The problem with Nightmare mode is the monsters don't really move a whole lot.. it's all attack and no defense. It seems that if the Disciples can move around, they have the advantage (combined with their spread attack). 8:20 in set-ups like this, you almost need to put the lesser enemy farther away, and stack them in vertical tiers. Having them so close together negates any advantage, and it's just a matter of the superior numbers melee-ing the stronger opponent into oblivion. 9:30 like this.. why aren't they flying up to shoot over the Disciples in front of them? 14:05 aww.. all of those juicy "Tomes of Power".. just laying there. Imagine if an Imp could pick them up and use them...
I’m always rooting for the imps no matter what. Because they are in so much pain and agony when being hit (just compare it to the low grunting of the other demons).
The imps aren't having any variance in their attack accuracy while the disciples are phased out. That's one of their primary advantages during infighting. Is that an oversight here or was it a purposeful decision?
@@DeVoR-ONE When the disciples are getting ready to attack and they flicker, any NPC attacking them will treat them as if they are partially invisible. Physical attacks such as crossbow bolts and undead warrior axes will pass through them when they are 'phased' like that as well. The imp fireballs are magic so they will still hit but the accuracy should not be 100% during that period.
The Docks is another classic piece of musical work.
5 vs 2?
6?
cool video nonetheless lol!
I see Disciples, I click video. Definitely one of my favorite monsters in any Doom engine game!
This is definitely one of those matchups where UV/Nightmare makes a *massive* difference. Wow, like literally inverse results every time.
The problem with Nightmare mode is the monsters don't really move a whole lot.. it's all attack and no defense. It seems that if the Disciples can move around, they have the advantage (combined with their spread attack).
8:20 in set-ups like this, you almost need to put the lesser enemy farther away, and stack them in vertical tiers. Having them so close together negates any advantage, and it's just a matter of the superior numbers melee-ing the stronger opponent into oblivion.
9:30 like this.. why aren't they flying up to shoot over the Disciples in front of them?
14:05 aww.. all of those juicy "Tomes of Power".. just laying there. Imagine if an Imp could pick them up and use them...
It would have been a nightmare imp.
The real winner of this battle? The player who gets to pick up all those tomes of power the disciples dropped.
Too bad you can only bring 1 to the next map.
its 6(!) VS 2
Its says 5 imps, but there are 6 of them....
Those purple missiles were always as dreaded to me as a shotgunner.
These guys are way, way scarier than their Hexen counterparts.
I hate The Bathrobe Guys. They're just so smug...
Oh look, it's the Blood War
Will there be a new round of versus with the Legacy of Rust enemies in the future? I'd like to see Hell Nobles vs the Vassago.
I’m always rooting for the imps no matter what. Because they are in so much pain and agony when being hit (just compare it to the low grunting of the other demons).
Excellent!
Too short video :( i want more
not 5 2:12
It seems you forgot to mark these with the difficulty, UV vs Nightmare.
The imps aren't having any variance in their attack accuracy while the disciples are phased out. That's one of their primary advantages during infighting. Is that an oversight here or was it a purposeful decision?
This is their standard behavior.
@@DeVoR-ONE When the disciples are getting ready to attack and they flicker, any NPC attacking them will treat them as if they are partially invisible. Physical attacks such as crossbow bolts and undead warrior axes will pass through them when they are 'phased' like that as well.
The imp fireballs are magic so they will still hit but the accuracy should not be 100% during that period.
What is the link to the level? So i can have my own battles :D
I assembled this mod myself.