason but it sounds like leakers indicate IW has learned a lot from the issues in MW2019.
@@wtpiv6041 ground war is just for snipers and people who want to mount and wait. The maps could be better to facilitate more play styles. There's absolutely no incentive to advance on the objectives because everyone's just camped out.
@@JessieJoseph-y1w I mean I had little issue moving around on most maps. Though the city map was hard to move around in. Later maps helped out a ton with that.
@WTPIV 6v6 3 lane maps is the most outdated ancient shit these days
The fact is these "sweats" are playing games on easy mode and wouldnt survive the game back in its prime
That intro was absolutely golden! But I 100% agree that the lack of trade offs really make you a one man army with no consequences when before you had to adjust your class for what you wanted to be stronger in
See the games of the 360 era had a perfect balance of causal and competitive gameplay. Now games are like a job to people and they dedicate their every second to shitting on you now
Tryhards ruined everything not because they are good but because they are filling the lobby, you know you always got two or three in your game and you weren't annoyed you were actually impressed and wanted to get better. Nowadays playing games like this is like having a side job that will make you bald even faster, with battle passes and weird pink skins.
Intro was great. Good takes in general, but I think you missed out on a key point when talking about ammo management, the fact that you ran out. If you’re on a streak in old games, you didn’t just die when you were on a streak with no ammo, you picked up a gun off the ground. I think in Cold War and vanguard, I’ve never once intentionally picked up a weapon off the ground unless it was a weapon I was leveling with maxed out attachments. Running out of ammo in your ACR and slinking around the map with a PP2000 until you could get your hands on a solid gun your enemy dropped was a special feeling, you have vulnerability. Modern cods have so much weapon variation that if you run out of ammo and need to pick up a new gun, it could be great, it could be awful, it could be frustrating, but it’s never as easy as tightly crafted weapons with only one recoil plot that you’ve used since prestige 0 and can comfortably use with no attachments. Go back to using a base M4 in modern warfare, or a base mp5. They’re awful. Hopefully the next modern warfare can manage to keep everything similar enough that adding attachments is playstyle specific and keep the bones of the weapon the same, while in vanguard, your SMGs function like LMGs and you have assault rifles with dead instant sprint out time and hip fire cones that of a single pistol. Leave a niche for each weapon
Maybe modern warfare 2 (the one that isn’t out yet) can be a good mix of mw2019 and old mw2. What I think would be a good mix is mw2019 graphics, animations and smoothness of movement (not necessarily slide cancelling and tactical sprint) and customisation options except a few like massive mags but the balancing and maps from old mw2
Dude good ass point. I can't believe Noone else said this. The times I've played say cold War, I could go on a 15 kill streak and not even be close to having to pick up another weapon or worry about it. I didn't even think about this.
holy shit that's a really good point. I never thought of it like that.
This video was like a giant weight getting lifted off my chest. I'm so glad SOMEONE understands the intricacies of why the old games worked so much better than the new ones.
Yeah also in the first modern warfare which is cod4 modern warfare you could have 1 attachments and if that attachment was a grip or a launcher it took a whole peel from you. Same with equipment. Equipment was an actual perk. If you wanted claymores say goodbye to your launcher. If you wanted 3 stun Granades say by to your claymores launchers or extra ammo. Dead silence was a perk and a great one but you could still hear it. It was just really difficult to hear especially if you didn’t have it yourself because your own footsteps would cover it. If you wanted to shoot through walls there was no fmj in cod4 it was a perk called deep impact and it meant you couldn’t have other perks in that slot. It was just a system back then. Limited doesnt always mean bad. Just giving the player everything makes the game unbalanced and very boring.
Weaker sbmm and non disbanding lobbies is a big factor. Hit scan was better for MP imo.
I agree, slower running and better time to kill. I think overly trying to make it real took away from the actual fun simpleness.
This is probably one of the best takes I have ever heard of on Call of Duty.
One of my fondest memories are the infected private matches , infected had no throwing knives, the survivors had the ACR or MSR scavenger etc . 😌
Remember when they advertised the cod games like you could end up in a match with anyone
While I agree with your point about extended magazines on ARs making LMGs redundant, something that I did appreciate from MW is that most ammo conversions had fairly limited magazine capacities and didn't really have any extended magazine options, which kind of helped with keeping their identity.
In contrast, ammo conversions in Vanguard usually both buff your stats and your magazine capacity at the same time, pretty much turning them into straight upgrades. There's no reason for the Whitley to have 80 rounds by default but 150 rounds with the .50 BMG conversion
Mp5 had good tradeoff for Parabellum ammo. I liked that a lot when my guns had choices that mattered and affected my playstyle.
This guy gets it! 👍
Modern Gaming culture is absolutely to blame 100%. Nobody questions that when the 2 titans of cod youtubers for the bo2 era for example were Comedy and lighthearted trolling: Vanossgaming and doing ridiculous trickshots that everyone in the match would love: Faze and others. When those 2 were the most popular there was little sweating but now that we have Nickmerks, Timthetatman and other streamers/creators that just focus on “being good and winning”, the gaming world is way sweatier AS A WHOLE. Not just call of duty EVERY GAME SERIES that goes mainstream gets riddled with sweats and esports wannabes so don’t blame all the sweats in our cod games on fuckin Doors and changes to the minimap.
I also think that the issue of slide cancel sweats could also be fixed if they just took out slide cancelling. Nobody except sweats would complain and then we know who to shame
Remember when tryhards and slide cancel drop shotters got made fun of now you get made clowned by the current players for not using the same 2 guns and playing the same as whatever streamer
Adding in a meta for cod was not the play it just made 90% of the guns in each game untouched unless you went for diamond camo and we know the people who had diamond after like a week so there's that too. And like you said streamers have contributed to the issue because they are sweaty snd then people want to be sweaty like them
Streaming is ruining gaming like what you said and more
Amen drop shot is the stupidest invention to this game it’s so unrealistic
@@J.Wolf90interesting take, why?
MW3 was not only my first COD game, but it was my first ever Rated M game. So it holds a pretty special place in my heart. I have huge nostalgia for it's main campaign and honestly if it gets remastered, i'm probably gonna end up buying it.
Cod is rated teen at best. If it was really related mature there would be no clown costumes making every cod game look like a cosplay convention
@@J.Wolf90 Used to not be like that
Old cods are just as sweaty the reason there better is bc the devs actually cared about there game, not just money
I think a lot of it has to do with there being a more natural skill progression. The population of these games was in the millions. The likelihood of you encountering someone good was much lower, someone bad much higher, someone intermediate much higher. Your climb up the ladder was more natural, acquiring skills like jumpshotting, dropshotting, head glitching, etc. came with a progression in lobbies. There is no progression now, you're thrown into the brunt of it and expected to succeed. I am not advocating for SBMM that rewards bad players, I'm advocating for a game that attracts a massive audience, helps to maintain its player base, and nurtures its players without handing them a crutch.
Well I think random match making should be done basically, slightly skilled based for the most newest of new players but other than that, why not just have a ranked sbmm playlist
I recently bought my first pc capable of running warzone full HD at 60+ fps
At first while dying a lot i thought I'm just bad. Later I realised that's not the case
People have so many things to help them out, even moving doesn't seem necessary, specially in games like plunder if you just want to grind XP. It takes the fun out of everyone like me who's just starting because i have died over 100 times before i unlocked enough shit to be able to dish back
I think this is somewhat unavoidable. Back in 2009 MW2 was a game that clearly had a purpose for everything. Each perk has its purpose and each gun filled a unique role and there were trade offs for everything. Nowadays it just feels like for the sake of keeping the series going after 10 + years there just throwing whatever gimmick or crazy customizable option they can into the game for the sake of “new”. Not gonna point any fingers but I wanna say this trend to just throw new stuff into the game for the sake of being cool and innovative without actually considering how everything plays off of each other started with the target finder in Blops 2. It kinda just snowballed from there
Bo2 is exactly when cod turned into gimmicky kiddy crap
Bo2 was very good... so was bo3... ghost and advanced warfare started the dark days. And then mw19 fully ruined call of duty forever strict sbmm... no. Red dots on mini map no map voting@@J.Wolf90
The problem is that on top of the lack of management, the maps and minimap and last of dead silence as a perk make it a completely paradoxical meta.
In a nutshell most of us just wanted to have fun and weren't concerned about getting viral. Just good ol' trash talk on a Friday night.
I think higher movement or reload speed penalties would be great to offset the extended mags
I love this kind of objective discussion about multiplayer cod. That being said, I think that some other factors impact the overall "flow" of the game more than ammo and sprint (although they are very important). The combo of maps, respawn, movement, TTK and gunplay is what dictates the flow of the game. One very nice exercise to do is compare the same maps in different cods. For an example, the map Backlot. I remeber loving that map so much back in cod 4, the flow was perfect, some people were holding power positions, however the guns and TTK wouldn't let you beam somebody from across the map, so those positions weren't THAT dominating. So that would make it safe to other people rush around the map and engage in gunfights. However, the same map played AWFUL in MW2019. It was very, very campy. I belive the reason for that is the just like in minute 1:53 you can beam so quickly somebody from across the map with a red ping on top of the guy's head while mounting your weapon. Like, you just couldn't get this type of kill in cod4. Adding that with loud footsteps and clunky movement were it takes you 1 minute to ADS, you have a very campy gameplay. For me, just have a game with easy-to-read map flow, medium TTK, good movement (doesn't have to be advanced BUT IN THAT CASE YOU HAVE TO MAKE IT SO YOUR ADS AND SPRINT TO FIRE TIME IS VERY QUICK (I'm looking at you MW2 2022)) and good respawn that makes sense to the player.
This is why I always looked forward to some form of ranked mode in each CoD game. It cuts the cheesiness from the game creating a more controlled environment where individual skill and teamwork matters more than creating a meta everyone is copying off RUclips. Sure, half the sandbox is gone, but if that half made me want to blow my brains out every time I played against someone using it, good riddence.
What sandbox? It's 3 lane unbreakable environment in a stuck figure window shape
something no one talks about that we take for granted is in mw2 snd you couldnt talk to the people alive when you died but you could talk to the enemy players who were also dead while both you and the enemies spectated their teamates. in mw 2019, when u die in snd, u can still talk to ur teamates that are alive. this changes the game completely.
@@keaqan did they ever change this? I don't play SND anymore but back on MW3 original I did and it was great having banter between you and the enemy.
This was an awesome video and I really feel what you are saying. The no trade offs in current games has really made the game more dull and less engaging! There's a lot more that make the games not engaging but these no trade offs are a part of it
I love this please continue with this series if this becomes a series
Easy…
More relaxed sbmm
No nostalgia baiting
More random moments due to balancing problems
No RUclips trick/tips videos teaching people to basically cheat the game.
To me the most important to me is age when I played the older cods I was at school, care free and had plenty of people to party up with. Jumping onto bo2 and talking crap with your mates until going to bed is just pure nostalgia
Good points and editing 👏 I think you're right about the limited sprint(at least for BOtG cods) and smaller mags. Although I think tac sprint definitely tried to bring us back, but it needed a stamina bar. It needed to allow players to tac sprint longer distances too.
I got this strange itch to load up mw2 now...
I have to say I like the mag size in vanguard. you really have to be careful with the automaton(extended mags don't count).
the limited tac sprint is kinda stupid. I love getting into the rhythm to tac sprint and slide cancel a corner, wait a bit or ads strafe and then tac sprint and do it all over again. very enjoyable when you manage to never run out of tac sprint or only when running a longer distance
>no running out of ammo
Ultrakill is there but the trade off with unlimited ammo is that you only get 3 dashes and enemies are vicious against you
You earned a like from that intro alone.
Incredible👌👌
The vid was actually thoughtful, which was a nice change of pace from other CoD content creators, but I think the MW2 marathon perk example was pretty weak considering factors like different spawn systems and maps compared to MW2019. I played a few MW2 matches on my PS3 (the very few that didn't have hackers) and I never felt like I spawned far away from the action and very rarely felt I needed marathon to get into the action quickly. As a matter of fact, I had a few times where I spawned right around the corner for a cheeky revenge kill, so the spawn system typically worked to keep me close, but not too close. The only time I felt marathon would be useful was when I played on large, flat maps like Derail and Wasteland. Also, the pro versions of SoH and Scavenger were way more useful in general play considering they increased ADS speed and gave multiple starting mags + refils, when players spawned with only 3 mags for their primary and that harmed guns with small mags (Scar-H) even more. Lightweight Pro was the rusher perk of choice since it allowed faster movement within the sprint window and decreased sprint out time without giving up powerful perks like SoH which had a bigger influence on winning gunfights than Marathon. Marathon worked to get you into the fight, but SoH and lighweight helped you survive fights.
I feel like the slower movements and the balanced gunplay is what made the old games fun. These new cod’s are so annoying to play now! You die so fast, the run to aim is fast, and every gun is a freaking laser. They need to make the gunplay much harder! You made a lot of good points.
My favorite cods will always be:
Black ops 2
Black ops 4
Modern Warfare (2019)
loved ur video, subbed, great video man. 💯
I think one of the biggest reasons is the kill streaks. A Nuke used to be part of the killstreak set, and you could use other killstreak to get it. It was not nearly as ‘sweaty’ to get. So there was still a reasonable goal for every multiplayer game.
they were so simple back then i wish they would do cod like that again
This video can be summarized in one word: trade-offs
Bringing back pick 10 (or maybe 12 due to the greater attachment options) would be a good compromise between new and old.
Pick 10 is horrendous addition to cod. Its philosophy is everything must be worth 1 point.
Therefore a simple stun grenade must be equal to say ghost perk. That means some things need to be buffed and other heavily nerfed.
This made blops 2 unbelievably bland. The only way round this issue would be to make weak stuff stronger for example 1 point = 2 stun grenades.
@@Sam-sc6rr interesting…
You’ve got a good idea going there. I just think there needs to be checks and balances. While I loved having a guaranteed 6 attachments in MW, in recent years it’s become more apparent the issues this causes. It’s really fun to experiment in the first few weeks of the game, but after that it’s just bland because every build can be adjusted to fit the same playstylr
@@Sam-sc6rr
Then you're thinking of CoD Ghosts, which did its own version of Pick-10. In that game, weapons, attatchments, and equipment were worth one point each, but perks were worth anywhere between 1-4 points.
Technically, you could run, like, 7 or 8 perks worth one point each if you wanted, at the cost of weapon versatility and equipment, or get a decked out weapon with 3 perks and 3 really good perks, but lose out on a secondary and again, equipment. The pro perk abilities were made into seperate perks, so Sleight of Hand didn't guarantee faster ADS, and might be worth more or less than the faster reload ability.
@@Sam-sc6rr kinda, if you wanted a second perk it was worth 2 points, one for greed then another for the perk but I do see what you mean.
THANK YOU! Finally someone that gets n the core mechanics of what made COD. This is why I don't enjoy modern COD, SBMM and scummy tactics to always get your money with completely disconnected cosmetics from the games identity aside, trade-offs are one of the pillars that is missing from these games. Trade-offs are what encouraged experimentation and different playstyles, are what gave certain weapons and equipment reason to exist, it brought variety and fun instead of the current min-maxing meta loadouts that everyone focus on.
Honestly, to have a good COD with great 6v6 MP experience develop it with trade-offs in mind, as older games did, without unlimited and the awful "tactical sprint", AND with another thing that I believe is also core of COD, which is game lobbies and them not being disbanded after every game, these created a sense of community and connection with every player, it encouraged people to plug a mic in and talk, what we have now might as well be everyone playing against bots while trying to level up their meta weapons to then leave their Shipment 24/7 playlist and go play Warzone, souless, forgetable.
I miss old cod. 3 perks. 2 attachments core kill streaks and just straight up run and gunning. Pushing campers. Man the glory days were so good.
Sweats have made me hate video games
Marathon Pro, Lightweight pro. Commando pro. USP.45 and tactical knife will forever be my best build and the most adrenaline rushing feeling.
what makes them better, you don't have to create and Activision account for the campaigns. you didn't have to pay to play for fun, they were free.
You hit a ton of good points. The slide into jumping(which when paired with unlimited sprint means you don't have to "plan" out when you can or can't do it) also speeds things up a ton. It makes people less scared to get shot because there's a chance they can slide cancel around the corner or push you far easier if you can't predict when the slide is also coming.
The other one that is absolutely massive(especially combined with ammo limits in the old games) was simply how insanely strong aim assist has gotten. It got dialed up a fair bit with the start of the advanced movement CoDs to help track the flying targets better, and then they cranked it up more for for crossplay. Back in the day, you really had to make sure your aim was solid in order to mag dump, as the trade off of mag dumping was losing up to 1/4th your total ammo supply if you missed a ton, and it was simply harder to do. You couldn't effortlessly track targets at range like you can now. It lead to a lot more people taking single "peck" shots to make sure that they were lining up each shot to hit. The guns killed faster, but at range it really felt like unless the player was insanely good that you had way more survivability.
I dont feel the strong aim assist tbh
Didn't read all this but ice been saying the gist for years. All this slide canceling and jump shooting has a place, but not ALL the time as a substitute for poor positioning and planning
@@dominiquerosemond5682 That's generally what people say, and that's because it's generally doing what it's supposed to be doing for you. However, you ever notice when you are aiming at someone, and then someone else runs in front of them/behind them and suddenly your aim gets ripped off of what you are aiming at to follow the other person that ran past? That violent yank is the aim assist tracking that moving target, which is what it's always doing for you in every gunfight. It's just usually doing it at the target you are aiming at, not the random person running past, so it feels normal.
Idk about the aim assist getting stronger. Replayed bo2 not too long ago and aim assist was tracking through walls sometimes
@@talkingtoaschizophrenic1171 that's one of the only times I feel it, and it ends up hurting me a lot of the time
They just really needed to slow reloads down on the high capacity mags for weapons. Maybe give tou less overall ammo if you use them too imo.
Great job explaining the speed of the game made it more sweaty
Older COD was better simply because of the shear variety between each player, skill and classes. Newer COD with SBMM determines whether you win or lose, Perks have little to no effect so all setup pretty much has same playstyle and 1500 attachments of each gun ensures all guns feels the same. Also its a misconception that newer causal COD players skill is higher then older causal COD players. The only different is the skill ceiling on newer COD has fallen to a point, that pressing the fire button would net you a kill.
Another thing to mention is that in the older games you couldn’t not spring or ads while you were reloading. This made you slow down and think about what you’re going to do next.
Suppressors debatably are even more powerful than extended mags in tandem with the fact there's unlimited sprint and little downsides of using one. The Shadowstrike suppressor literally has no downsides and all the upsides of a suppressor so it's almost always everyone's pick in a loadout. Not to mention suppressors add unpredictability to map flow. When 4-6 players on the enemy team are running suppressors, you don't know if they're rushing into the opium field in Afghan or camping the bunker on Wasteland.
Actual video starts at 1:02
Great vid
Man
I remember when suppressors took a lot away
And you had to make your shots count
You had to be stealthy
Play smart
They now add range 😑
Holy moley this intro is glorious
I've been liking the editing style in the last videos, it's cool man. Keep it up :)
Great video! I also think that adding in a meta and making only a small handful of guns used helped to make the game more boring. You add in a so many guns in MW 2019 for only the Grau, MP5, and Kar98K to be used in WZ. My friend has told me "if it's not meta don't being it around". I never used to think about meta I just used what I thought was cool and it worked
Like that intro was actually funny and not just some silly windows movie maker effects great vid hahah
Holy fucking shit... that intro was a nostalgia trip. LMFAO. I played cod4 and mw2... I didn't take cover... I ran into people full throttle... even when I ran out of sprint. I still play the same way I did back then lol. But I love unlimited sprint cause it makes my playstyle so much more fun lmao
This is an amazing video hopefully some cod devs see this
P90 Was my favourite gun. When I first started playing I would run around with Akimbo P90
Then the tryhards will go back to old cods to take over and make it sweaty. No matter which cod you’re playing, it will never be the same because all of the tryhard sweats took over and ruin it.
Well explained take on this matter and I agree on almost everything you said. I however enjoyed the unlimited sprint, since I come from playing mostly Quake so fast movement feels a bit more like home for me. Plus the extremely audible footsteps in MW feelt like a great skill-based restriction to sprinting for me.
Time to kill ruined for me if i shoot first im still dying
This guy nailed it . I couldnt have broke it down any better 👏 they got so caught up on ways to improve the game when all they needed to do was improve graphics and add maps .why change something thats already fine
It’s less sweaty because people just weren’t as good. All the years going by of course the average player is better than the average player back in 2011
I may disagree with your opinion on many things, maybe even most things, but... this one, you have convinced me. This lack of trade-offs makes these games feel more like people used to describe them, "running around like a chicken with your head cut off" because with unlimited sprint, you can do that. I think we need Marathon back, take away the Unlimited Sprint i used to ask for and please... for the love of GOD, take away 100 Round Mags on anything but Light Machine Guns, i've been saying that since Day 1.
I stopped playing cod after the end of its golden age 2007-2012. I could tell that the new ones are far too influenced by fortnite. Last year I tried out the new call of duty & it just felt wrong, everyone moving around the map at 20 mph, sliding everywhere & pre-firing. You HAVE to play sweaty just to go positive in this new era of cod. The fun is gone, you can’t stack killstreaks eithere, these new games are all about skins & customizations, it’s all flash no bang
I like the addition of unlimited sprint because to me it takes the wear off your thumb sticks but what I think they can implement to make it better is a duration of how long you can run and wait before you can start up again
Less sweaty is because half the lobbies were people who had only played Golden which in comparison other PC games at the time was diapers
Not to mention the perk system and the ditching of Stopping Power and Juggernaut. In the MW2, you either ran Stopping Power (40% increase bullet damage) or Cold Blooded (invisible to enemy thermals and kill streaks). Almost everyone wanted that increased damage, until Blops 1 where they got rid of Stopping Power. Thats why there was such a problem with everyone using Ghost
You completely left out tac sprinting and sliding.
They build these games around the sweatiest players and their favorite exploits. It'll be like Apex soon enough
Thank you for this! I'm trying to compile why it is I don't like the newer cod games and you touched base on a lot of things I haven't heard yet.
Spectacular video. It includes all of the nuances missing from the community at large.
ps. MW19 visuals are still unsurpassed.
The fucking mashup at the start killed me jgjgjshajsjdjdjfj
We need to bring back the Barebones playlist. No perks(Minus Scavenger for Gun Ammo Only), No Attachments, No Streaks. Just Primary, Secondary, Lethal an tactical. With every 5 kills in a single life replenishing a single Lethal and tactical grenade. CoD in it's purest form.
This video explains why I firmly believe that MW2019 and newer CODs are much better than MW2 and older CODs. More attachments and infinite sprint is much better than fewer attachments and limited sprint. At least to me it is. And by the way, I've been playing COD games since 2011. So I've played BO1, MW3, BO2 and onwards till Vanguard. I just simply like how these newer CODs make me feel more free and way less limited.
P.S If souls games didn't have a stamina bar, then I would have most likely succeeded in completing one of them. God, those games are hard.
While I agree they’re nice features, there’s no balance/trade-offs. Sure there’s negative stats, but they’re not impactful enough.
If Vanguard didn't have disbanding lobbies, I would actually love the game just like the older CoDs.
Bruh
Just level Endurance
Git gud casul
JK I know we were all new to SoulsBorne games once and I did struggle through my first game. Sometimes it’s just about figuring out how the game wants you to play.
I would recommend checking out some older style arena shooters like quake 3 or unreal. They focus on that faster paced gunplay and movement over more tactical decision making.
Nice insight, deserve more views
Great video , i couldn’t agree more. And i think its a reflection of our society in general becoming addicting to quick fixes. I could have done without the corny intro though 😆
It's before this influence of streamers. You aren't allowed to play casually anymore. You either play the meta way or get shit on. Blame the losers sitting on their ass playing the dame game every day while calling it a job.
I love how the old coda wereblike 20 gb and lower and now cod is 300+ gb. And they wonder why we are always lagging
Map design was 1000x better, even in MW3.
I understand what you’re saying about the gunplay changes with crazy mags and such but I really feel the massive change in feel is more about the movement than anything. Slipping and sliding all over the place and flying through windows is what is really making the new games feel well “wrong”. It doesn’t feel like a military game anymore. It feels like a parkour, skater shooter. Sometimes the never ending conquest for “silky smooth” gameplay does have it takeaways from the game and makes it feel like it’s not intended to be
Post post: I thought black ops dolphin dive thing was pretty cool but everything after with the sliding has just wrecked the game and feels dumb
God one boom thank you I thought I was going crazy no one has noticed how the amo counts affect gunplay snipers and marksman rifles are borderline useless
I still think whoever decided that footsteps needed to sound like a pair of steel-toed boots stomping on a hard surface need to be fired.
as a person who has exclusively played the old modern warfare games, I am content with not buying the new cod titles
I basically quit all video games as soon as they put jet packs into first person shooters.
Says he's not a Weeb, makes an Anime intro. I see you Boomer, I see you...
Old COD games were action packed and lets you live the super soldier dream around every corner, and now this new MW2 has bullet sponge enemies, that is a big nono.
If they make the old COD games run on the new engine and make them look as good they would be number 1 for years to come, and people would forget about these new releases.
My first COD game was MWR so I don't have any nostalgia with the old games. I heard the whole "Old COD was better" stuff and I tried out the older CODs like MW2 and B02 on IW4x and Plutonium and I honestly enjoyed them a lot better than the newer ones.
So many FPS games are so insanely sweaty now. I can't find a match in Halo MCC or Halo Infinite without people doing that crouch-strafing junk with insane reaction times. I can't find a CoD match without people crouchwalking, sliding/jumping around corners, or holding insanely tight headglitch angles. I just wanna play casually maaaaan.
That intro was 🔥🔥
I like how not even this dude or any Call of Duty RUclipsrs bring up that older Call of Duty titles are more fondly looked at for their amazing single player campaigns and modes then multiplayer. Like Halo, Call of Duty was a single player first, multiplayer second video game and the campaigns of the golden era we all fondly cherish and has done so well wouldn’t have been made possible without the single-player, or co-op, experiences. Let me perfectly clear, I’m not saying that multiplayer didn’t have a huge impact on the game’s success, but how everyone views it as being Call of Duty’s sole identity is just flat out wrong and they themselves are no better then the devs that wanna make Call of Duty into something it isn’t, and that’s why we’ve had a full decade of garbage Call of Duty titles.
I played MWRemastered campaing and multiplayer for a while and then played MW2019 campaing and multiplayer and my eyes were opened MW 2019 is a good game but it lacks the FUN! wheres the FUN!?.
Honestly if the mainstream actually knew about Sm2 and it was on console, it would be the most hyped game in the world