Redshift Maya Fluids with OpenVDB Tutorial

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  • Опубликовано: 3 дек 2024

Комментарии • 24

  • @sbasti66
    @sbasti66 7 лет назад

    And thanks again for your Redshift tutorials. You and Espinosa are Godsent. Very good quality and easy to follow. Hope your channel grows more and more. Sorry for my english

    • @SmallRobotStudio
      @SmallRobotStudio  7 лет назад

      +sbasti66 you're welcome and no need to apologise your English is perfect. Thanks for watching :)

  • @Free-fv2tg
    @Free-fv2tg 7 лет назад

    Loved this tutorial , many thanks for expanding my knowledge on VDB

  • @ricburn6742
    @ricburn6742 7 лет назад +1

    thanks for all your great tutorial, I have a request, it is possible to get one tutorial for openVDB for renderman thank

    • @SmallRobotStudio
      @SmallRobotStudio  7 лет назад

      +Ricardo Ettia I'll have one out in the next week or so

  • @yarropeace
    @yarropeace 7 лет назад +1

    Thank you so much!!😊

    • @SmallRobotStudio
      @SmallRobotStudio  7 лет назад +1

      +yarropeace you're welcome thanks for watching :)

  • @cristhiangonzalez5487
    @cristhiangonzalez5487 4 года назад

    hi dude i would to know if you have a openVDB tutorial where download and install it

  • @GlenGramling
    @GlenGramling 7 лет назад +1

    Do you have any plans for OpenVDB for Renderman 21 videos?

    • @SmallRobotStudio
      @SmallRobotStudio  7 лет назад

      +Glen Gramling I'd like to but I've not tried it yet with renderman - will probably have a look and see what the workflow is like this or next month.

    • @mitigatekeeps1371
      @mitigatekeeps1371 7 лет назад +1

      Maya fluids actually work natively with PRMan. By default it creates a pxrVolume shader at render time. If you want more control, it's just a matter of selecting the fluid container and then applying fluid attributes to it, which lets you control the pxrVolume.
      Usually I only need to change the max density for it to work very well.

    • @SmallRobotStudio
      @SmallRobotStudio  7 лет назад +2

      +Mitigate Keeps yep this is true, disadvantage being that you have to re-sim the fluid to whatever frame you're rendering from each time you move the time slider which is why openvdb would be advantageous and why I should probably do a tutorial on how/why to do it.

    • @GlenGramling
      @GlenGramling 7 лет назад

      Is there any way to use the pxrVolume or OpenVDB to render cloud Particles?

  • @ashishen123
    @ashishen123 7 лет назад

    great tutorial!!!!

  • @arifulislamsunny2992
    @arifulislamsunny2992 4 года назад

    Nice tutorial. But I can't install OpenVDB. Can you please help?

  • @kasperlarsson8648
    @kasperlarsson8648 6 лет назад

    Hi Mate,
    Download link is broken,
    Love your channel, ive spend the good part of 5 hours looking for ways to download VPD, but i cannot seem to find the same files as you have here, can you try and remake the link?
    Thanks a bunch!

  • @ahahlex
    @ahahlex 7 лет назад

    thaaannkk youu !

  • @ol1136
    @ol1136 7 лет назад

    Hi ! how to exclude object from light?

    • @SmallRobotStudio
      @SmallRobotStudio  7 лет назад +1

      If you want to do this you'll need to use Light Linking (windows>relationship editors>light linking>object-centric) by selecting the mesh you want to isolate or have only affected by certain lights in the left column and selecting as many or few lights that you want to affect it on the right.

    • @ol1136
      @ol1136 7 лет назад

      Small Robot Studio thank you so much!!! I was looking for this long time!!!

    • @SmallRobotStudio
      @SmallRobotStudio  7 лет назад

      No worries :)